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Homestead (2.7)
Updated:02/08/17 11:36 PM
Created:11/24/15 12:42 AM
Monthly downloads:11,402
Total downloads:33,956
Favorites:68
MD5:
2.7
Tamriel Trade Centre  Popular! (More than 5000 hits)
Version: 2.29.0199.92018
by: cyxui [More]
The addon for http://tamrieltradecentre.com/

By downloading this addon you agree to the Terms of Service and Privacy Policy

Global trade search tool needs YOUR help.

By running our addon and client. Your guild listings as well as any item you seen by using guild store search function will be automatically upload to the site for other people to search and browse. The collected data will also be used to generate price info for everyone~

Like TTC? Want to help make it even better? Please consider joining our new guild to help improve the frequency and quantity of regular pricing updates with periodic guild store scan! Contact @Its_Brandalf in-game (NA server) for more info or a guild invite

If you want to contribute more to the community or if you wish to help boosting up your guild's sale by uploading an entire guild's listings, you are more than welcome to do so!

A button is added to the guild store interface to allow you to scan the entire guild's listing for upload



Here are some screen shoots of the site, addon and client







Install Instruction 

1. Download and unzip the files under ESO addon folder (default is Documents\Elder Scrolls Online\live\AddOns) Or you can install it with Minion
2. When you are playing ESO, run the client executable (client.exe) under Client folder
3. Enjoy the game


For first time of use 

For the first time only, you need to go to bank NPC -> click on Guild Store. A dialog box should pop up asking you to wait while the addon scan existing guild listings. When finished, the "Auto scan completed" dialog will show up
.


Detailed Instruction
FAQ
Archived Files (1)
File Name
Version
Size
Author
Date
2.28.2509.12106
244kB
cyxui
02/06/17 08:11 PM


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Unread 02/13/17, 08:07 PM  
cyxui
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 71
Uploads: 1
Re: Issues with Homestead recipes

Originally Posted by Macabre
Yesterday the recipes for the homestead items are showing up as no info for me when the same item is showing up just fine for other people in my guild. I uninstalled and reinstalled it and that seemed to fix the issue yesterday but when I tried the same today it was showing no info even for the ones that I posted for sale.The other items are items are working as they should for me. Any ideas what could be causing this?
Next time when this happens please find the file under

\Documents\Elder Scrolls Online\live\UserSettings.txt and

post the lines start with

"SET LastPlatform"

AND

"SET LastRealm"

along with your server (NA/EU)
Thanks
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Unread 02/13/17, 12:16 PM  
Macabre

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Issues with Homestead recipes

Yesterday the recipes for the homestead items are showing up as no info for me when the same item is showing up just fine for other people in my guild. I uninstalled and reinstalled it and that seemed to fix the issue yesterday but when I tried the same today it was showing no info even for the ones that I posted for sale.The other items are items are working as they should for me. Any ideas what could be causing this?
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Unread 02/11/17, 03:48 PM  
tomtomhotep
 
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Forum posts: 9
File comments: 35
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Re: Re: Listed Prices vs. Sale Prices

Originally Posted by cyxui
yea I think this should be doable. I will put this item in todo list.
That will be kick-a** AWESOME!

Originally Posted by cyxui
But due to limited time and the number of features that are in the queue. I might not be able to get to it in the near future.
I understand.
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Unread 02/11/17, 02:59 PM  
cyxui
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Forum posts: 16
File comments: 71
Uploads: 1
Re: Listed Prices vs. Sale Prices

Originally Posted by tomtomhotep
This point has been brought up before.

Some people, including me, find that the average price that an item was actually PURCHASED for in guild kiosks would be much more valuable to us than the average price that every lunkhead out there is LISTING the item for.

Personally, I would value having BOTH sets of figures. But the MM addon is worse than useless to me since I do not belong to any trading guilds.


Would you please consider collecting and aggregating BOTH sets of data?

All your addon needs to do is, upon loading, scan the sales history (in the background) of each guild that the user belongs to, and collect itemlink and sale price for each entry, and save the data to a new separate table in your SavedVars.

(plus the server-side code to aggregate the data and download it back to the clients)



Please let me know what you think?

Thanks.
yea I think this should be doable. I will put this item in todo list. But due to limited time and the number of features that are in the queue. I might not be able to get to it in the near future.
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Unread 02/11/17, 12:33 PM  
tomtomhotep
 
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Forum posts: 9
File comments: 35
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Listed Prices vs. Sale Prices

This point has been brought up before.

Some people, including me, find that the average price that an item was actually PURCHASED for in guild kiosks would be much more valuable to us than the average price that every lunkhead out there is LISTING the item for.

Personally, I would value having BOTH sets of figures. But the MM addon is worse than useless to me since I do not belong to any trading guilds.


Would you please consider collecting and aggregating BOTH sets of data?

All your addon needs to do is, upon loading, scan the sales history (in the background) of each guild that the user belongs to, and collect itemlink and sale price for each entry, and save the data to a new separate table in your SavedVars.

(plus the server-side code to aggregate the data and download it back to the clients)



Please let me know what you think?

Thanks.
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Unread 02/11/17, 12:01 PM  
tomtomhotep
 
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Forum posts: 9
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Originally Posted by cyxui
all of those are pointing to the same item "Ironthread Hat".
Well yes. All 12 of the Ironthread Hats you posted have different traits.

According to uesp.net, the base ItemID encodes the following characteristics of an item:
  • Type/EquipType
  • Base damage/armor/value
  • Base charges
  • Trait
  • Potion effects (non-custom)
  • Food/Buff effects
  • Set effects

Originally Posted by cyxui
And I have discovered many cases where the same link would point to different items in different patch.
Well that, however, is dismaying. :-(

Anyway, as an add-on author who is still learning, thanks for the reply!
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Unread 02/10/17, 07:36 PM  
cyxui
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Forum posts: 16
File comments: 71
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For people having failed to post trade error, please delete the saved variable file

\Documents\Elder Scrolls Online\live\SavedVariables\TamrielTradeCentre.lua

before you start the game to reset TTC's saved data. some of the values got messed up with the name change comes with Homestead update.
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Unread 02/10/17, 07:32 PM  
cyxui
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Forum posts: 16
File comments: 71
Uploads: 1
Originally Posted by tomtomhotep
Originally Posted by cyxui
Since ZOS did not provide a unique identifier for things like item and potion effect, I had to parse the text and come up with my own ID system.
This is the way MM creates unique identifiers for items. It distinguishes between items with same name but different potion effects, traits, qualities, enchants, etc...

If it works for him, it should work for you too?

Lua Code:
  1. local function makeIndexFromLink(itemLink)
  2.   local itemid = string.match(itemLink, '|H.-:item:(.-):')
  3.  
  4.   local levelReq = GetItemLinkRequiredLevel(itemLink)
  5.   local vetReq = GetItemLinkRequiredChampionPoints(itemLink) / 10
  6.   local itemQuality = GetItemLinkQuality(itemLink)  
  7.   local itemTrait = GetItemLinkTraitInfo(itemLink)
  8.   --Add final number in the link to handle item differences like 2 and 3 buff potions
  9.   local theLastNumber = string.match(itemLink, '|H.-:item:.-:(%d-)|h') or 0
  10.  
  11.   local v = {
  12.     itemid,
  13.     levelReq,
  14.     vetReq,
  15.     itemQuality,
  16.     itemTrait,
  17.     theLastNumber,
  18.   }
  19.  
  20.   return zo_strformat("<<1>>:<<2>>:<<3>>:<<4>>:<<5>>:<<6>>", unpack(v))
  21. end
The potion part looks interesting. Did not know that before guess its worth looking into. But the Item ID is another story.

For example

"|H0:item:45280:130:50:0:0:0:0:0:0:0:0:0:0:0:0:1:1:0:0:10000:0|h|h",
"|H0:item:45245:130:50:0:0:0:0:0:0:0:0:0:0:0:0:1:1:0:0:10000:0|h|h",
"|H0:item:45175:115:50:0:0:0:0:0:0:0:0:0:0:0:0:8:0:0:0:10000:0|h|h",
"|H0:item:45070:128:50:0:0:0:0:0:0:0:0:0:0:0:0:5:1:0:0:10000:0|h|h",
"|H0:item:45105:114:50:0:0:0:0:0:0:0:0:0:0:0:0:8:0:0:0:10000:0|h|h",
"|H0:item:45350:115:50:0:0:0:0:0:0:0:0:0:0:0:0:4:0:0:0:10000:0|h|h",
"|H0:item:45210:128:50:0:0:0:0:0:0:0:0:0:0:0:0:4:1:0:0:10000:0|h|h",
"|H0:item:43564:116:50:0:0:0:0:0:0:0:0:0:0:0:0:15:0:0:0:10000:0|h|h",
"|H0:item:45140:116:50:0:0:0:0:0:0:0:0:0:0:0:0:5:0:0:0:10000:0|h|h",
"|H0:item:45315:116:50:0:0:0:0:0:0:0:0:0:0:0:0:8:0:0:0:10000:0|h|h",
"|H0:item:56048:130:50:0:0:0:0:0:0:0:0:0:0:0:0:1:1:0:0:10000:0|h|h",
"|H0:item:45035:116:50:0:0:0:0:0:0:0:0:0:0:0:0:8:0:0:0:10000:0|h|h",

all of those are pointing to the same item "Ironthread Hat". And I have discovered many cases where the same link would point to different items in different patch. So the item ID provided by ZOS is really not usable at all.
Last edited by cyxui : 02/10/17 at 07:32 PM.
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Unread 02/10/17, 07:29 PM  
cyxui
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 71
Uploads: 1
Originally Posted by Stavinsky
Originally Posted by cyxui
Originally Posted by Stavinsky
Hello there,

I play on the french client of the game, and I was curious to know what would be needed to have
the addon working with it.
Hi, there is a big technical difficulty to get TTC working on clients of another language. Since ZOS did not provide a unique identifier for things like item and potion effect, I had to parse the text and come up with my own ID system.

Until I find a solution to automate the process TTC cannot be run on clients that are not English.

Sry about that
Oh, I guess I should have though about that from our Zenifriends. As much as they did a great game
in many ways, they really should fire their UI development team and hire some professionals, as
every aspect of their UI feel really amateurish and unfinished. So many of the ideas used
feel like their team did not think about players having to use those function hundredth of time
a day. A bit like the Skyrim UI in fact.

Thanks for the information and hope some solution would be avaible soon.


Edit : After a bit of thinking, I guess the hard part for your addon to work on another
language would be to have a "parser for each language" that cross reference the results in
a common table that keep the informations about the objects. In fact doing the job of creating
a "single reference" for each object on your own. Is that right ? At least if I described it correctly ?
something like that. yea
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Unread 02/10/17, 01:25 PM  
tomtomhotep
 
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Forum posts: 9
File comments: 35
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Originally Posted by cyxui
Since ZOS did not provide a unique identifier for things like item and potion effect, I had to parse the text and come up with my own ID system.
This is the way MM creates unique identifiers for items. It distinguishes between items with same name but different potion effects, traits, qualities, enchants, etc...

If it works for him, it should work for you too?

Lua Code:
  1. local function makeIndexFromLink(itemLink)
  2.   local itemid = string.match(itemLink, '|H.-:item:(.-):')
  3.  
  4.   local levelReq = GetItemLinkRequiredLevel(itemLink)
  5.   local vetReq = GetItemLinkRequiredChampionPoints(itemLink) / 10
  6.   local itemQuality = GetItemLinkQuality(itemLink)  
  7.   local itemTrait = GetItemLinkTraitInfo(itemLink)
  8.   --Add final number in the link to handle item differences like 2 and 3 buff potions
  9.   local theLastNumber = string.match(itemLink, '|H.-:item:.-:(%d-)|h') or 0
  10.  
  11.   local v = {
  12.     itemid,
  13.     levelReq,
  14.     vetReq,
  15.     itemQuality,
  16.     itemTrait,
  17.     theLastNumber,
  18.   }
  19.  
  20.   return zo_strformat("<<1>>:<<2>>:<<3>>:<<4>>:<<5>>:<<6>>", unpack(v))
  21. end
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Unread 02/10/17, 01:18 PM  
Penfold

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Re: Re: Failed to post errors

Originally Posted by cyxui
Originally Posted by Penfold
Hello,

Been seeing this since updating to the latest version:

Failed to post trades. System will automatically retry later.

Might just be me, might not.


Thanks for creating TTC, I find it invaluable!
please send your saved variable file (Documents\Elder Scrolls Online\live\SavedVariables\TamrielTradeCentre.lua)

and the error log for the day (found under Client\ErrorLog)

to [email protected]

so I can take a look. Thanks
Just wanted to say thanks. You were correct, deleting the lua file resolved the problem.
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Unread 02/10/17, 05:22 AM  
Stavinsky

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Originally Posted by cyxui
Originally Posted by Stavinsky
Hello there,

I play on the french client of the game, and I was curious to know what would be needed to have
the addon working with it.
Hi, there is a big technical difficulty to get TTC working on clients of another language. Since ZOS did not provide a unique identifier for things like item and potion effect, I had to parse the text and come up with my own ID system.

Until I find a solution to automate the process TTC cannot be run on clients that are not English.

Sry about that
Oh, I guess I should have though about that from our Zenifriends. As much as they did a great game
in many ways, they really should fire their UI development team and hire some professionals, as
every aspect of their UI feel really amateurish and unfinished. So many of the ideas used
feel like their team did not think about players having to use those function hundredth of time
a day. A bit like the Skyrim UI in fact.

Thanks for the information and hope some solution would be avaible soon.


Edit : After a bit of thinking, I guess the hard part for your addon to work on another
language would be to have a "parser for each language" that cross reference the results in
a common table that keep the informations about the objects. In fact doing the job of creating
a "single reference" for each object on your own. Is that right ? At least if I described it correctly ?
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Unread 02/09/17, 06:55 PM  
cyxui
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 71
Uploads: 1
Originally Posted by Stavinsky
Hello there,

I play on the french client of the game, and I was curious to know what would be needed to have
the addon working with it.
Hi, there is a big technical difficulty to get TTC working on clients of another language. Since ZOS did not provide a unique identifier for things like item and potion effect, I had to parse the text and come up with my own ID system.

Until I find a solution to automate the process TTC cannot be run on clients that are not English.

Sry about that
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Unread 02/09/17, 06:52 PM  
cyxui
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 71
Uploads: 1
Re: Failed to post errors

Originally Posted by Penfold
Hello,

Been seeing this since updating to the latest version:

Failed to post trades. System will automatically retry later.

Might just be me, might not.


Thanks for creating TTC, I find it invaluable!
please send your saved variable file (Documents\Elder Scrolls Online\live\SavedVariables\TamrielTradeCentre.lua)

and the error log for the day (found under Client\ErrorLog)

to [email protected]

so I can take a look. Thanks
Last edited by cyxui : 02/09/17 at 07:30 PM.
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Unread 02/09/17, 05:43 PM  
Penfold

Forum posts: 0
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Failed to post errors

Hello,

Been seeing this since updating to the latest version:

Failed to post trades. System will automatically retry later.

Might just be me, might not.


Thanks for creating TTC, I find it invaluable!
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