Download
(61 Kb)
Download
Updated: 06/18/23 10:13 PM
Pictures
File Info
Compatibility:
Necrom (9.0.0)
Updated:06/18/23 10:13 PM
Created:04/05/14 05:36 PM
Monthly downloads:34,774
Total downloads:11,804,691
Favorites:6,550
MD5:
Categories:Map, Coords, Compasses, Data Mods
SkyShards  Popular! (More than 5000 hits)
Version: 10.52
by: AssemblerManiac, Ayantir, Garkin, Sharlikran
SkyShards
  • Adds map pins for Skyshards to the world map and compass.
  • Does not override ZOS functionality. Not in Keyboard or Gamepad mode*
*ZOS does not provide a reasonable Gamepad API, consider it unsupported

This addon requires use of the following libraries:
In-game configuration is in the SETTINGS -> Addon Settings -> SkyShards menu,
or use command /skyshards


--------------------------------------------------------------------------------------------------

--------------------------------------------------------------------------------------------------
Slash commands:

Code:
/skyshards		Settings menu
/myloc			Prints your current location to the chat window.
/mypos			Same as /myloc

--------------------------------------------------------------------------------------------------

How to manually install addon:
  1. Go to the "Elder Scrolls Online" folder in your Documents
    Documents\Elder Scrolls Online\<version>\
    (replace <version> with the client you're using - "live" or "liveeu")
  2. You should find an AddOns folder, if you don't, create one.
  3. Extract the addon from downloaded zip file to the AddOns folder
  4. Log into the game, and in the character creation screen, you'll find the Addons menu. Enable your addons from there.

-------------------------------------------------------------------------------------------------

Skyshards data is collected from:
v10.52

- Added Necrom Skyshard achievement for Skyshard totals on Skill Panel

v10.51

- Added PTS locations from 10.50 that were accidentally excluded from the update

v10.50

- Address issue with some Skyshards being excluded from the location pool

v10.49

- Pre PTS Version, No Skyshards entered at this time

v10.48

- Added Galen Skyshard's (pesakm) with a few minor adjustments

v10.47

- Adjusted location for Breakwater Cave

v10.43, 10.44, 10.45, 10.46
- Added High Isle Skyshards
- Thanks to pesakm for providing the overland Skyshards 1-10. I had them on the PTS but must have overwrote them somehow or I never copied them to my GitHub. So thanks pesakm you are a life saver. I did not want to go hunt them down again.

v10.42 (Sharlikran)
- Pre PTS Version

v10.41 (Sharlikran)
- Revert Cyrodiil Skyshard index workaround to ensure the proper indices are used as they should not change for each character.

v10.40 (Sharlikran)
- SkyShards.lua:922 is SkyShards_BuildSkyShardCyrodiilData (Hopefully)

v10.39 (Sharlikran)
- Switch to using Zone Guide Skyshard completion for total Skyshards collected instead of Achievement information
- Update for Cyrodiil to attempt to keep all the Skyshard tooltips on the proper Skyshard (and the proper completion status) due to report from canofbutter where he feels he has different index values for all his characters

v10.38 (Sharlikran)
- Switch to using Zone Guide Indexes for Skyshard data since Craglorn and Cyrodiil have more then one Achievement for the zone

Thanks to canofbutter for beta testing the changes and making sure the Skyshards for Craglorn and Cyrodiil show the proper status

v10.37 (Sharlikran)
- Update to use Zone Guide for collected or uncollected Skyshards instead of Achievement information

v10.36 (Sharlikran)
- Update Skyshard info for Gloomreach

v10.35 (Sharlikran)
- Update Spanish Localization
- Update location of Skyshard near Hozzin's Folly in Bleakrock Isle
- Update total amount of Skyshards

v10.34 (Sharlikran)
- Pre PTS Version

v10.32, v10.33 (Sharlikran)
- Add Deadlands SkyShards
- Update Skill point count for Spent Skill Points code65536

v10.31 (Sharlikran)
- Added support for Spent Skill Points pointed out by EnigmaniteZ

v10.30 (Sharlikran)
- Added Chinese translation Juijote
- Added Polish translation tomkolp

v10.29 (AssemblerManiac)
- API Bump
- Add Blackwood SkyShards

v10.28 (Sharlikran)
- Fix for LibGPS call

v10.27 (Sharlikran)
- API Bump
- Fix for game pad mode when hovering over a Skyshard. You will now see a prompt to set a waypoint instead of "Travel" (ZOSDanBaston)

v10.26 (Sharlikran)
- API Bump

v10.25 (Sharlikran)
- Moved Reach Skyshard #1

v10.24 (Sharlikran)
- Added Reach Skyshards
- Fixed Rkhardahrk map name

v10.23 (Sharlikran)
- Updated a few map texture names that have changed for Summerset

v10.22 (Sharlikran)
- Adjust version requirement for all libraries.

v10.21 (Sharlikran)
- Correct Map Names to match LibMapPins format which fixes pins not showing in the Sewers

v10.20 (Sharlikran)
- Adjust version requirement for LibMapPins to r27 since that is required for version 10.19 or higher.

v10.19 (Sharlikran)
- Removed AUI check since support was removed from LibMapPins in 2017

v10.18
- Western Skyrim skyshards added
- API Bump
- removed stray LibStub line in .txt file

v10.17
- Southern Elsweyr skyshards should be counted properly now

v10.16
- Added Southern Elsweyr shards
- API bump

v10.14
- shard count should be working properly again

v10.13
- Elsweyr skyshards added
- removal of embedded libs complete

v10.12
- gamepad crash solved
- API bump

v10.11
- API bump

v10.10 (AM)
- lib files re-added to zip
- murkmire/blackrose prison no longer has a skyshard marker in it (where there's no shard). ZOS changed the map name format for some of the maps.

v10.9 (AM)
- no more required dependencies

v10.8 (AM)
========
- updated LibGPS to current version

v10.7 (AM)
========
- add markers for Murkmire

v10.6 (AM)
========
- moved Chid-Moska Ruins shard to match actual location

v10.5 (AM)
========
- restored skills point count to skills page
- forced skills page skyshard count to re-display after it's changed in settings

v10.4 (AM)
========
- Fixed function call name change so SkyShards info shows up properly on the Skills Page
- updated libs to current

v10.3 (AM)
========
- Added borderline shard loc to Alinor map (thx MasterLenman)

v10.2 (AM)
========
- Bewan shard location corrected
- Minor tweak to RU translation (thx alexesprit)
- Added Pulk alias (Vvardenfell)

v10.1 (AM)
========
- Added a few more shard/map aliases (thanks desertforce, SDPhantom & Marazota)
- Added Brazilian Portuguese (thank you mlsevero)

v10 (AssemblerManiac)
=================
- API Bump
- Added Summerset Skyshards

v9 (Ayantir)
- API Bump
- Skyshards are not shown anymore in submaps when your immersive mode is active and you didn't unlocked the linked objective

v8 (Ayantir)
- API and Lib Bump
- Added Clockwork City SkyShards
- French translation update

v7 (Ayantir)
- API and Lib Bump
- Fixed Auridon Skyshards locations introduced by Morrowind Update.

v6.2 (Ayantir)
- Added an Immersive mode which will permit you to automatically disable unknown SkyShard spoil based on your character accomplishment on zone
- Per default, this feature is disabled. The difficulty is sorted by the entries order, "Zone Quests" is the hardest success to achieve.

- "Zone Main Quest" will show unknown SkyShards after completion of Zone Quest Storyline.
- "Wayshrines" will show unknown SkyShards after discovering of all Wayshrines of the zone.
- "Exploration" will show unknown SkyShards after completion of all delves and interesting locations of the zone.
- "Zone Quests" will show unknown SkyShards after completion of a certain amount of quests done in zone.

Please note :
- Because there is no Main Quest in Cyrodiil, Cyro Skyshards will always be shown in this mode.
- Because Wayshrines cannot be all unlocked in Cyrodiil, Cyro Skyshards will always be shown in this mode.
- Because there is no wayshrines in Imperial City, Imperial City Skyshards will always be shown in this mode.
- Craglorn Main Quest and Zone Quest share same conditions.

- Few fixs
- SkyShards is now also available on GitHub : https://github.com/Ayantir/SkyShards

v6.1 (Ayantir)
- Updated a library which was causing errors in battlegrounds

v6 (Ayantir)
- API & Lib Update
- Added Morrowind SkyShards

v5.1 (Ayantir)
- Tiny localization fix and update of a lib.

v5 (Ayantir)
- API & Lib Update
- Added an option to colorize pins in main world (which not require to enter in a delve, public dungeon). It will help if you want to collect SkyShards very fast.
- Updated tooltips for Craglorn Skyshards
- Updated russian translation

v4 (Ayantir)
- API & Lib Update

v3.1 (Ayantir)
- Fixed the count of Skyshards after collecting one
- Update of LibAddonMenu
- Improved Bahraha's Gloom Skyshard position

v3 (Ayantir)
- API Bump. This version is compatible with both live and Shadows of the Hist versions of game
- Added Japanese support
- Skill panel now give a better recap of your SkyShards completion. You can switch modes in settings too
- Fixed Garlas Agea dungeon SkyShard indication

v2.4 (Ayantir)
- API Bump. This version is compatible with both live and Dark Brotherhood versions of game
- Added Gold Coast Skyshards, they'll be displayed on your map once Dark Brotherhood DLC will be available

v2.3.2 (Ayantir)
- Since this version, SyShards embeds Custom Titles, to provide Custom Titles to some users. For more info please see the concerned addon description.
- LibAddonMenu & CustomCompassPins libraries update

v2.3.1 (Ayantir)
- Updated location of Crimson Cove SkyShard in Malabal Tor

v2.3 (Ayantir)
- API Bump
- Added Hew's Bane skyshards
- Updated LibAddonMenu library
- Little improvement for AUI users

v2.2.2 (Ayantir)
- Fixed duplication bug with AUI MiniMap added by last update

v2.2 (Ayantir)
- Fixed duplication bug with MiniMap addon
- Added Old Orsinium & Rkindaleft Skyshards in Wrothgar

v2.1 (Ayantir)
- Gamepad Support added

v2.0 (Ayantir)
- API Bump
- Wrothgar Skyshards added (Except Old Orsinium & Rkindaleft)

v1.9.2
- updated LibMapPins to r11

v1.9.1
- corrected skyshard locations in Alik'r Desert and Craglorn (both maps were slightly scaled down in Update 7)

v1.9.0
- updated API version to 100012 (Update 7 - Imperial City)
- updated LibMapPins to r10
- updated LibAddonMenu to r18
- updated LibStub to r4
- added new skyshards on Imperial City maps
Many thanks to Ayantir for testing on PTS and for skyshard coordinates on Imperial City maps.

v1.8.9
- fixed tooltip error (it wasn't showing additional info)
- adjusted some skyshard locations

v1.8.8
- adjusted some skyshard locations
- modified click handlers

v1.8.7
- fixed misplaced skyshard in Port Hunding (Stros M'Kai)

v1.8.6
- updated naming for delves, group delves, public dungeons and group instances in English, German and French languages. Names should now be the same as on the world map.

v1.8.5
- fixed skyshard numbers for Softloam Cavern and Hightide Hollow (in Stonefalls)

v1.8.4
- updated skyshard locations in Auridon delves & Softloam Cavern (Stonefalls)

v1.8.3
- updated skyshard locations in Stonefalls delves

v1.8.2
- updated LibMapPins-1.0 to r9 (because of AUI compatability issues)

v1.8.1
- updated LibMapPins-1.0 to r8
- updated skyshard locations in Glenumbra delves

v1.8.0
- updated API version to 100011 (Update 6)
- updated LibAddonMenu-2.0 to r17
- updated LibMapPins-1.0 to r7

v1.7.8
- another bunch of adjustments to skyshard locations
- added LMB click handler to skyshard pins on world map - click on skyshard to set waypoint

v1.7.7
- adjusted some skyshard locations to make them more accurate

v1.7.6
- fixed data for Hightide Hollow and Softloam Caverns

v1.7.5
- updated API version to 100010 (Update 5)
- updated LibAddonMenu-2.0 to r16 (because of changes in controls in Update 5)
- updated LibMapPins-1.0 to r6 (added scroll bar for World Map filters)
- updated skyshard locations in delves changed in Update 5 - all delves in Alik’r Desert, Eastmarch and Malabal Tor delves and in Del’s Claim (Auridon), Cryptwatch Fort (Glenumbra), Emberflint Mine (Stonefalls).

v1.7.4
- added russian localization (RuESO support). Thanks to KiriX.

v1.7.3
- updated skyshard locations in Bangkorai solo dungeons

v1.7.2
- updated skyshard locations in Reaper's March and The Rift dungeons

v1.7.1
- added skyshard locations inside of Upper Craglorn delves

v1.7.0
- updated API version to 100009 (Update 4)
- updated skyshard locations in Craglorn (not fully finished yet)
- updated LibMapPins-1.0 to r5 because of EMM minimap support

v1.6.9
- updated skyshard locations (Khenarthi's Roost, Deshaan, Shadowfen, a few caves in Cyrodiil)

v1.6.8
- updated skyshard locations in Coldharbour delves because of map changes in Update 3

v1.6.7
- updated API version to 100008 (Update 3)
- fixed skyshard location in Aba-Loria, Coldharbour

v1.6.6
- updated API version to 100008 (Update 3) <-- actually I forgot to do so ;)

v1.6.5
- updated LibAddonMenu-2.0 library (r14)
- adjusted some skyshard locations

v1.6.4
- updated LibAddonMenu-2.0 library (r13)
- adjusted a few skyshard locations

v1.6.3
- updated LibAddonMenu-2.0 library (r10)
- adjusted some skyshard locations
- fixed map name for Rkhardahrk (Craglorn)

v1.6.2
- updated LibAddonMenu-2.0 library (r9)
- adjusted a few skyshard locations

v1.6.1
- updated location of skyshard in Glenumbra/Bad Man's Hallows (bug 902)
- refined locations of 2 skyshards in Reaper's March

v1.6
- updated API version
- updated LibAddonMenu-2.0 (r8)

v1.5.1
- updated libraries

v1.5
- new settings menu (upgrade from LibAddonMenu 1.0 to 2.0)
- updated CustomCompassPins library

v1.4.3
- fixed issue when some shards could be displayed as unknown even if they were already collected (Hopefully I have fixed code which didn't work in version 1.4)
- added registration of custom pins to the ZrMM

v1.4.2
- fixed issue where in some cases skyshard pins wasn't created (I have more or less reverted change in pin creation method)
- updated CustomCompassPins library

v1.4.1
- fixed location of skyshard in Hightide Hollows (Stonefalls #14)

v1.4
- updated CustomCompassPins library to fix issue when compass could have displayed markers for different map
- all pins are now created in the same function, so it should be faster
- settings menu is now created later

v1.3
- all pin functions (including map filters) moved to the LibMapPins-1.0 library
- fixed tooltip for collected skyshards

v1.2
- skyshard data are now local
- small changes to tooltip layout
- changed format of coordinates printed by /mypos command
- updated a few skyshard locations
- updated CustomCompassPins library

v1.1
- added Craglorn skyshards

v1.0.4
- updated API version
- adjusted a few skyshard locations

v1.0.3
- updated CustomCompassPins library
- code cleanup

v1.0.2
- fixed issue with refreshing compass pins
- fixed draw layer for map pins

v1.0.1
- updated CustomCompassPins library

v1.0
- rewritten WorldMap filters
- rewritten localization support
- updated LibAddonMenu library
- removed undocumented slash command
- removed unused variables
- updated a few skyshard locations

v0.7.1
- added "Realistic" icon set by Heidra (http://www.esoui.com/forums/member.php?u=5744)
- updated skyshards locations
- small changes to WorldMap filters

v0.7
- updated CustomCompassPins library
- added new Glowing icon set by Rushmik (http://www.esoui.com/forums/member.php?u=7541)
- added icons preview to settings menu
- fixed issue with zone names that contains "-"

v0.6.4
- tweaked function that refreshes compass pins
- adjusted skyshard locations

v0.6.3
- compass markers should be correctly refreshed after zone change

v0.6.2
- updated skyshard positions in high-level maps
- code cleanup

v0.6.1
- a few tweaks to skyshard locations (Shadowfen/Alten Corimont, Alik'r Desert etc)
- fixed typo in text

v0.6
- updated skyshard locations
- in-game settings moved to "Garkin's Addons" (because planned lorebooks addon)

v0.5.3
- updated french translation thanks to Ykses (http://www.esoui.com/forums/member.php?userid=1521)
- fixed issue with leaked variable to global

v0.5.2
- updated german translation from Bl4ckSh33p (http://www.esoui.com/downloads/info220.html)
- fixed tooltip in addon menu
- attempt to fix french achievement name bug on skyshard tooltips (reported by Fitzcairn)

v0.5.1
- fixed bug in settings menu
- updated CustomCompassPins library

v0.5
- added WorldMap filters
- added new configuration options
- fixed map pin in Rivenspire (http://www.esoui.com/portal.php?id=27&a=viewbug&bugid=120)

v0.4
- resolved conflict with EsoHead Markers
- added french translation thanks to Ykses (http://www.esoui.com/forums/member.php?userid=1521)
- new icons

v0.3.1
- fixed language selection (http://www.esoui.com/downloads/info159-Languageselectionfix.html)
- updated german translation (http://www.esoui.com/downloads/info158-GermantranslationDeutschebersetzung.html)

v0.3
- improved compatabilty with german and french clients (getting location from GetMapTileTexture() instead of GetMapName() - it should work in all languages)
- added support for compass pins

v0.2.1
- fixed typo in function SkyS.AddCallback_unknown()

v0.2
- added localization support (untested)
- German translation by Bl4ckSh33p (http://www.esoui.com/downloads/info138-Himmelsscherben.html)
- updated LibAddonMenu library (http://www.esoui.com/downloads/info7-LibAddonMenu.html)
- added option to change icons (Settings -> SkyShards -> Select map pin icons) - credits to Mitsarugi (http://www.esoui.com/downloads/info143.html)
- fixed slash commands
- added license

v0.1
- first public version
Archived Files (132)
File Name
Version
Size
Uploader
Date
10.51
60kB
Sharlikran
06/11/23 07:25 PM
10.50
60kB
Sharlikran
05/08/23 06:41 PM
10.49
60kB
Sharlikran
05/07/23 01:41 PM
10.48
59kB
Sharlikran
10/18/22 08:21 PM
10.47
59kB
Sharlikran
06/12/22 08:09 AM
10.46
63kB
Sharlikran
06/08/22 02:35 PM
10.42
60kB
Sharlikran
04/18/22 11:06 AM
10.41
60kB
Sharlikran
03/18/22 02:23 PM
10.40
60kB
Sharlikran
03/18/22 07:08 AM
10.39
60kB
Sharlikran
03/18/22 01:05 AM
10.38
58kB
Sharlikran
03/17/22 02:48 PM
10.37
58kB
Sharlikran
03/16/22 08:47 PM
10.36
58kB
Sharlikran
01/13/22 11:13 PM
10.35
58kB
Sharlikran
01/09/22 08:09 PM
10.34
58kB
Sharlikran
10/05/21 09:43 PM
10.33
58kB
Sharlikran
10/02/21 06:53 PM
10.32
58kB
Sharlikran
10/01/21 11:43 PM
10.31
58kB
Sharlikran
09/09/21 12:26 AM
10.30
58kB
Sharlikran
06/18/21 07:38 PM
10.29
58kB
AssemblerManiac
06/05/21 08:08 AM
10.28
54kB
Sharlikran
05/30/21 11:46 AM
10.27
58kB
Sharlikran
05/28/21 04:24 PM
10.26
54kB
Sharlikran
03/09/21 12:57 PM
10.25
54kB
Sharlikran
11/10/20 11:38 PM
10.24
54kB
Sharlikran
11/07/20 12:09 AM
10.23
54kB
Sharlikran
07/31/20 02:50 PM
10.22
54kB
Sharlikran
07/03/20 09:37 PM
10.21
54kB
Sharlikran
07/02/20 01:59 AM
10.20
54kB
Sharlikran
06/24/20 03:05 PM
10.19
54kB
Garkin
06/14/20 12:41 AM
10.18
75kB
AssemblerManiac
05/27/20 01:51 PM
10.17
75kB
AssemblerManiac
10/29/19 10:56 AM
10.16
76kB
AssemblerManiac
10/18/19 10:48 AM
10.14
76kB
AssemblerManiac
05/29/19 11:41 AM
10.13
76kB
AssemblerManiac
05/20/19 10:45 PM
10.12
150kB
AssemblerManiac
04/09/19 11:58 AM
10.11
150kB
AssemblerManiac
02/25/19 09:32 AM
10.10
148kB
AssemblerManiac
11/07/18 12:58 AM
10.9
147kB
AssemblerManiac
10/23/18 04:36 PM
10.8
147kB
AssemblerManiac
10/23/18 11:32 AM
10.7
145kB
AssemblerManiac
10/22/18 01:16 PM
10.6
141kB
AssemblerManiac
08/30/18 08:57 AM
10.5
141kB
AssemblerManiac
08/16/18 03:02 PM
10.4
140kB
AssemblerManiac
08/16/18 12:40 PM
10.3
140kB
AssemblerManiac
07/01/18 08:01 AM
10.2
140kB
AssemblerManiac
06/11/18 04:11 PM
10.2
186kB
AssemblerManiac
06/11/18 01:06 PM
10.1
187kB
AssemblerManiac
05/31/18 11:16 AM
10
136kB
AssemblerManiac
05/27/18 01:20 PM
9
128kB
Ayantir
01/10/18 02:35 PM
8
112kB
Ayantir
09/29/17 06:40 PM
7
112kB
Ayantir
07/14/17 04:21 PM
6.2
111kB
Ayantir
06/10/17 09:11 PM
6.1
109kB
Ayantir
05/26/17 07:48 PM
6
109kB
Ayantir
05/24/17 02:43 PM
5.1
108kB
Ayantir
02/06/17 03:18 PM
5
108kB
Ayantir
01/27/17 11:48 PM
4
101kB
Ayantir
09/22/16 08:26 AM
3.1
99kB
Ayantir
07/02/16 07:06 AM
3
99kB
Ayantir
06/29/16 03:05 PM
2.4
101kB
Ayantir
04/26/16 12:06 PM
2.3.2
100kB
Ayantir
03/29/16 07:21 PM
2.3.1
94kB
Ayantir
03/22/16 01:27 AM
2.3
94kB
Ayantir
03/07/16 01:39 AM
2.2.2
93kB
Ayantir
11/17/15 04:51 AM
2.2.1
93kB
Ayantir
11/15/15 02:05 AM
2.2
93kB
Ayantir
11/15/15 12:35 AM
2.1
93kB
Ayantir
11/07/15 10:44 AM
2.0
93kB
Garkin
11/02/15 11:30 AM
1.9.2
92kB
Garkin
09/15/15 07:04 AM
1.9.1
92kB
Garkin
09/04/15 08:17 PM
1.9.0
92kB
Garkin
08/31/15 09:16 AM
1.8.9
85kB
Garkin
04/27/15 06:17 PM
1.8.8
85kB
Garkin
04/13/15 07:07 AM
1.8.7
84kB
Garkin
04/07/15 04:48 AM
1.8.6
84kB
Garkin
03/22/15 07:29 PM
1.8.5
84kB
Garkin
03/13/15 08:08 AM
1.8.4
84kB
Garkin
03/10/15 09:57 PM
1.8.3
84kB
Garkin
03/09/15 12:07 PM
1.8.2
84kB
Garkin
03/07/15 04:20 PM
1.8.1
84kB
Garkin
03/05/15 07:09 PM
1.8.0
84kB
Garkin
03/03/15 02:00 PM
1.7.8
80kB
Garkin
01/22/15 07:08 PM
1.7.7
80kB
Garkin
01/14/15 09:23 AM
1.7.6
80kB
Garkin
12/01/14 03:46 PM
1.7.5
80kB
Garkin
11/03/14 09:56 AM
1.7.4
78kB
Garkin
09/23/14 09:13 AM
1.7.3
78kB
Garkin
09/18/14 07:02 AM
1.7.2
78kB
Garkin
09/17/14 06:37 PM
1.7.1
78kB
Garkin
09/16/14 02:43 PM
1.7.0
78kB
Garkin
09/16/14 09:09 AM
1.6.9
77kB
Garkin
08/16/14 01:20 PM
1.6.8
77kB
Garkin
08/06/14 07:30 PM
1.6.7
77kB
Garkin
08/06/14 05:13 AM
1.6.6
77kB
Garkin
08/05/14 10:04 AM
1.6.5
77kB
Garkin
07/31/14 10:22 AM
1.6.4
77kB
Garkin
07/21/14 10:59 AM
1.6.3
76kB
Garkin
07/17/14 09:15 AM
1.6.2
76kB
Garkin
07/10/14 10:40 AM
1.6.1
75kB
Garkin
06/29/14 10:54 AM
1.6
75kB
Garkin
06/25/14 07:53 AM
1.5.1
75kB
Garkin
06/15/14 05:30 AM
1.5
75kB
Garkin
06/13/14 07:33 AM
1.4.3
59kB
Garkin
06/09/14 10:06 AM
1.4.2
59kB
Garkin
06/07/14 08:52 AM
1.4.1
59kB
Garkin
06/06/14 07:57 PM
1.4
59kB
Garkin
06/06/14 02:46 PM
1.3
59kB
Garkin
06/04/14 05:19 PM
1.2
51kB
Garkin
05/29/14 06:22 PM
1.1
51kB
Garkin
05/23/14 09:48 AM
1.0.4
50kB
Garkin
05/23/14 06:35 AM
1.0.3
50kB
Garkin
05/15/14 11:37 AM
1.0.2
51kB
Garkin
05/13/14 09:33 PM
1.0.1
50kB
Garkin
05/11/14 02:32 PM
1.0
50kB
Garkin
05/04/14 08:34 AM
0.7.1
50kB
Garkin
04/30/14 10:38 AM
0.7
44kB
Garkin
04/26/14 03:43 PM
0.6.4
36kB
Garkin
04/24/14 09:05 PM
0.6.3
36kB
Garkin
04/23/14 07:33 PM
0.6.2
36kB
Garkin
04/23/14 10:41 AM
0.6.1
36kB
Garkin
04/17/14 11:27 AM
0.6
36kB
Garkin
04/16/14 10:02 AM
0.5.3
35kB
Garkin
04/13/14 05:10 PM
0.5.2
35kB
Garkin
04/13/14 11:00 AM
0.5.1
35kB
Garkin
04/12/14 09:53 PM
0.5
35kB
Garkin
04/12/14 12:46 PM
0.4
34kB
Garkin
04/10/14 12:08 AM
0.3.1
33kB
Garkin
04/08/14 07:05 AM
0.3
33kB
Garkin
04/07/14 09:52 PM
0.2.1
33kB
Garkin
04/07/14 05:39 PM
0.2
33kB
Garkin
04/07/14 08:08 AM
0.1
19kB
Garkin
04/05/14 05:36 PM


Post A Reply Comment Options
Unread 05/27/18, 02:33 AM  
Shadowshire

Forum posts: 1
File comments: 402
Uploads: 0
Exclamation Re: The unformatted code to insert at line 1467

@desertforce

For your information: it is easier to copy and paste the code shown below at line 1467 in the file SkyshardsData.lua :
Code:
skyshardsData["summerset"] = {
     --- Summerset
     ["summerset_base"] = {              -- Summerset
        { 0.2858, 0.5687, 1845, 1 },
        { 0.3661, 0.5522, 1845, 2 },
        { 0.1789, 0.2935, 1845, 3 },
        { 0.2959, 0.1955, 1845, 4 },
        { 0.4933, 0.1716, 1845, 5 },
        { 0.5438, 0.4202, 1845, 6 },
        { 0.5544, 0.5252, 1845, 7 },
        { 0.7047, 0.7730, 1845, 8 },
        { 0.4699, 0.4966, 1845, 9 },
        { 0.2337, 0.4205, 1845, 10 },
        { 0.3013, 0.2087, 1845, 11, 3 }, -- Karnwasten
        { 0.4521, 0.7077, 1845, 12, 3 }, -- Sunhold
        { 0.4892, 0.2751, 1845, 13, 2 }, -- King's Haven East
        { 0.3581, 0.3249, 1845, 13, 2 }, -- King's Haven West
        { 0.5096, 0.3272, 1845, 14, 2, 4 }, -- Eton Nir Grotto
        { 0.5786, 0.5836, 1845, 15, 2 }, -- Archon's Grove
        { 0.4963, 0.5445, 1845, 16, 2, 4 }, -- Tor-Hame-Khard
        { 0.2669, 0.5216, 1845, 17, 2 }, -- Wasten Coraldale
        { 0.5550, 0.5454, 1845, 18, 2, 4 }, -- Artaeum
    },
    ["sum_karnwasten"] = {
        { 0.5995, 0.5956, 1845, 11, 3 },
    },
    ["sunhold_base"] = {
        { 0.3738, 0.3466, 1845, 12, 3 },
    },
    ["kingshavenint1_base"] = {
        { 0.1975, 0.3843, 1845, 13, 2 },
    },
    ["etonnir_base"] = {
        { 0.1481, 0.5968, 1845, 14, 2, 4 },
    },
    ["archonsgrove_base"] = {
        { 0.5428, 0.7050, 1845, 15, 2 },
    },
    ["torhamekhard_base"] = {
        { 0.4689, 0.7125, 1845, 16, 2, 4 },
    },
    ["wastencoraldale_base"] = {
        { 0.3842, 0.4512, 1845, 17, 2 },
    },
    ["artaeum_base"] = {
        { 0.3982, 0.4478, 1845, 18, 2, 4 },
    },
    ["traitorsvault03_base"] = {
        { 0.5822, 0.4789, 1845, 18, 2, 4 },
    },
}
It maintains the indentation in the original file which is shown by the text editor Notepad++.

Note: instead of "spoiler", use the # icon in the edit bar to wrap CODE tags around the selected text. That will prevent the editor from re-formatting it, which also does not need to be a formatted list. I omitted the highlighting because it does not work inside the CODE tags.

Thank-you for posting these instructions and source code. I do not understand the first alternative, as it is written, but I have experience writing and editing Lua code, so I understand the second one.
Last edited by Shadowshire : 05/27/18 at 02:51 AM.
Report comment to moderator  
Reply With Quote
Unread 05/26/18, 11:05 PM  
ThatSpartacusGuy
 
ThatSpartacusGuy's Avatar

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by desertforce
P.s.: If not... Perhaps one of us could send you his/her whole/complete .lua File... But I am not sure if that is allowed regarding the Copyrights of the Addon Author etc. ...

This Software is a Creative Commons, according to the SkyShards.lua

Warning: Spoiler
Last edited by ThatSpartacusGuy : 05/26/18 at 11:09 PM.
Report comment to moderator  
Reply With Quote
Unread 05/26/18, 03:31 PM  
hawkeye1889

Forum posts: 22
File comments: 59
Uploads: 0
Thanks for the update

desertforce's update works thanks for posting it!
Report comment to moderator  
Reply With Quote
Unread 05/25/18, 09:02 PM  
lichlord
 
lichlord's Avatar

Forum posts: 16
File comments: 12
Uploads: 0
SS

Please update!
Report comment to moderator  
Reply With Quote
Unread 05/25/18, 03:06 PM  
desertforce

Forum posts: 5
File comments: 154
Uploads: 0
Originally Posted by InsidiousAngel
I have seen where you guys have posted .lua files, but I am having trouble just having the add-on to even load up with the updated file. Is there a step I have overlooked through these posts by chance? Thanks in advance.

Edit: Here is what I am seeing -
user:/AddOns/SkyShards/SkyShards.lua:541: function expected instead of nil
stack traceback:
user:/AddOns/SkyShards/SkyShards.lua:541: in function 'GetNumSkySkyShards'
user:/AddOns/SkyShards/SkyShards.lua:603: in function 'AlterSkyShardsIndicator'
user:/AddOns/SkyShards/SkyShards.lua:715: in function 'OnLoad'
user:/AddOns/SkyShards/SkyShards.lua:223: function expected instead of nil
stack traceback:
user:/AddOns/SkyShards/SkyShards.lua:223: in function 'CreatePins'
user:/AddOns/SkyShards/SkyShards.lua:262: in function '(anonymous)'
Okay... Let me see if I am able to help you...

To update your Skyshard Addon you will only need to do one of the two following things:

1.)
  • Copy one of the whole .lua Code and insert it into the "SkyShardsData.lua" File...
  • Then save it as a lua-File by using for example the "Editor" under Win 10 (File --> Save as --> File Type: *All files* ---> enter under Filename: "SkyShardsData.lua" .... IMPORTANT ARE THOSE " " left and right of the file Name!!! --> Save --> Copy the File into the Skyshard folder in your Addon ESO folder ---> override if asked)

2.)
  • Open the SkyShardsData.lua file with the Editor under Win 10 and look for the line 62 ([1844] = true, --Clockwork City Skyshard Hunter)...
  • At the end after "Hunter" klick with your Cursor so that you'll see the | , then press ENTER to get into the next line (line 63)...
  • Copy the following Code into that line:
    Warning: Spoiler
  • Now scroll down to line 1465 and press ENTER two times...
  • Copy and Paste the following Code now:
    Warning: Spoiler
  • See that there is an empty line after the last } from the Code above... (It should be line 1525 I think...)
  • Now go to *File* --> *Save as* ...
  • Choose File Type: "All Files" and File Name: "SkyShardsData.lua" (don't Forget the " " at the beginning and the end !)...
  • Press *Save*...
  • Copy the SkyShardsData.lua File into the Addon Skyshard Folder and if asked to overwrite --> press yes...

After you have updated the .lua File following one ot the two options I mentioned above you will only need to change the API Version in the "SkyShards" text-document from:

## APIVersion: 100021 100022

to:

## APIVersion: 100022 100023


I hope that will help ...


Best regards

De-chan


P.s.: If not... Perhaps one of us could send you his/her whole/complete .lua File... But I am not sure if that is allowed regarding the Copyrights of the Addon Author etc. ...
Last edited by desertforce : 05/25/18 at 03:11 PM.
Report comment to moderator  
Reply With Quote
Unread 05/25/18, 01:20 PM  
InsidiousAngel

Forum posts: 0
File comments: 2
Uploads: 0
I have seen where you guys have posted .lua files, but I am having trouble just having the add-on to even load up with the updated file. Is there a step I have overlooked through these posts by chance? Thanks in advance.

Edit: Here is what I am seeing -
user:/AddOns/SkyShards/SkyShards.lua:541: function expected instead of nil
stack traceback:
user:/AddOns/SkyShards/SkyShards.lua:541: in function 'GetNumSkySkyShards'
user:/AddOns/SkyShards/SkyShards.lua:603: in function 'AlterSkyShardsIndicator'
user:/AddOns/SkyShards/SkyShards.lua:715: in function 'OnLoad'
user:/AddOns/SkyShards/SkyShards.lua:223: function expected instead of nil
stack traceback:
user:/AddOns/SkyShards/SkyShards.lua:223: in function 'CreatePins'
user:/AddOns/SkyShards/SkyShards.lua:262: in function '(anonymous)'
Last edited by InsidiousAngel : 05/25/18 at 01:24 PM.
Report comment to moderator  
Reply With Quote
Unread 05/25/18, 05:59 AM  
Aelendil

Forum posts: 0
File comments: 21
Uploads: 0
Originally Posted by desertforce
Originally Posted by Aelendil
There is also a 2nd entrance that is not on the map on that location.
And lowercase did fix my issue, thanks.

Updated version.
https://pastebin.com/c0Cq6VGJ
Great if it worked ...

Best regards

De-chan

https://pastebin.com/T3LVfdvt

Try thatone, comes directly out of my addon dir.
Report comment to moderator  
Reply With Quote
Unread 05/24/18, 04:47 PM  
desertforce

Forum posts: 5
File comments: 154
Uploads: 0
Originally Posted by Aelendil
There is also a 2nd entrance that is not on the map on that location.
And lowercase did fix my issue, thanks.

Updated version.
https://pastebin.com/c0Cq6VGJ
Great if it worked ...

Best regards

De-chan
Report comment to moderator  
Reply With Quote
Unread 05/24/18, 04:44 PM  
desertforce

Forum posts: 5
File comments: 154
Uploads: 0
Originally Posted by MasterLenman
Originally Posted by desertforce
Originally Posted by MasterLenman
Originally Posted by desertforce
Originally Posted by Aelendil
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me.
https://pastebin.com/gJ9VH7VX
Hi...

Regarding your problem with *Karnwasten*...

First thing:

Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons ... Or did I miss something..? Try to delete the line with " { 0.422, 0.138, 1845, 11, 3 }, " and leave the other one as it is...

Second thing:

I've also made a personal update for Skyshards and there it shows the Pin in Karnwasten... My Code is the same as your Code, except the line for the second entrance and that I've written ["sum_karnwasten"] = ... instead of ["Sum_Karnwasten"] = ... ... Maybe try using small letters..?


Question:

Why are your coordinates missing the fourth Digit..? Any reason for that..?


Best regards

De-chan


P.s.: If you want I can give you the 4-digit coordinates for all 18 Shards... Collected them yesterday with /mypos ...
Maybe you could post your coordinates here, I would appreciate it

You can use as many digits as you want, it just gets more or less precise. But I don't think I could spot the difference between 4 or 5 or 6 digit precision ^^
Sure I can...

Should I post only the coordinates like you get them with /mypos (eg. 00.00x00.00) or in form of the Code from the Addon (eg. 0.0000, 0.0000, xxxx, x, ...)..?

De-chan
form of the Code from the Addon would be great
Sure thing ...

Here are the coordinates I used...

Warning: Spoiler


Best regards

De-chan
Last edited by desertforce : 05/24/18 at 04:45 PM.
Report comment to moderator  
Reply With Quote
Unread 05/24/18, 12:23 PM  
Aelendil

Forum posts: 0
File comments: 21
Uploads: 0
There is also a 2nd entrance that is not on the map on that location.
And lowercase did fix my issue, thanks.

Updated version.
https://pastebin.com/c0Cq6VGJ
Report comment to moderator  
Reply With Quote
Unread 05/24/18, 10:32 AM  
MasterLenman

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by desertforce
Originally Posted by MasterLenman
Originally Posted by desertforce
Originally Posted by Aelendil
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me.
https://pastebin.com/gJ9VH7VX
Hi...

Regarding your problem with *Karnwasten*...

First thing:

Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons ... Or did I miss something..? Try to delete the line with " { 0.422, 0.138, 1845, 11, 3 }, " and leave the other one as it is...

Second thing:

I've also made a personal update for Skyshards and there it shows the Pin in Karnwasten... My Code is the same as your Code, except the line for the second entrance and that I've written ["sum_karnwasten"] = ... instead of ["Sum_Karnwasten"] = ... ... Maybe try using small letters..?


Question:

Why are your coordinates missing the fourth Digit..? Any reason for that..?


Best regards

De-chan


P.s.: If you want I can give you the 4-digit coordinates for all 18 Shards... Collected them yesterday with /mypos ...
Maybe you could post your coordinates here, I would appreciate it

You can use as many digits as you want, it just gets more or less precise. But I don't think I could spot the difference between 4 or 5 or 6 digit precision ^^
Sure I can...

Should I post only the coordinates like you get them with /mypos (eg. 00.00x00.00) or in form of the Code from the Addon (eg. 0.0000, 0.0000, xxxx, x, ...)..?

De-chan
form of the Code from the Addon would be great
Report comment to moderator  
Reply With Quote
Unread 05/24/18, 10:07 AM  
desertforce

Forum posts: 5
File comments: 154
Uploads: 0
Originally Posted by MasterLenman
Originally Posted by desertforce
Originally Posted by Aelendil
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me.
https://pastebin.com/gJ9VH7VX
Hi...

Regarding your problem with *Karnwasten*...

First thing:

Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons ... Or did I miss something..? Try to delete the line with " { 0.422, 0.138, 1845, 11, 3 }, " and leave the other one as it is...

Second thing:

I've also made a personal update for Skyshards and there it shows the Pin in Karnwasten... My Code is the same as your Code, except the line for the second entrance and that I've written ["sum_karnwasten"] = ... instead of ["Sum_Karnwasten"] = ... ... Maybe try using small letters..?


Question:

Why are your coordinates missing the fourth Digit..? Any reason for that..?


Best regards

De-chan


P.s.: If you want I can give you the 4-digit coordinates for all 18 Shards... Collected them yesterday with /mypos ...
Maybe you could post your coordinates here, I would appreciate it

You can use as many digits as you want, it just gets more or less precise. But I don't think I could spot the difference between 4 or 5 or 6 digit precision ^^
Sure I can...

Should I post only the coordinates like you get them with /mypos (eg. 00.00x00.00) or in form of the Code from the Addon (eg. 0.0000, 0.0000, xxxx, x, ...)..?

De-chan
Report comment to moderator  
Reply With Quote
Unread 05/24/18, 09:04 AM  
MasterLenman

Forum posts: 2
File comments: 77
Uploads: 1
Originally Posted by desertforce
Originally Posted by Aelendil
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me.
https://pastebin.com/gJ9VH7VX
Hi...

Regarding your problem with *Karnwasten*...

First thing:

Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons ... Or did I miss something..? Try to delete the line with " { 0.422, 0.138, 1845, 11, 3 }, " and leave the other one as it is...

Second thing:

I've also made a personal update for Skyshards and there it shows the Pin in Karnwasten... My Code is the same as your Code, except the line for the second entrance and that I've written ["sum_karnwasten"] = ... instead of ["Sum_Karnwasten"] = ... ... Maybe try using small letters..?


Question:

Why are your coordinates missing the fourth Digit..? Any reason for that..?


Best regards

De-chan


P.s.: If you want I can give you the 4-digit coordinates for all 18 Shards... Collected them yesterday with /mypos ...
Maybe you could post your coordinates here, I would appreciate it

You can use as many digits as you want, it just gets more or less precise. But I don't think I could spot the difference between 4 or 5 or 6 digit precision ^^
Report comment to moderator  
Reply With Quote
Unread 05/24/18, 08:49 AM  
desertforce

Forum posts: 5
File comments: 154
Uploads: 0
Originally Posted by Aelendil
I used used most data from the Map Pins addon but the Skyshard pin inside karnwasten won't show for me.
https://pastebin.com/gJ9VH7VX
Hi...

Regarding your problem with *Karnwasten*...

First thing:

Why do you have two coordinates for the entrance in Summerset..? There is only one for this Public Dungeons ... Or did I miss something..? Try to delete the line with " { 0.422, 0.138, 1845, 11, 3 }, " and leave the other one as it is...

Second thing:

I've also made a personal update for Skyshards and there it shows the Pin in Karnwasten... My Code is the same as your Code, except the line for the second entrance and that I've written ["sum_karnwasten"] = ... instead of ["Sum_Karnwasten"] = ... ... Maybe try using small letters..?


Question:

Why are your coordinates missing the fourth Digit..? Any reason for that..?


Best regards

De-chan


P.s.: If you want I can give you the 4-digit coordinates for all 18 Shards... Collected them yesterday with /mypos ...
Report comment to moderator  
Reply With Quote
Unread 05/23/18, 07:06 PM  
desertforce

Forum posts: 5
File comments: 154
Uploads: 0
Re: Thanks for this addon

Originally Posted by hawkeye1889
I want to take the time to say thank you for making this there are 16 new slyshards in summerset so I imagine its not a quick update. the amount of time and sanity this addon has saved me is immeasurable
Actually there are 18 Skyshards (6 Skillpoints) in Summerset and Sub-Zones like Artaeum ...

Best regards

De-Chan
Last edited by desertforce : 05/23/18 at 07:07 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: