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Compatibility:
High Isle (8.0.0)
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:07/06/22 04:54 AM
Created:01/28/16 02:34 PM
Monthly downloads:148
Total downloads:38,877
Favorites:52
MD5:
FCO StarveStop  Popular! (More than 5000 hits)
Version: 0.95
by: Baertram [More]
IMPORTANT CHANGE - Version 0.8.5
This addon depends on the following libraries:
-LibAddonMenu-2.0
-LibFoodDrinkBuff
-LibPotionBuff


FCO StarveStop


This addon will remind you to eat/drink your food buff.
And it is able to remind you to drink a potion.

It is able to do this by help of a customizable text(s) and/or an icon, combined with a possible sound alert!

Features
-Setup different texts for food / drinks / potions
-Setup the icon's texture, size and position for food & drinks, or potions
-Drag&Drop the icon with the left mouse button
-Hide the icon with the right mouse button
-Icon will be hidden if you eat/drink food buff / potion
-Icon will be shown if your food buff fades out / if your potion's buff fades out and your potions cooldown is gone
-Play sound alert (choose from > 600 different ingame sounds) as the warning appears
-Repeat the sound up to 10 times with a delay from 250ms to 10s
-Show the text/icon alert as you zone/reloadui
-Show a warning if your active food buff will expire soon (you can choose the minutes before expiration and the seconds to repeat the warning)
-Automatically switch to a food buff quickslot that you've chosen and after you've used your food buff switch back to the previous quickslot, or switch to a predefined quickslot (depending on your current situation)
-You can setup a timer which checks for your buff food every n seconds
-Setup the timer to only check for your food buff if you are:
In a PvP/PvE region
In a group/raid group
In a delve/a public dungeon/a group dungeon/a raid dungeon
Or all of the above mentioned.

-Automatically switch your quickslot to a pre-defined slot if your food buff is not active, the checkruns, and you are out of combat (will switch back to your previously active quickslot automatically if you enter combat)
-Differentiate the automatic quickslot switch between PvE and PvP (inside AvA region) areas
-Differenmtiate the automatic quickslot switch between normal quest areas, delves, public dungeons, group dungeons and raid dungeons
-Enable the automatic quickslot switch even if your food buff is active: This way you can let the addon switch your quickslots to a chosen one if you enter/leave combat, and again you can choose different slots for PvE and PvP.
-Choose the quickslot from a dropdown with your current quickslot's item name, item quality color, item count in [ ], item level so you do not have to open your quickslots and see which item is located in what slot and what is the item like
-Automatically change back to "the last quickslot before" if companion is called/released from the quickslot circle

Example:
In PvP you could switch to a tripod if you enter combat and to a stamina potion if you leave combat (longer hiding/running)
In PvE you could switch to a food buff if you are out of combat, and to a magicka+crit potion if you enter combat

-Or let the addon remember the currently used quickslot if you enter combat and switch bck to this quickslot if you leave combat again

Support for other addons:
AutoSlotSwitch (since version 0.54)


Chat commands
/fcosss Shows the settings panel


Many thanks to:
Wandamey for french translation assistance

Please report bugs or request features via the bugs/features panel as I'm not reading the comments of all addons!
Thank you



Wanna help me out with new food/drink buffs?
If you happen to see that new food/drink buffs appear in the game or your food reminder icon is not disappearing after you drink/eat something:
Check which food/drink you got active at the moment or cook/brew/get the new ones.
If you want to add them to the addon, you can support me by doing the following:

1. Eat/drink the new food/drink -> it should be shown as a buff on your character now
2. Open the chat and write the following into the chat text entry, followed by the RETURN key:
Code:
/script FCOStarveStop.debugActiveBuffs()
3. Check your active buffs that are listed in the chat window and watch out for the food/drink buff.
Tell me the number after the ", AbilityId: " string, e.g. 89955
Note this number down and tell it to me please.

Repeat this for each new food/drink you want to add to the addon.


To check if the abilityId that you noted down was the correct one you can use this function ingame.
Tpye this into the chat's textbox and press RETURN:
Code:
FCOStarveStop.debugAbility(abilityId)
Replace "abilityId" with the number that you have noted for me, e.g. 89955
Code:
FCOStarveStop.debugAbility(89955)
You'll see the popup tooltip for this food/drink now if you got the correct abilitId. if you got the wrong abilityId it'll either show nothing (only a non-functional tooltip tetxure) or it'll show you some other ability information, like an ability that exists in the game...)
0.95 2022-07-06
Updated API to High Isle
Fixed quickslots: Support for new High Isle quickslot technical variables of ZOs


0.94 2022-02-01
-Fixed "switch to last-quickslot" after companion
-Improved the performance for the quickslot companion check

0.93 2022-02-01
-Updated API
-Added setting at quickslots: Automatically change back to "the last quickslot before" if companion is called/released from the quickslot circle

0.92 2021-10-17
-Updated API
-Removed dependency LibLoadedAddons

0.91
-Updated API
-Removed LibStub fallback calls
-Fixed translations
-Speed up translations in settings menu

0.90
-Changed detection of dungeons and delves. Delves got no own API function and are also detected as "Dungeon".
I've added a group and group size check and assume now that if you are in a dungeon and not in a group, you are in a delve.
Or if you are in a dungeon and in a group but no raid dungeon and the group size is smaller or equals to 4 then you are in a delve.
Maybe ZOs will add an API function to detect if we are in a delve one day.

0.89
-Added setting to show consumed food/drink name
-Fixed chat output of consumed food/drink to show the translated type properly, instead of always English descriptions "food" or "drink"
-Fixed chat output to only show if enabled
-Fixed test alert button to be disabled as a test is run
-Fixed test alert button to be enabled if only a sound alert is enabled
Tested and works on PTS (API 100029 Dragonhold)

0.88
-Updated API
-Fixed library LibFoodDrinkBuff parameter change: Food buff icon should hide properly again now after eating/drinking new food buff.

0.87
-Fixed library call to global variable of LibFoodDrinkBuff (without LibStub)
-Fixed chat output for repeated food buff checks
-Added setting to only show repeated food buff checks in the chat if the food buff is not active (standard state: off)

0.86
-Updated API for Elsweyr
-Updated library calls to support libraries without LibStub
-Removed old LAM event handlers and used new ones

0.85
Updated API and removed libraries.
You need to install them as standalone versions.
Check the description for infformation what a library is, what a standalone library is, what other addons are helping you to see the dependent libraries of an addon, and how you are able to install them properly as a standalone version.

0.84
-Fixed: Potion alert not showing correctly
-Added: Library libPotionBuff
-Raised API for Wolfhunter

0.83
-Updated: library libFoodDrinkBuff, libAddonMenu
-Updted: API version for Summerset

0.82
-Updated: library libFoodDrink
-Fixed: On screen message for reminders use the correct center screen announcements now
-Fixed: Time left calcaulated from active food buff was fixed so the "reminder before food buff runs out" is shown again

0.81
Added upon request:
-Roleplay setting to disable the warnings (text, icon, sound) for food buff/potions if you are inside a player's house

0.8
-Rebuild the whole code and separated it into multiple files (better readability)
-Removed a bug where the potion alert didn't work
-Removed ability id's and food/drink buff name checks form the addon
-Added library libFoodDrinkBuff
-Increased API for Dragon Bones

0.7.92
-Updated some food and drink ability ids
-Updated libraries

0.7.91
-Updated API
-Updated LAM
-Fixed text messages
-Added potion alerts to the "Test" button at the settings

0.7.90
Fixed an error where the alert icon was not hidden if you switched weapons and gained a new buff (prophecy e.g.) before eating new food/drinking a new drink.

0.7.89
Added some more food/drinks to the addon.

0.7.88
Added "Fish eye" and "Mud ball" food/drink

0.7.87
Added "Jester" food buff & drinks
-> Thanks to my helping guild hand s!

0.7.86
Fixed: Taking food buff if the food buff alert icon is enabled and the icon was blinking didn't hide the icon automatically in some cases.
It should be hidden now during the blink, or latest after it, if you directly use new food buff

0.7.84
Fixed: Potion alert text was sometimes not saved properly
Fixed: Potion alert will change to the chosen quickslot (which you've chosen in the addon settings) before the potion alert will be shown on screen (text and/or icon)
Changed: Potion alert text will show the currently active quickslot's icon and name after your chosen text

0.7.83
Updated the Japanese translations (Thanks to BowmoreLover)

0.7.82
-Api raise to Homestead
-Updated library LAM

Version 0.781
Added some more drinks & food (Thanks to Scootworks)
Fixed the potion buff cooldown
Added potion buff icon tooltip
Added potion buff alert sound

Version 0.78
Added special drinks & food from the fugly skull boxes (Thx to Ayantir and manavortex!)

Version 0.77
Updated Russian translations
Fixed a bug with the translations
Fixed potion alert shown out of combat after a fight
Fixed potion alert not shown after reloadui/login (if enabled out of combat)

Version 0.76
Updated library libAddonMenu 2.0 r23

Version 0.75
-Updated API
-Updated libraries
-Added new crown store food buff
-Added potion reminder. If activated in the settings this reminder will show a chooseable icon, and/or a text alert mesage, reminding you if a potion's buff expired AND the potion's cooldown is gone.
Good for some trials or group dungeons to keep your regen buffs up and running.

Version 0.747
-Updated LAM to 2.0 r25
-Updated API to Shadows of the Hist

Version 0.746
Added/Fixed: Food buff and drink buff names will be read from the ability IDs ingame now. So there shouldn't be missing any texts for the different game client languages anymore which won't make the "alert text" and "alert icon" not hide anymore.
If new food/drink buff ability IDs will be added to the game I'll need to add them though.

Version 0.744
-Added: Remember last used "out of combat" quickslot
-Fixed: Descriptions for the quickslot settings
-Fixed: French translations (thanks to Provision)
-Fixed: Veteran rank on quickslots shown as ChampionPoints now
-Fixed: Remember last used "Combat quickslot"

Version 0.743
Thanks to ZOs who changed the buff names again some of the buffs were not recognized anymore.
This should be fixed now (at least for english and german buff names).

Version 0.742
-API raised to Dark Brotherhood
-Added some custom size textures as a player request. These textures are bigger and will scale up to 500px

Version 0.741
-Fixed: Quickslots for out of combat slots were not changed properly if AutoSlotSwitch was activated

Version 0.74
-Fixed: Food buff quickslot for PvP was changing to PvE instead
-Fixed: Last quickslot before combat was not remeberes correctly all the time
-Fixed: Some other smaller bugs
-Added: Support for addon "AutoSlotSwitch" (AutoSlotSwitch version 0.54 or newer is needed! Plesae wait for it's update to make the setting in FCOStarveStop be available)
In the settings you can enable that AutoSlotSwitch will be used as the prefered quickslot changing addon.
If enabled FCOStarveStop will only:
-Change to food buff quickslots for you (in combat too, if enabled in the settings)
-Change back to last quickslot before fight if enabled
-Change back to out of combat quickslots after fight (dependend on the current location you are in: delve, pub. dungeon, group dungeon, raid dungeon, normal quest area, etc.

Version 0.7331
-Fixed: No alert messages and icons, and no food buff will expire message will be shown during a lockpick anymore
The messages will be shown directly after the lockpicking, if you have enabled them in the settings and if the appropriate setting apply (no food buff, food buff will expire soon, ...)

Version 0.733
-Added: Item tooltips are shown at the quickslot dropdown boxes inside the settings now

Version 0.732a
-Fixed: Food buff will expire soon message text was shortened as the Thieves Guild update truncated long center screen announcement texts :-(
-Updated the slider so you are able to choose up to 120 minutes for the expire announcement text

Version 0.732
-Updated: Library libAddonMenu 2.0 to version 20

Version 0.731
-Fixed: Sorcerer's ultimate skill "Overload" sometimes still showed the active food buff in the chat

Version 0.73
-Raised API to Thieves Guild

Version 0.725
-Fixed: Removed some glitched global variables
-Fixed: Last used quickslot was not remembered correctly
-Fixed: Activation of the sorcerer's ultimate skill "Overload" was posting the active food buff to the chat

Version 0.724
-Fixed: Removed forgotten chat debug message
-Added feature: Choose a quickslot for your PvP or PVE food buff separately now:
If your food buff expires this quicklsot will be actiavted automatically.
If you use this quickslot and the food buff gets activated again the quickslot will automatically switch to the quickslot you have chosen for the current situation (in combat/out of combat, in dungeon, in delve, etc.)
You can choose if the quickslot for your food buff should be changed during combat too.

Version 0.723
-Added feature: Differentiate the automatic quickslot switch so you are able to specify different quickslots to switch to for normal areas (e.g. open world quest zone), delves, public dungeons, group dungeons and raid dungeons.
This way you are able to change the qucikslots automatically in a dungeon to your tri-pods, and in normal quest zones to standard potions etc.

Version 0.722
-Updated: libAddonMenu 2.0 to version r19
-Added feature on request: Show a warning if your active food buff will expire soon (you can choose the minutes before expiration and the seconds to repeat the warning). This will help you to avoid expiring food buff during a boss fight e.g.

Version 0.721
-Updated: French translations. Many thanks to Wandamey again!
-Fixed: A small bug where the chat message was shown even if you disabled it

Version 0.72
-Updated: The settings menu shows you current quickslot contents now (icon, name, color by quality & count)
-Added: New feature to select a specific quickslot to switch to, if you enter combat (differentiated again between PvE and PvP)

You are now able to:
-Differentiate the automatic quickslot switch between PvE and PvP (inside AvA region) areas
-Enable the automatic quickslot switch even if your food buff is active:
This way you can let the addon switch your quickslots to a chosen one if you enter/leave combat, and again you can choose different slots for PvE and PvP.

Example:
In PvP you could switch to a tripod if you enter combat and to a stamina potion if you leave combat (longer hiding/running)
In PvE you could switch to a food buff if you are out of combat, and to a magicka+crit potion if you enter combat

-Or let the addon remember the currently used quickslot if you enter combat and switch bck to this quickslot if you leave combat again


Version 0.71
-Fixed: french & german food buff to increase all stats/increase regeneration for all stats was not recognized properly

Version 0.7
Added feature on request:
-Setup the timer to only check for your food buff if you are:
In a PvP/PvE region
In a group/raid group
In a delve/a public dungeon/a group dungeon/a raid dungeon
Or all of the above mentioned.
-Fixed: Chat output didn't work if only the icon warning was enabled

Version 0.6
-Translations: Changed & Added, thx again to Wandamey
-Added feature: Automatically switch your quickslot to a pre-defined slot if your food buff is not active, the checkruns, and you are out of combat (will switch back to your previously active quickslot automatically if you enter combat)
Differentiate the automatic quickslot switch between PvE and PvP (inside AvA region) areas

Version 0.5
-Translations: Added french translations. Many thanks to Wandamey!
-Added feature: Repeat the sound up to 10 times now
-Added feature: Delay the repeated sound with a value between 250 milliseconds and 10 seconds
-Fixed bug: The repeating check will not be activated as your food buff is currently active. It will automatically start afterwards again

Version 0.4
Fixed a bug: Changing the weapon bars always posted the active food buff to the chat (as the game seems to scan all active player buffs on weapon changes...)

Version 0.3
-Added feature: General text was added to the settings menu. This text will be shown as warning if you don't have active food buff (because you logged to a toon etc.) and the game doesn't know if your last food buff was food or a drink
-Fixed a bug: Icon was not hidden properly as you were using the food buff from your inventory, not the quick slot bar.
After closing the inv the icon was still shown.

Version 0.2
-Added feature: Choose from 550 different ingame sounds for the alert
-Icon alert will blink now as it appears
-Fixed: A bug with the test alerts at the settings panel

Version 0.1
Initial version
Archived Files (57)
File Name
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0.94
483kB
Baertram
02/01/22 01:42 PM
0.93
431kB
Baertram
01/31/22 05:48 PM
0.92
482kB
Baertram
10/17/21 02:59 PM
0.91
482kB
Baertram
08/25/20 03:13 AM
0.90
482kB
Baertram
10/18/19 09:36 AM
0.89
482kB
Baertram
10/03/19 07:30 PM
0.88
481kB
Baertram
10/02/19 04:59 PM
0.87
484kB
Baertram
05/19/19 12:39 PM
0.86
483kB
Baertram
05/03/19 03:27 AM
0.85
484kB
Baertram
09/17/18 08:52 AM
0.84
536kB
Baertram
07/22/18 02:18 PM
0.83
533kB
Baertram
05/27/18 02:14 PM
0.82
533kB
Baertram
04/28/18 07:15 PM
0.81
532kB
Baertram
04/02/18 02:38 PM
0.8
532kB
Baertram
01/27/18 09:40 AM
0.792
520kB
Baertram
11/30/17 04:24 PM
0.791
519kB
Baertram
11/01/17 03:03 PM
0.790
467kB
Baertram
03/31/17 04:43 PM
0.789
467kB
Baertram
03/31/17 12:52 PM
0.788
523kB
Baertram
03/30/17 03:54 PM
0.787
466kB
Baertram
03/27/17 02:29 PM
0.786
518kB
Baertram
02/26/17 07:03 PM
0.784
466kB
Baertram
02/16/17 12:18 PM
0.783
517kB
Baertram
02/12/17 11:51 AM
0.782
515kB
Baertram
02/06/17 02:32 PM
0.781
459kB
Baertram
11/09/16 07:41 PM
0.78
459kB
Baertram
11/08/16 04:17 PM
0.77
463kB
Baertram
11/01/16 03:51 PM
0.76
459kB
Baertram
10/30/16 01:55 PM
0.75
508kB
Baertram
10/02/16 07:48 PM
0.747
415kB
Baertram
07/17/16 01:09 PM
0.746
460kB
Baertram
06/24/16 10:53 AM
0.744
459kB
Baertram
06/12/16 08:37 AM
0.743
458kB
Baertram
06/05/16 03:17 PM
0.742
414kB
Baertram
05/14/16 03:46 PM
0.741
77kB
Baertram
04/24/16 04:56 AM
0.74
77kB
Baertram
04/16/16 12:50 PM
0.7331
76kB
Baertram
03/30/16 02:04 PM
0.733
76kB
Baertram
03/28/16 03:06 PM
0.732a
75kB
Baertram
03/27/16 07:05 AM
0.732
75kB
Baertram
03/26/16 04:55 PM
0.731
71kB
Baertram
03/20/16 10:09 AM
0.73
70kB
Baertram
03/07/16 01:51 PM
0.725
70kB
Baertram
03/06/16 08:03 AM
0.724
70kB
Baertram
03/04/16 03:26 PM
0.723
68kB
Baertram
02/29/16 03:52 PM
0.722
64kB
Baertram
02/27/16 03:48 PM
0.721
62kB
Baertram
02/21/16 10:56 AM
0.72
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Baertram
02/16/16 02:42 AM
0.71
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Baertram
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0.7
59kB
Baertram
02/05/16 08:53 PM
0.6
57kB
Baertram
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0.5
55kB
Baertram
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0.4
53kB
Baertram
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0.3
53kB
Baertram
01/29/16 03:28 PM
0.2
53kB
Baertram
01/29/16 01:02 PM
0.1
47kB
01/28/16 02:34 PM


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Unread 10/05/19, 06:15 PM  
Baertram
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Originally Posted by Daemok
Originally Posted by Baertram
It only works if the game throws an event player activated. If entering the drive does not throw the event I can't do anything about it. Which drive did you test in what zone? Well try if it throws the event there.
I don't recall, but it's happened in two separate delves now, so the problem is consistent. Oh well, might just be something to live with. Thanks for the explanation Baertram.
Normally if you enter you get a loading screen and afterwards this event fires.
Maybe the delve detection is not working for some of them. It's hard as there is no api function for it and one needs to trust some factors like in group or not (as dungeons are most of the times in groups and delves aren't) and then if the api function IsinDungeon returns true (which it does for delves as well) and as last possibility check if the map name contains some delve in the string. Perhaps that's the reason as well. Are you in a group if you are getting into the delve?
Last edited by Baertram : 10/05/19 at 06:15 PM.
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Unread 10/05/19, 01:29 PM  
Daemok

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Originally Posted by Baertram
It only works if the game throws an event player activated. If entering the drive does not throw the event I can't do anything about it. Which drive did you test in what zone? Well try if it throws the event there.
I don't recall, but it's happened in two separate delves now, so the problem is consistent. Oh well, might just be something to live with. Thanks for the explanation Baertram.
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Unread 10/05/19, 05:23 AM  
Baertram
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It only works if the game throws an event player activated. If entering the drive does not throw the event I can't do anything about it. Which drive did you test in what zone? Well try if it throws the event there.

Originally Posted by Daemok
Originally Posted by Baertram
The option to show on zone change/reloadui/login is the one which needs to be enabled if you want to see the message...
I tested it some more tonight, including reloading when in the delve. I'm still having the problem of it playing the screen alert message only when I leave a delve, but not when I enter or reload in it. I noticed that there are small areas outside the delve entrances that have the same name as the delve. It's as if the addon thinks these over-world areas are the actual delves and not the cave itself.

Here is a screenshot of my options, I'm trying to get it to show the warning only in dungeons and delves, maybe I have an option wrong?

https://imgur.com/a/ZGRjVCY
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Unread 10/05/19, 04:05 AM  
Daemok

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Originally Posted by Baertram
The option to show on zone change/reloadui/login is the one which needs to be enabled if you want to see the message...
I tested it some more tonight, including reloading when in the delve. I'm still having the problem of it playing the screen alert message only when I leave a delve, but not when I enter or reload in it. I noticed that there are small areas outside the delve entrances that have the same name as the delve. It's as if the addon thinks these over-world areas are the actual delves and not the cave itself.

Here is a screenshot of my options, I'm trying to get it to show the warning only in dungeons and delves, maybe I have an option wrong?

https://imgur.com/a/ZGRjVCY
Last edited by Daemok : 10/05/19 at 04:05 AM.
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Unread 10/03/19, 09:47 PM  
Baertram
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The option to show on zone change/reloadui/login is the one which needs to be enabled if you want to see the message.
If this is enabled you should see the reminder text/icon/sound (if no food buff is active or it is running out soon) as you enter a delve (zone change) or leave a delve (zone change).

If this is not the case try the following:
After entering a delve and having no message shown, do a /reloadui in the chat and check if the message is shown then. If so, I'm not sure why it wasn't shown as you entered it.

And if the message is setup to only show in delves, it shouldn't be shown if you leave them.


Originally Posted by Daemok
Trying out this addon and did some testing. I have it set to only show in all dungeons/delves. Having a problem... when entering the delve it did not give a warning, however it popped up when exiting the delve.

I tired multiple reloads and tested a few times, the alert would only trigger when leaving the delve.
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Unread 10/03/19, 09:05 PM  
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Re: Re: Re: Re: UPDATE did some corrections

The new version is WOW!!!!!! thank you so much!!!!

Concernant FCO and Pchat, what i did was delete both savedvariables and start fresh

And indeed there was a problem with Pchat, as suddenly all my tabs where showing in Pchat so i could choose the system tab as defined in my in game tabs.

Thank you so much for taking all of your time to help me out. You really made a game change for me

Originally Posted by Baertram
Got one situation where it was showing the "drink not active" text from my settings after removing some "drink". But food worked normal. Will have a look, mabye it is because of the food type, as I was using food to test and not a drink.

Edit:
Yep found it. It got to do with the "faded food buff" if you remove it or it ends. There was one possibility where the setting of the chatOutput was not used...
Thanks for the feedback
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Unread 10/03/19, 08:50 PM  
Daemok

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Trying out this addon and did some testing. I have it set to only show in all dungeons/delves. Having a problem... when entering the delve it did not give a warning, however it popped up when exiting the delve.

I tired multiple reloads and tested a few times, the alert would only trigger when leaving the delve.
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Unread 10/03/19, 06:34 PM  
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Re: Re: Re: Re: UPDATE did some corrections

Originally Posted by Baertram
Got one situation where it was showing the "drink not active" text from my settings after removing some "drink". But food worked normal. Will have a look, mabye it is because of the food type, as I was using food to test and not a drink.

Edit:
Yep found it. It got to do with the "faded food buff" if you remove it or it ends. There was one possibility where the setting of the chatOutput was not used...
Thanks for the feedback
Oh thank you!! i was still trying too lol, removed LUI, reinstalled Pchat, and reinstalled FCO lmao :P
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Unread 10/03/19, 06:02 PM  
Baertram
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Re: Re: Re: UPDATE did some corrections

Got one situation where it was showing the "drink not active" text from my settings after removing some "drink". But food worked normal. Will have a look, mabye it is because of the food type, as I was using food to test and not a drink.

Edit:
Yep found it. It got to do with the "faded food buff" if you remove it or it ends. There was one possibility where the setting of the chatOutput was not used...
Thanks for the feedback
Last edited by Baertram : 10/03/19 at 06:13 PM.
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Unread 10/03/19, 06:01 PM  
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Re: Re: UPDATE did some corrections

Originally Posted by Baertram
Well, sure, if there is no text it cannot show anything But I wonder even more why it is showing anything if the setting to do so is disabled, and why it does it for you but not me.

Edit:
The food buff active message will not be shown on zone change etc. if you disable the setting ""Alert at login/zoning/Reloadui", but it will be shown after eating some food buff.

Originally Posted by Anceane
I wondered if i should remove in the panel option of the settings all the sentences for alert text.

I did it and now i dont have the alert TEXT in chat saying FCO Eat!!! I only have the icon

The only text left is the one saying that i ate the food and that a buff is active
i am wondering if LUI extended using Pchat too did not transformed some chat output (not accusing nor pointing just wondering, as i had to uncheck a lot of chat options lately in LUI.
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Unread 10/03/19, 05:58 PM  
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Re: UPDATE did some corrections

Well, sure, if there is no text it cannot show anything But I wonder even more why it is showing anything if the setting to do so is disabled, and why it does it for you but not me.

Edit2:
Got one situation where it was showing the "drink not active" text from my settings after removing some "drink". But food worked normal. Will have a look, mabye it is because of the food type, as I was using food to test and not a drink.

Edit:
The food buff active message will not be shown on zone change etc. if you disable the setting ""Alert at login/zoning/Reloadui", but it will be shown after eating some food buff.

Originally Posted by Anceane
I wondered if i should remove in the panel option of the settings all the sentences for alert text.

I did it and now i dont have the alert TEXT in chat saying FCO Eat!!! I only have the icon

The only text left is the one saying that i ate the food and that a buff is active
Last edited by Baertram : 10/03/19 at 06:04 PM.
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Unread 10/03/19, 05:53 PM  
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UPDATE did some corrections

I wondered if i should remove in the panel option of the settings all the sentences for alert text.

I did it and now i dont have the alert TEXT in chat saying FCO Eat!!! I only have the icon

The only text left is the one saying that i ate the food and that a buff is active
ok i understood its a necessity, so i wont bother you anymore
Last edited by Anceane : 10/03/19 at 06:00 PM.
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Unread 10/03/19, 05:53 PM  
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Re: Re: Re: chat output ?

Originally Posted by Anceane
I dont mind having one of this but its going in all 5 tabs of chats (guild, npc, groups etc)
About the chat messages read my anser in your other forum post about addons and chat messages.
I've described there how to redirect "system" messages (what addons normally use if they output it with d() to the chat) with pChat to only 1 of your chat tabs.


Originally Posted by Anceane
the text is : FCO StarveStop Food Arteum Takeaway Broth is active
The text shown after eating food buff in chat is normal and there is curreently no setting to suppress that. It's a reminder which food was eaten as the icon is gone than and one would need to check teh player buffs if one wants to know if it worked properly. I'm not planning to remove this as it should happen once every x hours or at reloadui or login.
You can change this setting "Alert at login/zoning/Reloadui" so the warning AND the chat output won't be shown anymore at login/reloadui/zone change.

Originally Posted by Anceane
and the other one saying : FCO eat!!!
Which setting in your FCOSS settings->alert->text alert got the text "Eat !!!"? Is it the "General text alert"?
I'm not sure why the setting is shown for you though.
For me it isn't if I disable the setting "Output results to chat".
I even did the same like you. Logged in, ate, removed the food and tested the chat output (described in my comment before).
Will try again.


Originally Posted by Anceane
the text is : FCO StarveStop Food Arteum Takeaway Broth is active

I dont mind having one of this but its going in all 5 tabs of chats (guild, npc, groups etc)

Is there a way to redirect this to a specific tab or can i hide this ?

(sorry i know i am kinda a bother with that, i feel bad but its really important for me)

and the other one saying : FCO eat!!!



to get the red message i stop my food from running. You can not see on the picture the little icon showing i need to eat too because i cropped the picture lmao sorry

First message was from earlier when logged in. I ate a food. Then i removed the buff food so you can see that the alert text is still popping even if i have the icon food showing

After posting i read again your post and went to check : i can confirm that the option output to chat is on OFF


Originally Posted by Baertram
Normally if you turn of the setting here: "Output results to chat"
This should make the chat be silent. If not I need to check why not.

Edit:
Tested it and it works properly for me:
[No food buff active]
-No chat output if this setting is disabled.
-Chat output with text from settings->text alert->general text if food buff is not active.
[Food buff active and runs out soon]
-No chat output if this setting is disabled.
-Only on screen output with the icon of the current food buff and the minutes left

Seems to work properly.

So what exactly do you mean with "chat output"? What text is shown there, when is it shown, and which text is it (from your settings the text you have setup in the alert->text alert section for general text, or any other text)?

You said you got pChat enabled. Do you use the pChat history settings for system messages? Maybe you see "old" system messages with the chat output from the restored chat history, and not current ones?
Check the timestamp in front of the messages if they are current as the messages are shown.


Originally Posted by Anceane
Hello

May be there is something i do wrong or i dont understand so here i ask

i choose the option to show only ICON alert and nothing else. I put on OFF all other options and so far so good, the icon shows up when i need to eat and goes away when i eat

BUT there is still this red alert popping in chat, and as i have 5 tabs, its in all the 5 tabs. And of course if i dont eat immediatly even with the option for alert at max, the chat keep going on and on with eat eat eat

Is there a way to remove really the chat message ?

Thank you
Last edited by Baertram : 10/03/19 at 05:57 PM.
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Unread 10/03/19, 05:29 PM  
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Re: Re: chat output ?

the text is : FCO StarveStop Food Arteum Takeaway Broth is active

I dont mind having one of this but its going in all 5 tabs of chats (guild, npc, groups etc)

Is there a way to redirect this to a specific tab or can i hide this ?

(sorry i know i am kinda a bother with that, i feel bad but its really important for me)

and the other one saying : FCO eat!!!



to get the red message i stop my food from running. You can not see on the picture the little icon showing i need to eat too because i cropped the picture lmao sorry

First message was from earlier when logged in. I ate a food. Then i removed the buff food so you can see that the alert text is still popping even if i have the icon food showing

After posting i read again your post and went to check : i can confirm that the option output to chat is on OFF


Originally Posted by Baertram
Normally if you turn of the setting here: "Output results to chat"
This should make the chat be silent. If not I need to check why not.

Edit:
Tested it and it works properly for me:
[No food buff active]
-No chat output if this setting is disabled.
-Chat output with text from settings->text alert->general text if food buff is not active.
[Food buff active and runs out soon]
-No chat output if this setting is disabled.
-Only on screen output with the icon of the current food buff and the minutes left

Seems to work properly.

So what exactly do you mean with "chat output"? What text is shown there, when is it shown, and which text is it (from your settings the text you have setup in the alert->text alert section for general text, or any other text)?

You said you got pChat enabled. Do you use the pChat history settings for system messages? Maybe you see "old" system messages with the chat output from the restored chat history, and not current ones?
Check the timestamp in front of the messages if they are current as the messages are shown.


Originally Posted by Anceane
Hello

May be there is something i do wrong or i dont understand so here i ask

i choose the option to show only ICON alert and nothing else. I put on OFF all other options and so far so good, the icon shows up when i need to eat and goes away when i eat

BUT there is still this red alert popping in chat, and as i have 5 tabs, its in all the 5 tabs. And of course if i dont eat immediatly even with the option for alert at max, the chat keep going on and on with eat eat eat

Is there a way to remove really the chat message ?

Thank you
Last edited by Anceane : 10/03/19 at 05:43 PM.
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Unread 10/03/19, 05:07 PM  
Baertram
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Re: chat output ?

Normally if you turn of the setting here: "Output results to chat"
This should make the chat be silent. If not I need to check why not.

Edit:
Tested it and it works properly for me:
[No food buff active]
-No chat output if this setting is disabled.
-Chat output with text from settings->text alert->general text if food buff is not active.
[Food buff active and runs out soon]
-No chat output if this setting is disabled.
-Only on screen output with the icon of the current food buff and the minutes left

Seems to work properly.

So what exactly do you mean with "chat output"? What text is shown there, when is it shown, and which text is it (from your settings the text you have setup in the alert->text alert section for general text, or any other text)?

You said you got pChat enabled. Do you use the pChat history settings for system messages? Maybe you see "old" system messages with the chat output from the restored chat history, and not current ones?
Check the timestamp in front of the messages if they are current as the messages are shown.


Originally Posted by Anceane
Hello

May be there is something i do wrong or i dont understand so here i ask

i choose the option to show only ICON alert and nothing else. I put on OFF all other options and so far so good, the icon shows up when i need to eat and goes away when i eat

BUT there is still this red alert popping in chat, and as i have 5 tabs, its in all the 5 tabs. And of course if i dont eat immediatly even with the option for alert at max, the chat keep going on and on with eat eat eat

Is there a way to remove really the chat message ?

Thank you
Last edited by Baertram : 10/03/19 at 05:21 PM.
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