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Updated: | 03/17/20 12:37 AM |
Created: | 05/18/16 06:19 PM |
Monthly downloads: | 174 |
Total downloads: | 44,870 |
Favorites: | 73 |
MD5: | |
Categories: | Buff, Debuff, Spell, Combat Mods, Info, Plug-in Bars, Raid Mods |
* Aura: As soon as the aura gets displayed, a cooldown will start at 0 and run for 10 seconds (remaining aura display time).I sugget you play around with this setting a bit to get an understanding of how it works.
* Trigger n: The cooldown animation won't last for the remaining display time, but as soon as the aura gets displayed, it will check for the duration of the ability specified within trigger 1, ignoring all other triggers. In our example this ability has a duration of 30 seconds. The aura will display as soon as the ability has 20s left. The cooldown spiral will not start at 0, but it will already have travelled 1/3 (20 of 30 seconds) and travel for another 1/3 of the icon (10s) before the icon fades.
* Trigger n: Automatically take the ability icon of the ability that has been specified in Trigger n.2. Display conditions:
* Manual: Select the icon manually.
* (De-)Buff checks a buff or debuff on the target specified below.Ability ID: A numeric value that identifies a specific buff, debuff, effect or ability (which one is looked up is contextual to the selected trigger type).
* Ability used is for checking ground effects: Let's take the Inferno Staff's elemental blockade ability as an example - the ground effect has a duration, but it is not treated as a buff or debuff on you or a target. So the game has to check if you just used an ability matching the ability ID specified below. If that ability has a duration, display the aura for that time.
*Combat Event is for checking for buffs and debuffs using the combatlog. There are some effects ingame that can be put on you without being recognized to be a buff/debuff by the game client. An example would be the 2nd boss on Maw of Lorkaj: As u might know, the boss puts an effect on you, that makes you either being on the "light" or on the "shadow" side. Those effects are not displayed as a debuff (and hence not detected by srendarr and other buff/debuff trackers). But you can workaround that by checking the combat events and simulate a buff/debuff. This Setting is for professional users only, as you will have to pick the effect IDs from the combatlog.
* player: Check for the ability specified above on your character.Check all Ability Ids: All abilities consist of one base ability and two potential morphs (using different names) with 4 ranks each. That results in 12 ability IDs for one ability. Let's say you want to track a debuff on you. Due to the fact that you never know an attacker's ability rank you would normally have to create one condition for every ability ID. This can be avoided by simply entering one of the four ability IDs for the desired aura and switching this control to "true". WARNING: Due to Zenimax not having properly localized all ability names, this might sometimes not work.
* target: Check for the ability specified above on your current target.
* font color- 2 new aura types (experimental):
* border color
* automatic icon selection
* COOLDOWN animations (spiral) for Icons!
* actionbar- new trigger functionality: selfcast only
* text
File Name |
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1.19 |
88kB |
Letho |
03/07/20 02:07 AM |
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1.18 |
88kB |
Letho |
02/24/20 10:40 AM |
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1.18 |
87kB |
Letho |
11/10/19 10:14 AM |
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1.16 |
87kB |
Letho |
08/14/19 10:56 AM |
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1.15 |
86kB |
Letho |
07/30/19 05:03 PM |
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1.14 |
83kB |
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07/12/19 01:05 PM |
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1.13 |
86kB |
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06/20/19 09:42 AM |
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1.12 |
118kB |
Letho |
03/18/19 03:07 PM |
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1.11 |
115kB |
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02/28/19 05:25 AM |
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1.10 |
115kB |
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02/26/19 12:46 PM |
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1.9 |
116kB |
Letho |
02/17/19 03:20 PM |
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1.9 |
114kB |
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02/16/19 11:36 AM |
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1.8 |
109kB |
Letho |
12/26/18 03:43 AM |
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1.7 |
104kB |
Letho |
11/19/18 04:24 AM |
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1.7 |
104kB |
Letho |
11/18/18 03:32 AM |
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104kB |
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11/17/18 06:19 PM |
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1.6 |
104kB |
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10/29/18 02:13 AM |
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08/26/18 07:19 AM |
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1.5 |
104kB |
Letho |
08/24/18 06:42 AM |
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1.4 |
103kB |
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07/22/18 03:41 AM |
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1.3 |
103kB |
Letho |
07/18/18 10:06 AM |
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1.2 |
102kB |
Letho |
06/16/18 05:24 AM |
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1.1 |
102kB |
Letho |
06/03/18 03:58 PM |
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1.0 |
102kB |
Letho |
05/21/18 05:04 PM |
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0.8l |
93kB |
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03/01/18 05:17 PM |
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0.8k |
93kB |
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0.8i |
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01/24/18 09:25 AM |
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11/26/17 08:10 AM |
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0.8c |
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05/24/17 04:09 PM |
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0.8b |
109kB |
Letho |
05/08/17 09:25 AM |
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0.8a |
109kB |
Letho |
04/25/17 07:24 AM |
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0.07b |
61kB |
Letho |
03/05/17 03:23 PM |
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0.07a |
61kB |
Letho |
03/05/17 08:53 AM |
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0.07 |
60kB |
Letho |
03/02/17 09:09 AM |
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0.06 |
480kB |
Letho |
10/25/16 01:33 PM |
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0.06 |
480kB |
Letho |
10/25/16 01:18 PM |
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0.05a |
52kB |
Letho |
06/01/16 01:31 AM |
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0.04a |
50kB |
Letho |
05/20/16 08:27 AM |
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0.03a |
47kB |
Letho |
05/19/16 07:31 AM |
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0.03a |
47kB |
Letho |
05/19/16 01:59 AM |
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Letho |
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03/01/18, 11:51 PM | |
Forum posts: 1
File comments: 8
Uploads: 0
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The new abilityID's, such as Zaan (102136), have too many digits to put into the buff maker.
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Ownl3alls |
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02/28/18, 09:15 PM | |
Forum posts: 0
File comments: 14
Uploads: 0
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Hello. I was setting up this addon today following Liofa's video. Afterwards, I started getting a lot of errors with HarvestMap. I'm not a coding expert, but I'm familiar enough to be able to read through code to figure out what's going on. HarvestMap uses a reference to Harvest, and I realised that setting up an Aura to track the Harvest synergy was causing the conflict if you also name it Harvest. Renaming it fixed the conflict. I'm just posting this here so that if anyone else gets the same problem, they can fix it.
Thankyou very much for the addon. |
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GaelicCat |
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02/24/18, 08:32 AM | |||
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Letho |
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02/23/18, 08:49 AM | |||
Forum posts: 3
File comments: 28
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Another thing i would like to see is the ability to chose a starting location of buffs/debuffs and have them grow left right up or down. Having to manually place every buff doesn't seem logical to me
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Aleteh |
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02/23/18, 08:32 AM | ||
Forum posts: 5
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Liofa |
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02/23/18, 08:18 AM | |
Forum posts: 3
File comments: 28
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It seems some abilities have six digit IDs but the addon only allows five digit IDs.
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Aleteh |
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02/19/18, 10:32 AM | |
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@Tabatta: I had to delete your post as the long text broke the page and made all 'reply' buttons unaccessable!
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Letho |
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02/05/18, 02:08 PM | |||
Forum posts: 9
File comments: 256
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I might have one more question regarding multiple trigger but I have to test my ura a bit more thoroughly, maybe I am still missing something |
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and |
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02/01/18, 04:25 PM | ||
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This would require many brackets and a lot of nesting, so this case can be realized using the following setup: More complicated case: a AND (b OR c) Aura 1: a and b Aura 2: a and c with Aura 1 and 2 being exactly the same, just with different triggers So as this is the only good approach for realizing more complex conditions, I thought why not use this method for all OR-cases: Simple case: a OR b Aura 1: a Aura 2: b with Aura 1 and 2 being exactly the same, just with different triggers
Last edited by Letho : 02/02/18 at 10:43 AM.
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Letho |
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01/31/18, 05:21 PM | |
Forum posts: 9
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One more question
Multiple triggers for the same aura are currenty working with an "AND" operator, aren't they? Is it possible to have them working with an "OR" operator? I apologise if this option is already present, I would have missed it! Cheers! |
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and |
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01/31/18, 05:17 PM | ||||
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Last edited by and : 01/31/18 at 05:17 PM.
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and |
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01/31/18, 04:57 PM | |||
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Last edited by Letho : 01/31/18 at 04:58 PM.
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Letho |
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01/31/18, 04:45 PM | ||
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Based on today's playing time, I would say that everything is visible for friendly players and any debuff is visible on enemy players
Last edited by and : 01/31/18 at 04:45 PM.
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and |
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01/30/18, 05:37 PM | |
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@and:
It's because ZOS doesn't allow it. In Cyrodiil addons can only track debuffs that are a) cast BY you or b) cast ON you. Sadly all/most of the other info is blanked. That applies to other areas than cyrodiil as well in most cases (only few exceptions that cannot be explained here). I must admit i am wondering why you can see it on friendly players, though.
Last edited by Letho : 01/30/18 at 05:39 PM.
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Letho |
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