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Updated: 03/07/20 05:43 PM
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Compatibility:
Harrowstorm (5.3.5)
Updated:03/07/20 05:43 PM
Created:07/31/16 02:24 PM
Monthly downloads:126
Total downloads:32,164
Favorites:83
MD5:
Categories:TradeSkill Mods, Bags, Bank, Inventory, Graphic UI Mods, Miscellaneous, Utility Mods
Arch's Enhanced Crafting  Popular! (More than 5000 hits)
Version: 2.1.1
by: Architecture [More]
Quality enhancements to improve the crafting and smithing experience in a single addon!


Overview
Includes the ability to only show refinable raw materials (controllable by a toggle setting).

Also, this addon can automatically select the default crafting style to be the material with the greatest total quantity. Alternatively, the addon allows for a custom key binding to compute and (re)select the crafting style material. The crafting style can then be changed and utilized as you normally would if desired. This addon is great for scenarios such as creating an item for research or leveling purposes!

It fixes many of the shortcomings the default UI has -- such as automatic max improvement chances, fast deconstruction / refinement, etc.

Custom Control

Options
Dependencies
LibAddonMenu-2.0

Works great out of the box. This addon also supports gamepad!

Please let me know your feedback -- thank you!


@Architecture [NA]


The credit for coming up with the Automatic Style Material idea goes to Dolgubon
- Updated Library usage (Thanks Baertram)

- Fixed only show refinable materials feature
- Patch for deconstruction mode regression defect

- Patch for jewelry crafting station
- Fixed defect in selection of enabled crafting style mats
- API Compatibility for Summerset :D

- Removed BOM

- Updated LAM
- API bump

- CC compatibility

- Improvement / patch for gamepad auto max improvement

- Updated Screenshot of settings panel

- Horns of the Reach compatibility patches

- Fixed Raw Material count in refinement panel if using bank, inventory, and/or craftbag to store the raw material.

- Customizable "frequency" dropdown initially added. Allows ability to choose how often the automatic (re)selection of style material occurs -- eventually this will include more options such as automatically selecting crafting material after each craft action.
- Keybinding control to recalculate and choose highest quantity style material (NEW!)

- Patch for show only minimum requirement raw materials in refinement (critical fix)
- Added screenshots

- Auto Max Improvement (for both Gamepad and Keyboard)

- Fast Refinement / Deconstruction

- Added initial support for Enchanting Extraction

- Crafting Style Materials selection list (related to On/Off option: "Automatically Choose Style Material")
Optional Files (0)


Archived Files (44)
File Name
Version
Size
Uploader
Date
2.1.0
9kB
Architecture
03/07/20 12:16 PM
2.0.6
53kB
Architecture
03/06/20 10:18 PM
2.0.5
53kB
Architecture
03/01/20 08:30 PM
2.0.4
53kB
Architecture
03/01/20 08:28 PM
2.0.3
53kB
Architecture
03/01/20 08:05 PM
2.0.2
53kB
Architecture
03/01/20 07:31 PM
2.0.1
53kB
Architecture
03/01/20 07:25 PM
0.0.3
53kB
Architecture
03/01/20 07:23 PM
1.5.1
53kB
Architecture
03/01/20 03:03 PM
1.4.4
53kB
Architecture
08/14/19 11:23 PM
1.4.3
53kB
Architecture
05/23/19 03:03 PM
1.4.2
53kB
Architecture
04/28/19 02:35 PM
1.4.1
53kB
Architecture
11/01/18 10:36 PM
1.3.9
46kB
Architecture
10/22/18 10:55 PM
1.3.8
46kB
Architecture
05/23/18 11:13 PM
1.3.7
46kB
Architecture
05/22/18 11:52 PM
1.3.5
46kB
Architecture
05/22/18 10:46 PM
1.3.6
90kB
Architecture
02/09/18 12:53 PM
1.3.5
90kB
Architecture
02/09/18 12:42 PM
1.3.4
46kB
Architecture
10/26/17 09:04 PM
1.3.3
46kB
Architecture
10/26/17 09:03 PM
1.3.2
46kB
Architecture
10/26/17 06:46 AM
1.3.1
46kB
Architecture
10/24/17 11:07 AM
1.3.0
46kB
Architecture
10/02/17 12:42 AM
1.2.9
47kB
Architecture
08/15/17 01:01 AM
1.2.8
47kB
Architecture
08/15/17 12:50 AM
1.2.7
47kB
Architecture
07/04/17 01:03 AM
1.2.6
46kB
Architecture
05/22/17 08:43 PM
1.2.5
46kB
Architecture
05/19/17 10:11 PM
1.2.4
46kB
Architecture
05/02/17 11:44 PM
1.2.3
45kB
Architecture
03/19/17 04:28 PM
1.2.2
45kB
Architecture
01/07/17 12:08 AM
1.2.1
45kB
Architecture
01/06/17 11:47 PM
1.2.0
45kB
Architecture
12/28/16 04:45 AM
1.1.9
45kB
Architecture
12/22/16 06:05 AM
1.1.8
44kB
Architecture
12/06/16 04:53 AM
1.1.7
43kB
Architecture
11/10/16 01:37 AM
1.1.6
43kB
Architecture
10/19/16 04:28 AM
1.1.3
40kB
Architecture
10/04/16 10:26 PM
1.1.2
52kB
Architecture
09/14/16 11:33 PM
1.1.1
52kB
Architecture
09/13/16 11:23 PM
1.1.0
40kB
Architecture
09/12/16 12:30 AM
1.0.1
39kB
Architecture
08/02/16 06:09 PM
1.0.0
39kB
07/31/16 02:24 PM


Post A Reply Comment Options
Unread 02/18/18, 10:19 AM  
sstair

Forum posts: 0
File comments: 2
Uploads: 0
Choose by largest quantity bug

My Wood Elf toon has the following styles: Breton, Dark Elf, Nord, Argonian, Wood Elf and Khajit. Even though there are 340 each of Argonian and Wood Elf style mats, and only 313 Khajit style mats, when I click on a crafting table and open the creation tab, the Khajit style mat will be selected.

This setting works for ONE of my characters, but for this one, it does not. I've checked the settings, and "Choose by Largest Quantity" is on, and "Style Reset Frequency" is set to Automatic, so it doesn't appear to be a settings issue. I've tried setting it to off, and looking at the results, and back on again, and no change.
Last edited by sstair : 02/19/18 at 09:54 AM.
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Unread 12/04/17, 12:44 PM  
Marazota
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Forum posts: 257
File comments: 1519
Uploads: 2
libaddonmenu of this addon need to be updated
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Unread 10/28/17, 05:26 PM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Re: Feature request

Originally Posted by callipsofacto
I don't know if maybe there's a reason this won't work, but I've been looking for something to reverse the order of the crafting mats, so that the highest level material available is always first. It's a small thing, but it would be nice every time I load the crafting window not to have to click right 8 times to get to rubedite/ancestor silk/etc. Is that maybe something that could be added here?
Thanks for the comment!

I pride myself in the small things. I think it makes sense. I'll consider possibly taking this on in a future update...
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Unread 10/24/17, 11:15 AM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Daeymon
This is bugging out the refinement and deconstruction interface in the gamepad UI since the patch went live.
Thanks -- I was getting this too. Work was quite busy so I didn't get a chance to push out hotfix yesterday. Updated today.
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Unread 10/23/17, 02:06 PM  
Daeymon

Forum posts: 0
File comments: 145
Uploads: 0
This is bugging out the refinement and deconstruction interface in the gamepad UI since the patch went live.
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Unread 10/15/17, 04:07 AM  
callipsofacto

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File comments: 1
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Feature request

I don't know if maybe there's a reason this won't work, but I've been looking for something to reverse the order of the crafting mats, so that the highest level material available is always first. It's a small thing, but it would be nice every time I load the crafting window not to have to click right 8 times to get to rubedite/ancestor silk/etc. Is that maybe something that could be added here?
Last edited by callipsofacto : 10/15/17 at 04:08 AM.
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Unread 10/02/17, 12:41 AM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Thumbs up Updated

Posted patch for auto max improvement ( NOTE: Non-gamepad users were unaffected. This was only a new gamepad-related defect -- looks like ZOS cleaned up their gamepad crafting code )

Thanks!
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Unread 10/01/17, 02:24 AM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Architecture
Originally Posted by Daeymon
Is anyone else suffering from the auto max improvement not working? Have tried with only this addon loaded and it doesn't work. I know it used to work, and I haven't been doing a lot of crafting recently, so I can't be sure when it stopped working.
I'll double check in both live and PTS (CC). On both keyboard and gamepad. I am not encountering any issues at present with auto max improvement. Thanks!
Okay, it is definitely happening to me. I’ll have this bug fully fixed first thing tomorrow AM and a patch posted very soon.
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Unread 09/25/17, 09:43 PM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Daeymon
Is anyone else suffering from the auto max improvement not working? Have tried with only this addon loaded and it doesn't work. I know it used to work, and I haven't been doing a lot of crafting recently, so I can't be sure when it stopped working.
I'll double check in both live and PTS (CC). On both keyboard and gamepad. I am not encountering any issues at present with auto max improvement. Thanks!
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Unread 09/18/17, 01:06 PM  
Daeymon

Forum posts: 0
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Is anyone else suffering from the auto max improvement not working? Have tried with only this addon loaded and it doesn't work. I know it used to work, and I haven't been doing a lot of crafting recently, so I can't be sure when it stopped working.
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Unread 08/15/17, 01:03 AM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Daeymon
Get the following error when entering the Decon menu in the gamepad UI:

Code:
user:/AddOns/ArchCraftingStyle/Refinement.lua:29: function expected instead of nil
stack traceback:
	user:/AddOns/ArchCraftingStyle/Refinement.lua:29: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:250: in function 'ZO_Scene:SetState'
	EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:365: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:308: in function 'ZO_Scene:OnSceneFragmentStateChange'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:112: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:118: in function 'ZO_SceneFragment:OnShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
Now fixed in latest patch! Please let me know should you encounter any additional issues.
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Unread 08/15/17, 12:53 AM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Originally Posted by Marazota
hey guys

with recent game update when you improving items at the station you need clear selection every time after each item, if you want to update one item only once

its very annoying feature also
dunno why ZOS added it
like you want upgrade every item to max value or what?

i believe this addon also can handle it and remove this feature
Definitely, I'll add this to the backlog and I don't think it would be too difficult
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Unread 08/15/17, 12:52 AM  
Architecture
 
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Forum posts: 7
File comments: 79
Uploads: 8
Lightbulb Update!

Posted an update to patch compatibility for HoTR.
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Unread 08/14/17, 10:29 AM  
Marazota
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Forum posts: 257
File comments: 1519
Uploads: 2
hey guys

with recent game update when you improving items at the station you need clear selection every time after each item, if you want to update one item only once

its very annoying feature also
dunno why ZOS added it
like you want upgrade every item to max value or what?

i believe this addon also can handle it and remove this feature
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Unread 08/14/17, 09:32 AM  
Daeymon

Forum posts: 0
File comments: 145
Uploads: 0
Get the following error when entering the Decon menu in the gamepad UI:

Code:
user:/AddOns/ArchCraftingStyle/Refinement.lua:29: function expected instead of nil
stack traceback:
	user:/AddOns/ArchCraftingStyle/Refinement.lua:29: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:250: in function 'ZO_Scene:SetState'
	EsoUI/Ingame/Scenes/InteractScene.lua:75: in function 'ZO_InteractScene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:365: in function 'ZO_Scene:DetermineIfTransitionIsComplete'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:308: in function 'ZO_Scene:OnSceneFragmentStateChange'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:112: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:118: in function 'ZO_SceneFragment:OnShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:59: in function '(anonymous)'
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