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Ascending Tide (7.3.5)
Updated:04/09/22 04:40 PM
Created:04/07/14 11:55 PM
Monthly downloads:491
Total downloads:69,268
Favorites:250
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Categories:Chat Mods, RolePlay, Miscellaneous
Khajiit Speak  Popular! (More than 5000 hits)
Version: 1.17
by: Diriel [More]
Tired of your Khajiit speaking the Queen's English? It drives this one crazy!

This is my homage to the awesome Skyrim mod of the same name. It modifies the player dialog option text into the wonderfully garbled Khajiit Speak. (See screenshots for some examples.)

The main difference is that rather than being a language pack, this addon alters the text programmatically. The up-side of this is that you'll never bump into content that isn't translated and it can be enabled on a per character basis.

By default the addon only enables for Khajiit characters, though you can toggle it on or off at will for each character independently.

Configuring
Config UI
1. While playing, hit Escape and choose "Settings" followed by "Addon Settings"
2. In the window that pops up, choose "Khajiit Speak"
3. Configure to your hearts content. Handy tooltips will explain each option for you.

Slash Commands
/ks - Prints a list of commands, and explains how to use them.
/ks conf - Prints a list of config commands, and explains how to use them.

/khajiitspeak - An alias for /ks

Issuing any command without expected parameters will give a quick instruction on how to use it. (Unless it doesn't have any expected parameters, of course. =P)

--------------------------

The addon should be completely compatible with any other that alters the look of the dialog UI, so feel free to mix this with other addons. On the off chance that any incompatibilities are found, feel free to let me know.

--------------------------

Due to the nature of this addon, and the sheer amount of option text in the game; there's a chance you'll bump into occasional grammatical
errors that I've not come across, and thus not been able to fix.

Should you find any errors in the grammar, please DO let me know so I can fix them in future versions.
Please ensure you're using the latest version first, and include the exact line of text when reporting issues, so I know what I'm looking for.
Thanks.


Honorable Mentions
I would like to thank Matt, creator of the original Khajiit Speak Mod for Skyrim.
He has given me many great ideas for future expansion of this addon,
as well as helping me find the issues already contained within it.
Thanks again for your support, and sorry for stealing the name. :S

Bertram for keeping the mod alive in my absence. I can only imagine the nightmares that looking over the code must have caused.
[1.17]
└Updated to API version 100024 and tested.

[1.16-Bertram]
└Updated LAM and made everything a bit more sane.

[1.15]
├Updated LAM to 2.0 r26.
└Updated to API version 100024 and tested.

[1.14e2] (Emergency Update... Again)
├Updated LAM to 2.0 r25. This fixes incompatibilities with the config menu and the most recent ESO update.
└Updated to API version 100021 and tested.

[1.14e] (Emergency Update)
├Removed a line of debug that was left in for FAR too long. (I'm so sorry.)
└Updated to API version 100020

[HOTFIX]
├Removed line of debug. Zoops.
[1.14] (The Easter update?... Guess it's a few days off.)
├Updated to API 100018. ¬.¬
├Updated to LAM r23.
├Implemented nickname system doodad. Hooray!
│ Character will be more likely to use their nickname on a highly positive line...
│ If line weight is enabled, that is. Otherwise it's just 50/50
├Added options 'Nickname' and 'Always use nickname'
├Re-organized LAM settings page, hopefully it's less confusing now.
├Fixed an issue with flip-aroundy questions.
└Fixed numerous generic grammatical issues/missing fragments. Too many to bother listing. Like, seriously; loads!
(Thanks to Soul Destroyer for multiple reports.)

[1.13]
├Updated to API 100016.
├Updated to LAM r21
├Added missing fragment exception: "may"
├Added blanket replace for "Me either." -> "<Khajiit> does not either."
│ "Khajiit either" didn't really sound right. Also handles "neither."
├Fixed occasional regression of lolcats "has" bug due to EEENGLISH. (Let's hope it sticks this time.)
└Fixed the crap out of fliparound-y type questions.

[1.12]
├Added "wouldn't" to the contraction conversion stack.
├Added an option to toggle "you" -> "it" replacement specifically. Now called "Impolite Pronouns"
│ This feature is no longer toggled with word subbing. Instead all it requires is line weighting enabled.
├Added a list of two word references to use in contraction conversation in order fix lines such as: "Why has the Dark not Brotherhood contacted me already."
│ Unfortunately, this is a case by case fix. So these will be slowly fixed as they're reported, or found by me. x.x
├Moved Impolite Pronouns into the pronoun stack, so that preceding and following words are formatted properly.
├Dynamic goodbye line pronoun selection is now weighted by the lineWeight of the line above it.
└Fixed "get" exemption from nextword. Get is a weird word. It now works correctly whether transitive or not.

[1.11]
├Added three new dynamic goodbye lines.
├Added a new random word sub: "Thanks"/"Thank you" -> "Khajiit thanks you"
├Added some more words to the weighting system.
├Added an experimental feature to word subbing:
│ If line weight is negative (and thus on,) word subbing will swap out any "you" for "it".
│ This does stuff like: "I wish you wouldn't do that." -> "Khajiit wishes it would not do that."
│ One thing I've always loved about the Khajiit is how they refer to unfamiliar or unfriendly people as "it,"
│ this is my attempt to integrate that in some small way, and if successful, may be expanded upon.
│ In testing this has had some great results, but it could cause issues in unforeseen ways.
├Moved blanket word replacements inline with random word subbing, semantics really.
├Fixed random word substitutions matching to the middle of words. Oops.
├Fixed missing contraction exception: "That" (Caused things like: "Is that dangerous not?")
├Fixed missing fragment exception: "Only" (Caused things like: "Khajiit only have one.")
└Exempted "came" and "get" from nextword fixup. (Fixes things like: "Khajiit cames to see you.")

[1.1] (Let's add new features edition.)
├Added some new question fluff, the more the merrier.
├Added some new dynamic goodbye lines.
├Added more entries to the blanket replace list. Now all applicable Daedra use their Khajiiti names. Yay!
├Added the groundworks for random word substitution.
│ For now this does very little, but more will be added to it as appropriate substitutions are found.
├Added the long desired line weighting feature. Pronoun choice is now more than purely random.
├Updated yes/no modification to allow it to replace a little more liberally. Should see these more often.
├Minor grammar fixes to do with words ending in "pt", "ft", and "ll"
├Fixed an old issue with "can't" and "won't" cropping back up since 1.04.
├Hopefully finally fixed "n't" conversion without breaking anything else this time. xD
├Fixed a rare issue with fixing up the word "do" that would cause this: "Khajiit has something to does, he will etc.."
├Fixed missing contraction "we've"
├Fixed missing fragment exception "already"
└Did a pretty hefty round of optimizing.

<Moved up to 1.1 due to new features and major logic changes.>

[1.04]
├Updated to API version 100015.
├Altered personal pronoun sweep to allow to for next word checking.
├Disallowed pronoun changing before an honorific title. "my Queen" and similar will now be ignored.
├Fixed bad capitalization with some fluff inserts. (Probably broke something else in the process. xD)
├Fixed a typo that was preventing "Where's" from being un-contracted.
├Added "can" questions to the... Question-ifier.
├Altered goodbye line seed slightly to ensure it generates the same whether on gamepad UI or not.
├Fixed a rare issue that would cause odd grammar with question parsing, such as: "The Queen well, is yes?"
├Fixed a critical error on encountering a double space. (Found this one with typos!)
└Fixed a bunch of minor grammar errors that I've been saving up over time.

[1.03] <Internal release>
└Gamepad UI now supported! Hooray.

[1.02] <Internal release>
├Updated LibAddonMenu to r20.
├Updated to API version 100014.
├Removed a bunch of stuff from global/string scope.
├Made static goodbye line actually static when it comes to pronoun. That's how it was supposed to be. Oops.
└Removed another question suffix. Cramming another question into a line containing a question didn't really sit right.

[1.01]
├Updated LibAddonMenu to r17. Derp.
├Fixed old logic from before API 100011 in the toggle command causing bad things to happen. Again, derp.
└Cleaned up some error messages that nobody should ever see, because sanity checks should be pretty. =3

[1.0]
├Updated to API version 100011. Previous releases will not work on this API version.
├Added settings menu through LibAddonMenu.
├Removed a question fluff. Khajiit was seeming too apologetic.
├Tweaked question fluff to remove some combinations that didn't really work.
├Fixed grammar issue with "sk". Eg; "Khajiit ask..." -> "Khajiit asks..."
├Fixed "n't" contractions and "the". Eg; "Can not the Dominion do it?" -> "Can the Dominion not do it?"
├Optimized colour code usage.
├Fixed some capitalization issues.
└Added missing fragment 'did'.
(Removing pre 1.0 versions from the ESOUI archive. They no longer work anyway.)

------------------------------------------------------------

[0.56]
├Fixed a grammar issue with the word 'wield'... Again.
├Updated the damn API version number.
└Smallest update ever!

[0.55] (Cross your fingers edition!)
├Fixed an issue with ', yes?' questions formatting incorrectly. Eg. "The are blades here really worth that aggravation, yes?"
├Fixed an issue with contraction conversion: "This one will do not that." -> "This one will not do that."
├Fixed another miscellaneous issue with contractions causing things like: "Your husband is here not."
└Added missing fragment and exception: 'must'

[0.54]
├Updated API version number.
├Added new option to toggle whether or not the addon will use a character's full name, or just their first. (Defaults off.)
├Added missing contraction keyword 'be'
├Fixed another error with punctuation in contraction conversion.
├Disallowed fluff to be inserted if the line starts with quotations.
├Added 'worry' to the fragment list.
└A single grammar fix!

[0.53] (Much needed fixes.)
├Various fixes to issues regarding contractions and 'yes?' questions in sentences containing punctuation.
├Made the character name invalid for randomization if it already exists in the original text. (This one is hard to test.)
├Halved the chance of yes/no fluff.
├Added missing fragment exceptions: 'Should', 'Did'
├Added missing fragment: 'With'
├Fixed some fragment typos from optimization.
├Fixed issues where words at the start of a sentence counted as a fragment exception.
├Fixed an issue in parsing 'ed' words.
├Disallowed question fluff text from being inserted into the middle of a line. Should help keep the flow as originally intended.
├Changed the fluff chance default back up to 33% due to the much stricter matching rules.
└More grammar fixes.

[0.52]
├Fixed a rare UI error with 'Yes.' replacements. Thanks again to Nayolan for pointing it out.
├Fixed the dreaded double 'H' error that's been plaguing us since a very early version. Thanks to Kouroth for report.
├Made third party pronoun replacement much more intelligent as to when it's actually used.
├Fixed more grammatical issues with the new third party pronoun replacement.
├Added detection for whether an "'s" contraction should be "is" or "has"
├A few little optimizations here and there.
├Added a missing fragment exception for 'do'. eg; "Why does Khajiit has to" -> "Why does Khajiit have to"
├Same again, but for 'would'.
└Added hope that this will be the last update for at least a week or so.

[0.51]
├Fixed the major UI error in the new question formatting code. I'm a moron. Thanks to Nayolan for pointing it out.
├Major optimizations to all things fragment related. (About time I started optimizing.)
├Added some missing fragments.
├Fixed some incorrect fragment exceptions.
├Fixed the very many extremely numerous issues with 'he/she/etc.' -> 'that one/etc.'
└More grammar fixed, of course. Always grammar fixed, I should just stop including this note.

[0.5]
├Added randomized goodbye strings.
├Added new command to set the mode used to replace the 'goodbye' line. (0 = None | 1 = Static | 2 = Random)
├Added 'you'll' to contraction conversion stack.
├Fixed an issue causing some fragments to format contractions incorrectly.
├Fixed a capitalization issue relating to fluff being inserted into one word questions such as: "How?"
├Made fluff text ending in "..." reset the he/she tracking to force a full pronoun after them.
├More alterations to fluff text, as well as some additions.
├Re-worked non-pronoun word alteration to fix rare issues such as: "How will Khajiit knows?"
├Added the foundations for blanket word subbing. Right now it only does 'Sheogorath' -> 'Sheggorath'
├Added yet more words that can trigger ', yes?' type question formatting.
├Added the word placement detection method from contractions to 'yes?' questions.
│ This fixes things like: "The are Wood Elves here, yes?" -> "The Wood Elves are here, yes?"
├Disallowed the 'Khajiit' pronoun to be chosen if the word 'Khajiit' has already been used in the original text.
├Fixed the 'useRace' and 'useName' options occasionally being ignored by pronoun generation.
├Made the addon replace existing 'he/she/him/her/his/hers' with 'that one/them/their' if needed.
└Grammar, grammar everywhere!
(Removing pre 0.48 versions from the ESOUI archive. No need to take up their space.)

[0.49] (Whatever, 9 is a nicer number than 8 anyway. See if I care, bugs!)
├Fixed rareish UI error relating to inserting fluff into one-word questions.
├Fixed a capitalization issue with some fluff string combinations.
└Added 'weren't' to the contraction conversion stack.

[0.48]
├Fixed fluffchance command causing a UI error if passed anything other than a number.
├Increased the likelihood of he/she pronouns being used.
├Improved question fluff matching considerably.
├Fixed only a few of the available fluff strings being chosen for insertion.
├Reworked some of the fluff text to hopefully make it blend in more.
├Added a little randomization into the fluff text itself, should help keep it from feeling too repetitive.
├Lowered the chance of replacing "Yes." and "No." a little. (Still affected by fluffchance.)
├Lowered the default fluffchance from 33% to 25%
├Completely rewrote "n't" contraction conversion. Works much better now, as well as being more efficient.
├Added a few new detection methods for ", yes?" type questions. These should show up a little more often.
├Fixed an issue with ", yes?" type questions matching to negatives and making no sense.
├Fixed fluff text coming before notations such as '[Persuade]'
├Various grammar issues fixed. (I'm sure there are more to come.)
├Removed some unreachable code. Wasn't doing anything but taking up space.
├Removed a function that is no longer used.
└Some other minor tweaks that I can't fully remember, but know happened. =P

[0.46]
├Fixed the randomization... Again. Somehow a problem just didn't happen while testing. No longer favors "Khajiit" ¬.¬
├Slight optimization of the pronoun replacement workflow.
└More grammar fixes, as a bonus. I feel bad uploading so many damn patches that are just small fixes.

[0.45]
├Randomization has been fixed! The addon no longer favors "This one" over the others.
├Randomization improved. Now seeded from the sum of the line characters' byte codes, rather than the line length.
├Fluff text altered to create less run-on sentences.
├Fluff text insertion matching is now more strict.
└Fixed a huge bug in the fluffchance command, this command is now usable again. My bad.

[0.43]
├Fixed a capitalization issue due to a missing fragment.
└Two question bugfixes with one change! No more weird comma formatting.
(Removing the old 0.3 versions from the ESOUI archive. They're broken, no need to take space.)

[0.42]
├Fixed dodgy randomization seeding due to the new workflow.
├Moved some missed code into the new workflow.
├Optimized question fluff insertion.
└Fixed an issue with the "X is Y, yes?" type question formatting.

[0.41]
└Fixed an extremely rare but severe UI Error that would halt dialog progress.

[0.4]
├Whole new command system, readme removed. Don't need it anymore.
├New option added: "dynrace" - Toggles dynamic race pronoun. (For racially confused characters.)(Now defaults to off.)
├New option added: "userace" - Toggles whether addon can use Race pronoun (Defaults on.)
├Lots of improvements to the conversion workflow.
└More grammar fixed... Sooo many grammar fixes. x.x

[0.35]
Lots of changes to many things, lots of grammatical errors fixed. (Hopefully no new ones created.)

[0.32]
└Fixed a much worse bug cause by fixing the previous bug. (=.=)

[0.31]
└Fixed a reported grammar issue.

[0.3]
└First stable(ish) release
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Uploader
Date
1.15
54kB
Diriel
08/30/18 12:09 PM
1.13
46kB
Diriel
08/05/16 10:00 AM
1.12
46kB
Diriel
07/01/16 04:21 PM
1.11
46kB
Diriel
06/18/16 06:35 AM
1.1
46kB
Diriel
06/07/16 03:19 PM
1.04
44kB
Diriel
06/04/16 03:13 PM
1.01
33kB
Diriel
03/06/15 07:59 AM
1.0
33kB
Diriel
03/05/15 11:22 AM


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Unread 05/05/14, 07:22 PM  
nayolan

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Originally Posted by Diriel
Right? This thing is a nightmare to test. xD
For serious. Thank you for undertaking the Herculean task of writing and maintaining this. Least the failure modes are as simple to work around as disabling the addon for a moment to move on in a dialogue, or just shrugging at a few grammar hiccups.

Also, another lolcat-ish moment:


Lady Clarisse: You're a true hero -- and I mean that. [continues, snipped. Also, stroke that ego!]
Me: Why does this one has to activate the pillars?

PS - code comments are amusing.


Edited to add:


Two grammar bugs for the price of one!

Edited again to add:


Same dialogue set.
Last edited by nayolan : 05/05/14 at 07:39 PM.
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Unread 05/05/14, 07:10 PM  
Diriel
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Re: :)

Originally Posted by Kouroth
Master Altien: And I have more terrible news. Those damned outlaws...
Me: Would this Scroll of Return help? Khajiit founds it on Brother Hakam.

Master Altien: Durak, you were right, my friend. You were right.
Me: Hhow is Abbot Duak?

Murk Watcher: Hurry. We must move quickly if we are to renew the song.
Me: Yes, Ra'Shaba has theirs heart.

King Aphren: ... I couldn't live with it. I shattered the blade in my grief.
Me: Princess Mira? Khajiit saw them spirit in the ruins.

Princess Mira: ... An apology can't change that.
He wanted Khajiit to give you theirs sword.
Phew. Good thing I decided to wait a bit, that would have been rather annoying. =P
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Unread 05/05/14, 07:02 PM  
Kouroth

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:)

Master Altien: And I have more terrible news. Those damned outlaws...
Me: Would this Scroll of Return help? Khajiit founds it on Brother Hakam.

Master Altien: Durak, you were right, my friend. You were right.
Me: Hhow is Abbot Duak?

Murk Watcher: Hurry. We must move quickly if we are to renew the song.
Me: Yes, Ra'Shaba has theirs heart.

King Aphren: ... I couldn't live with it. I shattered the blade in my grief.
Me: Princess Mira? Khajiit saw them spirit in the ruins.

Princess Mira: ... An apology can't change that.
He wanted Khajiit to give you theirs sword.
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Unread 05/05/14, 06:40 PM  
Diriel
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Originally Posted by nayolan
Aaaand exit, stage left, before the throwing of produce.
Right? This thing is a nightmare to test. xD
Although, having said that... This UI error seems to have been in there for ages without being found (or possibly just not reported.)

I feel awful for spamming the people that have faved with constant updates notices. Think I'll add something onto the notice at the top of the description. =.=

I may start uploading the newest versions to my own site for a few to test before putting them up here, since there are a lot of issues that just don't come up until multiple people are properly using the addon.

---

Fixed all of the issues you've found while typing this response, trying to decide if it would annoy people more if I were to wait a bit, or just release it as .52 now... Fun!
Last edited by Diriel : 05/05/14 at 06:52 PM.
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Unread 05/05/14, 05:48 PM  
nayolan

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Another round! *whistles* Did I mention how much I appreciate your work?

Version: 0.51

Quest: Rise of the Dead

Prince Azah: I don't recognize you, but under the circumstances, I'm certainly glad to make your acquaintance. [continues, snipped for brevity]
Me: Khajiit is just glad she founds you, Your Highness.

screenshot:



Quest: Past in Ruins

Azei at-Owynok (say that five times fast):
I did not expect you would find it. [continues, snipped for brevity]
Me: This one plan to give Herminius Sophus the sword.

screenshot:



Another UI error, this time while speaking with Anjan in the Alik'r desert in his initial chatter before accepting a quest. His third dialogue screen throws the error and gives no dialogue options.

Second dialogue screen that leads to error:

Anjan: In exactly just a few moments, a wind storm will appear right over there, and you, my friend ... you will race it across the desert.
Me: How do you know this? <--- dialogue option of doooooom.

The third dialogue screen with Anjan:

Anjan:
Because it is my fate to come here and tell you this, just as it was another's fate to tell me mine, and yet another's before that.
Your fate is to race the storm and to win. The question is ... are these fates fixed? Will you help me test this?
Me: (very skeptical, but clearly at a loss for words to express this)

screenshot:



Aaaand exit, stage left, before the throwing of produce.
Last edited by nayolan : 05/05/14 at 06:32 PM.
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Unread 05/04/14, 06:57 PM  
Diriel
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Originally Posted by nayolan
Count Verandis: This is all about the Remnant of Light. Before it became corrupted. [continues, snipped for brevity.]
Me: (staring blankly)
Hah! I love the idea of the player just standing there going "Uhh..."

Thank you very much for giving such a complete (and amusing) report. I'll get to work on it now, a UI Error is always enough to constitute an update. I'll of course have all the grammar issues found in 0.5 fixed as well.

Oh dear, found the UI error. I hope nobody looks into it, very schoolboy copy-paste from elsewhere in the code messup. X.x
Luckily, that does mean easy fix.
Last edited by Diriel : 05/04/14 at 07:13 PM.
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Unread 05/04/14, 06:50 PM  
nayolan

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Firstly, I adore this addon with every fiber of my being. Playing my khajiit with this running is delightfully immersive and increases my general gameplay enjoyment at least twofold. Thank you very, very much for your efforts.

Ran into a couple grammar hiccups today, running version 0.5:

At the beginning of the Circus of Cheerful Slaughter mage guild chain:

Sheogorath: You're going to perform a play. My play, actually. Wrote it myself. [continues, snipped for brevity]
Me: You will tell this one, yes? Why am she doing this?

Screenshot:


At the tail end of the same quest chain, this one becomes a lolcat:

Sheogorath: Bravo! Author, author! Oh wait, that's me ....
Me: S'anshiar did as you asked. Can she has the tome now?

Screenshot:



And finally, a UI error while talking to Count Verandis Ravenwatch while on the quest "The Concealing Veil", once he finds the book. Dialogue that leads to the error all times I've tried (five or six, to capture and document):

Count Verandis: Remarkable. It appears to be an intact volume of Ayleid lore. If it's real, then this is what we came here to .... No. This can't be correct.
Me: What does the book say? <--- This option leads to the error. The option to close dialogue results in no errors.

The next dialogue screen that the above-noted dialogue option leads to has no dialogue options for me to choose, and throws up a LUA error popup.

Count Verandis: This is all about the Remnant of Light. Before it became corrupted. [continues, snipped for brevity.]
Me: (staring blankly)

Screenshot of no options and error popup:



Thanks again!
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Unread 05/04/14, 06:28 AM  
Diriel
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Re: Bug

Originally Posted by Kouroth
Found a small bug.
Exact text: (with addon)

Sir Hughes:
I trust you've earned the duchess's confidence by now. That's good.
Have you been able to learn why she was conspiring with her father?

Your options:
This one can only say yes. That one feared for them life. :: (her)?
This one must go now.
It should actually be shoving "their" in there. I think that her would be a better idea though, I'll make it so that if it's coming after a "That one" I'll allow it to stay as "his/her/he/she"

I'm just going to wait a little bit to see if any more bugs come in before I start releasing any new versions. I didn't really get enough time to test 0.5 as thoroughly as I should have. @_@
Not that it probably would have mattered, there are so many rare exceptions to rules in English that even if I test it for over a week someone still finds a bug the same day I release it. xD
Last edited by Diriel : 05/04/14 at 06:34 AM.
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Unread 05/03/14, 11:57 PM  
Kouroth

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Bug

Found a small bug.
Exact text: (with addon)

Sir Hughes:
I trust you've earned the duchess's confidence by now. That's good.
Have you been able to learn why she was conspiring with her father?

Your options:
This one can only say yes. That one feared for them life. :: (her)?
This one must go now.
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Unread 05/03/14, 09:39 PM  
Diriel
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Re: Not Able to Finish Quest

Originally Posted by Renwa
With this latest version I'm unable to finish a couple of quests with it active, the quest objective is not listed, only completable after I deactivate this addon.
Are you sure that's not just because of the /reloadui that you do after disabling? This addon does not touch anything to do with quests in any way.

The game not displaying quest objectives is a semi-common bug that a /reloadui usually fixes. It happened to me on day 1 without any addons installed. x.x
Last edited by Diriel : 05/03/14 at 09:44 PM.
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Unread 05/03/14, 07:31 PM  
Renwa
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Not Able to Finish Quest

With this latest version I'm unable to finish a couple of quests with it active, the quest objective is not listed, only completable after I deactivate this addon.
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Unread 05/03/14, 06:07 PM  
Lichbane

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Originally Posted by Diriel
Question:
Do the crashes happen only during dialog, or just while generally running around?
If the latter, then it would be almost impossible that this addon is causing it, as it basically sits around doing nothing until a dialog box pops up.
It did happen a lot during dialog, but has happened at other times. I've deactivated a few other addons. I'll reinstate this one and see how it goes.
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Unread 05/03/14, 03:02 PM  
Diriel
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Originally Posted by Lichbane
I love this addon, but have been experiencing the occasional crashes during quests. I can't say if this is the culprit, but I've haven't had one since disabling it (It's only been a few hours).

Has anyone else experienced the problem? This one would like to speak like Khajiit again, but is not sure addon cause problem.
I have never experienced this myself, not even on my laptop. If it were going to happen anywhere, it would be there. xD

It's not impossible, I suppose. Though it shouldn't really do anything that would be strenuous enough to cause a crash... Though having said that, there are a few parts of the code in need of optimization. I've just been prioritizing bug fixes over efficiency at the moment.

If anyone else is having this issue, please let me know so that I can look into it further.
Providing which NPC you were talking to when it happened and the dialog options with the addon off would be a big help.

Question:
Do the crashes happen only during dialog, or just while generally running around?
If the latter, then it would be almost impossible that this addon is causing it, as it basically sits around doing nothing until a dialog box pops up.
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Unread 05/03/14, 02:20 PM  
Lichbane

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I love this addon, but have been experiencing the occasional crashes during quests. I can't say if this is the culprit, but I've haven't had one since disabling it (It's only been a few hours).

Has anyone else experienced the problem? This one would like to speak like Khajiit again, but is not sure addon cause problem.
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Unread 05/02/14, 08:34 AM  
Diriel
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Originally Posted by CGT_400


Similiar with do/does, but I decided to post it just in case.
Yeah, these are already fixed in the version I'm working on, as well as improvements on when the grammar actually shouldn't be modified, eg. "May Khajiit have that." Rather than "May Khajiit has that."

Originally Posted by CGT_400
Originally Posted by Diriel
Another solution could be to convert existing pronouns into "they" or "them" if there's already a Khajiiti pronoun on the line.
"That one" might be more in-character, but I'm unsure if it would be appropriate to reference non-Khajiit characters that way, and is generally wrong without their name mentioned first. Although name is usually mentioned in NPC's dialogue line, so it might be fine in that regard.

Besides, 'them' or 'they' wouldn't really work here:



or here:



Some of the ambiguity actually can be resolved relatively easy.



In above example it's not entirely clear who 'her' references to, but since Khajiits from time to time use their names or 'Khajiit' few times in a row - it might resolve the problem ('he/she' doesn't always have to be second one, after all). 'This one', however, Khajiits use rather sparingly so I'm, again, not sure if it would be right to repeat it.

Although, there's no way to know if NPC's line actually referenced someone to apply it only when necessary (at least for now).
The addon wouldn't pick the same pronoun in a row anyway, so making it require two full pronouns before starting to use he/she would work fine. The only problem is that most dialog options rarely ever have more than two personal pronouns in them anyway, so that way they'd probably be rarely seen.
I think the best solution would still be the replacement. As such;
'he/him/she' -> 'that one' (Possibly with a little randomization for other similar terms.)
'his/her' -> 'their' (Or maybe "that one's", but I'm really trying to avoid apostrophes as much as possible.)

Maybe a combination of the two would serve best, not using he/she pronouns to refer to one's self if they're already being used. Yet still replacing them as mentioned above to stop any ambiguity with who they're actually referring to.

Originally Posted by CGT_400
Also, there are not only 'he/she' that do not reference your character in original dialogue:

That's actually something I'd not thought of, but is a simple fix. Just won't allow Khajiit to be chosen if it's already been used in the original line. xD

Originally Posted by CGT_400
Oh, and these 'possessives':





Think, "Queen Ayrenn" would be more in-character here, or it could work with some restructuring - don't know what's easier (pretty sure the first one, at least as a rule made specifically for her).
This one would be easily detected, looking for a proper noun after a 'my' at the end of a sentence. Not entirely sure how I would remedy the situation after detecting it without actually having specialized fixes for various situations, but I'll definitely have a think on it.

Apologies for being quiet lately. I've not had enough time to play ESO, let alone code.
The various improvements I've been discussing are mostly implemented. Shouldn't be too long before I've got the next version ready for releasing. It's a nice big collection of improvements, too.
Last edited by Diriel : 05/03/14 at 03:03 PM.
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