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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 11/04/23 05:38 PM |
Created: | 03/15/17 11:00 AM |
Monthly downloads: | 296 |
Total downloads: | 54,008 |
Favorites: | 131 |
MD5: | |
Categories: | Character Advancement, Bags, Bank, Inventory, Data Mods, Group, Guild & Friends, Info, Plug-in Bars, Raid Mods |
File Name |
Version |
Size |
Uploader |
Date |
3.10 |
141kB |
Baertram |
11/03/23 05:17 AM |
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3.05 |
140kB |
Baertram |
04/10/23 03:18 PM |
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3.04 |
140kB |
Baertram |
02/01/23 01:41 PM |
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3.03 |
140kB |
Baertram |
11/10/22 07:16 PM |
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3.02 |
123kB |
Baertram |
07/17/22 08:23 AM |
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3.01 |
120kB |
Baertram |
06/01/21 06:19 AM |
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3.00 |
120kB |
Baertram |
03/07/21 10:50 AM |
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2.99 |
119kB |
Baertram |
11/23/20 05:37 AM |
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2.98 |
113kB |
Baertram |
11/22/20 01:36 PM |
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2.97 |
112kB |
Baertram |
11/21/20 07:37 PM |
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2.96 |
112kB |
Baertram |
11/21/20 07:07 PM |
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2.95 |
79kB |
Baertram |
05/17/20 02:40 PM |
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2.94 |
79kB |
Baertram |
05/11/20 09:59 AM |
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2.93 |
77kB |
Baertram |
05/09/20 07:29 AM |
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2.92 |
77kB |
Baertram |
04/02/20 01:33 PM |
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2.91 |
77kB |
Baertram |
12/18/19 06:38 PM |
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2.9 |
76kB |
Baertram |
12/18/19 05:39 PM |
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2.8 |
76kB |
Baertram |
12/15/19 04:18 PM |
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2.7 |
75kB |
Baertram |
08/03/19 10:35 AM |
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2.6 |
69kB |
Baertram |
07/27/19 08:00 AM |
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2.5 |
70kB |
Baertram |
07/19/19 10:22 AM |
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2.4 |
62kB |
Baertram |
05/21/19 12:29 PM |
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2.3 |
62kB |
Baertram |
05/19/19 04:16 PM |
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2.2 |
62kB |
Baertram |
05/03/19 09:08 AM |
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2.0.1 |
62kB |
Baertram |
02/03/19 11:51 AM |
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2.0.0 |
62kB |
Baertram |
01/04/19 08:19 AM |
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1.3.9 |
98kB |
Baertram |
08/12/18 09:48 AM |
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1.3.8 |
94kB |
Baertram |
06/24/18 10:16 AM |
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1.3.7 |
93kB |
Baertram |
01/22/18 08:02 PM |
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1.3.6 |
88kB |
Baertram |
01/21/18 07:00 PM |
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1.3.5 |
84kB |
Baertram |
01/20/18 04:39 PM |
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1.3.4 |
37kB |
Baertram |
01/17/18 09:20 AM |
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1.3.3 |
38kB |
Baertram |
01/16/18 11:31 AM |
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1.3.2 |
36kB |
Baertram |
01/15/18 07:02 PM |
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1.3.1 |
31kB |
Baertram |
01/11/18 03:00 PM |
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1.3.0 |
27kB |
Meai |
03/21/17 06:22 AM |
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1.2.0 |
26kB |
Meai |
03/19/17 04:54 AM |
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1.1.1 |
20kB |
Meai |
03/18/17 12:16 PM |
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1.1.0 |
20kB |
Meai |
03/18/17 06:36 AM |
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1.0.0 |
22kB |
Meai |
03/15/17 11:00 AM |
Comment Options |
Octopuss |
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Baertram |
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03/07/22, 01:55 PM | |
Maybe the API function is bugged? Just a wild guess.
Also if the data in LibSets is somehow extracted from the game files, I guess in a semi-automated way, would it work if it didn't stop at the first match - if that's how it works? I mean, is there a way to search the data in such way that you get all items of same type within a set that have different ids? Meanwhile, I can contribute the few items I have on my chars that are part of the "problem" - should I post that here or over at LibSets? |
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Octopuss |
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03/07/22, 08:58 AM | ||
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I got no way to detemrine them via API And WishList just uses LibSets where all itemIds of each set are hardcoded (manually scanned and updated to the preloaded data at each major patch...) into. it conains all itemIds but I cannot find out if the first found relevant jewelry was a named one or not, else it would just skip those! So we need a list of itemIds that are blacklisted... I'd put that into LibSets then and one could provide the returned itemIds without those in the end. But I'm not investing the time to colelct those as I said, way too much work Maybe this list provides the itemIds, but again, I' not going to scan and check these: https://en.uesp.net/wiki/Online:Unique_Items Edit: As UESP listed them as unique and there is a unique API function, maybe one would be able to detect them now. Let me check that ingame. Pulsing Dremora Ring, itemId 16042 https://esoitem.uesp.net/itemLink.php?&itemid=16042&quality=3&summary Well, but as I said the API returns false :-( Code:
/script d("Is Unique: " ..tostring(IsItemLinkUnique(LibSets.buildItemLink(16042)))) So I got no way to detect it properly as it seems. Afaik it will only wor with the original "dropped" itemlink. You can try with the exact itemlink of your set item in your inventory: Code:
/script d("Is Unique: " ..tostring(IsItemLinkUnique(<put item to chat, mark it's [Pulsing Dremora Ring] text and press CTRL+C -> insert the itemlink here>))) So I would not be able to skip these items and put others on the Wishlist as I cannot know "it could be a unique itemId" I currently got from LibSets. Edit2: There seems to be another way for non crafted sets where on only compares the "slot" (setCollectionPiece slot, like e.g. ring, head, chest, ...). But this would need a totoal recode of WishList... I'm currently not willing to do so sorry, maybe in the future after PTS gone live and more important addons and libs were fixed/updated. But in general this seems to be a good way to detect new looted items of sets so that no matter which itemId was added, the setId and slot of the looted item count as identifier.
Last edited by Baertram : 03/07/22 at 10:25 AM.
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Baertram |
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03/07/22, 08:12 AM | |
I checked and the rings do have different ids indeed.
This is kind of problematic, because apparently the addon mostly uses ids for the named items (judging from the few I checked), and since those drop less often than the unnamed ones (and jewelry drops are fairly rare already), you will likely not get notified of jewelry drops. Not sure what to do here, I have no idea how the addon works and I have absolutely no idea about the inner technical workings of the game, so I can't really make any request or ask questions because I would probably sound stupid at the very least. |
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Octopuss |
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03/06/22, 11:44 AM | |||
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And really, it is not needed as you can copy the whole WhishList from1 char to others easily. Set it up at 1 char, and as you finished copy the whole list. And I'd also say your usecase is very special as normally different toons need different sets, and not all need the same sets. Just enable the setting "Scan all character WishLists" if you want to have all chars Wishlist scanned if new items got looted at any of your toons.
You can check the itemlink's itemId by sing right click context menu -> to chat and then marking the whole chat's editbox [itemName] block. Press CTRL+C an paste it somewhere. The itemId is the number near the start: (1st %d after item: Code:
|H1:item:%d:%d:50:0:0:0:0:0:0:0:0:0:0:0:0:%d:%d:0:0:%d:0|h|h" Beside that there is no other way and I'll not try to start a manual datababse with all special cases, sorry Edit2: Got some more info meanwhile. Maybe there is another way to determine the items on base of the setId and their setCollectionSlot (rings all got the same slot), so the itemIds added would not be any problem anymore for items looted as any of the same slot count then. All you need to watch is the enchantment at the dropped rings/items as they might differe at named and unnamed ones.
Last edited by Baertram : 03/07/22 at 09:30 AM.
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Baertram |
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03/06/22, 09:17 AM | |
Could you add an option to to add an item for all chars? I know there is the copy feature, but I believe it would be much more user friendly to have the possibility to add something for the entire account right away.
For example, you might want a set that all of your chars use, like Jailbreaker for generic farming/running set, or when you do dungeons with multiple chars and don't want to miss out on drops you could use for a different one. edit: Does the addon differentiate between regular and named jewelry or not? I added Leviathan ring from the collections, and it added it as its named variant, Pulsing Dremora Ring. Will I get notified even if someone loots the generic variant?
Last edited by Octopuss : 03/06/22 at 09:20 AM.
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08/22/21, 01:12 PM | ||
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The number 35 represents the following constant: ITEM_TRAIT_TYPE_WEAPON_PROLIFIC
And 34 is: ITEM_TRAIT_TYPE_WEAPON_QUICKENED So maybe this is an issue because of the new companion traits. Edit: I was using the constant ITEM_TRAIT_TYPE_MAX_VALUE (was 34 in the past and thus became 35 for WishList) and adding 1 to assure the number is higher than tha.t Now as the companion traits were added it changed somehow (maybe in between 1 was removed)... I never thought of the value to shrink or change so I'll have to replace this by an higher value like 999. As 34 and 35 were never be used as traitId so far I should be able to migrate this automatically with an update. Leave your SV as they are for the moment please. Edit2: Here is the new beta version. It should automatically fix the ["trait"] = 45 or = 35 entries in yor wishlist, histories and lastAdded via dialog entries: https://github.com/Baertram/WishList/archive/master.zip Please try if this works well for you, thank you! But make a backup before next WishList beta testing! After downloading the zip file be sure to ONLY extract the WishList folder to your live/AddOns folder, and not the complete WishList-master folder + subfolders!
Last edited by Baertram : 08/22/21 at 03:14 PM.
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Baertram |
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08/21/21, 11:34 AM | |
Forum posts: 0
File comments: 133
Uploads: 0
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Think I found a corruption problem, or something that was changed that forces users to redo their wish lists:
Previously added items get saved to the WishList.lua saved variables file with a "trait" of 35 (when all traits are combined into one, I believe). However, newly added items get saved with a "trait" of 34. When I ran nCR+2 several times last night none of my older wish list items were alerting me they were being looted. So, I did a Random Normal Dungeon and added all the set items of the dungeon that was chosen (in this case, Volenfell), and the wish list alerted me normally. Copy of WishList.lua: https://drive.google.com/file/d/1ZB2...ew?usp=sharing Can I edit all these traits in the saved variables file to 34 to get it working again? I really don't want to recreate my entire wish list. |
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GregariousJB |
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07/18/21, 01:35 PM | ||
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Re: Subject
Hm, any specials et this happens with or no matter which one?
Could you give me a few more hints please how to rebuild the problem, I tried it and works fine so far. What do I need to add and what do I need to click to make this error appear? Thanks for the help
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Baertram |
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07/17/21, 01:19 AM | |
Forum posts: 0
File comments: 6
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Subject
Hey, me again!
Thanks for your help before. Everything is working fine now. Only thing is if I Remove All of type Maces it also removes all medium armour for some reason. Thought you should know |
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gaiaphrodite |
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05/23/21, 01:17 PM | ||
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Re: Error
Hi, on the PTS I'm working on version 3.01 and I already found the same error.
It happened as well for me but I think t was a general problem with character names being the same or similar on different servers (in my usecase/error circumstances). I'll see if I can use your info to rebuild the similar error on PTS or if my changes already fixed that as well. Log out! Backup your SavedVariables file live/SavedVariables/WishList.lua.You can try if the version 3.01 helps you with the error already on live version: WishList 3.01 PTS Blackwood And thanks for the kind words!
Last edited by Baertram : 05/23/21 at 01:20 PM.
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Baertram |
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05/23/21, 11:54 AM | |
Forum posts: 0
File comments: 6
Uploads: 0
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Error
Hello
I believe I got this error because I deleted the last character that I added something to the wishlist on and made a new character with the same name, so it is having a problem recalling which character I last added an item on. This error comes up when I click on any set to load the add item box. I'm not sure how to reset the memory of the add on without losing all my wishlists on all my other characters. I tried having a look at the files in the add-on folder but my untrained eyes couldn't work out what lines could be changed to clear the name of the last character and fix this. Reporting so you can find a way around this happening again for other people but if you do have any advice on how to fix it quickly that would be appreciated as well. Thank you! 23/05/2021 I double checked and all my add ons and libraries are up to date and the add on was working perfectly fine before I remade this character and nothing else changed so I am sure it must be to do with this. user:/AddOns/WishList/src/dialog/dialogs.lua:27: attempt to index a nil value stack traceback: user:/AddOns/WishList/src/dialog/dialogs.lua:27: in function 'buildLastAddedEntryText' |caaaaaa<Locals> lastAddedData = [table:1]{armorOrWeaponType = 1, trait = 18, quality = 1, dateTime = 1620827905, slotType = 3, itemTypeId = 2, charId = "8798292081605810", setId = 22}, dateTime = 1620827905, dateTimeString = "5/12/2021 2:58:25 PM", setId = 22, libSets = [table:2]{debugNumItemIdPackages = 50, currentAPIVersion = 100034, counterSuffix = "Counter", name = "LibSets", imperialCitySetsCounter = 10, dailyRandomDungeonAndImperialCityRewardSetsCounter = 3, startedLoading = T, lastSetsPreloadedCheckAPIVersion = 100034, svName = "LibSets_SV_Data", fullyLoaded = T, setsLoaded = T, trialSetsCounter = 56, cyrodiilSetsCounter = 40, svVersion = 0.29, debugNumItemIdPackageSize = 5000, overlandSetsCounter = 87, monsterSetsCounter = 44, dungeonSetsCounter = 114, craftedSetsCounter = 62, countMonsterSetBonus = 2, battlegroundSetsCounter = 5, clientLang = "en", version = 0.29, setsScanning = F, arenaSetsCounter = 58, specialSetsCounter = 2, mythicSetsCounter = 8, countUndauntedChests = 3}, setName = "Dreamer's Mantle", itemTypeId = 2, itemTypeIdIcon = " |t24:24:EsoUI/Art/Inventory/i...", weaponOrArmorType = 1, weaponOrArmorTypeIcon = " |t24:24:esoui/art/icons/progr...", slotType = 3, slotIcon = " |t24:24:EsoUI/Art/CharacterWi...", trait = 18, traitIcon = " |t24:24:esoui/art/icons/craft...", quality = 1, setQualityText = "|cc3c3c3Dreamer'|r|ceeca2as Ma...", charId = 8798292081605810 </Locals>|r user:/AddOns/WishList/src/dialog/dialogs.lua:225: in function 'createdLastAddedHistoryComboBoxEntries' |caaaaaa<Locals> lastAddedHistoryData = [table:3]{}, lastAddedHistoryDataSortedByTimeStamp = [table:4]{}, entry = [table:5]{id = -1, name = " "}, idx = 386, lastAddedData = [table:1] </Locals>|r user:/AddOns/WishList/src/dialog/dialogs.lua:239: in function 'setup' |caaaaaa<Locals> dialog = ud, data = [table:6]{set = 138, wlWindow = T}, lastAddedHistoryCallback = user:/AddOns/WishList/src/dialog/dialogs.lua:96, createdLastAddedHistoryComboBoxEntries = user:/AddOns/WishList/src/dialog/dialogs.lua:204 </Locals>|r EsoUI/Libraries/ZO_Dialog/ZO_Dialog.lua:573: in function 'ZO_Dialogs_ShowDialog' |caaaaaa<Locals> name = "WISHLIST_EVENT_ADD_ITEM_DIALOG...", data = [table:6], textParams = [table:7]{}, dialogInfo = [table:8]{}, dialog = ud, titleControl = ud, title = [table:9]{text = "Add item"}, buttonInfos = [table:10]{}, numButtonInfos = 2 </Locals>|r user:/AddOns/WishList/src/dialog/dialogs.lua:1304: in function 'WL.showAddItem' |caaaaaa<Locals> setData = [table:11]{dlcName = "Elder Scrolls Online", bonuses = 4, columnWidth = 200, setTypeName = "Trial", itemLink = "|H1:item:112896:370:50:0:0:0:0...", name = "Defending Warrior", sortIndex = 11, locality = "Aetherian Archive", setType = 11, dlcId = 0, setId = 138, type = 1}, comingFromWishListWindow = T, clientLang = "en" </Locals>|r user:/AddOns/WishList/src/functions.lua:1660: in function 'WL.showContextMenu' |caaaaaa<Locals> control = ud, button = 1, upInside = T, setName = "" </Locals>|r user:/AddOns/WishList/src/WishListWindow.lua:1756: in function 'WishListRow_OnMouseUp' |caaaaaa<Locals> rowControlUp = ud, button = 1, upInside = T </Locals>|r WishListFrameList1Row1_MouseUp:3: in function '(main chunk)' |caaaaaa<Locals> self = ud, button = 1, upInside = T, ctrl = F, alt = F, shift = F, command = F </Locals>|r While I'm here, thank you so much for this add-on, been incredibly helpful instead of me constantly having to go check my spreadsheets etc. |
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gaiaphrodite |
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05/05/21, 06:32 AM | |||
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Thanks for checking it and understanding the work behind it , yes, it's definately holy sh.. sometimes and needs manual updates each patch that's why I've created LibSets one day to let all benefit from the data.
Unfortunately not as the sort filter listst do not support grouping nor collapsible stuff. You can use the sort header (e.g. By name, which should be the set) and in the settings define a second sorting like the trait.Maybe one day if the is more time (and will...) I'll add additional filter possibilities at the lists. So far the sorting and searches should be used. E. G. Search by name/setId and sort by trait + 2nd sort by another criteria. Try If the 2nd sort dynamic change is already implemented via SHIFT+sort header click. Not sure if I already did add this.
Last edited by Baertram : 05/05/21 at 06:54 AM.
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Baertram |
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05/05/21, 04:04 AM | ||
Forum posts: 0
File comments: 11
Uploads: 0
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Would something like collapsable grouping be possible? First group by set and then by slot or something? |
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Zottelchen |
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