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Scribes of Fate (8.3.5)
Firesong (8.2.5)
Lost Depths (8.1.5)
High Isle (8.0.0)
Updated:04/08/23 01:30 AM
Created:04/22/17 08:12 PM
Monthly downloads:75
Total downloads:6,648
Favorites:19
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Scholar  Popular! (More than 5000 hits)
Version: 1.7.0
by: WidgetInteractive [More]
Scholar is sort of the spiritual successor to Harven's Research Timers. While Harven's addon is outstanding, it's always had a few quirks that annoyed me, and a few features that I felt were missing. Thus, I decided to experiment with a partial fork that did what I wanted it to, and Scholar was born.

Modules

Research Timers
  • Displays progress bars for all traits being researched
  • Configurable font, style, and colors
  • Configurable notification on complete
  • Auto-clear support
  • Hide in combat support
  • Hotkey and slash commands for showing/hiding timers
  • Custom notification sounds
  • Per-skill color configuration

Stable Timer
  • Displays progress bar for stable training
  • Inherits settings from Research Timers
  • Independently configurable colors
  • Shows detail regarding what trait is being researched!

Dependencies

Scholar depends on the following libraries:

The Future of Scholar

Right now, Scholar is pretty simple, but I want to take it a lot farther... I want it to be a full-scale, modular crafting, and research enhancement addon. But, to do that, I need feedback! What can be improved with the existing setup? What would you like to see added? Let me know, and I'll see what I can do!

Feel like supporting? Why not donate?
# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [1.7.0] - 2023-04-08

### Changed

- API version

### Removed

- Bundled dependencies

### Fixed

- Settings handler incorrectly loading defaults

## [1.6.3] - 2020-08-10

### Removed

- Unused dependency

## [1.6.2] - 2020-08-10

### Removed

- Crafting spinner module (ZOS added their own)

### Fixed

- Stable timer duration

## [1.6.1] - 2020-07-20

### Fixed

- Sync timers on reload

## [1.6.0] - 2020-07-18

### Updated

- Brought codebase up to date

## [1.5.1] - 2018-08-23

### Fixed

- Spinner 'nil' bug

## [1.5.0] - 2018-08-19

### Added

- Jewelry crafting support

## [1.4.1] - 2018-08-17

### Updated

- API version

## [1.4.0] - 2017-05-23

### Added

- Spinner module

### Updated

- API version for Morrowind

## [1.3.0] - 2017-05-16

### Added

- Support for custom timer notification sounds
- Slash command to set custom unofficial notification sounds
- Per-skill color options
- Ability to lock the position of the UI
- Option to display completed or remaining percentage instead of time remaining

### Changed

- Improved handling of enabling account-wide settings for the first time

### Fixed

- Bug which caused traits to be improperly identified in certain instances
- Minor typo in "Carry Capacity"

## [1.2.3] - 2017-05-07

### Fixed

- Typo in carry capacity riding trait

## [1.2.2] - 2017-05-06

### Fixed

- Incorrectly getting trait indexes

## [1.2.1] - 2017-05-05

### Fixed

- Riding timer abbreviation bug for stamina and capacity
- Drain option completion background bug
- Multi-character completed research bug

## [1.2.0] - 2017-05-03

### Added

- Option to display timers with a reverse fill (drain) effect
- Option to abbreviate skill and trait names
- Detail to stable timers

### Improved

- Settings layout

## [1.2.0] - 2017-05-01

### Added

- Keybinding to toggle timer display

### Changed

- Improved announcement notification for stable timers

## [1.1.1] - 2017-04-28

### Fixed

- Chat notification display

## [1.1.0] - 2017-04-27

### Added

- Notification support
- /scholar timers command

### Fixed

- Minor bug fixes

## [1.0.0] - 2017-04-26

### Added

- Stable training timer

### Fixed

- String bug

## [0.0.1] - 2017-04-23

### Added

- Initial release
Optional Files (0)


Archived Files (17)
File Name
Version
Size
Uploader
Date
1.6.3
66kB
WidgitLabs
08/10/20 11:33 PM
1.6.2
66kB
WidgitLabs
08/10/20 11:18 PM
1.6.1
73kB
WidgitLabs
07/18/20 06:42 PM
1.5.1
236kB
WidgetInteractive
08/23/18 03:36 PM
1.5.0
204kB
WidgetInteractive
08/19/18 03:33 PM
1.4.1
204kB
WidgetInteractive
08/17/18 10:22 AM
1.4.0
89kB
WidgetInteractive
05/22/17 11:19 PM
1.3.0
84kB
WidgetInteractive
05/16/17 09:49 PM
1.2.3
75kB
WidgetInteractive
05/07/17 05:13 PM
1.2.2
75kB
WidgetInteractive
05/06/17 05:57 PM
1.2.1
75kB
WidgetInteractive
05/05/17 07:45 PM
1.2.0
75kB
WidgetInteractive
05/03/17 02:17 AM
1.1.2
72kB
WidgetInteractive
05/01/17 06:35 PM
1.1.1
71kB
WidgetInteractive
04/28/17 02:31 PM
1.1.0
126kB
WidgetInteractive
04/27/17 12:05 AM
1.0.0
124kB
WidgetInteractive
04/26/17 12:42 PM
0.0.1
115kB
WidgetInteractive
04/22/17 08:12 PM


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Unread 05/08/17, 06:30 AM  
WidgitLabs
 
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Feel like testing out a tiny update?
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Unread 05/07/17, 10:30 PM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Carry Capacity was a typo... I had three "r"s in it. Try that. (I should start sending you betas of everything! You find all the bugs!)
Hah! It helps that I have various characters at different stages of riding; I also have a bunch of stuff researching.
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Unread 05/07/17, 05:14 PM  
WidgitLabs
 
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Carry Capacity was a typo... I had three "r"s in it. Try that. (I should start sending you betas of everything! You find all the bugs!)
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Unread 05/07/17, 11:33 AM  
AnonymousCyborg

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Stable research for STM and SPD are fixed. Carry Capacity is still RI -.
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Unread 05/06/17, 10:20 PM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Sweet! Yea... I'm waiting on my next stable run too. Got two alts JUST for testing already... I'm running out of character slots! I'll think about the completed timers positioning thing... I'm not convinced it's a 'bug', per se, but it's definitely worth considering!
As they started at the top and moved to the bottom the next time, I figured it was a bug. But if it's intentional, disregard the previous statement! I can see how it moving down would be useful once it's been seen by the user (if they don't immediately delete them).
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Unread 05/06/17, 08:59 PM  
WidgitLabs
 
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Sweet! Yea... I'm waiting on my next stable run too. Got two alts JUST for testing already... I'm running out of character slots! I'll think about the completed timers positioning thing... I'm not convinced it's a 'bug', per se, but it's definitely worth considering!
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Unread 05/06/17, 07:52 PM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Nevermind... I'm just an idiot and got really lucky in my tests. Wasn't correctly passing the trait index to the naming function. Try that.
Yay! I tested, and completed timers do not show up on other characters.

However, new bug! The completed timers showed at the top of the list (with Ascending chosen) the first time I logged the character in with completed timers. I flipped to another character to test and see if they showed up there. They didn't. When I flipped back to the character who had completed the research, the timers had moved to the bottom of the timer list. As 0d 0h 0m 0s timers, they should really stay at the top.

I am happy to report that deleting them from the bottom of the list moved the window properly, though. Not sure why it was shifting the first time and didn't this time. If it happens again, I'll let you know. Might have to start an alt researching for shorter research timers!

Research traits seem to be displaying properly now.

Carry Capacity still shows only as RI -. I don't know if it's because I started stable research before the fix, or if it's because there's still an issue with the code. I'll let you know tomorrow morning when I do my stable rounds if it's still happening.
Last edited by AnonymousCyborg : 05/06/17 at 07:57 PM.
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Unread 05/06/17, 05:58 PM  
WidgitLabs
 
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Nevermind... I'm just an idiot and got really lucky in my tests. Wasn't correctly passing the trait index to the naming function. Try that.
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Unread 05/06/17, 03:29 PM  
WidgitLabs
 
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Did you begin researching them before the update?

Originally Posted by AnonymousCyborg
Originally Posted by WidgetInteractive
1.2.1 is out! Fixes all but the move on clear bug you mentioned (at least seems to for me). Test and lemme know how it works for you!
Carry capacity still shows as RI - for me, while stamina and speed are fine.

I'll tell you whether the timers show on another character in about 18 hours!

Cloth seems to show as STU no matter what you pick. I'm researching 2 reinforced and one training. It's showing STU for all. Blacksmithing, I'm researching two training and one well-fitted. They all show as STU. Woodowrking, I'm researching 2 Defending and one Infused, they all show as PWD. It's the same with both abbreviations and full text. I tried reloading the UI after switching off abbreviations, but the issue remained with all three research types.
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Unread 05/06/17, 08:17 AM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
1.2.1 is out! Fixes all but the move on clear bug you mentioned (at least seems to for me). Test and lemme know how it works for you!
Carry capacity still shows as RI - for me, while stamina and speed are fine.

I'll tell you whether the timers show on another character in about 18 hours!

Cloth seems to show as STU no matter what you pick. I'm researching 2 reinforced and one training. It's showing STU for all. Blacksmithing, I'm researching two training and one well-fitted. They all show as STU. Woodowrking, I'm researching 2 Defending and one Infused, they all show as PWD. It's the same with both abbreviations and full text. I tried reloading the UI after switching off abbreviations, but the issue remained with all three research types.
Last edited by AnonymousCyborg : 05/06/17 at 09:48 AM.
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Unread 05/05/17, 07:46 PM  
WidgitLabs
 
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1.2.1 is out! Fixes all but the move on clear bug you mentioned (at least seems to for me). Test and lemme know how it works for you!
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Unread 05/04/17, 11:24 AM  
WidgitLabs
 
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I THINK I've fixed the cross-character research bug, but I'm hitting the road in a few minutes... testing will have to wait until later tonight.
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Unread 05/04/17, 10:41 AM  
WidgitLabs
 
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Hey... I'm all for people finding bugs! It means I can fix them!

Originally Posted by AnonymousCyborg
Originally Posted by WidgetInteractive
Thanks! The timer abbreviation bug is because I can't count. Already fixed, I'll get it pushed shortly. Same with drain option background.

Completed research bug will take some thought. I may have to split the completed list into individual characters lists. I honestly hadn't considered that it'd conflict, I've had it set to auto-clear since I added that option! The descending window position issue will take some digging probably, but I'll track it down!
Hehe I tend to find all the bugs when I use something. I have a talent with that!

So happy to hear the abbreviation bug was fixable so easily, along with the drain.

Sorry I'm creating so much extra work. I'm glad that my settings were different from yours though, and that it means you know about the issues.
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Unread 05/04/17, 08:49 AM  
AnonymousCyborg

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Originally Posted by WidgetInteractive
Thanks! The timer abbreviation bug is because I can't count. Already fixed, I'll get it pushed shortly. Same with drain option background.

Completed research bug will take some thought. I may have to split the completed list into individual characters lists. I honestly hadn't considered that it'd conflict, I've had it set to auto-clear since I added that option! The descending window position issue will take some digging probably, but I'll track it down!
Hehe I tend to find all the bugs when I use something. I have a talent with that!

So happy to hear the abbreviation bug was fixable so easily, along with the drain.

Sorry I'm creating so much extra work. I'm glad that my settings were different from yours though, and that it means you know about the issues.
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Unread 05/03/17, 08:19 PM  
WidgitLabs
 
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Thanks! The timer abbreviation bug is because I can't count. Already fixed, I'll get it pushed shortly. Same with drain option background.

Completed research bug will take some thought. I may have to split the completed list into individual characters lists. I honestly hadn't considered that it'd conflict, I've had it set to auto-clear since I added that option! The descending window position issue will take some digging probably, but I'll track it down!

Originally Posted by AnonymousCyborg
Originally Posted by WidgetInteractive
Release 1.2.0 is out, with the aforementioned new features! Enjoy, and I'll be working on the rest of your requests!
This is awesome. Thank you so much for your timely additions to this AddOn. It's indispensable!

Request: Don't auto-reload UI when changing options that require a reload. Perhaps have a "Reload UI" button at the bottom of the options, with a note beside the options text that informs the user the UI must be reloaded for this option to take effect?
  • Riding timer abbreviation for carry capacity and stamina show as "RI -" rather than "RI - CC" or "RI - STM". Speed shows correctly as "RI - SPD"
  • Research timers with the "drain" option chosen still show a full bar behind the "COMPLETED!" text, rather than an empty one.
  • Once you log on a character with completed research timers and you do not remove the timers, the completed timers show up on other characters who have not completed the research.
  • With the Descending option chosen, deleting timers causes the entire Scholar window to move downward, not just the timers above the deleted timer.
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