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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/27/24 11:14 PM |
Created: | 06/09/17 03:03 PM |
Monthly downloads: | 1,168 |
Total downloads: | 101,257 |
Favorites: | 208 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
3.2 |
41kB |
Shadowfen |
11/16/23 02:36 PM |
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3.1 |
40kB |
Shadowfen |
10/30/23 11:26 AM |
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3.0 |
40kB |
Shadowfen |
05/03/23 02:44 PM |
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2.21 |
39kB |
Shadowfen |
03/12/23 06:28 PM |
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2.20 |
38kB |
Shadowfen |
10/30/22 04:28 PM |
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2.19 |
39kB |
Shadowfen |
06/05/22 05:16 PM |
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2.18 |
40kB |
Shadowfen |
03/12/22 03:24 PM |
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2.17 |
40kB |
Shadowfen |
12/05/21 01:13 AM |
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2.16 |
39kB |
Shadowfen |
11/04/21 08:49 PM |
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2.15 |
40kB |
Shadowfen |
08/25/21 09:37 PM |
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2.13 |
39kB |
Shadowfen |
05/30/21 05:54 PM |
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2.12 |
39kB |
Shadowfen |
03/07/21 09:23 PM |
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2.10.2 |
39kB |
Shadowfen |
11/01/20 04:17 PM |
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2.10.1 |
39kB |
Shadowfen |
11/01/20 02:46 PM |
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2.10 |
39kB |
Shadowfen |
08/02/20 08:53 PM |
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2.9 |
39kB |
Shadowfen |
04/30/20 06:17 PM |
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2.8.2 |
38kB |
Shadowfen |
04/01/20 07:22 PM |
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2.7.1 |
38kB |
Shadowfen |
10/20/19 05:03 PM |
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2.7 |
37kB |
Shadowfen |
08/15/19 10:58 PM |
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2.6 |
37kB |
Shadowfen |
05/02/19 11:10 PM |
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2.6 |
87kB |
Shadowfen |
02/25/19 10:17 PM |
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2.4 |
86kB |
Shadowfen |
12/24/18 09:56 PM |
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2.3.3 |
85kB |
Shadowfen |
10/22/18 06:09 PM |
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2.3.2 |
85kB |
Shadowfen |
08/13/18 05:56 PM |
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2.3.1 |
85kB |
Shadowfen |
07/17/18 09:24 PM |
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2.3 |
85kB |
Shadowfen |
07/09/18 09:17 PM |
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2.1.14 |
84kB |
Shadowfen |
05/20/18 02:55 PM |
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2.1.13 |
84kB |
Shadowfen |
03/30/18 11:01 PM |
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2.1.12 |
84kB |
Shadowfen |
03/30/18 04:10 PM |
|
2.1.12 |
84kB |
Shadowfen |
03/30/18 04:08 PM |
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2.1.11 |
84kB |
Shadowfen |
03/25/18 04:49 PM |
|
2.1.9 |
84kB |
Shadowfen |
01/08/18 10:50 PM |
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2.1.6 |
88kB |
Shadowfen |
10/26/17 07:44 PM |
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2.1.5 |
88kB |
Shadowfen |
10/25/17 06:12 PM |
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2.1.4 |
89kB |
Shadowfen |
10/09/17 03:19 PM |
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2.1.3 |
84kB |
Shadowfen |
09/04/17 05:03 PM |
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2.1.3 |
84kB |
Shadowfen |
09/04/17 04:52 PM |
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2.1.2 |
83kB |
Shadowfen |
08/20/17 09:53 PM |
|
2.1.1 |
83kB |
Shadowfen |
08/17/17 07:32 PM |
|
2.1.0 |
82kB |
Shadowfen |
08/13/17 02:22 PM |
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2.0.2 |
82kB |
Shadowfen |
08/10/17 01:32 PM |
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2.0.1 |
82kB |
Shadowfen |
08/09/17 09:27 PM |
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2.0 |
82kB |
Shadowfen |
08/06/17 03:02 PM |
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1.1.1 |
67kB |
Shadowfen |
07/12/17 07:31 AM |
|
1.1.0 |
65kB |
Shadowfen |
07/10/17 07:10 PM |
|
1.0.6 |
63kB |
Shadowfen |
07/02/17 12:43 PM |
|
1.0.5 |
62kB |
Shadowfen |
06/25/17 02:51 PM |
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1.0.4 |
62kB |
Shadowfen |
06/22/17 11:25 PM |
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1.0.3 |
59kB |
Shadowfen |
06/16/17 08:49 AM |
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1.0.2 |
59kB |
Shadowfen |
06/15/17 10:25 PM |
|
1.0.1 |
58kB |
Shadowfen |
06/11/17 05:44 PM |
|
1.0 |
58kB |
06/09/17 03:03 PM |
Comment Options |
linda535 |
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11/01/20, 04:36 PM | |
no problem, I was happy to help
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Jimmon89 |
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Shadowfen |
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11/01/20, 03:46 PM | |
missing quote at the end of line 5 in ThiefTools_Global.lua
missing quote and comma at the end of line 5 in ThiefTools_Global.lua
line is version = "2.10.1 when it should be version = "2.10.1", easy mistake, simple fix not a big deal, syntax like that was the cause of many headaches and sleepless night on some of my own projects
Last edited by Jimmon89 : 11/01/20 at 03:50 PM.
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Jimmon89 |
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09/08/20, 09:17 AM | |
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Lovely addon!
Could you please add transparency setting to display settings? Would appreciate it! |
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xen32 |
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08/29/20, 05:32 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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Thank you for your reply and kind attitude.
Apparently I just didn't understand the addon settings ... I apologize for wasting your time. Good luck and all the best. |
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Ughrym |
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08/28/20, 09:25 AM | ||||
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Re: ThiefTools - bag and suggestions
It would be helpful if you could execute the /tt.count command in chat to see if what that reports agrees with the status bar. If the last entry shows that an item is assumed that it will be laundered and the fenced count agrees with the bar, that would explain the discrepency between the bar and the number of stolen items you see in your inventory.
2. I can look into that...
Last edited by Shadowfen : 08/28/20 at 09:58 AM.
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Shadowfen |
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08/27/20, 07:27 AM | |
Forum posts: 0
File comments: 2
Uploads: 0
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ThiefTools - bag and suggestions
Hi!
I'm sorry for my bad english... Bug I found the following bug: the number of stolen items on the panel is less than in the bag. For example, in the screenshot there are 3 items in the bag, but the panel displays 2 items (not sure that the screenshot will load). Suggestions (requests) 1. Can you make that the "options" switched-on in the addon settings, but not active in the game, are not removed from the panel? First of all, this concerns the "option" "Allowed to kill innocents". 2. Can you add the ability to change the color of the icons on panel? The currently selected red color is poorly visible against a black background. |
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Ughrym |
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06/15/20, 06:08 AM | |||
Forum posts: 0
File comments: 6
Uploads: 0
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Hi NTak,
for clarification purposes, I never intended to use any part of your UI but only to look at your code to figure out how the function GetSecondsUntilBountyDecaysToZero() could be used in the UI Thief Tools already has. Since GetSecondsUntilBountyDecaysToZero() is apparently a function implemented by Zenimax I would never have used any part of your code at all but just looked at it. Though I would assume you'd agree that there are only so many ways as how to convert seconds in a more suitable time-format As for everyone else, I am sorry I wasn't able to provide a better timer based on GetSecondsUntilBountyDecaysToZero(), unfortunately I have had some chaotic times and weren't able to attend to the bounty timer matter as of yet. Hopefully I will be able to provide a better timer soon (not based on NTaks code, ofcourse)
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cheshire1981 |
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05/22/20, 10:59 AM | |||
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Chesire1981 was discussing a bounty timer problem with someone else here. He has not gotten back to me with any change recommendations. I have been dealing with my mother going into the hospital, and so have not had much time to think about addons or to even play the game. |
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Shadowfen |
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05/21/20, 08:00 AM | ||
Hey there,
Glad to see that my code is helpful… for others to copy. You could at least have PM me.
Anyway... Please don't copy how I included the timers in the UI. ... I am really proud of that one. ( It's kind of my signature to fit the info the best possible way in the UI in my Loot'n'Steal addon. ) Cheers, N'Tak'
Last edited by NTak : 05/21/20 at 08:23 AM.
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NTak |
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05/17/20, 04:05 AM | ||
Forum posts: 7
File comments: 11
Uploads: 0
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Re: Request Bounty Timer
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Sargon_Starblade |
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05/16/20, 11:06 PM | |
Forum posts: 7
File comments: 11
Uploads: 0
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Request Bounty Timer
Is it possible to have a timer function added to Thief Tools that will let you know how much time until you are reputable again?
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Sargon_Starblade |
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05/14/20, 10:21 AM | |||
Forum posts: 0
File comments: 6
Uploads: 0
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but I will take a look at the other addons code and try to figure out the difference... you might however help me with an example including numbers... if you are at CP220 with 3/4 swiftly forgotten you should have a bounty decay of 92 every 3 minutes (you can verify this by hovering over swiftly forgotten and see if the tooltip is identical), which is what the addon would be using as a value... may I ask, have you been raking up bounty by getting a bounty, waiting some minutes and then getting more bounty? (like getting caught several times a few minutes apart before the bounty decayed) this would tend to destabilize my code and I know the reason behind it but I haven't been able to fix it yet... maybe the other addon would help me with this one.. I am truely sorry that my code didn't work out for you and cast a bad light on shadowfens addon since it's solely my fault that this doesn't work as intended... I hope with your help I can figure out what happend and hopefully how to fix it... ----------------------------------------------------------------- edit: I found out how the other addon manages to be more precise... during the Update 24 API patch a little known function GetSecondsUntilBountyDecaysToZero() has been added to the API, which I didn't see before now... ThiefTools uses a self-written function that tries to determine the time until the bounty decays based on level and swiftly forgotten ranks but this isn't always perfect before the API update there hasn't been a way to accurately determine how long the bounty decay would be and had to be guessed by using only the amount of bounty, the level of the char and the rank of swiftly forgotten... this new function makes this sooo much easier since it gives an accurate value in seconds which only has to get converted to minutes / hours and refreshed every x seconds... NTak Loot Steal uses a simple function for that, based on that it would be easy to adapt the timer in thiefTools too: Code:
local function FormatTimer(s) if s <= 0 then return "" end if s > 3600 then return math.floor(s / 3600) .. "h" end if s > 60 then return math.floor(s / 60) .. "m" end return s .. "s" end local runningBounty = false local function UpdateBountyTimer() local s = FormatTimer(GetSecondsUntilBountyDecaysToZero()) bountyTimer:SetText(s) if s == "" then runningBounty = false return end zo_callLater(UpdateBountyTimer, 1000) end local function OnBountyUpdate(eventCode, oldBounty, newBounty, isInitialize) if not(runningBounty) then runningBounty = true UpdateBountyTimer() end end Thanks for the hint
Last edited by cheshire1981 : 05/14/20 at 10:49 AM.
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cheshire1981 |
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05/05/20, 02:53 AM | ||
Forum posts: 0
File comments: 26
Uploads: 0
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What I ended up realising is that the number is way off and there's nothing I can do about it I was kinda hoping I was doing something wrong.. but I guess not. Anyway for that particular feature I'll just continue using NTak Loot'n'Steal.. and if you need help with the math behind the correct number, I suggest you take look in that mods code or contact the author and see how it's done.. because those numbers work very accurately for me. And in case it matters, I'm CP220 or something.. and my Swiftly Forgotten is on 3/4. Legerdemain also not maxed out. GL and thx for the reply |
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denzil |
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