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Markarth (6.2.5)
Updated:11/15/20 06:54 PM
Created:06/20/17 04:11 PM
Monthly downloads:342
Total downloads:269,397
Favorites:140
MD5:
Constellations  Popular! (More than 5000 hits)
Version: 1.1.6
by: Solinur [More]
With the new CP v2.0 system, there won't be any update to Constellations anymore.

Dependencies

None

Description

Distributing your CP to optimize your DPS can be a rather complicated affair. While browser based CP calculators are available, they still require you to get a parse, analyse it and enter the data manually.

This addon aims to simplify this process by automatically reading a Combat Metrics parse and enter all data automatically.

It then attempts to calculate a better CP distribution and shows your original and new damage factor.

Instructions:
  • Open Combat Metrics or the Champion Point Menu. The Constellations window will then open as well.
  • On the first tab in Constellations you need to enter the ratios of the various types of Damage you cause.
  • If you want to import a parse from Combat Metrics, browse to a fight and press the import button in the Constellations Window.
  • Don't forget to adjust your "Damage Bonus %" value, as this isn't determined automatically.
  • You can also select units (e.g. only the boss) in Combat Metrics so damage to other targets gets neglected.
  • Alternatively you can enter everything manually.
  • On the second tab you can edit the original CP composition. For new Combat Metrics Parses (since 0.7.4 on 20th of June) the CP composition is saved, so it will be restored on import. Otherwise your current CP distribution is preset.
  • When everything is set, press the calculate button on the 2nd tab.
  • If the new damage factor is higher (indicated by green text color) a better CP distribution has been found.

Current Limitations:
  • The addon can not automatically detect your Damage Done values. You need to set it yourself.
  • The addon can not set any CP's, you only get shown what would be optimal.
  • Some abilities may be missing from the database, which means they won't be automatically imported. A debug message will hint at these abilities. Please report them here, so I can implement them in the future.

Solinur (EU)
Version 1.1.6
  • Added a few missing abilities. Thx to yzanas and dg00des for the reports.

Version 1.1.5
  • API Bump to Markarth (100033)

Version 1.1.4
  • Added some missing data. (Thx to dhomhnuill and justme for reporting them)

Version 1.1.3
  • API Bump to Stonethorn (100032)

Version 1.1.2
  • Added missing data for Force Pulse (splash effect) and Flying Blade (second hit).
  • Increased DPS slider range to 200k.

Version 1.1.1
  • Added missing abilities: Puncturing Sweeps (thx @ daydreamr) and Stone Giant (thx @ migueltorres).

Version 1.1.0
  • Did some improvements to the optimization routine, which should now get a result faster.
  • In some cases not all CP are used (the result is still good), which will be displayed below the results.
  • Added a toggle to enforce the "Exploiter" passive of the Ritual constellation. Use this to see if a better result with Exploiter can be obtained.
  • Minimum/Maximum values of Spell Erosion and Piercing should now be followed, the only exception is when points for Exploiter are required.
  • Updated Vampire and Werewolf abilities for Greymoor.
  • Added a few Synergy abilities, based on best guesses (Don't want to bother anyone testing this with me, since those abilities are usually barely relevant in the overall damage composition).

Version 1.0.0
  • Added better display of results including percentage increase, DPS increase. In case you don't want to import a fight, the base DPS can be set on first page.
  • Added some limited support for Exploiter passive.
  • A few Notes on that:
  • When one of the investigated CP combinations fulfills requirements for the exploiter passive, it will now be attributed with the appropriate result that includes the (averaged) damage bonus.
  • The uptime of the required Off-Balance buff will be read from the imported data but can also be set on the first page. Default is the current maximum uptime. Keep in mind that in order to precisely attribute the effect, a reasonable estimation of "Damage Bonus %" on the first page is required.
  • The way the optimization works, does not always lead to it being checked. In order to force exploiter to be checked, you can set minimum and maximum poits in Thaumaturge to 75.

Version 0.4.18
  • Added Aegis Caller

Version 0.4.17
  • Checked and where necessary updated Templar abilities.
  • Updated Necrotic & Mystic Orb abilities (Thx to Parth for reporting this).

Version 0.4.16
  • API Bump to Harrowstorm (100030)
  • Didn't get around to check if any CP relevant changes were done to abilities. I'll have a look trough the patch notes next week, but feel free to notify me of changes.
  • Removed LibAddonMenu dependency since it is not actually used.
  • Code cleanup and small fixes

Version 0.4.15
  • Added a few Updates to abilities recently introduced or changed. Thanks to LiquidPony and iiJonno for reporting them.
  • Removed bundle Libraries. You will need to install LibAddonMenu separately, if you haven't done so already.
  • Removed unnecessary white spaces.
  • Fixed variables that were unintentionally global
  • Some minor fixes in XML code

Version 0.4.14
  • API Bump to Dragonhold (100029)
  • Info: The next update will remove bundled libraries.

Version 0.4.13
  • Checked and when necessary updated some abilities: Mage Guild, Soul Trap + morphs
  • Updated all bleeds so that they are affected by penetration now.

Version 0.4.12
  • API Bump to Scalebreaker (100028)
  • Updated Libraries
  • I didn't have time to check if the CP affecting abilities got changed. Please contact me if you find any wrongly attributed abilities.

Version 0.4.11
  • Updated Libs.
  • Checked and if necessary updated almost all abilities.
  • Added Necromance abilities.

Version 0.4.10
  • Updated Libs & Api Bump
  • Updated Sorcerer pet ability data. Thanks to @Tony1697 for pointing this out and providing some of the data.

Version 0.4.9
  • API Bump to Wrathstone (100026)
  • Reorganized bundled libraries (Make sure to activate them in the Addon Panel). This should fix a lua error some received.

Version 0.4.8
  • Added a few missing abilities. Thanks to Tonyleila, dhomhnuill and Deloth_Vyrr for the reports.

Version 0.4.7
  • API Bump to Murkmire (100025)

Version 0.4.6
  • Added a few missing skills and item procs. Thanks to Jonno for reporting them.

Version 0.4.5
  • Fixed critical error in Ability Data

Version 0.4.4
  • API Bump to Wolfhunter (100024)
  • Added Several missing Skills: One Hand and Shield, Werewolf, Psijic Guild, some Light and Heavy Attacks. Thanks to gvarnadoe and BjørnTheBurr for reporting some of them.

Version 0.4.3
  • API Bump to Summerset (100023)
  • Update LAM to r26

Version 0.4.2
  • Added ability data for Summerset. This required several hours of tedious work. Luckily @Latin did most of this work for me, for which I'm very grateful. If you are on US maybe consider sending hi, a little donation.

Version 0.4.1
  • Fixed two issues that would throw an error in some cases.

Version 0.4.0
  • Added crit damage done and penetration to the values retrieved from Combat Metrics on import.
  • Added button to reset detailed penetration data which is used after import from Combat Metrics

Version 0.3.10
  • Added new Abilitiy IDs for Puncturing Sweeps and Biting Jabs. Those were introduced due to the refactoring of those abilities by ZOS.
  • Added Zaan set proc.
  • Added some low rank abilities.

Version 0.3.9
  • Updated LibAddonMenu to version 2.0 r25 to fix an issue

Version 0.3.8
  • API Bump to Clockwork City (100021)
  • Added a few abilities
  • Fixed properties for Twisting Path

Version 0.3.7
  • Added Endless Fury Explosion

Version 0.3.6
  • API Bump to Horns of the Reach (100020)
  • Fixed some leaked global variables.
  • Added a bunch of Destro Staff abilities of lower ranks (thanks to catch22atplay)

Version 0.3.5
  • Fixed a bug that could cause incorrect calculations (including the suggestion to set CP not at jump points)

Version 0.3.4
  • Fixed an error that appeared when setting Min and Max for a CP to the same value.
  • Added data for a bunch of monster sets

Version 0.3.3
  • Added French Translation done by Llwydd - Thanks!
  • Fixed an error in the calculation Formula. In some cases this might change the result quite a bit.
  • Fixed messed up labels after Import
  • Updated Ability DB

Version 0.3.2
  • Fixed an error that happened when on type of damage was 0

Version 0.3.1
  • Updated Ability Database

Version 0.3.0
  • Initial Upload
Optional Files (0)


Archived Files (38)
File Name
Version
Size
Uploader
Date
1.1.5
26kB
Solinur
11/02/20 05:07 PM
1.1.4
26kB
Solinur
08/30/20 09:30 AM
1.1.3
26kB
Solinur
08/20/20 01:04 PM
1.1.2
26kB
Solinur
07/10/20 03:00 PM
1.1.1
26kB
decay2
06/07/20 03:20 PM
1.1.0
26kB
decay2
05/23/20 07:15 AM
1.0.0
25kB
decay2
05/21/20 10:39 AM
0.4.18
24kB
decay2
04/19/20 04:27 AM
0.4.17
24kB
decay2
03/12/20 04:09 PM
0.4.16
24kB
decay2
02/22/20 04:10 PM
0.4.15
24kB
decay2
11/05/19 05:06 PM
0.4.14
74kB
decay2
10/20/19 03:02 PM
0.4.13
74kB
decay2
08/22/19 03:54 PM
0.4.12
78kB
decay2
08/11/19 04:00 PM
0.4.11
75kB
decay2
05/18/19 05:32 PM
0.4.10
67kB
decay2
04/27/19 03:56 PM
0.4.9
68kB
decay2
01/21/19 05:51 PM
0.4.8
65kB
decay2
01/10/19 03:02 PM
0.4.7
63kB
decay2
10/21/18 11:50 AM
0.4.6
64kB
decay2
09/13/18 04:04 PM
0.4.5
64kB
decay2
08/13/18 05:17 AM
0.4.4
64kB
decay2
08/12/18 05:23 PM
0.4.4
64kB
decay2
08/12/18 05:21 PM
0.4.3
65kB
decay2
05/21/18 08:12 AM
0.4.2
65kB
decay2
04/23/18 06:58 PM
0.4.1
62kB
decay2
03/15/18 05:14 PM
0.4.0
62kB
decay2
03/12/18 03:53 PM
0.3.10
57kB
decay2
02/11/18 05:39 PM
0.3.9
57kB
decay2
01/05/18 12:28 PM
0.3.8
54kB
decay2
11/18/17 05:31 PM
0.3.7
54kB
decay2
09/21/17 01:51 PM
0.3.6
54kB
decay2
08/13/17 12:41 PM
0.3.5
54kB
decay2
07/29/17 01:02 PM
0.3.4
54kB
decay2
07/09/17 05:11 PM
0.3.3
53kB
decay2
06/27/17 01:11 PM
0.3.2
52kB
decay2
06/21/17 03:47 PM
0.3.1
52kB
decay2
06/20/17 04:39 PM
0.3.0
52kB
decay2
06/20/17 04:16 PM


Post A Reply Comment Options
Unread 06/03/20, 02:03 PM  
daydreamr

Forum posts: 0
File comments: 3
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Re: Re: does not detect

Originally Posted by decay2
Originally Posted by migueltorres
When I import from combat metrics, it tells me it can't find data on the stone giant skill. class dragonknight
Thx for Info, I'll have a look.
Same here for Puncturing Sweeps (magicka templar). It says:

Code:
(44436) Puncturing Sweep - No Data for this Ability!
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Unread 05/31/20, 08:35 AM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: does not detect

Originally Posted by migueltorres
When I import from combat metrics, it tells me it can't find data on the stone giant skill. class dragonknight
Thx for Info, I'll have a look.
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Unread 05/30/20, 12:27 PM  
migueltorres

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does not detect "stone giant"

When I import from combat metrics, it tells me it can't find data on the stone giant skill. class dragonknight
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Unread 05/21/20, 01:22 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by maxxcaffeine
It is working! thx for the great Addon and support
Originally Posted by Kr4ftw3rk
Thank you, you're the best ... the update made the difference. Also, the slight alteration to the calculation result indicators is a nice change. Keep up the good work.

THNX AGAIN
Good to hear, sorry for the issues.
It was actually something I changed in Combat Metrics that broke things
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Unread 05/21/20, 12:15 PM  
maxxcaffeine

Forum posts: 0
File comments: 6
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Originally Posted by decay2
Originally Posted by maxxcaffeine
Originally Posted by Kr4ftw3rk
Originally Posted by Kr4ftw3rk
Originally Posted by decay2
Originally Posted by Kr4ftw3rk
Before Import - After Import - After Calculation:

What's odd are the slider damage ratios in the magic section are all to the left (After Import). Never noticed before but are they supposed to be that way?
No, thats exactly the thing thats wrong and causes the issue. Wonder how that can happen though :/

Edit: Does this happen only for this fight or for others too ?
No, have done several pve fights and with different characters and got the the same result. I'll uninstall and reinstall and see what happens.

Thnx for the quick response
OK... Update from above.

1) Removed Constellations from ESO Add-Ons folder then re-downloaded.... no difference - same result.

2) Used melee character and experimented by manually moving the sliders for both types of damage ratios to random positions AFTER selecting Combat Metrics Import. It worked. After selecting 'calculate'... numbers did show for both 'Before' and 'New'.

3) I then tried the same thing by just manually moving ONLY the sliders according to damage type (Magic vs Physical) for the same melee character. Numbers also appeared after the 'Before' and 'New'.

4) I also asked in chat (Craglorn) for anyone who might be using Constellations to see if they had run into any problems. No response.

Obviously the numbers that did appear are not true indicators due to myself moving the sliders but I thought whatever additional information I can relay to you might help.

P.S. I do use Minion and I haven't seen any updates for Constellations since awhile ago.
Same thing happened to me. Constellations was working but this week the slider for "Damage Ratios" all go to the left 0.0% for all types of damage under both Magical and Physical when you import a fight from combat metrics. Because of this the CP tab will not do anything either.

I've uninstalled, reinstalled both constellations and combat metrics. Same result no damage ratios.
I tried to generate a few parses to understand how this happens but so far I'm clueless, I'll keep thinking about this.

Edit: Nevermind figured it out. Gonna upload a fix
It is working! thx for the great Addon and support
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Unread 05/21/20, 12:00 PM  
Kr4ftw3rk

Forum posts: 0
File comments: 12
Uploads: 0
Constellation Update

Thank you, you're the best ... the update made the difference. Also, the slight alteration to the calculation result indicators is a nice change. Keep up the good work.

THNX AGAIN
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Unread 05/21/20, 09:25 AM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by maxxcaffeine
Originally Posted by Kr4ftw3rk
Originally Posted by Kr4ftw3rk
Originally Posted by decay2
Originally Posted by Kr4ftw3rk
Before Import - After Import - After Calculation:

What's odd are the slider damage ratios in the magic section are all to the left (After Import). Never noticed before but are they supposed to be that way?
No, thats exactly the thing thats wrong and causes the issue. Wonder how that can happen though :/

Edit: Does this happen only for this fight or for others too ?
No, have done several pve fights and with different characters and got the the same result. I'll uninstall and reinstall and see what happens.

Thnx for the quick response
OK... Update from above.

1) Removed Constellations from ESO Add-Ons folder then re-downloaded.... no difference - same result.

2) Used melee character and experimented by manually moving the sliders for both types of damage ratios to random positions AFTER selecting Combat Metrics Import. It worked. After selecting 'calculate'... numbers did show for both 'Before' and 'New'.

3) I then tried the same thing by just manually moving ONLY the sliders according to damage type (Magic vs Physical) for the same melee character. Numbers also appeared after the 'Before' and 'New'.

4) I also asked in chat (Craglorn) for anyone who might be using Constellations to see if they had run into any problems. No response.

Obviously the numbers that did appear are not true indicators due to myself moving the sliders but I thought whatever additional information I can relay to you might help.

P.S. I do use Minion and I haven't seen any updates for Constellations since awhile ago.
Same thing happened to me. Constellations was working but this week the slider for "Damage Ratios" all go to the left 0.0% for all types of damage under both Magical and Physical when you import a fight from combat metrics. Because of this the CP tab will not do anything either.

I've uninstalled, reinstalled both constellations and combat metrics. Same result no damage ratios.
I tried to generate a few parses to understand how this happens but so far I'm clueless, I'll keep thinking about this.

Edit: Nevermind figured it out. Gonna upload a fix
Last edited by Solinur : 05/21/20 at 09:39 AM.
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Unread 05/21/20, 06:34 AM  
maxxcaffeine

Forum posts: 0
File comments: 6
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Originally Posted by Kr4ftw3rk
Originally Posted by Kr4ftw3rk
Originally Posted by decay2
Originally Posted by Kr4ftw3rk
Before Import - After Import - After Calculation:

What's odd are the slider damage ratios in the magic section are all to the left (After Import). Never noticed before but are they supposed to be that way?
No, thats exactly the thing thats wrong and causes the issue. Wonder how that can happen though :/

Edit: Does this happen only for this fight or for others too ?
No, have done several pve fights and with different characters and got the the same result. I'll uninstall and reinstall and see what happens.

Thnx for the quick response
OK... Update from above.

1) Removed Constellations from ESO Add-Ons folder then re-downloaded.... no difference - same result.

2) Used melee character and experimented by manually moving the sliders for both types of damage ratios to random positions AFTER selecting Combat Metrics Import. It worked. After selecting 'calculate'... numbers did show for both 'Before' and 'New'.

3) I then tried the same thing by just manually moving ONLY the sliders according to damage type (Magic vs Physical) for the same melee character. Numbers also appeared after the 'Before' and 'New'.

4) I also asked in chat (Craglorn) for anyone who might be using Constellations to see if they had run into any problems. No response.

Obviously the numbers that did appear are not true indicators due to myself moving the sliders but I thought whatever additional information I can relay to you might help.

P.S. I do use Minion and I haven't seen any updates for Constellations since awhile ago.
Same thing happened to me. Constellations was working but this week the slider for "Damage Ratios" all go to the left 0.0% for all types of damage under both Magical and Physical when you import a fight from combat metrics. Because of this the CP tab will not do anything either.

I've uninstalled, reinstalled both constellations and combat metrics. Same result no damage ratios.
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Unread 05/20/20, 05:54 PM  
Kr4ftw3rk

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by Kr4ftw3rk
Originally Posted by decay2
Originally Posted by Kr4ftw3rk
Before Import - After Import - After Calculation:

What's odd are the slider damage ratios in the magic section are all to the left (After Import). Never noticed before but are they supposed to be that way?
No, thats exactly the thing thats wrong and causes the issue. Wonder how that can happen though :/

Edit: Does this happen only for this fight or for others too ?
No, have done several pve fights and with different characters and got the the same result. I'll uninstall and reinstall and see what happens.

Thnx for the quick response
OK... Update from above.

1) Removed Constellations from ESO Add-Ons folder then re-downloaded.... no difference - same result.

2) Used melee character and experimented by manually moving the sliders for both types of damage ratios to random positions AFTER selecting Combat Metrics Import. It worked. After selecting 'calculate'... numbers did show for both 'Before' and 'New'.

3) I then tried the same thing by just manually moving ONLY the sliders according to damage type (Magic vs Physical) for the same melee character. Numbers also appeared after the 'Before' and 'New'.

4) I also asked in chat (Craglorn) for anyone who might be using Constellations to see if they had run into any problems. No response.

Obviously the numbers that did appear are not true indicators due to myself moving the sliders but I thought whatever additional information I can relay to you might help.

P.S. I do use Minion and I haven't seen any updates for Constellations since awhile ago.
Last edited by Kr4ftw3rk : 05/20/20 at 05:59 PM.
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Unread 05/20/20, 05:32 PM  
Kr4ftw3rk

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by decay2
Originally Posted by Kr4ftw3rk
Before Import - After Import - After Calculation:

What's odd are the slider damage ratios in the magic section are all to the left (After Import). Never noticed before but are they supposed to be that way?
No, thats exactly the thing thats wrong and causes the issue. Wonder how that can happen though :/

Edit: Does this happen only for this fight or for others too ?
No, have done several pve fights and with different characters and got the the same result. I'll uninstall and reinstall and see what happens.

Thnx for the quick response
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Unread 05/20/20, 04:18 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by Kr4ftw3rk
Before Import - After Import - After Calculation:

What's odd are the slider damage ratios in the magic section are all to the left (After Import). Never noticed before but are they supposed to be that way?
No, thats exactly the thing thats wrong and causes the issue. Wonder how that can happen though :/

Edit: Does this happen only for this fight or for others too ?
Last edited by Solinur : 05/20/20 at 04:20 PM.
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Unread 05/20/20, 01:20 PM  
Kr4ftw3rk

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File comments: 12
Uploads: 0
Before Import - After Import - After Calculation:

What's odd are the slider damage ratios in the magic section are all to the left (After Import). Never noticed before but are they supposed to be that way?





Last edited by Kr4ftw3rk : 05/20/20 at 01:27 PM.
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Unread 05/19/20, 05:19 PM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Re: Odd Calculation

Originally Posted by Kr4ftw3rk
After Importing cmx log to constellations and then hitting calculate:


It shows.... Before: F = nan(in New: f =


Am I missing any lib content or what? thnx...
Hmm, sounds like there was a problem. Can you provide a screenshot of the first page, where the percentages and sliders are?
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Unread 05/19/20, 04:57 PM  
Kr4ftw3rk

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File comments: 12
Uploads: 0
Odd Calculation

After Importing cmx log to constellations and then hitting calculate:


It shows.... Before: F = nan(in New: f =


Am I missing any lib content or what? thnx...
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Unread 05/11/20, 08:09 AM  
Solinur
AddOn Author - Click to view AddOns

Forum posts: 78
File comments: 706
Uploads: 8
Originally Posted by moujic34
Bonjour,
Même question que " Lanceb1891 " Il ne fournit des données que pour la constellation des Mages....??? Impossible de voir les autres.?
Merci d'avance pour la réponse ...


Moujic HaalDoDun
Je ne parle pas français, donc je dois utiliser un programme de traduction.
Les autres zones (rouge, verte) ne sont malheureusement pas soutenues. Ils fonctionnent différemment et n'ont rien à voir avec les dégâts.
Les points qui y sont utiles dépendent du contenu que vous jouez et ne peuvent être déterminés facilement à partir des données de combat.
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