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Murkmire (4.2)
Updated:11/07/18 09:25 AM
Created:09/13/17 05:41 PM
Monthly downloads:1,269
Total downloads:226,279
Favorites:206
MD5:
Categories:Bags, Bank, Inventory, Data Mods, Graphic UI Mods, Miscellaneous, Utility Mods
Auto Category - Custom Inventory Categories  Popular! (More than 5000 hits)
Version: 1.34
by: rockingdice, crafty35a
Still struggling to manage your inventory? Always full of items that you don't know how to deal with?

This add-on will help sort things out!

Auto Category adds categories to your inventory, bank, guild bank, craft bag, and crafting station screens. Fully customizable!


Supported add-ons:
Alpha Gear
FCO Item Saver
Tamriel Trade Centre
Master Merchant
Iakoni's Gear Changer
BetterUI
Set Tracker



Original Keyboard Interface:





Inventory Grid View:





BetterUI for Gamepad:




  • Pre-defined rules and settings for beginners, download and use with no more settings required. Just that easy!
  • A nice header is added for each custom category. Get a clear view of your inventory.
  • Auto integrate with all interfaces. Keyboard is fully supported. Gamepad supports most of them, and
    Gamepad with BetterUI is supported.
  • Fully customizable rules based on LUA, for advanced users you can categorize items as the way you want.
  • Use pre-defined or your own rules, applying them to your backpack/bank/guild bank/craft bag/craft station, it will refresh categories immediately without reloading.
  • Complete wiki for learning rules. Need more rules/Have great ideas/Need other add-on integration? Just request a new API!
  • Auto group for your set items without adding rules one by one.


You can find more rule details and examples in:
Auto Category's wiki

If you enjoy this add-on and think my work is really worthy, you can send me in-game coin to:
@RockingDice in NA megaserver
or donate via Paypal :
Donate!

Any donations will keep me make more good add-on for improving your gaming experience!
[b]
1.34 Changes:
  • Added itemname() to match items by name. Returns true if the item name contains any of the provided strings (case insensitive), e.g. itemname("Maelstrom", "Alkosh")

1.33 Changes:
  • Bumped API version for Murkmire.

1.32 Changes:
  • More huge performance improvements! Thanks again to Shadowfen who did all the work here. (Pre-compile rules as they are changed)
  • Replaced Set Tracker support function GetSetTrackerState() with IsTracked(). If you used the old function, you will need to update your rule (sorry). This was done to bring the usage inline with the way the other similar functions work. Usage, e.g.: IsTracked("Sell/Decon", "Collecting")

1.31 Changes:
  • Big performance increase (2x or better for me), thank you to Shadowfen for the code change suggestion!
  • Updated libraries

1.30 Changes:
  • Added French translation. Big thanks to Hasgaad!

1.29 Changes:
  • HOTFIX - resolve errors at merchant due to Wolfhunter API changes.

1.28 Changes:
  • Bumped API version for Wolfhunter.

1.27 Changes:
  • Bumped API version for Summerset.
  • Added support for jewelry crafting ingredients. Note: you will need to either create a new rule yourself, or reset AutoCategory to default settings to grab the new default rule.
    • To create your own rule, use
      Lua Code:
      1. filtertype("jewelrycrafting")
    • To reset to default settings: In the Auto Category add-on menu, use the Defaults button. Then use the /reloadui command. Important: this will remove any custom rules/settings you have defined.
  • New API function "IsMarkedIS()" - use to test whether an item is marked with Item Saver. Note that FCO ItemSaver users should continue to use "IsMarked()"

1.26 Changes:
  • New API function "islocked()" - use to test whether an item has been locked.

1.24 Changes:
  • Resolve circular dependency issue with DoItAll (requires matching update to DoItAll).


1.23 Changes:
  • Added Set Tracker support! Use "getsettrackerstate()" to retrieve the name of the Set Tracker category, if an item is tracked.
  • Added charlevel() and charcp() to pull current character level and CP. Can be used to compare item level to your character level with a custom rule. (Thanks to VulcanTourist)

1.22 Changes:
  • You can now define separate settings for your home storage chests (they will take their initial settings from your bank settings, but can be customized at will).

1.21 Changes:
  • Added support for home storage chests (big thanks to raj72616a). Currently, they will use the settings selected for your bank (no custom settings for home chests yet).
  • Bumped API version for Dragon Bones.
  • New maintainer (crafty35a).


1.19 Changes:
  • Fixed Localization.
  • New Feature: Collapsed/Expanded status can be saved now. You can turn it on in the general setting menu.

1.18 Changes:
  • Fixed Bug: IGV will show the last category correctly.
  • Fixed Bug: Items Count can be turned off permanently.
  • Fixed Bug: Quest Panel will not complain about lua error.

1.17 Changes:
  • Removed debug logs in destruct/improvement panel

1.16 Changes:
  • New Feature: Collapsible Category. You can now click the header to fold all items inside. Get an overall view of your inventory! Context Menu is available, you can collapse/expand all headers with one click.
  • New Feature: Hide-able Category. You can hide some categories to focus on the items you need to deal with. Also you can hide the items that are not matched in the 'Other' category. Can be set in bag setting menu.
  • New Feature: Items Count. You can get a total number about how many items inside the category. This can be turned off in the general setting menu.
  • Account Wide setting changed: You can switch account wide/character wide for each of your characters. (* Need to select again if you use character setting before, don't affect the bag settings)
  • Fixed bug: Removed duplicated rules in bag setting.
  • Fixed bug: German set names should be able to be matched now.
  • Changed api:keepresearch()
    After a lot of tests, the api is not working fine. So I decided to make the api work more simple: It will match all the items can be researched. If you want better result, please use it with other api together. This is a basic idea to filter the item that is not part of a set and can be researched:
    Lua Code:
    1. keepresearch() and not isset()
  • New api:isset() api:ismonsterset()

1.15 Changes:
  • New feature: Category header's height is customizable!
  • New feature: You can change the name of ungrouped Category.
  • New feature: Added a message in chat when toggling the add-on's function, and a switch for it to turn on/off.
  • Fixed bug: Toggling in Inventory Grid View should not result a bad layout.
  • Fixed bug: Removed tag should not to be restored after relog.
  • New Add-ons Integrated!
    Do It All: You can now use it with AC together.
    Alpha Gear: Added a new api:alphagear
    Master Merchant: Added a new api:getpricemm
    Tamriel Trade Centre: Added a new api:getpricettc
  • New api:isinbank

1.14 Changes:
  • CwC is supported!
  • Fixed integration for Inventory Grid View(3.2).

1.13 Changes:
  • Fixed Bug: Setting for Craft Station is not working.
  • Added API:
    Code:
    getquality
    please see api:getquality
  • Updated localization for Chinese.

1.12 Changes:
  • New Function: Export to all bag settings. You can now replace all bag settings by one of them.
  • Added API:
    Code:
    quality
    please see api:quality
  • Fixed Bug: Import from bag setting will incorrectly make settings be linked together.

1.11 Changes:
  • New bags supported: Guild Bank / Craft Bag / Craft Station for both keyboard and gamepad mode.
  • New function: Import from bag setting: you can import from a bag setting to replace current one. No need to create it from the beginning. Make backups by copying your AutoCategory.lua in SavedVariables folder!
  • New add-on supported: Quick Menu you can toggle Auto Category by Quick Menu to save a key binding, check it out!
  • Added API:
    Code:
    sellprice
    islearnable
    please see api:sellprice and api:islearnable for more info.

1.10 Changes:
1.09 Changes:
1.08 Changes:
  • Fixed Category 'Trait/Style Gems' (If not changed, please try to restore to defaults)
  • Added Localization support.

1.07 Changes:
  • Fixed a rare issue of IGV integration.

1.06 Changes:
  • Fixed Quest tab issue.
  • Adjusted the height of header to the same as item row.
  • Added custom appearance of header text. You can set up them in the setting menu (or type /ac)

1.05 Changes:
  • Fixed multiple add-on compatible issue.
  • Fixed auto set name in different languages.
  • Added API:
    Code:
    iscrafted
    please see api reference and tutorial for more info.

1.04 Changes:
  • Added gamepad trade inventory support. Thanks @catsith105 for testing!

1.03 Changes:
  • Integrated with 'Inventory Grid View'
  • Added a tutorial button.
  • Added a wiki home page and tutorial page.

1.02 Changes:
  • Fixed banking issue with deposit/withdraw items.

1.01 Changes:
  • Updated lib: LibAddonMenu to r24
  • Refined Addon Setting Menu
Archived Files (30)
File Name
Version
Size
Uploader
Date
1.33
110kB
crafty35a
10/22/18 06:46 AM
1.32
109kB
crafty35a
09/21/18 12:32 PM
1.31
110kB
crafty35a
09/17/18 09:08 AM
1.30
105kB
crafty35a
08/24/18 11:57 AM
1.29
104kB
crafty35a
08/13/18 08:39 AM
1.28
104kB
crafty35a
08/13/18 06:56 AM
1.27
104kB
crafty35a
05/21/18 06:31 AM
1.26
105kB
crafty35a
04/20/18 11:11 AM
1.25
105kB
crafty35a
04/19/18 01:21 PM
1.24
105kB
crafty35a
04/16/18 09:57 AM
1.23
105kB
crafty35a
04/15/18 06:37 PM
1.22
105kB
crafty35a
04/12/18 09:14 PM
1.21
104kB
crafty35a
04/11/18 11:25 AM
1.19
104kB
rockingdice
10/29/17 09:35 PM
1.18
103kB
rockingdice
10/29/17 11:11 AM
1.17
103kB
rockingdice
10/29/17 07:53 AM
1.16
103kB
rockingdice
10/28/17 11:55 PM
1.15
105kB
rockingdice
10/25/17 10:07 AM
1.14
103kB
rockingdice
10/23/17 07:59 PM
1.13
103kB
rockingdice
10/21/17 02:09 AM
1.12
107kB
rockingdice
10/19/17 05:04 AM
1.11
106kB
rockingdice
10/18/17 09:33 AM
1.10
104kB
rockingdice
10/08/17 08:26 AM
1.09
98kB
rockingdice
09/21/17 09:50 PM
1.08
96kB
rockingdice
09/18/17 09:13 PM
1.07
75kB
rockingdice
09/17/17 09:42 AM
1.06
75kB
rockingdice
09/15/17 09:12 PM
1.05
71kB
rockingdice
09/15/17 01:02 PM
1.04
71kB
rockingdice
09/14/17 10:25 AM
1.03
71kB
rockingdice
09/13/17 05:41 PM


Post A Reply Comment Options
Unread 09/08/19, 04:03 AM  
TaxTalis
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 190
Uploads: 2
At your own risk, but the missing jewelry traits can be added in the file AutoCategory\AutoCategory_RuleFunc.lua

Just replace the existing block
Code:
	
        ["jewelry_arcane"] = ITEM_TRAIT_TYPE_JEWELRY_ARCANE,
	["jewelry_healthy"] = ITEM_TRAIT_TYPE_JEWELRY_HEALTHY,
	["jewelry_robust"] = ITEM_TRAIT_TYPE_JEWELRY_ROBUST,
with
Code:
	
        ["jewelry_arcane"] = ITEM_TRAIT_TYPE_JEWELRY_ARCANE,
	["jewelry_bloodthirsty"] = ITEM_TRAIT_TYPE_JEWELRY_BLOODTHIRSTY,
	["jewelry_harmony"] = ITEM_TRAIT_TYPE_JEWELRY_HARMONY,
	["jewelry_healthy"] = ITEM_TRAIT_TYPE_JEWELRY_HEALTHY,
	["jewelry_infused"] = ITEM_TRAIT_TYPE_JEWELRY_INFUSED,
	["jewelry_intricate"] = ITEM_TRAIT_TYPE_JEWELRY_INTRICATE,
	["jewelry_ornate"] = ITEM_TRAIT_TYPE_JEWELRY_ORNATE,
	["jewelry_protective"] = ITEM_TRAIT_TYPE_JEWELRY_PROTECTIVE,
	["jewelry_robust"] = ITEM_TRAIT_TYPE_JEWELRY_ROBUST,
	["jewelry_swift"] = ITEM_TRAIT_TYPE_JEWELRY_SWIFT,
	["jewelry_triune"] = ITEM_TRAIT_TYPE_JEWELRY_TRIUNE,
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Unread 09/05/19, 06:35 PM  
Abu5217

Forum posts: 0
File comments: 4
Uploads: 0
Alpha Gear Integration

So... does this work "out of the box" with Alpha Gear, or do I have to create a custom rule (or rules). I am not certain I fully understand that part...

Even without AG integration, I absolutely love this add on!
Last edited by Abu5217 : 09/05/19 at 06:35 PM.
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Unread 08/24/19, 05:30 AM  
Noxifer

Forum posts: 1
File comments: 43
Uploads: 0
Love the add-on! The possibilities are nearly endless (as soon as one starts to learn the language for the category coding xD).

One thing I noticed, though... I've added FCOIS dynamic sets to remember which character I'm saving a piece as research material for. But if I make a "research" category and include not only those marked for research but also those marked with those particular dynamic symbols, the category changes name from just what I've named it to to include the dynamic names (or at least some of them) in brackets x_x which is kind of... not what I had in mind xD (I ended up doing separate categories for the bank, one for each dynamic and one for "unspecified" items to avoid it, but the issue is still there in the backpack)

Is that a "missing setting" in your add-on, or something that would need to change on the FCOIS side of things? Or am I just blind and not seeing something that's already there?

Screenshot:


On the left is how it looks with the combined category, and on the right how I had to separated it in the bank. The stuff in brackets are the dynamic set names that were added automatically, not anything I added to the category name. (Character names censored for privacy :p Technically I could have renamed the dynamics for screenshot purposes, but I didn't think of it until way later.)
Last edited by Noxifer : 08/27/19 at 08:37 AM.
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Unread 08/01/19, 11:34 PM  
ShadowMau
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 46
Uploads: 12
Re: furniture

Originally Posted by ShadowMau
I love this addon. Any plans to be able to sort furniture by "lighting" "Parlor" "Undercroft" etc.? Someone may have already asked this, but I don't have time to sort through all the other messages.

Thanks in advance for considering this. Keep up the good work.
Adding to that thought, how about being able to sort writs by "clothing" "blacksmithing" "woodworking" etc.?
Last edited by ShadowMau : 08/01/19 at 11:39 PM.
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Unread 08/01/19, 09:06 PM  
ShadowMau
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 46
Uploads: 12
furniture

I love this addon. Any plans to be able to sort furniture by "lighting" "Parlor" "Undercroft" etc.? Someone may have already asked this, but I don't have time to sort through all the other messages.

Thanks in advance for considering this. Keep up the good work.
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Unread 07/03/19, 07:10 PM  
Cordylus

Forum posts: 2
File comments: 23
Uploads: 0
I would have a suggestion about the default categories.
Adding the separate category for stolen "treasure" items, next to just general "stolen" category would make definitely easier to fence them and launder. Stolen weapons, recipes and furniture already are separated.
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Unread 05/27/19, 04:44 PM  
tagarn

Forum posts: 0
File comments: 15
Uploads: 0
Configuration isn't working?

My configuration now looks like this, and there's no option in the controls for setting the hot key. I'm guessing there's a library conflict, but I haven't nailed down what addon is doing it.

I'm also not sure how long it has been like this, as the main functionality in inventory screens is working correctly.

Any suggestions? Thanks!

Last edited by tagarn : 05/27/19 at 04:46 PM.
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Unread 03/19/19, 09:50 PM  
EQBallzz

Forum posts: 9
File comments: 206
Uploads: 0
Originally Posted by Shadowfen
Originally Posted by EQBallzz

OK thanks for the response. I guess I don't know how all these settings work exactly but from what you said here it's a bit more clear I guess. I'm not sure what some of this stuff means, though. I don't know what "selling" is..are those ornate items? What is FCOIS or Lakoni's gear changer? I think this would be easier if I could see my inventory in real time while tinkering with these settings.
FCOIS and Lakoni's gear changer are other inventory or gear-related addons that this addon can work with if you have them installed. You do not have to install them though. And if you don't have them, you can set the priority for rules about them to zero because you don't care. :-)

Selling is probably ornate items, perhaps also trash and collectable monster trophies (which you can't do anything with but sell), but I'm not sure because I modified my selling category to include a few extra things from the default definition.
Any idea why all my sets are not showing up anymore in the bank? I changed the "sets" category in the bank section to 90 but now I don't see any set items at all.

*edit* nm. I guess the hide category option got selected on accident.
Last edited by EQBallzz : 03/19/19 at 09:52 PM.
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Unread 03/19/19, 09:35 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 83
File comments: 750
Uploads: 15
Originally Posted by EQBallzz

OK thanks for the response. I guess I don't know how all these settings work exactly but from what you said here it's a bit more clear I guess. I'm not sure what some of this stuff means, though. I don't know what "selling" is..are those ornate items? What is FCOIS or Lakoni's gear changer? I think this would be easier if I could see my inventory in real time while tinkering with these settings.
FCOIS and Lakoni's gear changer are other inventory or gear-related addons that this addon can work with if you have them installed. You do not have to install them though. And if you don't have them, you can set the priority for rules about them to zero because you don't care. :-)

Selling is probably ornate items, perhaps also trash and collectable monster trophies (which you can't do anything with but sell), but I'm not sure because I modified my selling category to include a few extra things from the default definition.
Last edited by Shadowfen : 03/19/19 at 09:37 PM.
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Unread 03/19/19, 09:16 PM  
EQBallzz

Forum posts: 9
File comments: 206
Uploads: 0
Originally Posted by Shadowfen
Originally Posted by EQBallzz
I'm mostly wanting to use this addon for the purpose of grouping set pieces together since the game organizes sets by the name but pieces of the same set frequently have different names. The addon doesn't appear to do this by default so I'm wondering if this is possible? Has anyone done this and if so can anyone give me something I can use to duplicate this? (I assume they have but not sure).
This addon (and Auto Category - Wrathstone, which is the newer version) can organize sets - if you set the configuration correctly for that. You need to look at the category priorities for the Backpack and move the Set category up in priority until it displays as you want. For instance I have New, BOP-Tradable, Selling, Deconstruction, and Monster ahead of Sets. so that all of the Monster helms and shoulders are grouped together and then other sets are grouped individually by set.

The thing that you need to remember is that items in your inventory can qualify for multiple categories, but they are always put in the first category from the list that they fit in. So changing category priorities can change where items get sorted into.
OK thanks for the response. I guess I don't know how all these settings work exactly but from what you said here it's a bit more clear I guess. I'm not sure what some of this stuff means, though. I don't know what "selling" is..are those ornate items? What is FCOIS or Lakoni's gear changer? Also, how do some of these things overlap? Is the "sets" category only armor or any set piece? Does it automatically place items of the same set together even when they are not named the same?

I think this would be easier if I could see my inventory in real time while tinkering with these settings.

*edit* I just tried changing the "sets" category to 90 in the bank section and now I can't see any of my set pieces in the bank. I have clearly broken my bank.
Last edited by EQBallzz : 03/19/19 at 09:38 PM.
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Unread 03/19/19, 07:00 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 83
File comments: 750
Uploads: 15
Originally Posted by EQBallzz
I'm mostly wanting to use this addon for the purpose of grouping set pieces together since the game organizes sets by the name but pieces of the same set frequently have different names. The addon doesn't appear to do this by default so I'm wondering if this is possible? Has anyone done this and if so can anyone give me something I can use to duplicate this? (I assume they have but not sure).
This addon (and Auto Category - Wrathstone, which is the newer version) can organize sets - if you set the configuration correctly for that. You need to look at the category priorities for the Backpack and move the Set category up in priority until it displays as you want. For instance I have New, BOP-Tradable, Selling, Deconstruction, and Monster ahead of Sets. so that all of the Monster helms and shoulders are grouped together and then other sets are grouped individually by set.

The thing that you need to remember is that items in your inventory can qualify for multiple categories, but they are always put in the first category from the list that they fit in. So changing category priorities can change where items get sorted into.
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Unread 03/14/19, 07:08 PM  
EQBallzz

Forum posts: 9
File comments: 206
Uploads: 0
I'm mostly wanting to use this addon for the purpose of grouping set pieces together since the game organizes sets by the name but pieces of the same set frequently have different names. The addon doesn't appear to do this by default so I'm wondering if this is possible? Has anyone done this and if so can anyone give me something I can use to duplicate this? (I assume they have but not sure).
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Unread 03/13/19, 07:06 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 83
File comments: 750
Uploads: 15
AutoCategory - Wrathstone

I've put up a Wrathstone-capable version of Auto Category. Although it is listed in Patches and Plugins it is the full addon.


Auto Category - Wrathstone


When you get back, Crafty35a, I'll give it all over to you...
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Unread 03/09/19, 08:37 AM  
evilspock

Forum posts: 5
File comments: 51
Uploads: 0
Re: Re: Itemname

Originally Posted by Shadowfen
Originally Posted by evilspock
I can't get the itemname function to work, I've tried it on many items. For testing purposes something simple like "Lockpick" does nothing, lockpicks still just show under "Other" only. Does this only work on equipable gear?
Works for me. Added a Category "Lockpicks" with the rule "itemname("Lockpick")" and then added that category to the backpack with a priority of 100. Shows up just fine.
thanks it works. The interface is confusing to me, I was missing the last step to add the category to the backpack.
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Unread 03/04/19, 08:52 PM  
Shadowfen
AddOn Author - Click to view AddOns

Forum posts: 83
File comments: 750
Uploads: 15
Originally Posted by IsharaMeradin
I just started using this addon since I recently had to let ESO+ expire. It has been helpful in organizing the various materials and making it easier to spot the items I want to transfer between the bank, storage containers and alternate characters.

I have been experimenting with adding new rules and have been rather successful with such things as separating booster materials, raw materials and refined materials while keeping them limited to their specific craft. However, there doesn't seem to be a way to do the same with jewelry crafting. At least there isn't any mention of such means on the API page.

I'm looking specifically for jewelry_material, jewelry_raw_material, jewelry_booster for use with either or both of type or sptype.
If you feel up to doing it yourself, you can add the following lines
Code:
    ["jewelry_booster"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_BOOSTER,
    ["jewelry_material"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_MATERIAL,
    ["jewelry_raw_booster"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_RAW_BOOSTER,
    ["jewelry_raw_material"] = SPECIALIZED_ITEMTYPE_JEWELRYCRAFTING_RAW_MATERIAL,
    ["jewelry_raw_trait"] = SPECIALIZED_ITEMTYPE_JEWELRY_RAW_TRAIT,
    ["jewelry_trait"] = SPECIALIZED_ITEMTYPE_JEWELRY_TRAIT,
at line number 67 of the file AutoCategory_RuleFunc.lua (in between "ingredient_vegetable" and "lockpick"). Once you reloadui (or start the game, whichever), you should be able to use these with sptype.
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