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Update 6 (1.6.5)
Updated:08/12/15 01:00 AM
Created:04/10/14 12:54 AM
Monthly downloads:135
Total downloads:91,202
Favorites:162
MD5:
Luminary - FishMe - Update 6  Popular! (More than 5000 hits)
Version: 1.6.5.0
by: awesomebilly [More]
Im a bit hit and miss again, I have a 4 month old baby.

Thanks to Jason for making some bug fixes!
I've added his pull request as a release.

Luminary FishMe is a simple addon to let you know when to reel in, and where to use the bait you set!!

If you would like to request features, please hit up the comments area, or PM me directly.


Since I'm back and am playing a bit... any gold donations would greatly help.. I keep killing NPC's and getting bounties on my head, lol.


Special thanks to Garkins
@Garkin I tried to PM you about your Update-5 but you don't accept emails. I've grabbed your update and imported it into my public github.

In the future, if an Addon is out of date and another developer would like to copy my code/addon, please feel free.

To make a pull request, copy code or blah.. please check out the git.
https://github.com/williamrussellajb/ESOPublicAddons


little about me:
I love gold @awesomebilly north america.
I dont play everyday *I have a 2 week old new little baby girl.
PM me if you need me urgently.
1.6.5.0
Imported Grakins update 5 into my public git... updated it for update 6.
Major thanks to Grakins.

3.14
Noticed log "should alert" was enabled. oops.

3.13
updated to version 100004

3.12 is a beta release.
3.11 worked great in low level zones, but not higher levels. Gotta love this :(

3.11
Turned logging off, oops again x10000

3.10
Checking sound category as an additional filter. 14 seems to be "Looting, from node"
-- hopefully his helps :)

3.9
Turned off logging, oops.

3.8 Added an Additional check.. Sigh....

3.7 Reupload.... of 3.6

3.6
Removed Event 18 and 31.
Added GameCameramodeEventOrSomethinglikeIt
and it tells me "Reel IN" so if thats a lie, then FML.
AKA no more false alerts.

3.5
Added event 31.

3.3
UnregisterForEvent (player activated)

3.2
Need to keep this up to date more :)
Localization added, new alert systems and much more
Bug fixes:
Added fix on load
Added fix for simple bait

2.1
Hopefully a blanket fix for premature alerts when marking items as junk or eating them ;)


2.0
New Alerts

1.3 Changed text to red -- by request.

1.1.1 Refactor global variables (Conflicting with other addons)
Fixed two bugs where you'd be warned to fish, while not fishing (mailbox, auction house)

1.1Fixed a bug where it alerts you "Fish Now!" while eating food.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3.16
32kB
12/31/14 09:03 AM
Patch


Archived Files (22)
File Name
Version
Size
Uploader
Date
1.6.5.0
31kB
awesomebilly
03/26/15 07:37 PM
3.17
24kB
awesomebilly
09/24/14 10:21 PM
3.16
23kB
awesomebilly
09/05/14 11:05 PM
3.15
23kB
awesomebilly
05/25/14 01:51 AM
3.13
17kB
awesomebilly
05/22/14 08:33 PM
3.12
17kB
awesomebilly
05/20/14 08:58 PM
3.11
17kB
awesomebilly
05/19/14 12:53 AM
3.9
17kB
awesomebilly
05/18/14 09:57 PM
3.8
17kB
awesomebilly
05/18/14 09:49 PM
3.7
17kB
awesomebilly
05/18/14 12:05 PM
3.2
17kB
awesomebilly
05/05/14 02:13 PM
3.2
17kB
awesomebilly
05/05/14 02:07 PM
3.1
17kB
awesomebilly
05/05/14 02:49 AM
3.0
12kB
awesomebilly
04/25/14 11:21 PM
2.4
12kB
awesomebilly
04/25/14 02:00 AM
2.2
12kB
awesomebilly
04/24/14 09:07 PM
2.1
13kB
awesomebilly
04/24/14 01:09 AM
2.0
13kB
awesomebilly
04/20/14 03:17 AM
1.3
7kB
awesomebilly
04/15/14 02:12 AM
1.2
7kB
awesomebilly
04/15/14 02:04 AM
1.1
7kB
awesomebilly
04/10/14 03:16 AM
1.0
8kB
04/10/14 12:54 AM


Post A Reply Comment Options
Unread 05/05/14, 02:14 PM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by Faustus
Originally Posted by awesomebilly
Originally Posted by Faustus
Small bug: Looting stale bread makes the "fish me" box appear and plays the sound
I found new functionality to help prevent this.
I made a fix to show less alerts (story of this addons life, lol)
If you're in "hud" view you'll get an alert, if not you wont

hud = no loot, no vendor, etc. etc.

Hope it helps!
Cool, thanks.

One other thing: With this new update, upon logging in with a character, I get this UI error:
line 82: Attempt to index nil value in function 'disableAlerts'
Thanks! I think I got this fixed just now.
I had to delay if SCENE_MANAGER.currentScene.name ~= "hud" then on login, until the player is fully initalized.
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Unread 05/05/14, 04:30 AM  
Faustus
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Forum posts: 18
File comments: 38
Uploads: 1
Originally Posted by awesomebilly
Originally Posted by Faustus
Small bug: Looting stale bread makes the "fish me" box appear and plays the sound
I found new functionality to help prevent this.
I made a fix to show less alerts (story of this addons life, lol)
If you're in "hud" view you'll get an alert, if not you wont

hud = no loot, no vendor, etc. etc.

Hope it helps!
Cool, thanks.

One other thing: With this new update, upon logging in with a character, I get this UI error:
line 82: Attempt to index nil value in function 'disableAlerts'
Last edited by Faustus : 05/05/14 at 04:31 AM.
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Unread 05/05/14, 02:50 AM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by Faustus
Small bug: Looting stale bread makes the "fish me" box appear and plays the sound
I found new functionality to help prevent this.
I made a fix to show less alerts (story of this addons life, lol)
If you're in "hud" view you'll get an alert, if not you wont

hud = no loot, no vendor, etc. etc.

Hope it helps!
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Unread 05/03/14, 11:41 PM  
Faustus
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Forum posts: 18
File comments: 38
Uploads: 1
Small bug: Looting stale bread makes the "fish me" box appear and plays the sound
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Unread 04/30/14, 09:58 AM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Originally Posted by Valadez
Just out of curiosity, what server are you on?
North America
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Unread 04/30/14, 06:09 AM  
Valadez

Forum posts: 1
File comments: 13
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Just out of curiosity, what server are you on?
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Unread 04/30/14, 01:22 AM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Re: Re: Re: Re: Re: Re: 2.5

Originally Posted by wookiefrag
Originally Posted by awesomebilly
You're AWESOME!
I just got back from camping with my wife/daughter over the weekend. I'm extremely tired.
Tomorrow after work I'll get these updated!

If you're not busy and use Luminary Trade House I could translate that, too!
Thank you !

But I think YOU're AWESOME and made this addon ... btw I'm not a dev'.

And I'll have a look at "Luminary Trade History" because I'm thinking you're talking about this one.

In fact I'm not using it, morever I don't use any AH addon to sell.
So many addons are alrdy been dev' for this category, it's hard to make a choice.
Btw I do believe that Bet² have to improve the AH before making addons, there is TOO many things to do ! Atm it's TOO basic.

Endly ... perhaps it could be thanks to your/those addons that Bet² will make something / build a stronger AH base works !

localization update 3.0

These are the translations, about 1/2 of them are directly from google translate.
http://pastebin.com/VW9qnbgX
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Unread 04/28/14, 01:47 PM  
wookiefrag
 
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Re: Re: Re: Re: Re: 2.5

Originally Posted by awesomebilly
You're AWESOME!
I just got back from camping with my wife/daughter over the weekend. I'm extremely tired.
Tomorrow after work I'll get these updated!

If you're not busy and use Luminary Trade House I could translate that, too!
Thank you !

But I think YOU're AWESOME and made this addon ... btw I'm not a dev'.

And I'll have a look at "Luminary Trade History" because I'm thinking you're talking about this one.

In fact I'm not using it, morever I don't use any AH addon to sell.
So many addons are alrdy been dev' for this category, it's hard to make a choice.
Btw I do believe that Bet² have to improve the AH before making addons, there is TOO many things to do ! Atm it's TOO basic.

Endly ... perhaps it could be thanks to your/those addons that Bet² will make something / build a stronger AH base works !
Last edited by wookiefrag : 04/29/14 at 04:22 PM.
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Unread 04/27/14, 11:15 PM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Re: Re: Re: Re: 2.5

Originally Posted by wookiefrag
Hello the first time I saw your addon I found it funny. In fact it's very useful especially for reel in sounds and to know all the differences between all baits types ! I LOVE IT !

I'm usually playing both in English and French and I was very surprised that the IG baits/fishes have sometimes differents meanings between the 3 languages !!!

So I decided to translate everything with the Bet² own words, as I've done it for HarvestMap or WarGenesis addons. I don't need any translations, this is only for all the ppl using it.

Thus last night I decided to have a look for all 3 languages (even if I can't speak German, I'm able to understand many things).

1. First for English I just added the 3rd fish species for all types of baits, and corrected some words as Trodth despite of Trodh, Insect Parts for Insects, etc. Nothing stunning.

Thus the whole "FSHLuminary_FishMe" ENG file is now:

Code:
" are used in " .. mFSHConfig.col.colTeal .. where
    .. mFSHConfig.col.colWhite .. what)
end


function LureIsSet(someid, index)
  if  mSavedFHVars.Enable_Fish_Bait then
    if index == fishType.guts then
      alertUser("Guts", "Still Lakes", " to catch Spadetail,  Silverside Perch and Shad.")

    elseif index == fishType.insect then
      alertUser("Insects Parts", "Rivers", " to catch Salmon, River Betty and Fish Roe.")

    elseif index == fishType.worms then
      alertUser("Worms", "Seas", " to catch Dhufish, Longfin and Minnow.")

    elseif index == fishType.minnow then
      alertUser("Minnow", "Still Lakes", " to catch Spadetail,  Silverside Perch and Shad.")

    elseif index == fishType.fishroe then
      alertUser("Fish Roe", "Foul Water", " to catch Slaughterfish, Trodh and Chub.")

    elseif index == fishType.chub then
      alertUser("Chub", "Seas", " to catch Dhufish, Longfin and Minnow.")

    elseif index == fishType.crawlers then
      alertUser("Crawlers", "Foul Water", " to catch Slaughterfish, Trodh and Chub.")

    elseif index == fishType.shad then
      alertUser("Shad", "Rivers", " to catch Salmon, River Betty and Fish Roe.")
    else
      HelpAPoorFisherMan("Send @Awesomebilly the bait name and this number: ", index)
    end
  end
end
2. Moreover the French file "FSHLuminary_FishMe_FR":

Code:
" À utiliser dans " .. mFSHConfig.col.colTeal .. where
    .. mFSHConfig.col.colWhite .. what)
end


function LureIsSet(someid, index)
  if  mSavedFHVars.Enable_Fish_Bait then
    if index == fishType.guts then
      alertUser("Boyaux", "les Lacs", " pour attraper: Poisson Spatule, Sableflanc et Shad.")

    elseif index == fishType.insect then
      alertUser("Morceaux D'insectes", "les Rivières", " pour attraper: Saumon, Betta D'eau Douce et Œufs de Poisson.")

    elseif index == fishType.worms then
      alertUser("Vers", "la Mer", " pour attraper: Perche  Perlée, Nagelongue et Méné.")

    elseif index == fishType.minnow then
      alertUser("Méné", "les Lacs", " pour attraper: Poisson Spatule, Sableflanc et Shad.")

    elseif index == fishType.fishroe then
      alertUser("Å’ufs de Poisson", "les Eaux peu profondes", " pour attraper: Poisson Carnassier, Trodh et Chevesne.")

    elseif index == fishType.chub then
      alertUser("Chevesne", "la Mer", " pour attraper: Perche  Perlée, Nagelongue et Méné.")

    elseif index == fishType.crawlers then
      alertUser("Rampants", "les Eaux peu profondes", " pour attraper: Poisson Carnassier, Trodh et Chevesne.")

    elseif index == fishType.shad then
      alertUser("Shad", "les Rivières", " pour attraper: Saumon, Betta D'eau Douce et Œufs de Poisson.")
    else
      HelpAPoorFisherMan("Send @Awesomebilly the bait name and this number: ", index)
    end
  end
end
3. And the German file "FSHLuminary_FishMe_DE":

Code:
" sind für " .. mFSHConfig.col.colTeal .. where
    .. mFSHConfig.col.colWhite .. what)
end


function LureIsSet(someid, index)
  if  mSavedFHVars.Enable_Fish_Bait then
    if index == fishType.guts then
      alertUser("Innereien", "Seen", " um folgende Fische zu fangen: Spatenschwanz, Silberseitenbarsch und Blaubarsch.")

    elseif index == fishType.insect then
      alertUser("Insektenstücke", "Flüssen", " um folgende Fische zu fangen: Lachs, Flusspeitscher und Fischrogen.")

    elseif index == fishType.worms then
      alertUser("Würmer", "See", " um folgende Fische zu fangen: Dhufisch, Langflossentun und Bitterfisch.")

    elseif index == fishType.minnow then
      alertUser("Bitterfisch", "Seen", " um folgende Fische zu fangen: Spatenschwanz, Silberseitenbarsch und Blaubarsch.")

    elseif index == fishType.fishroe then
      alertUser("Fischrogen", "flache Gewässer", " um folgende Fische zu fangen: Schlachterfisch, Trodh und Döbel.")

    elseif index == fishType.chub then
      alertUser("Döbel", "See", " um folgende Fische zu fangen: Dhufisch, Langflossentun und Bitterfisch.")

    elseif index == fishType.crawlers then
      alertUser("Krabbler", "flache Gewässer", " um folgende Fische zu fangen: Schlachterfisch, Trodh und Döbel.")

    elseif index == fishType.shad then
      alertUser("Blaubarsch", "Flüssen", " um folgende Fische zu fangen: Lachs, Flusspeitscher und Fischrogen.")
    else
      HelpAPoorFisherMan("Send @Awesomebilly the bait name and this number: ", index)
    end
  end
end
Note: thanks to the kindly German "Tassandria" who answered directly to my "German's questions".

YOU can see I only copy/pasted the useful parts to be translated.

BTW I tested all the 3 files successfully.
Imo if you want/plan to add these FR/DE translations I believe it should be usefull for many ppl.
Anyway do it at your own way !

Thx for reading !

FisherWook's friend, it's a bit strong !

You're AWESOME!
I just got back from camping with my wife/daughter over the weekend. I'm extremely tired.
Tomorrow after work I'll get these updated!

If you're not busy and use Luminary Trade House I could translate that, too!
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Unread 04/27/14, 03:54 AM  
wookiefrag
 
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Forum posts: 0
File comments: 12
Uploads: 0
Re: Re: Re: 2.5

Hello the first time I saw your addon I found it funny. In fact it's very useful especially for reel in sounds and to know all the differences between all baits types ! I LOVE IT !

I'm usually playing both in English and French and I was very surprised that the IG baits/fishes have sometimes differents meanings between the 3 languages !!!

So I decided to translate everything with the Bet² own words, as I've done it for HarvestMap or WarGenesis addons. I don't need any translations, this is only for all the ppl using it.

Thus last night I decided to have a look for all 3 languages (even if I can't speak German, I'm able to understand many things).

1. First for English I just added the 3rd fish species for all types of baits, and corrected some words as Trodth despite of Trodh, Insect Parts for Insects, etc. Nothing stunning.

Thus the whole "FSHLuminary_FishMe" ENG file is now:

Code:
" are used in " .. mFSHConfig.col.colTeal .. where
    .. mFSHConfig.col.colWhite .. what)
end


function LureIsSet(someid, index)
  if  mSavedFHVars.Enable_Fish_Bait then
    if index == fishType.guts then
      alertUser("Guts", "Still Lakes", " to catch Spadetail,  Silverside Perch and Shad.")

    elseif index == fishType.insect then
      alertUser("Insects Parts", "Rivers", " to catch Salmon, River Betty and Fish Roe.")

    elseif index == fishType.worms then
      alertUser("Worms", "Seas", " to catch Dhufish, Longfin and Minnow.")

    elseif index == fishType.minnow then
      alertUser("Minnow", "Still Lakes", " to catch Spadetail,  Silverside Perch and Shad.")

    elseif index == fishType.fishroe then
      alertUser("Fish Roe", "Foul Water", " to catch Slaughterfish, Trodh and Chub.")

    elseif index == fishType.chub then
      alertUser("Chub", "Seas", " to catch Dhufish, Longfin and Minnow.")

    elseif index == fishType.crawlers then
      alertUser("Crawlers", "Foul Water", " to catch Slaughterfish, Trodh and Chub.")

    elseif index == fishType.shad then
      alertUser("Shad", "Rivers", " to catch Salmon, River Betty and Fish Roe.")
    else
      HelpAPoorFisherMan("Send @Awesomebilly the bait name and this number: ", index)
    end
  end
end
2. Moreover the French file "FSHLuminary_FishMe_FR":

Code:
" À utiliser dans " .. mFSHConfig.col.colTeal .. where
    .. mFSHConfig.col.colWhite .. what)
end


function LureIsSet(someid, index)
  if  mSavedFHVars.Enable_Fish_Bait then
    if index == fishType.guts then
      alertUser("Boyaux", "les Lacs", " pour attraper: Poisson Spatule, Sableflanc et Shad.")

    elseif index == fishType.insect then
      alertUser("Morceaux D'insectes", "les Rivières", " pour attraper: Saumon, Betta D'eau Douce et Œufs de Poisson.")

    elseif index == fishType.worms then
      alertUser("Vers", "la Mer", " pour attraper: Perche  Perlée, Nagelongue et Méné.")

    elseif index == fishType.minnow then
      alertUser("Méné", "les Lacs", " pour attraper: Poisson Spatule, Sableflanc et Shad.")

    elseif index == fishType.fishroe then
      alertUser("Å’ufs de Poisson", "les Eaux peu profondes", " pour attraper: Poisson Carnassier, Trodh et Chevesne.")

    elseif index == fishType.chub then
      alertUser("Chevesne", "la Mer", " pour attraper: Perche  Perlée, Nagelongue et Méné.")

    elseif index == fishType.crawlers then
      alertUser("Rampants", "les Eaux peu profondes", " pour attraper: Poisson Carnassier, Trodh et Chevesne.")

    elseif index == fishType.shad then
      alertUser("Shad", "les Rivières", " pour attraper: Saumon, Betta D'eau Douce et Œufs de Poisson.")
    else
      HelpAPoorFisherMan("Send @Awesomebilly the bait name and this number: ", index)
    end
  end
end
3. And the German file "FSHLuminary_FishMe_DE":

Code:
" sind für " .. mFSHConfig.col.colTeal .. where
    .. mFSHConfig.col.colWhite .. what)
end


function LureIsSet(someid, index)
  if  mSavedFHVars.Enable_Fish_Bait then
    if index == fishType.guts then
      alertUser("Innereien", "Seen", " um folgende Fische zu fangen: Spatenschwanz, Silberseitenbarsch und Blaubarsch.")

    elseif index == fishType.insect then
      alertUser("Insektenstücke", "Flüssen", " um folgende Fische zu fangen: Lachs, Flusspeitscher und Fischrogen.")

    elseif index == fishType.worms then
      alertUser("Würmer", "See", " um folgende Fische zu fangen: Dhufisch, Langflossentun und Bitterfisch.")

    elseif index == fishType.minnow then
      alertUser("Bitterfisch", "Seen", " um folgende Fische zu fangen: Spatenschwanz, Silberseitenbarsch und Blaubarsch.")

    elseif index == fishType.fishroe then
      alertUser("Fischrogen", "flache Gewässer", " um folgende Fische zu fangen: Schlachterfisch, Trodh und Döbel.")

    elseif index == fishType.chub then
      alertUser("Döbel", "See", " um folgende Fische zu fangen: Dhufisch, Langflossentun und Bitterfisch.")

    elseif index == fishType.crawlers then
      alertUser("Krabbler", "flache Gewässer", " um folgende Fische zu fangen: Schlachterfisch, Trodh und Döbel.")

    elseif index == fishType.shad then
      alertUser("Blaubarsch", "Flüssen", " um folgende Fische zu fangen: Lachs, Flusspeitscher und Fischrogen.")
    else
      HelpAPoorFisherMan("Send @Awesomebilly the bait name and this number: ", index)
    end
  end
end
Note: thanks to the kindly German "Tassandria" who answered directly to my "German's questions".

YOU can see I only copy/pasted the useful parts to be translated.

BTW I tested all the 3 files successfully.
Imo if you want/plan to add these FR/DE translations I believe it should be usefull for many ppl.
Anyway do it at your own way !

Thx for reading !

FisherWook's friend, it's a bit strong !
Last edited by wookiefrag : 04/27/14 at 03:58 AM.
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Unread 04/26/14, 09:23 AM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Re: Re: 2.5

Originally Posted by Mitsarugi
Originally Posted by awesomebilly
Found an alert when eating from the quick slot "q". Patched.
Was the "Reel In" message fixed for when you destroy bait?
I'll check

I just destroyed some worms, no problems
Last edited by awesomebilly : 04/26/14 at 09:27 AM.
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Unread 04/26/14, 07:52 AM  
Mitsarugi
 
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Forum posts: 23
File comments: 225
Uploads: 12
Re: 2.5

Originally Posted by awesomebilly
Found an alert when eating from the quick slot "q". Patched.
Was the "Reel In" message fixed for when you destroy bait?
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Unread 04/25/14, 11:21 PM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
2.5

Found an alert when eating from the quick slot "q". Patched.
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Unread 04/25/14, 06:45 PM  
awesomebilly
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Forum posts: 23
File comments: 230
Uploads: 8
Re: 2.4

Originally Posted by Teryl
I think you may have fixed the alert problem

I woke up a couple of hours ago... been playing checking the things that have been triggering the alert while at bank and merchant... so far no alert. Have a bunch of things to transfer between alts and main so will let you know if anything goes amiss.

Thank you for this at first didn't think the alert was necessary while I was fishing but .... it is so boring I am either looking way from the screen or have started to doze-off and the alert brings me back to consciousness.

SWEET
Super stoked, the code is MUCH cleaner now too!
Last edited by awesomebilly : 04/25/14 at 06:45 PM.
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Unread 04/25/14, 04:51 PM  
Teryl

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2.4

I think you may have fixed the alert problem

I woke up a couple of hours ago... been playing checking the things that have been triggering the alert while at bank and merchant... so far no alert. Have a bunch of things to transfer between alts and main so will let you know if anything goes amiss.

Thank you for this at first didn't think the alert was necessary while I was fishing but .... it is so boring I am either looking way from the screen or have started to doze-off and the alert brings me back to consciousness.
Last edited by Teryl : 04/25/14 at 04:53 PM.
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