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Updated: 09/17/14 02:25 AM
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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Monthly downloads:214
Total downloads:69,547
Favorites:237
MD5:
Azurah - Interface Enhanced (Outdated)  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
This version of Azurah has been replaced by another that can be found at Azurah - Interface Enhanced, please use that instead.


This version will no longer be supported or updated!


Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


Post A Reply Comment Options
Unread 04/14/14, 06:06 PM  
Ykses

Forum posts: 0
File comments: 72
Uploads: 0
French localization

Hello Kith,

Many thanks for this nice (and light) addon. The code is really clean
Let me help you to add french localization. Here is the file ("Local_fr.lua" is in the zip) :
http://jayl6glht8.1fichier.com/

Or here :
Code:
local Azurah = _G['Azurah'] -- grab addon table from global

-- Temporary locale setup until proper library sorted out.
local strings = {
	['fr'] = {},
}
local L

-- French (fr)
L = strings.fr

--  é : \195\169
--  è : \195\168
--  ê : \195\170
--  à : \195\160
--  ç : \195\167
--  ï : \195\175
--  î : \195\174
--  ô : \195\180
--  ' : \204\129

L.Azurah = '|c67b1e9A|c4779cezurah|r'
L.Usage = '|c67b1e9A|c4779cezurah|r - Utilisation : taper \"/azurah lock\" ou \"unlock\" pour verrouiller ou d\195\169verrouiller la possibilit\195\169 de d\195\169placer les \195\169l\195\169ments de l\'interface.'

-- UNLOCK NAMES --
L.Health = 'Sant\195\169 du personnage'
L.HealthSiege = 'Arme de si\195\168ge'
L.Magicka = 'Magie du personnage'
L.Werewolf = 'Compteur Loup-Garou'
L.Stamina = 'Vigueur du personnage'
L.StaminaMount = 'Vigueur de la monture'
L.Experience = 'Barre d\'exp\195\169rience'
L.Synergy = 'Synergie'
L.Compass = 'Boussole'
L.ReticleOver = 'Sant\195\169 de la cible'
L.ActionBar = 'Barre de comp\195\169tences'
L.Group = 'Membres du groupe'
L.Raid1 = 'Groupe de Raid 1'
L.Raid2 = 'Groupe de Raid 2'
L.Raid3 = 'Groupe de Raid 3'
L.Raid4 = 'Groupe de Raid 4'
L.Raid5 = 'Groupe de Raid 5'
L.Raid6 = 'Groupe de Raid 6'
L.FocusedQuest = 'Suivi de qu\195\170te'
L.PlayerPrompt = 'Message d\'interaction'


-- DROPBOX ENTRIES --
L.DropStyle1 = 'Par d\195\169faut'
L.DropStyle2 = 'Transparentes'
L.DropStyle3 = 'Toujours afficher'
L.DropOverlay1 = 'Tout afficher'
L.DropOverlay2 = 'Valeur & Max.'
L.DropOverlay3 = 'Valeur & Pourcentage'
L.DropOverlay4 = 'Valeur uniquement'
L.DropOverlay5 = 'Pourcentage uniquement'
L.DropColourBy1 = 'Par d\195\169faut'
L.DropColourBy2 = 'Selon le danger'
L.DropColourBy3 = 'Selon le niveau'

-- UNLOCK SETTINGS --
L.UnlockHeader = 'D\195\169verrouiller l\'interface'
L.UnlockDesc = 'D\195\169verrouiller l\'interface permet de d\195\169placer librement les fen\195\170tres et de r\195\169gler la taille de celles-ci en utilisant la roulette de la souris. Un cadre est affich\195\169 pour chaque fen\195\170tre permettant ainsi de les d\195\169placer m\195\170me si elles ne sont pas actuellement affich\195\169es en jeu (ex : la sant\195\169 de la cible ou la vigueur de la monture).'
L.UnlockButton = 'D\195\169verrouiller l\'IU'
L.LockButton = 'Verrouiller l\'IU'
L.Unlocked = 'Interface d\195\169verrouill\195\169e'
L.GridSnapEnable = 'Alignement d\195\169sactiv\195\169'
L.GridSnapDisable = 'Alignement activ\195\169'
L.ResetToDefaults = 'R\195\169iniatilser les param\195\168tres par d\195\169faut'
L.ResetToDefaultsConfirm = 'Confirmer la r\195\169initialisation'

-- ATTRIBUTE VISIBILITY --
L.VisibilityHeader = 'Caract\195\169ristiques du personnage'
L.VisibilityStyle = 'Affichage des barres hors combat'
L.VisibilityStyleTip = 'Permet de d\195\169finir la fa\195\167on dont s\'affichent les barres de caract\195\169ristiques de votre personnage quand vous \195\170tes hors combat.\n\n\"Par d\195\169faut\" : les barres disparaissent compl\195\168tement.\n\n\"Transparentes\" : les barres deviennent transparentes (le niveau de la transparence peut \195\170tre d\195\169fini ci-dessous).\n\n\"Toujours afficher\" : les barres sont toujours affich\195\169es (et ne tiennent pas compte du niveau de transparence d\195\169fini ci-dessous).'
L.VisibilityStyleWarning = 'Lorsque vous choisissez un style diff\195\169rent de \"Toujours afficher\", vous devez recharger l\'interface en tapant \"/reloadui\" dans le chat ou relancer le jeu pour que les modifications prennent effet.'
L.VisibilityAlpha = 'Niveau de transparence des barres'
L.VisibilityAlphaTip = 'D\195\169finir le niveau de la transparence des barres de caract\195\169ristiques quand vous \195\170tes hors combat et que le style d\'affichage choisi ci-dessus est \"Transparentes\".'

-- OVERLAYS --
L.OverlaysHeader = 'Affichage du texte'
L.OverlaysPlayer = 'Caract\195\169ristiques du personnage'
L.OverlaysPlayerTip = 'Permet de d\195\169finir si les valeurs sont affich\195\169es en texte sur les barres de caract\195\169ristiques de votre personnage.'
L.OverlaysUltimate = 'Charge Ultime : Valeur'
L.OverlaysUltimateTip = 'Permet de d\195\169finir si la valeur de la charge Ultime est affich\195\169e en texte juste au-dessus du bouton de la Comp\195\169tence Ultime.\n\nLe format de l\'affichage est :\nActuel / Maximum'
L.OverlaysUltimatePer = 'Charge Ultime : Pourcentage'
L.OverlaysUltimatePerTip = 'Permet de d\195\169finir si le pourcentage de la charge Ultime est affich\195\169e sur le bouton de la Comp\195\169tence Ultime.'
L.OverlaysUltimateRel = 'Charge Ultime : Pourcentage relatif'
L.OverlaysUltimateRelTip = 'Permet de d\195\169finir si le pourcentage affich\195\169 sur le bouton de la Comp\195\169tence Ultime est relatif \195\160 la comp\195\169tence actuelle ou relatif au maximum de charge possible (1000 points).\n\n\"OUI\" : relatif \195\160 la comp\195\169tence actuelle.\n\n\"NON\" : relatif au maximum possible.'
L.OverlaysTarget = 'Sant\195\169 de la cible'
L.OverlaysTargetTip = 'Permet de d\195\169finir si les valeurs sont affich\195\169es en texte sur la barre de sant\195\169 de la cible.'
L.OverlaysExp = 'Barre d\'exp\195\169rience'
L.OverlaysExpTip = 'Permet de d\195\169finir si les valeurs sont affich\195\169es en texte sur la barre d\'exp\195\169rience.\n\nLe format de l\'affichage est :\nActuel / Maximum (Pourcentage)'
L.OverlaysStylePlayer = 'Style d\'affichage pour le joueur'
L.OverlaysStylePlayerTip = 'Permet de d\195\169finir le style d\'affichage du texte sur les barres de caract\195\169ristiques de votre personnage.'
L.OverlaysStyleTarget = 'Style d\'affichage pour la cible'
L.OverlaysStyleTargetTip = 'Permet de d\195\169finir le style d\'affichage du texte sur la barre de sant\195\169 de la cible.'
L.OverlaysFont = 'Police des caract\195\169ristiques'
L.OverlaysFontTip = 'Permet de d\195\169finir la police du texte pour l\'affichage des valeurs et du pourcentage.'
L.OverlaysColour = 'Couleur du texte'
L.OverlaysColourTip = 'Permet de d\195\169finir la couleur du texte pour l\'affichage des valeurs et du pourcentage.'

-- TARGET COLOURING --
L.TargetHeader = 'Couleur de la cible'
L.TargetColourByBar = 'Colorer la sant\195\169 de la cible'
L.TargetColourByBarTip = 'Permet de d\195\169finir si la barre de sant\195\169 de la cible est color\195\169e selon le danger que repr\195\169sente cette cible (hostile, neutre, amicale) ou selon le niveau de celle-ci.\n\nChoisir \"Par d\195\169faut\" pour conserver la couleur d\'origine du jeu.'
L.TargetColourByName = 'Colorer le nom de la cible'
L.TargetColourByNameTip = 'Permet de d\195\169finir si le nom de la cible est color\195\169 selon le danger que repr\195\169sente cette cible (hostile, neutre, amicale) ou selon le niveau de celle-ci.\n\nChoisir \"Par d\195\169faut\" pour conserver la couleur d\'origine du jeu.'
L.TargetColourByLevel = 'Colorer le niveau de la cible'
L.TargetColourByLevelTip = 'Permet de d\195\169finir si le niveau de la cible est color\195\169 en fonction de la difficult\195\169 (diff\195\169rence de niveau avec le joueur).'

-- RANGE FINDER --
L.RangeHeader = 'Distance de la cible'
L.RangeShow = 'Afficher la distance de la cible'
L.RangeShowTip = 'Permet d\'afficher la distance de la cible (en m\195\168tres) \195\160 c\195\180t\195\169 du r\195\169ticule.'
L.RangeFont = 'Police de la distance'
L.RangeFontTip = 'Permet de d\195\169finir la police du texte pour l\'affichage de la distance.'
L.RangeColour = 'Couleur de la distance'
L.RangeColourTip = 'Permet de d\195\169finir la couleur du texte pour l\'affichage de la distance.'

-- EXTRAS --
L.ExtrasHeader = 'Autres options...'
L.ExpAlwaysShow = 'Toujours afficher la barre d\'XP'
L.ExpAlwaysShowTip = 'Permet de d\195\169finir si la barre d\'exp\195\169rience est toujours affich\195\169e en jeu.'
L.PinScale = 'Taille des icones de la boussole'
L.PinScaleTip = 'Permet de d\195\169finir la taille des icones affich\195\169s sur la boussole. Ce r\195\169glage est ind\195\169pendant de la taille de la boussole (qui peut \195\170tre r\195\169gl\195\169e en d\195\169verouillant l\'interface).\n\nUne valeur de 100 correspond \195\160 100% (ce qui est la taille par d\195\169faut).'


--	local lang = GetCVar("language.2")
function Azurah:GetLocale()
	return strings.fr
end
All tested with the FR client, it works like a charm.
Of course, I have added the line "Locales\Local_fr.lua" in the Azurah.txt file.

Again, thanks for this great addon
Last edited by Ykses : 04/14/14 at 07:16 PM.
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Unread 04/14/14, 03:22 PM  
drewdenman

Forum posts: 0
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Is there a way to disable player and target unitframes? I use FTC and don't need/want them, I just use your addon for the ability to move my compass to the bottom of my screen. I was able to make the player unitframe 5% opacity, so I don't see it, but the target frame is always there.

http://s22.postimg.org/hb686zis1/Screenshot_20140414_162621.jpg


Also, is there a way to move the interaction text cues that pop up, as you see I have highlighted in red?
Last edited by drewdenman : 04/14/14 at 03:33 PM.
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Unread 04/14/14, 01:30 PM  
Brandalf
 
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IT'S HERE! Thank you so much for making this mod, I used a very similar mod in Skyrim called "Less Intrusive HUD II" that let me move, scale and set transparency of all of the default UI elements, etc. I have been waiting for this mod since I first played the ESO beta and wanted to scale down the compass size.

I will be telling all of my guildmates about this and look forward to where you will end up taking this mod in the future!
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Unread 04/14/14, 12:59 PM  
AstroCat
 
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Nice addon, I look forward to seeing where you take it!
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Unread 04/14/14, 09:28 AM  
kem0sabe

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Group unit frames

Hi, does the addon come with its own group unit frames?

The vanilla ones are somewhat lacking.

If no, is this something you are working on?
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Unread 04/14/14, 09:02 AM  
b92303008

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Originally Posted by bonebreaker
Great addon, would like just one more thing. Could you make the unitframes (health, mana, stamina) fixed in size so they can't get bigger from buff food?
I would love to see this, too.

I am also wondering if it is possible to move or simply disable the dark outline of the action bar and the icon text of the compass.

Thank you!
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Unread 04/14/14, 06:57 AM  
FerventPiranha

Forum posts: 11
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I didn't see it mentioned yet, but the range finder is inaccurate. Not sure if the distance is zone-dependent, but sometimes it shows too long, other times it shows too short, judging by activation distances on ranged skills.

EDIT: being able to move the crafting xp (inspiration?) would be wonderful, as with XP always shown, they overlap when crafting. That or having it hidden only when crafting would be fine.
Last edited by FerventPiranha : 04/14/14 at 08:55 AM.
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Unread 04/14/14, 06:18 AM  
Kyshira

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built-in range finder

Love that you have the built in range finder... only a little issue with it, it only work when not stealthed. The moment I go stealth my range goes away.
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Unread 04/14/14, 06:15 AM  
Lumber

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Good job, and the update was really fast !

There is always the problem of "%" which doesn't appear once reaches 100%, but it's an aesthetic detail, not so important.

Anyway, thank you for your work.
Last edited by Lumber : 04/14/14 at 06:16 AM.
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Unread 04/14/14, 06:04 AM  
bonebreaker

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Great addon, would like just one more thing. Could you make the unitframes (health, mana, stamina) fixed in size so they can't get bigger from buff food?
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Unread 04/14/14, 04:26 AM  
SektaNZ

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This is amazing. Thank you. Uninstalled Warframes and FTC. I just want to get rid of the keybind bar underneath the skills and make compass quest objective text appear underneath rather than above then it would be perfect.
Last edited by SektaNZ : 04/14/14 at 04:46 AM.
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Unread 04/14/14, 02:14 AM  
Rhazmuz

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Hi Kith, awesome mod!

Im wondering if it is possible to remove the dark outline below the action bar, which shows the keybinds for potion, skills and ultimate?
Last edited by Rhazmuz : 04/14/14 at 05:58 AM.
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Unread 04/13/14, 10:25 PM  
mrmeanfinger

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Hello,

Thanks for this add-on, its a very good one!

I just have one question regarding the action bar. Is there any way you can have the quick slot and ultimate buttons to be separate from the main action bar? I'd like to be able to move them independently and was hoping this might be possible and something you're working on?

Thanks again for such a great mod!
Last edited by mrmeanfinger : 04/13/14 at 10:26 PM.
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Unread 04/13/14, 09:18 PM  
Fraz

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Hello. I noticed that if I move the quest log, it works fine but on "timed" quests like races, the timer is in the original position near the top right and does not follow the quest log.
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Unread 04/13/14, 08:33 PM  
Kith
AddOn Author - Click to view AddOns

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Originally Posted by Lumber
Originally Posted by Kith
The ultimate values are set based on what the stock interface reports for your current and maximum ultimate values which seems to be a max of 1000 points stored. I'm unsure if that maximum can ever change (the mod will update dynamically if it does) as i've been modding instead of playing and not really messed with ults yet.
Currently the ultimate percentage displayed is took into account relative to the total amount and not in relation to the cost necessary for the activation of the slotted ability.

This can be annoying, except for the assassination ult, that was referred below.

If you want, here is a little modification of your code :



The only flaw I can't seem to solve is that once reaches 100%, the "%" no longer appears behind the numbers, if you know how to fix it would be great.
I'll add that as an option to show ultimate percentage as a percent of the maximum possible or the percent needed to activate your slotted ultimate just so I don't remove an option somebody is using.

For the % not appearing that may just be due to the 'box' being to small, i'll check that as well.
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