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Updated: 09/17/14 02:25 AM
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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Monthly downloads:214
Total downloads:69,514
Favorites:237
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Azurah - Interface Enhanced (Outdated)  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
This version of Azurah has been replaced by another that can be found at Azurah - Interface Enhanced, please use that instead.


This version will no longer be supported or updated!


Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


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Unread 05/18/14, 08:55 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Update:

Basically the fixing of the unlock mechanism required a re-write somewhat, and while doing that I set about fixing the rest of the code as well. So will be another day or so until a new version is up but it'll include most (hopefully all) of the bug fixes mentioned, and a bunch of new options. The downside will be that it'll require you redo all your settings due to significant changes 'under the hood' (and the new options); however to help with this, a basic Profiling system will also be included to allow you to copy one characters settings to another with just a few clicks.
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Unread 05/18/14, 07:40 PM  
drewdenman

Forum posts: 0
File comments: 19
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Is it possible to remove the text that appears from the compass when facing a POI.

Here is a screenshot. I moved the compass to the bottom of my screen, but the text shows up. It's nothing really major, just something cosmetic that I would like to be able to turn off.

http://s10.postimg.org/uta3dt5yh/azproblem.jpg
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Unread 05/16/14, 11:25 PM  
fosley
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Forum posts: 7
File comments: 33
Uploads: 1
Is there a way to do the action bar fading like the attribute bars, so it fades to like 5% when out of combat? I like the immersion of bars fading out, but I'd like to still see which weapon bar is up and what my ultimate is at without having to switch mouse modes and hover over the bar.
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Unread 05/16/14, 03:07 AM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by SektaNZ
Originally Posted by Kith
Originally Posted by SektaNZ
Any ETA on the fix for Player Prompt Interraction?
I've basically got to rip out the whole movement system and redo it to fix some of the more annoying bugs (including the player prompt) so it'll take a little while sorry. Have got some freetime tomorrow though so intend to have a good crack at it.
Damn that's unfortunate. Good luck on it.
Are you able to give me any more specifics on the prompt moving, such as exact moments and where it is before and after the move (and any other mods you have if you would be so kind). I've been having a good crack at it this evening and, ironically enough, I can't get the bloody thing to move from where I put it so I can't even find the bug to try and fix it.

I've tried:
* Moving it to the 4 'corners' of the screen
* Scaling bigger and smaller while moving
* Going through zonelines
* Restarting the entire client
* Dying (incase it is moved for the ressurect panel)

Stays where I put it for all of those which is probably why i'm having such trouble fixing as I can't duplicate the problem
Last edited by Kith : 05/16/14 at 03:13 AM.
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Unread 05/15/14, 06:44 PM  
SektaNZ

Forum posts: 10
File comments: 118
Uploads: 0
Originally Posted by Kith
Originally Posted by SektaNZ
Any ETA on the fix for Player Prompt Interraction?
I've basically got to rip out the whole movement system and redo it to fix some of the more annoying bugs (including the player prompt) so it'll take a little while sorry. Have got some freetime tomorrow though so intend to have a good crack at it.
Damn that's unfortunate. Good luck on it.
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Unread 05/14/14, 06:28 PM  
Phinix
 
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Forum posts: 186
File comments: 1784
Uploads: 32
Still an essential addon for me. I have one humble request:

Can you please include an option for the target bar that prevents it from changing size when the target has a buff that gives them more health, like you have for the player's various bars?

Thanks again!
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Unread 05/14/14, 12:15 PM  
Dyaeblca
 
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Forum posts: 0
File comments: 31
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Thanks for this awesome addon!

I have a problem with my compass (I don't know if it has been reported before, haven't read all the comments). I scaled it down to 90% (pins too) and this is what it looks like with the quest tracker:

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Unread 05/14/14, 01:41 AM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by SektaNZ
Any ETA on the fix for Player Prompt Interraction?
I've basically got to rip out the whole movement system and redo it to fix some of the more annoying bugs (including the player prompt) so it'll take a little while sorry. Have got some freetime tomorrow though so intend to have a good crack at it.
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Unread 05/13/14, 11:34 PM  
SektaNZ

Forum posts: 10
File comments: 118
Uploads: 0
Any ETA on the fix for Player Prompt Interraction?
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Unread 05/13/14, 08:36 AM  
javish
 
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Forum posts: 9
File comments: 76
Uploads: 0
I moved the "Player interaction prompt" but it still shows in the default place. I use FTC and the way I have my Health, Magicka, Stamina placed totally block it.
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Unread 05/12/14, 11:09 PM  
StealthStalker

Forum posts: 69
File comments: 66
Uploads: 0
Originally Posted by Kith
Originally Posted by StealthStalker
Originally Posted by Kith
Originally Posted by StealthStalker
My Ultimate counter shows the value above just fine, but the % doesn't appear to be working properly. It's counting the value from above the icon and considering it the % out of 1000.

It should be the % until the Ultimate is ready itself, right?

eg:

Ultimate value is 353 and my Ultimate costs 233. The % should be 151%, instead I see 35%.

Also the overlay for the XP bar shows up inside of the XP window, instead of below it. The description says this should be below, is that correct?

Don't think it's any other addon interfering at the moment, disabled all except for Azurah's.
For the ultimate %, have you enabled the option for "relative percent" which is what makes the percentage based on your ultimates cost rather than (the default setting of) going on the maximum pool size.

For the XP bar, the overlay is intended to be 'over' the bar, the comment about it being below is from an earlier iteration I never corrected.
Can't believe I missed the relative percent right below that, good job me! Works fine now.

Regarding the xp bar, that's unfortunate as it's tough to see the white on gray text for me. Thanks for the response tho!
The overlay colour can be changed at the moment, though it changes the overlay colour across the mod. In a future version I intend to split them up so each can be configured independantly which should fix (well, bypass) your problem hopefully.
Sounds good, I'll keep an eye out for that option. Thanks
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Unread 05/12/14, 10:30 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by StealthStalker
Originally Posted by Kith
Originally Posted by StealthStalker
My Ultimate counter shows the value above just fine, but the % doesn't appear to be working properly. It's counting the value from above the icon and considering it the % out of 1000.

It should be the % until the Ultimate is ready itself, right?

eg:

Ultimate value is 353 and my Ultimate costs 233. The % should be 151%, instead I see 35%.

Also the overlay for the XP bar shows up inside of the XP window, instead of below it. The description says this should be below, is that correct?

Don't think it's any other addon interfering at the moment, disabled all except for Azurah's.
For the ultimate %, have you enabled the option for "relative percent" which is what makes the percentage based on your ultimates cost rather than (the default setting of) going on the maximum pool size.

For the XP bar, the overlay is intended to be 'over' the bar, the comment about it being below is from an earlier iteration I never corrected.
Can't believe I missed the relative percent right below that, good job me! Works fine now.

Regarding the xp bar, that's unfortunate as it's tough to see the white on gray text for me. Thanks for the response tho!
The overlay colour can be changed at the moment, though it changes the overlay colour across the mod. In a future version I intend to split them up so each can be configured independantly which should fix (well, bypass) your problem hopefully.
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Unread 05/12/14, 09:59 PM  
StealthStalker

Forum posts: 69
File comments: 66
Uploads: 0
Originally Posted by Kith
Originally Posted by StealthStalker
My Ultimate counter shows the value above just fine, but the % doesn't appear to be working properly. It's counting the value from above the icon and considering it the % out of 1000.

It should be the % until the Ultimate is ready itself, right?

eg:

Ultimate value is 353 and my Ultimate costs 233. The % should be 151%, instead I see 35%.

Also the overlay for the XP bar shows up inside of the XP window, instead of below it. The description says this should be below, is that correct?

Don't think it's any other addon interfering at the moment, disabled all except for Azurah's.
For the ultimate %, have you enabled the option for "relative percent" which is what makes the percentage based on your ultimates cost rather than (the default setting of) going on the maximum pool size.

For the XP bar, the overlay is intended to be 'over' the bar, the comment about it being below is from an earlier iteration I never corrected.
Can't believe I missed the relative percent right below that, good job me! Works fine now.

Regarding the xp bar, that's unfortunate as it's tough to see the white on gray text for me. Thanks for the response tho!
Last edited by StealthStalker : 05/12/14 at 10:08 PM.
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Unread 05/12/14, 09:37 PM  
Sarenia
 
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File comments: 22
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I've found this addon to be invaluable. Thank you for your efforts.
Last edited by Sarenia : 05/12/14 at 09:38 PM.
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Unread 05/12/14, 07:51 AM  
Arnovich

Forum posts: 0
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Can you add a target player's alliance icon, as here?
http://www.esoui.com/downloads/info4...getLookup.html
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