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Updated: 09/17/14 02:25 AM
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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Monthly downloads:192
Total downloads:69,423
Favorites:237
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Azurah - Interface Enhanced (Outdated)  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
This version of Azurah has been replaced by another that can be found at Azurah - Interface Enhanced, please use that instead.


This version will no longer be supported or updated!


Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


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Unread 05/12/14, 05:20 AM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by StealthStalker
My Ultimate counter shows the value above just fine, but the % doesn't appear to be working properly. It's counting the value from above the icon and considering it the % out of 1000.

It should be the % until the Ultimate is ready itself, right?

eg:



Ultimate value is 353 and my Ultimate costs 233. The % should be 151%, instead I see 35%.

Also the overlay for the XP bar shows up inside of the XP window, instead of below it. The description says this should be below, is that correct?



Don't think it's any other addon interfering at the moment, disabled all except for Azurah's.
For the ultimate %, have you enabled the option for "relative percent" which is what makes the percentage based on your ultimates cost rather than (the default setting of) going on the maximum pool size.

For the XP bar, the overlay is intended to be 'over' the bar, the comment about it being below is from an earlier iteration I never corrected.
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Unread 05/10/14, 11:24 PM  
StealthStalker

Forum posts: 69
File comments: 66
Uploads: 0
My Ultimate counter shows the value above just fine, but the % doesn't appear to be working properly. It's counting the value from above the icon and considering it the % out of 1000.

It should be the % until the Ultimate is ready itself, right?

eg:



Ultimate value is 353 and my Ultimate costs 233. The % should be 151%, instead I see 35%.

Also the overlay for the XP bar shows up inside of the XP window, instead of below it. The description says this should be below, is that correct?



Don't think it's any other addon interfering at the moment, disabled all except for Azurah's.
Last edited by StealthStalker : 05/10/14 at 11:32 PM.
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Unread 05/10/14, 06:19 PM  
Coolit

Forum posts: 0
File comments: 9
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Thumbs up Thanks!

I just wanted to say thanks for working on this UI, its great and exactly what I was after, nice and in keeping with the original UI. Also Srendarr is great too ^_^
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Unread 05/06/14, 09:11 AM  
b92303008

Forum posts: 0
File comments: 40
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Originally Posted by SektaNZ
Originally Posted by b92303008
Originally Posted by Kith
Originally Posted by b92303008
Hi, I wonder if this is a bug or a add-on conflict. When I lock the attribute size, the bars kinda overlap on each other. Thank you for the help.
http://imgur.com/mG8Ypaw
http://imgur.com/F4Re18e
Hrm, I can't replicate this, what other addons do you have please and i'll see if ther is some interaction. Thanks.
Hi, here is the list of addons that I currently use. Thanks so much.
http://imgur.com/Ku0zNFx
http://imgur.com/jB7iagO
I had this same problem with the compass If I had a different scale for compass and compass indicators. Have you changed the scale of your attribute bars?
Yes, I change those bars to 90%.
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Unread 05/06/14, 05:26 AM  
SektaNZ

Forum posts: 10
File comments: 118
Uploads: 0
Is it possible to remove the weapon swap icon in between the quickslot and actionbar?

Is it possible to move the system announcements position (server announcements, new quest objectives, achievement unlocked, etc). It's under the compass. It's just annoying when it overlaps my target health bar.

Also, can you remove the compass text that appears above it. I see you moved your compass to the bottom of the screen. Don't you get text overlapping your action bar whenever you are in range of your compass indicator?
Last edited by SektaNZ : 05/06/14 at 05:28 AM.
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Unread 05/06/14, 05:23 AM  
SektaNZ

Forum posts: 10
File comments: 118
Uploads: 0
Originally Posted by b92303008
Originally Posted by Kith
Originally Posted by b92303008
Hi, I wonder if this is a bug or a add-on conflict. When I lock the attribute size, the bars kinda overlap on each other. Thank you for the help.
http://imgur.com/mG8Ypaw
http://imgur.com/F4Re18e
Hrm, I can't replicate this, what other addons do you have please and i'll see if ther is some interaction. Thanks.
Hi, here is the list of addons that I currently use. Thanks so much.
http://imgur.com/Ku0zNFx
http://imgur.com/jB7iagO
I had this same problem with the compass If I had a different scale for compass and compass indicators. Have you changed the scale of your attribute bars?
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Unread 05/05/14, 04:24 AM  
Veideon

Forum posts: 0
File comments: 34
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"Player interaction prompt" always resets to a default position after /reloadui and stays there till I unlock/lock UI windows (without moving anything)
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Unread 05/05/14, 12:58 AM  
b92303008

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File comments: 40
Uploads: 0
Originally Posted by Kith
Originally Posted by b92303008
Hi, I wonder if this is a bug or a add-on conflict. When I lock the attribute size, the bars kinda overlap on each other. Thank you for the help.
http://imgur.com/mG8Ypaw
http://imgur.com/F4Re18e
Hrm, I can't replicate this, what other addons do you have please and i'll see if ther is some interaction. Thanks.
Hi, here is the list of addons that I currently use. Thanks so much.
http://imgur.com/Ku0zNFx
http://imgur.com/jB7iagO
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Unread 05/05/14, 12:15 AM  
Phinix
 
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Forum posts: 186
File comments: 1784
Uploads: 32
Just wanted to say, I love this add-on and thank you for making it!
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Unread 05/04/14, 05:04 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Uploaded an interim update with a fix for the veteran xp and a (beta) of moving the notifications text. Due to this being set by an internal UI function, it won't be easy (if even possible) to alter how the text displays so it will always be "right aligned" and expand downwards from the window itself.

When I get time to do my rewrite of the UI moving/munging code i'll see if I can overwrite the proper function without making it break so I can force user choice into it.

Note on the change: I have sample code that 'hooks' into the function that moves windows around the screen that I can make my mod watch and move it back when its told. Due to this interacting so deeply with the UI I want to give it a lot of testing before implementing because if it goes wrong it'll outright break the UI.

Many of the default windows are set to have no size on screen is another issue and so a draggable overlay would need to be larger than they are (obviously) which is another thing that needs working on and is taking time to see how to handle.
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Unread 05/04/14, 04:17 PM  
Kith
AddOn Author - Click to view AddOns

Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by b92303008
Hi, I wonder if this is a bug or a add-on conflict. When I lock the attribute size, the bars kinda overlap on each other. Thank you for the help.
http://imgur.com/mG8Ypaw
http://imgur.com/F4Re18e
Hrm, I can't replicate this, what other addons do you have please and i'll see if ther is some interaction. Thanks.
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Unread 05/04/14, 11:19 AM  
Guicote

Forum posts: 0
File comments: 1
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Re: PlayerPrompt and Synergy

Originally Posted by Guicote
Super Addon! In my case it is the Prompt Player and Synergy that does not save their new amplacement when I move them , any way to fix that?

Sorry for my bad english

And Thanks!


edit: I got my answer by looking a little further down the case (Astrocat)

Thank you Kith!
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Unread 05/04/14, 09:44 AM  
b92303008

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File comments: 40
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Hi, I wonder if this is a bug or a add-on conflict. When I lock the attribute size, the bars kinda overlap on each other. Thank you for the help.
http://imgur.com/mG8Ypaw
http://imgur.com/F4Re18e
Last edited by b92303008 : 05/04/14 at 10:27 AM.
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Unread 05/03/14, 04:13 PM  
thebigMuh

Forum posts: 0
File comments: 1
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Re: Re: Fix for veteran levels

Originally Posted by Kith
Originally Posted by Equardo
Hi,

first I want so say i really love your addon. I recently reached Veteran Rank 1 and the XP-Bar stopped working as intended. It always displays the maximum XP as value 1, so I started experimenting how to fix this. I'm no coder so maybe there might be better ways to implement this but here is what works for me:


if (IsUnitVeteran('player')) then
current, max = GetUnitVeteranPoints('player'), GetUnitVeteranPointsMax('player')

to:

if (IsUnitVeteran('player')) then
current, max = GetUnitVeteranPoints('player') or GetUnitXP('player'), GetUnitVeteranPointsMax('player')or GetUnitXPMax -- fixes the values for veteran xp bar when loading the game


update: seems this only fixes it until you receive the next xp

update 2: I also changed the OnExpGain function so it works when receiving xp. Seems to be fixed. I will keep you updated if I encounter further problems.

function Azurah.OnExpGain(code, unit, current, max)
if (unit == 'player') then
if (IsUnitVeteran(unit)) then
current, max = GetUnitVeteranPoints('player') or GetUnitXP('player'), GetUnitVeteranPointsMax('player')or GetUnitXPMax -- forces the correct values for current and max when updating veteran xp bar
Azurah.overlays.exp:SetText(Format_All(current, nil, max))
else

Azurah.overlays.exp:SetText(Format_All(current, nil, max))
end
end
end

Update 3: sometimes the "current XP" wasn't displayed correctly (values too high) so I did the same "trick" with this value. everything seems to update correctly, now. I edited my first 2 updates to include this.
Thanks for posting this. The veteran calculation was one of the things I simply couldn't test because well... I haven't actually really played yet, spent all my time modding instead :P Will implement a fix in the next version at the end of the weekend (my weekend, Saturday here already).
Wanted to post my solution for this, as I also ran into the veteran problem:

The crux of the problem seems to be that the game is reporting incorrect values through the EVENT_VETERAN_POINTS_UPDATE event.

My fix is very similar to what Equardo did - change the OnExpGain function from this:

Code:
function Azurah.OnExpGain(code, unit, current, max)
	if (unit == 'player') then
		Azurah.overlays.exp:SetText(Format_All(current, nil, max))
	end
end
to this:

Code:
function Azurah.OnExpGain(code, unit, current, max)
	if (unit == 'player') then
		if (IsUnitVeteran('player')) then
			current, max = GetUnitVeteranPoints('player'), GetUnitVeteranPointsMax('player')
		end
		Azurah.overlays.exp:SetText(Format_All(current, nil, max))
	end
end
Works fine so far.

Ciao, Muh!
Last edited by thebigMuh : 05/03/14 at 04:17 PM.
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Unread 05/02/14, 07:31 AM  
rajamakii
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Forum posts: 5
File comments: 37
Uploads: 1
I just wanted to stop by and say, this is a badass add-on. I love that its drag and drop where u want it all! You have just made my UI amazing!

Originally Posted by SektaNZ
Any way to move the notifications such as Achievement Unlocked? And the compass text?
Notification movement would be awesome! hate that its under my quest tracker all the time! or that my quest tracker has to float below it so i can see notifications!
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