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Updated: 09/17/14 02:25 AM
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Update 4 (1.4.3)
Updated:09/17/14 02:25 AM
Created:04/10/14 10:01 PM
Monthly downloads:199
Total downloads:69,429
Favorites:237
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Azurah - Interface Enhanced (Outdated)  Popular! (More than 5000 hits)
Version: 2.05
by: Kith [More]
This version of Azurah has been replaced by another that can be found at Azurah - Interface Enhanced, please use that instead.


This version will no longer be supported or updated!


Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
-- 2.05 --
FIX Fixed a potential lua error bug caused by the Alert Text Notification alignment change

-- 2.04 --
API Version Update for 1.4
Internal Libraries updated
Incorporated changes made by Garkin to several components
NEW Center screen announcements can now be moved
NEW Alert Text Notifications while be left-aligned if the window is moved to the left side of the screen (by Garkin)
FIX Overlays will no longer scale with their window, use the Font Size settings (by Garkin)
FIX Magicka and Stamina windows will anchor themselves better for when they "grow" via buffs (by Garkin)
REMOVED Range Finder removed due to API changes by ZeniMax making it no longer useful

-- 2.03 --
API Version Update for 1.1
FIX French translations courtesy of Ykses.

-- 2.02 --
FIX French localization doesn't show up for everybody

-- 2.01 --
FIX French translations for overlays corrected
FIX (Partial) Compass quest overlay should now be scaled properly when pin scale is adjusted (still has inaccurate scale on first login if within a quest area)

-- 2.0 --
Major re-write requiring settings to be redone unfortunately.

NEW Profile system to copy settings between characters
NEW Can hide the compass pin 'label'
NEW Can set attribute overlay settings idividually for each window
NEW Can break up overlays with a 'thousands seperator'
NEW More options for overlay appearance
NEW Can now lock the target health bar size (as with player attributes)
NEw Can display an alliance flag for your target
NEW Can re-position class icon and flag for the target (two choices)
NEW Can hide weapon swap icon
NEW Can configure both Ultimate overlays individually

FIX Core re-write to fix bugs and make future bug fixing and additions easier
FIX Windows should now stay put when moved (hopefully!)
FIX Quest 'glow' on the compass will now be the proper size when scaled
FIX Attribute bars no longer have a broken background when scaled
FIX Attribute bars now scale properly when size locked
FIX Attribute 'sub' bars (like mount stamina) now scale with their parents properly

-- 1.65 --
NEW Can move 'notifications' window (the topright text). Please note that if you put it at the bottom of the screen I cannot stop multiple lines from being beneath the previous and they will 'fall' off screen.
FIX Veteran XP gains should now be properly tracked when using the Exp Bar overlay
FIX Additional French translations added courtesy of Ykses.

-- 1.6 --
NEW Can now set the experience bar to never show.
CHANGE The experience bar setting is now a dropdown with 3 options rather than a toggle.
CHANGE Missing translations will now fallback to the default (EN) rather than not showing at all.

-- 1.5 --
NEW Can set range finder to only show up for attackable targets (ie, not players or NPCs)
NEW Can also hide the action bar key bindings themselves.
NEW Can choose to show the target player's class icon beside their name.
NEW French translations courtesy of Ykses.

-- 1.4 --
FIX The quest timer should now move with the Quest Tracker.
FIX The size of the ultimate percent has been increased so the '%' is no longer chopped off.
FIX The experience bar will now hide while crafting if set to Always Shown
FIX The range finder will now appear when stealthed.
NEW Can now lock the attribute bars so they will not change size when buffed.
NEW Can now hide the background behind the action bar key bindings.

-- 1.31 --
CHANGE Compass pins now retain their default scale when the compass is changed.
NEW Compass pins can now be scaled independently of the main compass in the Settings.
NEW Can set the Ultimate Percent overlay to show percent relative to the slotted ultimate's cost.

-- 1.3 --
FIX Compass pins now re-scale when the compass is changed.
FIX The action bar will no longer reset to its default position after changing skills.
NEW Added ability to move the 'player interact' window
NEW The experience bar can now be set to be always visible.
NEW A range finder can now be shown near the reticle.

-- 1.2 --
NEW Added options to configure the style of the text overlays for player and target.
NEW Added the Focused Quest Tracker to movable frames list. You must have a quest being tracked for this window to show.

-- 1.1 --
FIX Bug fixes for now, proper update coming next week.
Archived Files (14)
File Name
Version
Size
Uploader
Date
2.04
34kB
Kith
09/16/14 07:29 PM
2.03
35kB
Kith
05/23/14 12:25 AM
2.02
33kB
Kith
05/21/14 02:33 AM
2.01
33kB
Kith
05/20/14 11:45 PM
2.0
33kB
Kith
05/19/14 10:22 PM
1.65
27kB
Kith
05/04/14 04:56 PM
1.6
27kB
Kith
04/20/14 06:28 PM
1.5
27kB
Kith
04/17/14 12:11 AM
1.4
23kB
Kith
04/15/14 02:02 AM
1.31
23kB
Kith
04/13/14 09:59 PM
1.3
23kB
Kith
04/13/14 05:29 AM
1.2
21kB
Kith
04/12/14 06:47 AM
1.1
20kB
Kith
04/11/14 07:54 PM
1.0
20kB
Kith
04/10/14 11:27 PM


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Unread 04/17/14, 09:30 AM  
yphan
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Forum posts: 0
File comments: 15
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Originally Posted by Ykses
Originally Posted by yphan
How do I scale them ?
"Unlocking UI windows allows them to be moved using the mouse and size scaled using the scrollwheel."

(I just quote the settings in game, this is displayed at the top of Azurah settings)
I... I managed to miss a whole block of white-on-black text.

Wow.

Thanks!
Last edited by yphan : 04/17/14 at 09:30 AM.
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Unread 04/16/14, 08:33 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Re:

Originally Posted by Shym
Hi
Is there a way to use ONLY the "move anything" feature from this mod? (and pref disable the other modules from loading at all)
What I need is to move things like "use synergy" etc, but I havn't found any other addon which does this =\
Would be great If you could help me out!
Cheers
By setting all the options to off you can stop the mod from doing anything to the stock UI's appearance. A bit of code is still run on certain events but its very minimal.
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Unread 04/16/14, 10:27 AM  
Zexion99

Forum posts: 1
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Player Class for Target Fame

Hello I have been using your addon and i must say it has made my UI alot better. The only thing I feel is missing from this is adding player class to the target frame. I hate not being able to see what class a person is when i mouse over them. I do not know if what i am asking is possible but i figured i would ask.
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Unread 04/16/14, 10:21 AM  
Shym

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"move anything"

Hi
Is there a way to use ONLY the "move anything" feature from this mod? (and pref disable the other modules from loading at all)
What I need is to move things like "use synergy" etc, but I havn't found any other addon which does this =\
Would be great If you could help me out!
Cheers
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Unread 04/16/14, 08:35 AM  
Ykses

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Originally Posted by yphan
How do I scale them ?
"Unlocking UI windows allows them to be moved using the mouse and size scaled using the scrollwheel."

(I just quote the settings in game, this is displayed at the top of Azurah settings)
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Unread 04/16/14, 08:29 AM  
Ykses

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Originally Posted by Kith
Thanks much, will include this in the next version which is likely to just be bug fixes this time. If not, will send you the strings changed and use "en" ones for the time being.
Also, yes, I changed how the visibility style works now. I managed to integrate with the stock code in such a way that the 3 styles can be changed at will with no reloads.
Great job !

I will take a look in the next updates to see if there are some new lines to translate. Send me a PM here, on ESO UI, with these new lines... I can quickly send you an update.

Any idea for this ?
Originally Posted by Ykses
...just found a little bug : if I move the "PlayerToPlayerAreaPromptContainer" (message for interaction with another player) then lock UI, the position is saved. But if I do a /reloadui or when I log into the game, this "prompt box" is in its default position. If I unlock and lock UI (without doing anything else except unlock then lock) the prompt box comes back in the saved position.
I have to unlock and lock UI each time I log into the game. Not a big problem, but I hope you could fix it.
NB : all the others frames stay saved in the position that I have defined, even after a /reloadui. It seems that problem only affects this "player to player prompt box".
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Unread 04/16/14, 07:32 AM  
yphan
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File comments: 15
Uploads: 1
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
How do I scale them? I've only been able to change the size of the icons on the compass, but I would like to change the size of the compass itself, as well as other elements.
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Unread 04/16/14, 12:37 AM  
randomhalt

Forum posts: 0
File comments: 4
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Originally Posted by Kith
Originally Posted by randomhalt
I think the scrolling EXP is bugged. It shows 0 EXP when I kill an enemy even when I go gain EXP. It works when I gain EXP through finishing quests, finding new places, etc.
If by scrolling exp you mean a text entry that scrolls up the screen on earning xp, thats not my mod sorry. Mine just adds the overlay over the actual experience bar. If thats what you mean, can you please describe the problem in more details, thanks.
Yep sorry wrong addon XD
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Unread 04/15/14, 08:08 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by Tierney11290
Would it be possible to move the individual action buttons themselves? I see that the window is labeled as ZO_ActionBar1, but I would think there would be a way to make the window = nil somehow and allow those buttons to be moved by themselves. Let me know if this is possible!
Theoretically it is possible to allow them to be moved individually. The reason I haven't done so yet is, because the UI code is unknown to most of us still, most of my code to move elements is somewhat... hackey... at best to get around the way the UI works by default. I'm concerned that if I allow those buttons to be moved on their own it could break some of the other setup of the action buttons which would be bad to say the least.

When I get some good amount of free time though I will take a look at it and see if anything fishy happens.
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Unread 04/15/14, 08:06 PM  
Kith
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Forum posts: 49
File comments: 131
Uploads: 3
Originally Posted by randomhalt
I think the scrolling EXP is bugged. It shows 0 EXP when I kill an enemy even when I go gain EXP. It works when I gain EXP through finishing quests, finding new places, etc.
If by scrolling exp you mean a text entry that scrolls up the screen on earning xp, thats not my mod sorry. Mine just adds the overlay over the actual experience bar. If thats what you mean, can you please describe the problem in more details, thanks.
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Unread 04/15/14, 08:05 PM  
Kith
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Originally Posted by Ykses
Thanks Kithayri !

Here is the new FR localization file updated with/for this last release (1.4) :
http://0sl08h57jm.1fichier.com/ (Local_fr.lua is in the zip)

I see that you removed the "VisibilityStyleWarning" message in the "player attributes" settings. No need of this warning (and /reloadui) in the last version ?
Thanks much, will include this in the next version which is likely to just be bug fixes this time. If not, will send you the strings changed and use "en" ones for the time being.

Also, yes, I changed how the visibility style works now. I managed to integrate with the stock code in such a way that the 3 styles can be changed at will with no reloads.
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Unread 04/15/14, 07:26 PM  
DeanGrey
 
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Any chance, if possible, of a range finder option to only show it when targeting an enemy?

Also, is it possible to move the quest directions that show above the compass independently of the compass? If not, is it possible to hide the directions?

Thanks for the addon.

On a side note, The Harborage is a weird place.
Warning: Spoiler
Last edited by DeanGrey : 04/15/14 at 07:37 PM.
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Unread 04/15/14, 06:07 PM  
Asuna_Meow

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Awesome addon was hoping someone would create something like this >.> I love the base UI but couldn't stand food increasing and I couldn't stand how far apart the bars was XD
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Unread 04/15/14, 03:49 PM  
Alisu
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A bug which I suspect comes as a side effect of adding the "stop it resizing" option. If I have it turned off (since I quite like how the longer bar tells me I have the buff on), for some reason when the buff wore off the healthbar shortened to way too short, only to grow to it's default size when I took the buff again. Turning this addon of, reloading UI, turning it back on again removed this showing the enlarged bar as it should be, but I'll soon enough see if it happens again when the food buff wears of.

Edit: I don't seem to be able to repeat this so I have no idea what onetime fluke it was
Last edited by Alisu : 04/15/14 at 03:55 PM.
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Unread 04/15/14, 01:29 PM  
Layenem

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BAM! I was using 1.1 and now have the 1.31 and it's working BEAUTIFULLY!!!

Thank you Kith for this!!! WTB a way to donate
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