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Craglorn (1.1)
Updated:09/14/14 04:17 PM
Created:11/12/13 01:03 PM
Monthly downloads:220
Total downloads:210,389
Favorites:420
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Esohead  Popular! (More than 5000 hits)
Version: 0.1.13b
by: Dolby [More]


Help the ESO Community and install the Esohead AddOn!

The Esohead Addon is a lightweight addon you install in game that helps us keep the website up to date! You can then submit this data to Esohead using these instructions.

We will use this collected data to keep our database accurate for The Elder Scrolls Online. The more data we get the better our database becomes for you!

Slash Commands
Code:
/esohead reset Completely resets all gathered data.

/esohead debug on|off Toggles verbose addon debugging.

/esohead datalog Displays the total number of each data type the addon has gathered.

/rl & /reload Aliases of the reloadui command
##0.1.13

(changes made by Seerah)

Bugfixes
- You cannot get position information for the reticleover unit any longer,
can only collect information of npcs that you interact with, and use the player position.
Moved the NPC logging code to the EH.OnChatterBegin function.

Changes
- Removed residual provisioning tracking code

##0.1.12

Minor Update
- Sharlikran PR: Updated TOC

##0.1.11

Bugfixes
- Sharlikran PR: Fixed checking for duplicate data entries

##0.1.10

Bugfixes
- Data logged with double quotes in the name are now escaped properly, this addresses many lua errors users were experiencing.
- Sharlikran PR#4: Various fixes with harvest loot accuracy
- Fixed vendor tracking
- Removed debug message for harvesting Nodes that do not exist in EsoheadConstants.lua, it is no longer needed.

Changes
- Removed logging of provisioning data

Features
- User can reset specified data type (/esohead reset npc)

Credits:
- Code snippets borrowed from HarvestMap by Shinni

##0.1.9

Bugfixes
- Sharlikran PR#4: Added "Heavy Sack" and changed "Kresh Weed" and "Silver Weed" to "Kreshweed" and "Silverweed"

Features
- Added localization for German and French. While German only needs a few translations, the French localization needs many updates. Any help would be appreciated.
- Added debug message for harvesting Nodes that do not exist in EsoheadConstants.lua. It should only fire when you are harvesting.

Credits:
- German Localization: KinqxsYrox, and Rathputin
- French Localization: Deadlock, jillorval, Kalmeth, and wookiefrag

##0.1.8

Bugfixes
- Sharlikran's pull request changed Node Name Case and Added "Kresh Weed", "Pure Water", "Silver Weed"

##0.1.7

Bugfixes
- Map callbacks were being fired way more than necessary from a fix in 0.1.6, causing FPS drops whenever a reticle hovers over a loggable object. This has been addressed to fire only when it should.

##0.1.6

Bugfixes
- Fixed a bug where a coordinates would be recorded on the wrong map if the player navigates away from the current map. Bug #23 by Shinni, ref: http://www.esoui.com/portal.php?id=1&a=viewbug&bugid=23
- Increased API version to 100003 to resolve out of date issues.

##0.1.5

Bugfixes
- Harvest/Provisioning data is now being collected when the player has Auto Loot enabled.

Features
- ``EH.lastTarget`` has been added to provide the name of the last NPC/Object the player had their reticle over _before_ any interaction commands are fired. This is useful, for example, in having the name of the harvest node available immediately after the harvest is complete (when EVENT_LOOT_RECEIVED is fired on auto-loot), even if the player's reticle wanders around and targets other things while they're harvesting.
- A new function ``EH.IsValidNode`` has been added to support an additional table of game data generated in our EsoheadConstants.lua file. This function can be used to pass the name of an interactable object and determine if it's a valid harvesting node (includes provisioning nodes).

##0.1.4

Bugfixes
- Added an additional check to ensure a material is a provisioning-type before logging it
- Unexpectedly empty fields should no longer be stored

Features
- Improved the reliability of the ``EH.currentTarget`` variable
- Narrowed the distance a player needs to be from a previously logged data point in order to log a nearby point from 1% map size to 0.5%

##0.1.3

Bugfixes
- Fixed a bug where looting a tradeskill material from an enemy counted as a harvest node

Features
- The addon is now called "Esohead" rather than "Esohead Looter"
- Saved variables for each data type are now independently versioned from eachother. This allows us to change the format data is collected and force the client to clear out the old version's obsolete data.
- Provisioning materials are now logged differently from materials of other tradeskills.

##0.1.2

Bugfixes
- Harvest data is no longer collected when a player opens a container in their inventory with tradeskill materials (such as from a hireling).

##0.1.1

Features
- Complete refactor of the addon, it is no longer a ZO_CallbackObject
- ``EH.ItemLinkParse`` has been added to parse in-game item links for ingesting key parts of the string.
- Harvesting data is now supported by ``EsoheadConstants.lua``, which helps associate a material gathered with a parent tradeskill as the in-game API does not provide that relationship.
- An additional ``/reload`` alias has been added to support the current alias of ``/rl`` for the in-game command ``/reloadui``
Archived Files (6)
File Name
Version
Size
Uploader
Date
0.1.10
13kB
Dolby
05/22/14 07:08 PM
0.1.8
10kB
Dolby
04/17/14 03:23 PM
0.1.7
9kB
Dolby
04/02/14 03:51 PM
0.1.6
10kB
Dolby
03/30/14 02:13 PM
0.1.5
12kB
Dolby
02/18/14 09:55 AM
0.1.3
10kB
Cairenn
02/14/14 10:12 PM


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Unread 05/02/14, 04:18 AM  
Aithne

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Originally Posted by Strelok
wanted to import the latest merge from esohead however I believe that the file has gotten so big the game won't even log in... after disabling esohead it loads in fine... with it enabled I get returned to log in screen explaining I should log in, in a few minutes.
Same for me. I removed ESOhead from my addon list and am logging in fine now.
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Unread 05/01/14, 04:03 PM  
Strelok

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wanted to import the latest merge from esohead however I believe that the file has gotten so big the game won't even log in... after disabling esohead it loads in fine... with it enabled I get returned to log in screen explaining I should log in, in a few minutes.
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Unread 05/01/14, 10:14 AM  
Sharlikran
 
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I submitted an update that adds localization to Esohead. It did need more French translations but now French is completely translated. If you want to test it so the original developers can determine whether or not it's release quality please download it from this link.

Besides being localized in English, French, and German it adds is a debug message that tells you when a Node is not in the Esohead data files. This is important because currently there is no data for Kreshweed and Silverweed. When the Node name does not exist then the item is not recorded. The item may be something that Esohead should be recording. To collect this data turn on Debug. It will only display when you harvest something, and only if the Name is not in their data file.

Thank you.
Last edited by Sharlikran : 05/01/14 at 10:19 AM.
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Unread 05/01/14, 10:11 AM  
Sharlikran
 
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Originally Posted by Fathis Ules
As a member of Tamriel Fisherman's Guild, I could not imagine using this addon without it loggin the different fishing hole types.

A fisher don't need to know where spots are but where each TYPE of spot is

Fishing hole types : http://i.imgur.com/DJSFkBA.jpg?1
I like your idea. Esohead and even HarvestMap record the Fishing node when your Reticle is over it. However, you can't determine what type it is that way. I could try to implement this into HarvestMap but there may be a big problem doing so.

Once I add to record the Node after you loot a Fish, determine the type of fishing hole by the fish you looted, what if, for whatever reason, the next time you visit the same spot it's a different type. Most nodes do this. For example there are three basic node types for Alchemy. They are grouped into Mushrooms, Waterplants, and Flowers. Mining is this way where High Iron Ore spawns Orichalcum Ore sometimes.

You may end up having that data, and it's totally useless because the Fishing Hole spawned is a different type.
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Unread 05/01/14, 10:03 AM  
Sharlikran
 
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Re: Long load screen.

Originally Posted by Devolus
Well I found out that Esohead is causing long load screens for me. I would reloadui to fix some items and it would take about 20-25 seconds to reload. As per a post on another website, I tried disabling Esohead, and BAM, reloading ui only takes 2 seconds again and logging onto my characters from character select MUCH quicker. I am not a tech-savvy person when it comes to these mods and what not. But if this issue can be fixed I'd greatly appreciate it. For now I'm going to disable this mod.
There is no way to prevent this. The larger the Esohead.lua file gets in the SavedVariables folder, the longer the load time will be.

If you want to help out and contribute your data to the Esohead site then upload the data. After you finish you can reset the data in the file using the slash command "/esohead reset" which completely resets all gathered data. After you reset the data the load times will be shorter.

Hope that helps.
Last edited by Sharlikran : 05/01/14 at 10:16 AM.
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Unread 04/30/14, 02:48 AM  
Devolus

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Long load screen.

Well I found out that Esohead is causing long load screens for me. I would reloadui to fix some items and it would take about 20-25 seconds to reload. As per a post on another website, I tried disabling Esohead, and BAM, reloading ui only takes 2 seconds again and logging onto my characters from character select MUCH quicker. I am not a tech-savvy person when it comes to these mods and what not. But if this issue can be fixed I'd greatly appreciate it. For now I'm going to disable this mod.
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Unread 04/28/14, 12:18 PM  
bl4qck

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Talking I fixed it

OK, so past two days I have been trying to figure out why I could not get merged Esohead.lua files to work in the game. I would get a loading screen and then back to login with an error.

I downloaded Notepad ++ and changed the account name. I even tried changing it to "" but no luck still.

I was looking at all of the data in the merged lua file and decided to cut out all the crap I wont take advantage of anyway. I took out all the code except for harvesting and chests.
After that, I tried logging in. BAM I am in game. /import worked perfectly. Very happy that I got this to work and thought I would share for anyone else having problems.

Now I just need to figure out how to make my minimap not look like a white blob
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Unread 04/28/14, 09:52 AM  
Fathis Ules
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As a member of Tamriel Fisherman's Guild, I could not imagine using this addon without it loggin the different fishing hole types.

A fisher don't need to know where spots are but where each TYPE of spot is

Fishing hole types : http://i.imgur.com/DJSFkBA.jpg?1
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Unread 04/27/14, 01:19 PM  
bl4qck

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Originally Posted by ZombieArron
Originally Posted by Sharlikran
Originally Posted by CoUsT
I figured that Esohead cause all that error. You need to remove old saved data to fix the problem. That's all I know. Now I think we need to wait for fix.

@Sharlikran, I'm sending you PM with link to all my gathered data.
I use Notepad++ because with files like Esohead.lua I can collapse sections. I edited the section I found which has just [""] for the account name and I was able to continue to use your file without any errors. I even ran around harvesting.

same thing. I cannot load any new LUA file without gettin the "Unkown Error". the only way ESOhead will load is with the original LUA that was generated. I cannot add the downloadable daily LUA. I followed the instructions i could find between this comment page and HarvestMap's page, including your video on adding LUA. If Im overlooking anything just let me know.
Reporting the same problem
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Unread 04/23/14, 05:10 PM  
SniperAssassin

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Originally Posted by Sharlikran
Originally Posted by CoUsT
I figured that Esohead cause all that error. You need to remove old saved data to fix the problem. That's all I know. Now I think we need to wait for fix.

@Sharlikran, I'm sending you PM with link to all my gathered data.
I use Notepad++ because with files like Esohead.lua I can collapse sections. I edited the section I found which has just [""] for the account name and I was able to continue to use your file without any errors. I even ran around harvesting.
looks like i got it to work now!
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Unread 04/23/14, 03:35 PM  
ZombieArron

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Originally Posted by Sharlikran
Originally Posted by CoUsT
I figured that Esohead cause all that error. You need to remove old saved data to fix the problem. That's all I know. Now I think we need to wait for fix.

@Sharlikran, I'm sending you PM with link to all my gathered data.
I use Notepad++ because with files like Esohead.lua I can collapse sections. I edited the section I found which has just [""] for the account name and I was able to continue to use your file without any errors. I even ran around harvesting.

same thing. I cannot load any new LUA file without gettin the "Unkown Error". the only way ESOhead will load is with the original LUA that was generated. I cannot add the downloadable daily LUA. I followed the instructions i could find between this comment page and HarvestMap's page, including your video on adding LUA. If Im overlooking anything just let me know.
Last edited by ZombieArron : 04/23/14 at 03:39 PM.
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Unread 04/22/14, 03:29 PM  
Sharlikran
 
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Originally Posted by CoUsT
I figured that Esohead cause all that error. You need to remove old saved data to fix the problem. That's all I know. Now I think we need to wait for fix.

@Sharlikran, I'm sending you PM with link to all my gathered data.
I use Notepad++ because with files like Esohead.lua I can collapse sections. I edited the section I found which has just [""] for the account name and I was able to continue to use your file without any errors. I even ran around harvesting.
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Unread 04/21/14, 10:58 PM  
CoUsT
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I figured that Esohead cause all that error. You need to remove old saved data to fix the problem. That's all I know. Now I think we need to wait for fix.

@Sharlikran, I'm sending you PM with link to all my gathered data.
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Unread 04/21/14, 09:55 PM  
Kellie

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Had to disable ESOHead today, as every time I log in I get "Error" same as CoUsT, I'm not very tech savvy so I have no idea why it's doing it, but I do play an awful lot so I assume its gathered to much data?
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Unread 04/21/14, 07:41 PM  
Sharlikran
 
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Originally Posted by CoUsT
I've collected almost 9 milions bytes of data. Guess what. I can't enter game when EsoHead is ON. It causes "Unknown error" after choosing my character.

My total data collected:
8,88 MB (bytes: 9*320*364)

So... I'm uploading all that **** on the website and changing name of Esohead.lua in SavedVariables.

It would be nice if you can fix that. I think I can reach next 9 MB of data very fast...

PS. Just looked inside and there is... 214879 lines of code. I'm the best gatherer!
Can you upload that to a website like even ZippyShare would work. Just not a site I have to register for if you would please. I'd like to see if I can reproduce the error and whether or not I can fix it.
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