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Compatibility: | Gold Road (10.0.0) Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) |
Updated: | 05/29/24 07:48 PM |
Created: | 01/21/19 10:18 AM |
Monthly downloads: | 80,806 |
Total downloads: | 3,278,104 |
Favorites: | 692 |
MD5: |
LIBSETS_SETTYPE_ITERATION_BEGIN = 1 LIBSETS_SETTYPE_ARENA = 1 --"Arena" LIBSETS_SETTYPE_BATTLEGROUND = 2 --"Battleground" LIBSETS_SETTYPE_CRAFTED = 3 --"Crafted" LIBSETS_SETTYPE_CYRODIIL = 4 --"Cyrodiil" LIBSETS_SETTYPE_DAILYRANDOMDUNGEONANDICREWARD = 5 --"DailyRandomDungeonAndICReward" LIBSETS_SETTYPE_DUNGEON = 6 --"Dungeon" LIBSETS_SETTYPE_IMPERIALCITY = 7 --"Imperial City" LIBSETS_SETTYPE_MONSTER = 8 --"Monster" LIBSETS_SETTYPE_OVERLAND = 9 --"Overland" LIBSETS_SETTYPE_SPECIAL = 10 --"Special" LIBSETS_SETTYPE_TRIAL = 11 --"Trial" LIBSETS_SETTYPE_MYTHIC = 12 --"Mythic" LIBSETS_SETTYPE_IMPERIALCITY_MONSTER = 13 -- "Imperial City monster" LIBSETS_SETTYPE_CYRODIIL_MONSTER = 14 --"Cyrodiil monster" LIBSETS_SETTYPE_CLASS = 15 -- "Class sets -> Dropped in 'Endless Archive'" --Only for iterations from 1 (LIBSETS_SETTYPE_ITERATION_BEGIN ) to the maximum LIBSETS_SETTYPE_ITERATION_END = maximum setType (currently: LIBSETS_SETTYPE_IMPERIALCITY_MONSTER)
[1] = "LIBSETS_DROP_MECHANIC_MAIL_PVP_REWARDS_FOR_THE_WORTHY", --Rewards for the worthy (Cyrodiil/Battleground mail) [2] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_BRUMA", --City Bruma (quartermaster) [3] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CROPSFORD", --City Cropsford (quartermaster) [4] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_VLASTARUS", --City Vlastarus (quartermaster) [5] = "LIBSETS_DROP_MECHANIC_ARENA_STAGE_CHEST", --Arena stage chest [6] = "LIBSETS_DROP_MECHANIC_MONSTER_NAME", --The name of a monster (e.g. a boss in a dungeon) is specified in the excel and transfered to the setInfo table entry with the attribute "dropMechanicNames" (a table containing the monster name in different languages) [7] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_DELVE", --Overland delve bosses [8] = "LIBSETS_DROP_MECHANIC_OVERLAND_WORLDBOSS", --Overland world group bosses [9] = "LIBSETS_DROP_MECHANIC_OVERLAND_BOSS_PUBLIC_DUNGEON", --Overland public dungeon bosses [10] = "LIBSETS_DROP_MECHANIC_OVERLAND_CHEST", --Overland chests [11] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_REWARD", --Battleground rewards [12] = "LIBSETS_DROP_MECHANIC_MAIL_DAILY_RANDOM_DUNGEON_REWARD", --Daily random dungeon mail rewards [13] = "LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_VAULTS", --Imperial city vaults [14] = "LIBSETS_DROP_MECHANIC_LEVEL_UP_REWARD", --Level up reward [15] = "LIBSETS_DROP_MECHANIC_ANTIQUITIES", --Antiquities (Mythic set items) [16] = "LIBSETS_DROP_MECHANIC_BATTLEGROUND_VENDOR", --Battleground vendor [17] = "LIBSETS_DROP_MECHANIC_TELVAR_EQUIPMENT_LOCKBOX_MERCHANT", --Tel Var equipment lockbox merchant [18] = "LIBSETS_DROP_MECHANIC_AP_ELITE_GEAR_LOCKBOX_MERCHANT", --Alliance points Elite gear merchant [19] = "LIBSETS_DROP_MECHANIC_REWARD_BY_NPC", --A named NPC rewards this item [20] = "LIBSETS_DROP_MECHANIC_OVERLAND_OBLIVION_PORTAL_FINAL_CHEST", --Oblivion portal final boss chest [21] = "LIBSETS_DROP_MECHANIC_DOLMEN_HARROWSTORM_MAGICAL_ANOMALIES", --Dolmen, Harrowstorms, Magical anomalies reward [22] = "LIBSETS_DROP_MECHANIC_DUNGEON_CHEST", --Chests in a dungeon Truhen in einem Verlies [23] = "LIBSETS_DROP_MECHANIC_DAILY_QUEST_REWARD_COFFER", --Daily quest reward coffer Tägliche Quest Belohnungs-Kisten [24] = "LIBSETS_DROP_MECHANIC_FISHING_HOLE", --Fishing hole [25] = "LIBSETS_DROP_MECHANIC_OVERLAND_LOOT", --Loot from overland items [26] = "LIBSETS_DROP_MECHANIC_TRIAL_BOSS", --Trial bosses [27] = "LIBSETS_DROP_MECHANIC_MOB_TYPE", --A type of mob/critter [28] = "LIBSETS_DROP_MECHANIC_GROUP_DUNGEON_BOSS", --Bosses in group dungeons [29] = "LIBSETS_DROP_MECHANIC_CRAFTED", --Crafted [30] = "LIBSETS_DROP_MECHANIC_PUBLIC_DUNGEON_CHEST", -- Public dungeon chest [31] = "LIBSETS_DROP_MECHANIC_HARVEST_NODE", -- Harvest crafting nodes [32] = "LIBSETS_DROP_MECHANIC_IMPERIAL_CITY_TREASURE_TROVE_SCAMP", --Imperial city treasure scamps / Kaiserstadt Schatzgoblin [33] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL", -- Cyrodiil Cheydinhal city [34] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHORROL_WEYNON_PRIORY", -- Cyrodiil Weyon Priory, Chorrol [35] = "LIBSETS_DROP_MECHANIC_CITY_CYRODIIL_CHEYDINHAL_CHORROL_WEYNON_PRIORY", -- Cyrodiil Cheydinhal city / Weyon Priory, Chorrol [36] = "LIBSETS_DROP_MECHANIC_CYRODIIL_BOARD_MISSIONS", -- Cyrodiil board missions [37] = "LIBSETS_DROP_MECHANIC_ENDLESS_ARCHIVE", -- Endless Archive dungeon
DLC_TYPE_BASE_GAME = 0 DLC_TYPE_CHAPTER = 1 DLC_TYPE_DUNGEONS = 2 DLC_TYPE_ZONE = 3 DLC_TYPE_NORMAL_PATCH = 4
DLC_BASE_GAME 0 ... -> See file LibSets_Constants_All.lua, table possibleDlcIds for the DLC constants --Iterators DLC_ITERATION_BEGIN = DLC_BASE_GAME DLC_ITERATION_END = maximum DLC id
##DependsOn: LibSets>=000602
--This is wrong! Do not include this in your addon's txt file /libs/LibSets/LibSets_Constants.Lua /libs/LibSets/LibSets.Lua ...
If not LibSets or not LibSets.checkIfSetsAreLoadedProperly() then --LibSets is currentls scanning and/or not ready! Abort here myAddon.libSetsReady = false else myAddon.libSetsReady = true end --Wherever you use LibSets check: if myAddon.libSetsReady then ---do whatever you want with LibSets end
--Register a custom tooltip control of type CT_TOOLTIP that inherits from ZO_ItemIconTooltip for the LibSets added tooltip data --(added to the bottom, during function OnAddGameData is called) -->Important: The tooltipCtrl of tooltipCtrlName !must! have a subtable dataEntry.data or .data which contains an entry .itemLink with the itemLink of the item, --> or the tooltipCtrl of tooltipCtrlName !must! have the entries .bagIndex and .slotIndex where the itemLink can be build from! --tooltipCtrlName String --addonName String -->Returns true if LibSets tooltip hook was added to the internal tables (will be hooked at EVENT_PLAYER_ACTIVATED once, or if a new hook is added later via this function) -->Returns false if it was already added -->Returns nil if any error happens function LibSets.RegisterCustomTooltipHook(tooltipCtrlName, addonName)
<TopLevelControl name="YourAddonNameSetTooltipTopLevel" inherits="TooltipTopLevel"> <Controls> <Tooltip name="YourAddonNameSetTooltip" inherits="ZO_ItemIconTooltip"/> </Controls> </TopLevelControl>
function WL.showItemLinkTooltip(control, parent, anchor1, offsetX, offsetY, anchor2) if control == nil or control.data == nil or control.data.itemLink == nil then ClearTooltip(WishListTooltip) return nil end if not WL.checkIfItemLinkItemIdIsValid(control.data.itemLink, nil) then return end --d("itemLink: " .. control.data.itemLink) anchor1 = anchor1 or TOPRIGHT anchor2 = anchor2 or TOPLEFT offsetX = offsetX or -100 offsetY = offsetY or 0 InitializeTooltip(WishListTooltip, parent, anchor1, offsetX, offsetY, anchor2) WishListTooltip:SetLink(control.data.itemLink) if (control.data.style) then WishListTooltip:AddLine(LocalizeString("\n|c<<1>><<Z:2>>|r", ZO_NORMAL_TEXT:ToHex(), control.data.style), "ZoFontGameSmall") end end
lib.RegisterCustomSetSearchResultsListContextMenu(addonName string, headerName string:optional, submenuName string:optional, submenuEntries table, visibleFunc function:optional)
local submenuEntries = {} local subMenuEntry = { label = "Test entry name", callback = function() d("Test entry name") end } table.insert(submenuEntries, subMenuEntry) local visibleFunc = function(rowControl, setId) if rowControl == nil then return false end return true end lib.RegisterCustomSetSearchResultsListContextMenu("MyAddonTest", "Header test", "Submenu test", submenuEntries, visibleFunc)
* GetItemLinkSetInfo(*string* _itemLink_, *bool* _equipped_) ** _Returns:_ *bool* _hasSet_, *string* _setName_, *integer* _numBonuses_, *integer* _numEquipped_, *integer* _maxEquipped_, *integer* _setId_
LibSets
------------------------------------------------------------------------ -- Global library check functions ------------------------------------------------------------------------ --Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function lib.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function lib.IsSetsScanning() --Returns a boolean value, true if the sets database is properly loaded yet and is not currently scanning --or false if not. --This functions combines the result values of the functions LibSets.AreSetsLoaded() and LibSets.IsSetsScanning() function lib.checkIfSetsAreLoadedProperly()
--Returns true if the setId provided got a set proc which is currently allowed within PvP/AvA campaigns --> Parameters: setId number: The set's setId --> Returns: boolean isSetWithProcAllowedInPvP function lib.IsSetWithProcAllowedInPvP(setId) --Returns the setsData of all the setIds which are allowed proc sets in PvP/AvA campaigns --> Parameters: none --> Returns: nilable:LibSetsAllSetProcDataAllowedInPvP table function lib.GetAllSetDataWihtProcAllowedInPvP()
LibSets.GetSetWeaponTypes(setId)
--Returns the zoneIds (table) which are linked to a item set collection's categoryId --Not all categories are connected to a zone though! The result will be nil in these cases. --Example return table: {148} function LibSets.GetItemSetCollectionZoneIds(categoryId) --Returns the categoryIds (table) which are linked to a item set collection's zoneId --Not all zoneIds are connected to a category though! The result will be nil in these cases. --Example return table: {39} function LibSets.GetItemSetCollectionCategoryIds(zoneId) --Returns the parent category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial of ALL categoryIds below this parent -> See file LibSets_data_all.lua -> --table lib.setDataPreloaded -> table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionParentCategoryData(parentCategoryId) --Returns the category data (table) containing the zoneIds, and possible boolean parameters --isDungeon, isArena, isTrial -> See file LibSets_data_alllua -> table lib.setDataPreloaded -> --table key LIBSETS_TABLEKEY_SET_ITEM_COLLECTIONS_ZONE_MAPPING --Example return table: { parentCategory=5, category=39, zoneIds={148}, isDungeon=true},--Arx Corinium function LibSets.GetItemSetCollectionCategoryData(categoryId) --Get the current map's zoneIndex and via the index get the zoneId, the parent zoneId, and return them --+ the current zone's index and parent zone index --> Returns: number currentZoneId, number currentZoneParentId, number currentZoneIndex, number currentZoneParentIndex function LibSets.GetCurrentZoneIds() --Open the item set collections book of the current parentZoneId. If more than 1 categoryId was found for the parentZoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentParentZone() --Open the item set collections book of the current zoneId. If more than 1 categoryId was found for the zoneId, --the 1st will be opened! Returns true if UI has shown a category node successfully function LibSets.OpenItemSetCollectionBookOfCurrentZone()
--Open the worldmap and show the map of the zoneId --> Parameters: zoneId number: The zone's zoneId function lib.openMapOfZoneId(zoneId) --Open the worldmap, get the zoneId of the wayshrine wayshrineNodeId and show the wayshrine wayshrineNodeId on the map --> Parameters: wayshrineNodeId number: The wayshrine's nodeIndex function lib.showWayshrineNodeIdOnMap(wayshrineNodeId) --Returns the wayshrineNodeIds's related zoneId, where this wayshrine is located --> Parameters: wayshrineNodeId number --> Returns: zoneId number function lib.GetWayshrinesZoneId(wayshrineNodeId)
--Returns the wayshrines as table for the setId. The table contains up to 3 wayshrines for wayshrine nodes in the different factions, --e.g. wayshrines={382,382,382}. All entries can be the same, or even a negative value which means: No weayshrine is known --Else the order of the entries is 1=Admeri Dominion, 2=Daggerfall Covenant, 3=Ebonheart Pact --> Parameters: setId number: The set's setId --> withRelatedZoneIds boolean: Also provide a mappingTable as 2nd return value which contains the wayshrine's zoneId --> in this format: wayshrineNodsId2ZoneId = { [wayshrineNodeId1]= zoneId1, [wayshrineNodeId2]= zoneId2,... } --> Returns: wayshrineNodeIds table function lib.GetWayshrineIds(setId, withRelatedZoneIds)
if LibSets and LibSets.AreSetsLoaded and LibSets.AreSetsLoaded() then --Sets are provided end
--Returns a boolean value, true if the sets of the game were already loaded/ false if not --> Returns: boolean areSetsLoaded function LibSets.AreSetsLoaded() --Returns a boolean value, true if the sets of the game are currently scanned and added/updated/ false if not --> Returns: boolean isCurrentlySetsScanning function LibSets.IsSetsScanning()
File Name |
Version |
Size |
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Date |
0.6.8 |
1MB |
Baertram |
05/29/24 10:57 AM |
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0.6.7 |
1MB |
Baertram |
03/28/24 02:51 PM |
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0.6.6 |
1MB |
Baertram |
03/27/24 08:17 AM |
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0.6.5 |
1MB |
Baertram |
03/12/24 03:12 PM |
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0.6.3 |
1MB |
Baertram |
11/04/23 05:35 PM |
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0.6.2 |
1MB |
Baertram |
10/30/23 11:56 AM |
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0.6.1 |
1MB |
Baertram |
09/04/23 07:47 AM |
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0.6.0 |
1MB |
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08/25/23 12:05 PM |
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0.5.9 |
999kB |
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05/18/23 08:09 AM |
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0.5.8 |
1006kB |
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04/14/23 05:14 PM |
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0.5.7 |
1006kB |
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04/10/23 04:06 PM |
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0.5.6 |
1006kB |
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04/10/23 03:16 PM |
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0.5.5 |
1004kB |
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04/10/23 09:36 AM |
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0.5.4 |
998kB |
Baertram |
03/17/23 05:28 PM |
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0.5.3 |
998kB |
Baertram |
02/01/23 05:42 PM |
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0.5.1 |
970kB |
Baertram |
01/05/23 12:25 PM |
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0.5.0 |
961kB |
Baertram |
09/25/22 10:31 AM |
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0.4.9 |
1MB |
Baertram |
09/19/22 06:27 PM |
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0.4.8 |
1MB |
Baertram |
07/17/22 08:53 AM |
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0.4.7 |
922kB |
Baertram |
06/25/22 08:29 AM |
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0.4.6 |
922kB |
Baertram |
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0.4.5 |
1MB |
Baertram |
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897kB |
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03/29/22 12:40 PM |
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897kB |
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0.4.2 |
893kB |
Baertram |
03/20/22 02:13 PM |
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0.4.1 |
893kB |
Baertram |
03/15/22 03:48 AM |
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0.4.0 |
893kB |
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0.3.9 |
893kB |
Baertram |
03/12/22 10:53 AM |
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0.3.8 |
893kB |
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03/12/22 05:13 AM |
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0.3.7 |
838kB |
Baertram |
01/23/22 09:38 AM |
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0.3.6 |
980kB |
Baertram |
10/30/21 12:33 PM |
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0.3.5 |
980kB |
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10/29/21 05:39 AM |
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889kB |
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09/16/21 12:22 PM |
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0.3.3 |
834kB |
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08/23/21 05:21 PM |
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829kB |
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08/05/21 08:28 AM |
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0.3.0 |
824kB |
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06/01/21 06:04 AM |
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0.2.9 |
894kB |
Baertram |
03/14/21 02:05 PM |
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0.2.8 |
951kB |
Baertram |
02/10/21 06:06 PM |
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0.2.7 |
951kB |
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944kB |
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794kB |
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916kB |
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820kB |
Baertram |
09/19/20 08:43 AM |
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0.2.1 |
820kB |
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0.2.0 |
679kB |
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0.1.9 |
679kB |
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679kB |
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0.1.7 |
678kB |
Baertram |
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678kB |
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0.1.5 |
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842kB |
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842kB |
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841kB |
Baertram |
11/28/19 02:41 PM |
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0.1.1 |
835kB |
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0.1.0 |
780kB |
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08/23/19 10:24 AM |
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0.0.9 |
936kB |
Baertram |
07/28/19 09:03 AM |
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0.0.8 |
924kB |
Baertram |
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0.0.6 |
911kB |
Baertram |
07/14/19 11:02 AM |
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14kB |
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8kB |
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7kB |
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7kB |
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01/30/19 04:11 PM |
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0.0.1 |
5kB |
01/21/19 10:18 AM |
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Baertram |
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09/23/22, 03:51 AM | |
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zoneids for lostdepths
Howdie Baertram,
thanks a bunch for the lost depths update. It seems like the zoneids info is wrong though. Its 1318 for all of them, not the dungeon zoneids. 1318 I think is high isle zoneid? cheers remosito |
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remosito |
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09/20/22, 05:28 PM | |
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LibSets PTS version for API 101036 "Firesong" s available at GitHub, see bottom of the library description
Last edited by Baertram : 09/20/22 at 05:28 PM.
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04/05/22, 05:43 AM | ||
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Re: Map Pins Bugged (Dolmens, etc)
Beside that: I got the tooltips feature enabled and the stuck icons did not appear anymore for me since 2 days. It's only related to tooltips of items, and not map icons. And these textures at maps may use the same texture .dds, but actually the update/show/hide is done via map related stuff that is not anyway connected/used/changed by this library here. So this is more of a "self constructed Notepad++ connection" by yourself, believe me or not I'm pretty sure it will/may happen again even with LibSets disabled. I tried to rebuildit by doing reloaduis, porting to zones, using wayshrines, port to players who are inside a delve, open the map here and there too. Was not able until today. I bet it got to do with either LibMap* or LibGPs or something that does map related stuff, maybe also one of the addons like Votans Minimap or other map related addon/libraries.
Last edited by Baertram : 04/05/22 at 05:48 AM.
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04/05/22, 01:41 AM | |
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Map Pins Bugged (Dolmens, etc)
Believe it or not, I think the "Show tooltip textures" turned on was making some icons stuck on my map. Like dolmens. For example, if I'd go into a delve or public dungeon, I'd have dolmen icons stuck on several places on my map, when there obviously aren't any dolmens in delves or public dungeons. lol.
I haven't had the issue since I turned off "show tooltip textures". I only tried this because I used Notepad++ to search through all my addons for the word "dolmen", and yours was one of the few, and it also happens to do something with the DDS files. |
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NeuroticPixels |
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03/29/22, 11:42 AM | |||
Wow thanks a lot for all the info. Yup downloading now FCOitemsaver to stay in the line with all the others FCO i use
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Anceane |
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03/29/22, 09:52 AM | ||
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It supports marking of your items automatically upon loot, based on sets chosen (will be excluded if selected), and needed traits/non wanted traits (mark for sell or deconstruction depending on your needs). Integrates with other addons like CraftStore, ResearchAssistant, SousChef etc. Mass marking is possible to by scanning your bags, bank etc. via a new context menu button (small flag) at the top left of the bag. Other addons like AdvancedFilters, FCOCraftFilter, DoItAll work in combination. DoItAll can mass deonctsruct your items and respect FCOIS marker icons which protect your precious set items, or items you still think about "do I need to keep it" e.g. It needs time to setup it properly but it's such a life safer imo. You are also able to filter the marked items so your decon table only shows the items marked for deconstruction, the improvement panel only showas items marked for improvement, and so on.
Last edited by Baertram : 03/29/22 at 09:55 AM.
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03/29/22, 09:37 AM | |||||
Ok went to check, and it seems that i had in bank 2 pieces of 7th legion - maul and pauldrons - and that my noob deconned them
And yes sorry for the nuance, i guess that if the addons are checked on at logging they are considered as in use. Good to learn even at 70 lol
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03/29/22, 09:30 AM | ||||
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Thanks for the details.
The error message tells me though that these addons were active as the error happened as else their files would not have been loaded No matter if you use them, they seem to have the checkbox active at the ingame addon manager and were "loaded" that way. And that's why they appear in the error message as they all hook their addon code into the tooltip functions, just like LibSets does too at the end. About Bangkorai: The error message showed me that the you hovered over drops in Bangkorai, that's what I meant. setId 70, overland --Seventh Legion Brute
Last edited by Baertram : 03/29/22 at 09:34 AM.
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03/29/22, 09:02 AM | |||
more precisions now that i am fully awake
I was in my house in craglorn using the attuned stations (julianos set) to decon the different loot i had collected. I used the little button allowing me to choose all items or inventory only to keep some 160cp loot i had. and decon all the other stuffs, and i did this for cloth, smith, wood stations. Then i finished by jewellery and enchant. At this point i opened the banker in the house to check if i did not make any mistake. I never used the 3 others addons mentionned though i have them in my addons list. My little level never put a foot so far in Bangkorai :P She visited Shadowfen, rivenspire and stonefalls for the 3 instances. Voila!
Last edited by Anceane : 03/29/22 at 09:05 AM.
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03/29/22, 01:35 AM | ||
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Thanks for the info and the error reporting is correct that way! It's always great to get all error lines as I can see from bottom to top where it began and at the top, what the problem is.
Looks like you havemoved the mouse above a smithing/clothier table's refinement rows, and that was not able to detect the item properly (I guess it's because of a craftbag item). Not sure why it found any set related data from Bangkoria then though... Thanks will reproduce this and test how to fix it.
Last edited by Baertram : 03/29/22 at 05:19 AM.
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03/28/22, 10:10 PM | |
Last version.
Character playing lv 17 - Did Shipright, arx corinium and spindlecluth II Looted diverses pieces and received from trade a lot of them too went in house to decon some pieces, wear some others, stock in inventory others and then this error popped. I am sorry for the long error report, but as i alot of addons were named in that one, i prefered to post all. Should i post in the respectives addons, let me know. Code:
user:/AddOns/LibSets/LibSets_Tooltips.lua:1157: operator .. is not supported for nil .. string stack traceback: user:/AddOns/LibSets/LibSets_Tooltips.lua:1157: in function 'addTooltipLine' |caaaaaa<Locals> tooltipControl = ud, setData = [table:1]{setId = 70, dlcId = 0, isCurrentDLC = F, veteran = F, setType = 9}, itemLink = "|H0:item:100875:362:50:0:0:0:0...", setInfoText = "|t24:24:/esoui/art/icons/undau...", setInfoTextWasCreated = F, addSetInfoText = user:/AddOns/LibSets/LibSets_Tooltips.lua:913, setTypeText = "Overland", setTypeTexture = "/esoui/art/icons/undaunted_sma...", setDropZoneStr = "Bangkorai, Bangkorai, Bangkora...", setDropOverallTextsPerZone = [table:2]{1 = "Bangkorai (|t24:24:/esoui/art/..."}, setDLCText = "Elder Scrolls Online", setType = 9, isReconstructableSet = T, runDropMechanic = T </Locals>|r user:/AddOns/LibSets/LibSets_Tooltips.lua:1431: in function 'tooltipOnAddGameData' |caaaaaa<Locals> tooltipControl = ud, tooltipData = 8, isSet = T, setId = 70, itemLink = "|H0:item:100875:362:50:0:0:0:0...", setData = [table:1] </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:53: in function '(anonymous)' (tail call): ? [C]: in function 'SetBagItem' user:/AddOns/DecoTrack/DecoTrack.lua:334: in function 'tt' |caaaaaa<Locals> control = ud </Locals>|r user:/AddOns/WritWorthy/WritWorthy.lua:413: in function 'existingFn' |caaaaaa<Locals> control = ud, bagId = 1, slotIndex = 5 </Locals>|r /EsoUI/Libraries/Utility/ZO_Hook.lua:38: in function 'origMethod' user:/AddOns/VotansFishFillet/VotansFishFillet100015.lua:377: in function 'BagItemTooltip' |caaaaaa<Locals> self = ud </Locals>|r user:/AddOns/TraitBuddy/TraitBuddy.lua:121: in function 'SetBagItem' |caaaaaa<Locals> control = ud, bagId = 1, slotIndex = 5 </Locals>|r /EsoUI/Ingame/Inventory/InventorySlot.lua:2347: in function '(anonymous)' |caaaaaa<Locals> inventorySlot = ud, bag = 1, index = 5 </Locals>|r /EsoUI/Ingame/Utility/ZO_SlotUtil.lua:14: in function 'RunHandlers' |caaaaaa<Locals> handlerTable = [table:3]{}, slot = ud, handlers = [table:4]{}, i = 1 </Locals>|r /EsoUI/Ingame/Inventory/InventorySlot.lua:2511: in function 'ZO_InventorySlot_OnMouseEnter' |caaaaaa<Locals> inventorySlot = ud, buttonPart = ud, listPart = ud </Locals>|r (tail call): ? ZO_SmithingTopLevelRefinementPanelInventoryBackpack1Row1_MouseEnter:4: in function '(main chunk)' |caaaaaa<Locals> self = ud </Locals>|r |
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03/27/22, 09:51 AM | ||
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Re: Re: Re: Re: Reconstruction Cost
Hi again,
downloaded the full zip this time and seems to work wonderfully. both with default Tooltip and custom one. will keep testing and write more if I find something! thanks a bunch!
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remosito |
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03/27/22, 05:23 AM | ||
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Re: Re: Re: Reconstruction Cost
Downloading only 1 file would at least cause problems with the translations, yes. And there also are constants and other functions provided in the API file or the constants files, so always get all files please! It's an addon and you never know what is where :-)
But there were other errors to add you found out already, like the "enabled state check" hi needs to reuse traits needed. Thanks for your test! Will incorporate your Chaves and test it ingame the next days. Edit: GitHub PTS branch is updated. The crystals icon is missing but it should work for now. And the settings menu needs explaining text too at the traits needed > "used for transute crystal needed to reconstruct" info
Last edited by Baertram : 03/27/22 at 07:45 AM.
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03/26/22, 11:49 AM | |
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Re: Re: Reconstruction Cost
Howdie Baertram,
that was soo quick :-) how fortuitous with the crafted vs reconstructable beeing so neatly exchangeable. Downloaded the file and got an error on line 1006. quick look made me think that it's not supposed to be a function call there but needs an AND it didnt show reconstruction costs though. after some debugging: very sure about: on line 996 you forgot to pass itemLink to buildReconstructionCostInfo really not sure about: I first thought it was addReconstructionCost never being set anywhere as far as I could see was the issue. so added new line 995: addReconstructionCost = addNeededTraits (might be way off..but made sense to me at the time and still to not take it out) probably not a biggie, but reconstructionCost code gets executed even if it is craftable set. Can be avoided by local isReconstructableSet = isilscp(itemLink) here is what I ended up with for the segment starting line 995. doing minimal testing: Code:
local isReconstructableSet = isilscp(itemLink) addReconstructionCost = addNeededTraits if isReconstructableSet and ((useCustomTooltip and setReconstructionCostPlaceholder) or (not useCustomTooltip and addReconstructionCost)) then reconstructionCostText = buildReconstructionCostInfo(setData, itemLink) end cheers PS. I only downloaded the ToolTip file...maybe that was partially responsible for some of the things..
Last edited by remosito : 03/26/22 at 12:55 PM.
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