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Updated: 09/28/14 12:14 PM
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Compatibility:
Update 4 (1.4.3)
Live (1.0)
Updated:09/28/14 12:14 PM
Created:04/13/14 11:24 AM
Monthly downloads:52
Total downloads:13,726
Favorites:61
MD5:
Borrower And Lender - NPC Muter  Popular! (More than 5000 hits)
Version: 3.4
by: Wobin, CrazyDutchGuy
This is a simple addon that basically ducks the Voice Over volume temporarily to zero when a few things happen

1. You interact with a banking NPC
2. an NPC chats or yells, and you've heard it before

This addon was brought about by the insanity that the bank lady in Daggerfall causes.

Note: This addon will override your current VO volume settings. Adjust it to your 'normal' value in the B&L addon settings.

You can add and remove npcs from a whitelist that will cause the addon to ignore them. Use this if you like the bards in the inns and the like.

Use /baladd and /balremove then click/mouseover the npc you wish to manage. (note, you may have to fiddle a bit with the list if someone runs in front of your cursor when you're trying to add/remove an npc =P)
v1.1 - Fixed the actual addon name reference.
v2.0 - Added in ducking of passing npcs
v2.1 - Made volume resetting more explicit to the addon's setting rather than current
Added in keybind for Ambient
Made both halves toggleable
v2.2 - Made saved variables character specific, so it doesn't mute quest npcs on alts (this update will reset existing settings)
v2.3 - SV files don't handle \n very well, so stripped them out.
v2.4 - Stripped out \r too.
v3.0 - Redid the storage to be more flexible and less breaky
added in /baladd and /balremove to manage the blacklist
v3.0.1 - Uh, it's actually a whitelist
v3.1 - Added mute/unmute message for keybind, BAL should work in coldharbour now
v3.2 - Increment API version
v3.3 - Fix muting of npcs after visiting bank. Added in option to not mute ambient while in conversation to prevent ambient npcs from muting quest talk
v3.4 - Increment API version
Optional Files (2)
File Name
Version
Size
Author
Date
Type
3.4d
38kB
10/24/15 03:05 PM
Patch
3.4c
12kB
11/26/14 03:19 PM
Patch


Archived Files (12)
File Name
Version
Size
Uploader
Date
3.3
12kB
CrazyDutchGuy
05/30/14 05:01 AM
3.2
12kB
Wobin
05/23/14 02:55 AM
3.1
12kB
Wobin
05/18/14 10:10 AM
3.0.1
12kB
Wobin
05/05/14 06:40 AM
3.0
12kB
Wobin
05/05/14 06:35 AM
2.4
11kB
Wobin
04/23/14 09:07 AM
2.3
11kB
Wobin
04/20/14 03:16 AM
2.2
11kB
Wobin
04/19/14 08:36 AM
2.1
11kB
Wobin
04/16/14 07:01 AM
2.0
11kB
Wobin
04/14/14 06:01 AM
1.1
1kB
Wobin
04/13/14 11:52 AM
1.0
929B
04/13/14 11:24 AM


Post A Reply Comment Options
Unread 04/15/14, 12:19 PM  
Tamha

Forum posts: 0
File comments: 10
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Most bankers don't bother me, so far just the one in Daggerfall (though granted, I haven't played very far in AD or EP yet, so unsure if they have bad ones). The Shornhelm one doesn't have a long one for me, so not sure if there's another banker in Rivenspire that the other user meant, or if I'm just lucky?

Have you released either of the suggested features, one was to make it a keybind toggle (for me, a keybind to activate if this mod should run would be great, so if I forget to toggle it back off it isn't muting all voice over all the time) and the other was a toggle for whether it affected ambient NPC's or not.

I'm guessing not yet for either.
Last edited by Tamha : 04/15/14 at 12:20 PM.
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Unread 04/15/14, 11:47 AM  
DariusBlackthorne

Forum posts: 1
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Bless You, Good Sir!

I would like to state for the record that this is the single best modification to any game, ever. I have never before wished to reach through my monitor and choke the life out of an NPC of that nature before. Now, I may find peace from my murderous impulses regarding that banker. Bless you.

- D.
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Unread 04/15/14, 09:32 AM  
Wobin
 
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Originally Posted by Kuvu
Originally Posted by NonameFTW
Please implement a feature that its muting the voice over volume while i'm at a clothing/blacksmithing station in Daggerfall!

I could finally go back there without going insane!
Ya would be great if you didn't have to hear the bang of the smithing hammer EVERY TIME you opened the gui on it.
Unfortunately, I don't think we can be that specific about it.

Maybe if we mute ambient, but that will mute every surrounding noise.

The npc chatter we can cover, cause it only lasts a short time, and is specifically Voice Over
Last edited by Wobin : 04/15/14 at 09:33 AM.
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Unread 04/15/14, 09:27 AM  
Kuvu

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Originally Posted by NonameFTW
Please implement a feature that its muting the voice over volume while i'm at a clothing/blacksmithing station in Daggerfall!

I could finally go back there without going insane!
Ya would be great if you didn't have to hear the bang of the smithing hammer EVERY TIME you opened the gui on it.
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Unread 04/15/14, 05:49 AM  
Wobin
 
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Originally Posted by ojustaboo
I love the bank option but I have zero need for the NPC option.

Hence I've downloaded v1.1

Great addon but I think it would be better if you split it into two, one for bank, one for NPC's or at least had a simple check box to disable the npc part under settings?
Can do.
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Unread 04/15/14, 04:31 AM  
ojustaboo

Forum posts: 3
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I love the bank option but I have zero need for the NPC option.

Hence I've downloaded v1.1

Great addon but I think it would be better if you split it into two, one for bank, one for NPC's or at least had a simple check box to disable the npc part under settings?
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Unread 04/14/14, 05:11 PM  
satinembers

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Ooh thank you! I have no idea how many times I've muted my computer when using the Daggerfall bank, or standing in the Daggerfall forge.
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Unread 04/14/14, 05:06 PM  
ttyl

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LMAO! I was just complaining about this to my friend, the banker in Rivenspire has a 2 minute dialog.
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Unread 04/14/14, 11:35 AM  
Wobin
 
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Re: Great idea

Originally Posted by karthridge
Haven't used this yet to see how well it works because just downloaded it. Great idea though. I would also like to see either some keybind associated audio levels or being able to set them based on what type of local you are in. For instance in Inns I really like for the ambiance and effects levels to be higher than anything because then you can actually hear the bards and with the background noice of the patrons. I also think it would be great if you could silence all the cultist summoning the anchors.
As long as the bards don't repeat themselves and keep the material fresh, they won't be muted. =)

As to that cultist? I'm unsure if he's using the standard methods to transmit his chats, as it doesn't come up in my usual tracking. Probably why you can hear him from everywhere.
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Unread 04/14/14, 11:30 AM  
karthridge

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Great idea

Haven't used this yet to see how well it works because just downloaded it. Great idea though. I would also like to see either some keybind associated audio levels or being able to set them based on what type of local you are in. For instance in Inns I really like for the ambiance and effects levels to be higher than anything because then you can actually hear the bards and with the background noise of the patrons. I also think it would be great if you could silence all the cultist summoning the anchors.
Last edited by karthridge : 04/14/14 at 11:38 AM.
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Unread 04/14/14, 02:39 AM  
NonameFTW

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Please implement a feature that its muting the voice over volume while i'm at a clothing/blacksmithing station in Daggerfall!

I could finally go back there without going insane!
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Unread 04/13/14, 10:00 PM  
Wobin
 
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Re: Re: all of my npcs are muted...

Originally Posted by Jram77
Originally Posted by Jram77
everyone is muted, I deleted the mod and they are still muted O.O not sure whats going on
disregard apparently all it did was turn down the dialogue volume? anyway i turned it back up and now im good
Yeah, sorry about that. I'll get onto fixing it properly when I get home
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Unread 04/13/14, 09:48 PM  
Jram77

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Re: all of my npcs are muted...

Originally Posted by Jram77
everyone is muted, I deleted the mod and they are still muted O.O not sure whats going on
disregard apparently all it did was turn down the dialogue volume? anyway i turned it back up and now im good
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Unread 04/13/14, 09:45 PM  
Jram77

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all of my npcs are muted...

everyone is muted, I deleted the mod and they are still muted O.O not sure whats going on
Last edited by Jram77 : 04/13/14 at 09:48 PM.
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Unread 04/13/14, 06:08 PM  
Wobin
 
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Originally Posted by joshmiller83
I don't think the VoiceOver sound is being set back to the way it was after leaving the bank.
Haha, I'll track that down. I blame 4am coding
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