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Compatibility: | Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/16/24 06:17 PM |
Created: | 04/15/14 09:21 PM |
Monthly downloads: | 1,414 |
Total downloads: | 664,335 |
Favorites: | 758 |
MD5: | |
Categories: | Combat Mods, Action Bar Mods, Graphic UI Mods, PvP |
And I totally approve Miss Bizz YouTube video about GQSB .. (a bit outdated but cute enough) |
Some corrections could be underway and, until next release, some In-Progress version could be accessible on GitHub. When you deploy a master zip from GitHub, the result should be a single folder named after the Addon's name, under your live\Addons\ folder. There should be no piled up folders such as GreymindQuickSlotBar\GreymindQuickSlotBar
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1. UI 3x2 |
2. UI 1x8 |
3. Unlocked UI resizing |
4. Controls Hotkeys Binding |
5. Settings menu 1/3 ⚙ |
6. Settings menu 2/3 ⚙ |
7. Settings menu 3/3 ⚙ |
8. Visibility logic - A piece of lua code (230117) |
File Name |
Version |
Size |
Uploader |
Date |
v2.7.2.11 |
52kB |
ivanwfr |
02/24/24 11:06 AM |
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v2.7.2.10 |
52kB |
ivanwfr |
01/24/24 09:55 AM |
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v2.7.2.9 |
52kB |
ivanwfr |
12/23/23 10:35 AM |
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v2.7.2.8 |
52kB |
ivanwfr |
10/14/23 08:48 AM |
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v2.7.2.7 |
52kB |
ivanwfr |
07/16/23 09:47 AM |
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v2.7.2.5 |
52kB |
ivanwfr |
06/06/23 04:34 PM |
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v2.7.2.5 |
52kB |
ivanwfr |
06/06/23 03:08 PM |
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v2.7.1 |
51kB |
ivanwfr |
11/05/22 10:37 AM |
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v2.7.0 |
51kB |
ivanwfr |
08/24/22 02:37 PM |
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v2.6.9 |
48kB |
ivanwfr |
06/11/22 08:58 AM |
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v2.6.8 |
45kB |
ivanwfr |
02/23/22 08:44 AM |
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v2.6.7 |
44kB |
ivanwfr |
11/10/21 07:35 AM |
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v2.6.7 |
44kB |
ivanwfr |
11/06/21 08:55 AM |
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v2.6.5 |
45kB |
ivanwfr |
08/23/21 11:46 AM |
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v2.6.4 |
42kB |
ivanwfr |
06/05/21 10:08 AM |
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v2.6.3.3 |
41kB |
ivanwfr |
04/24/21 05:12 PM |
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v2.6.3.2 |
41kB |
ivanwfr |
03/14/21 08:46 AM |
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v2.6.3.1 |
41kB |
ivanwfr |
03/13/21 03:17 PM |
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v2.6.3 |
41kB |
ivanwfr |
03/11/21 06:24 PM |
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v2.6.2 |
41kB |
ivanwfr |
11/07/20 09:50 AM |
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v2.6.1 |
41kB |
ivanwfr |
08/24/20 12:25 PM |
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v2.6.0 |
40kB |
ivanwfr |
05/30/20 12:00 PM |
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v2.5.0 |
41kB |
ivanwfr |
05/27/20 03:40 PM |
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v2.4.9 |
40kB |
ivanwfr |
02/28/20 08:07 PM |
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v2.4.8 |
40kB |
ivanwfr |
10/27/19 01:21 PM |
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v2.4.7 |
79kB |
ivanwfr |
08/13/19 03:10 PM |
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v2.4.6 |
78kB |
ivanwfr |
05/22/19 05:23 PM |
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v2.4.5 |
77kB |
ivanwfr |
02/25/19 05:58 PM |
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v2.4.4 |
75kB |
ivanwfr |
11/13/18 10:45 AM |
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v2.4.2 |
75kB |
ivanwfr |
10/23/18 03:34 PM |
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v2.4.0 |
74kB |
ivanwfr |
08/14/18 04:52 PM |
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v2.3.9 |
74kB |
ivanwfr |
05/23/18 07:16 AM |
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v2.3.7 |
74kB |
ivanwfr |
03/02/18 04:55 PM |
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v2.3.6 |
74kB |
ivanwfr |
02/26/18 09:05 AM |
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v2.3.5 |
74kB |
ivanwfr |
02/13/18 05:46 PM |
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v2.3.4.4 |
73kB |
ivanwfr |
02/12/18 05:39 PM |
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v2.3.4.2 |
72kB |
ivanwfr |
10/28/17 07:12 AM |
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v2.3.4.1 |
72kB |
ivanwfr |
09/17/17 01:22 PM |
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v2.3.4 |
72kB |
ivanwfr |
09/02/17 03:16 PM |
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v2.3.3 |
63kB |
ivanwfr |
08/18/17 01:19 PM |
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v2.3.2.1 |
63kB |
ivanwfr |
08/15/17 01:47 PM |
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v2.3.2 |
63kB |
ivanwfr |
08/14/17 03:09 PM |
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v2.3.1 |
58kB |
ivanwfr |
05/23/17 04:48 PM |
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v2.3.0 |
58kB |
ivanwfr |
02/06/17 08:00 PM |
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v2.3.0 |
58kB |
ivanwfr |
02/06/17 06:34 PM |
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v2.2.9 |
58kB |
ivanwfr |
10/07/16 03:39 AM |
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v2.2.9 |
57kB |
ivanwfr |
10/06/16 08:43 PM |
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v2.2.9 |
58kB |
ivanwfr |
10/06/16 06:28 PM |
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v2.2.8 |
58kB |
ivanwfr |
08/23/16 02:02 PM |
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v2.2.8 |
58kB |
ivanwfr |
08/23/16 01:47 PM |
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v2.2.7 |
57kB |
ivanwfr |
08/02/16 05:44 PM |
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v2.2.6 |
57kB |
ivanwfr |
06/01/16 03:32 PM |
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v2.2.5 |
57kB |
ivanwfr |
03/09/16 08:36 PM |
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v2.2.5 |
50kB |
ivanwfr |
03/09/16 06:28 PM |
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v2.2.4 |
50kB |
ivanwfr |
03/09/16 10:09 AM |
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v2.2.3 |
50kB |
ivanwfr |
02/19/16 02:21 PM |
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v2.2.2 |
50kB |
ivanwfr |
02/18/16 10:58 AM |
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v2.2.1 |
50kB |
ivanwfr |
11/08/15 10:26 AM |
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v2.2.0 |
50kB |
ivanwfr |
09/05/15 12:11 PM |
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v2.1.9 |
50kB |
ivanwfr |
06/07/15 08:52 AM |
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v2.1.7 |
50kB |
ivanwfr |
04/03/15 02:28 PM |
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v2.1.6 |
50kB |
ivanwfr |
04/03/15 08:32 AM |
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v2.1.5 |
48kB |
ivanwfr |
03/19/15 07:12 AM |
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v2.1.4 |
48kB |
ivanwfr |
03/08/15 07:58 AM |
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v2.1.3 |
44kB |
ivanwfr |
03/07/15 05:32 PM |
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v2.1 |
46kB |
ivanwfr |
11/05/14 01:58 PM |
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v2.0.7.1 |
22kB |
ivanwfr |
09/24/14 02:12 PM |
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v2.0.7 |
22kB |
ivanwfr |
09/24/14 01:41 PM |
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v2.0.6 |
22kB |
ivanwfr |
08/13/14 03:02 PM |
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v2.0.5 |
22kB |
ivanwfr |
08/12/14 01:57 PM |
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v2.0.4 |
22kB |
ivanwfr |
06/25/14 11:01 AM |
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v2.0.3 |
22kB |
ivanwfr |
05/31/14 11:14 AM |
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v2.0.2 |
22kB |
ivanwfr |
05/30/14 03:47 PM |
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v2.0.1 |
21kB |
ivanwfr |
05/28/14 02:41 PM |
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v2.0 |
16kB |
bsrealm |
05/11/14 08:28 PM |
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v1.9 |
15kB |
bsrealm |
05/06/14 06:48 PM |
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v1.8 |
14kB |
bsrealm |
05/04/14 09:55 PM |
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v1.7 |
11kB |
bsrealm |
04/22/14 01:20 PM |
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v1.6 |
11kB |
bsrealm |
04/20/14 03:03 PM |
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v1.5 |
11kB |
bsrealm |
04/19/14 11:39 PM |
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v1.5 |
11kB |
bsrealm |
04/19/14 11:36 PM |
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v1.4 |
11kB |
bsrealm |
04/18/14 09:00 PM |
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v1.3 |
9kB |
bsrealm |
04/18/14 12:07 AM |
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v1.2 |
9kB |
bsrealm |
04/17/14 10:11 AM |
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v1.1 |
9kB |
bsrealm |
04/16/14 06:12 PM |
|
v1 |
8kB |
bsrealm |
04/15/14 09:21 PM |
Comment Options |
Baertram |
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09/24/22, 08:14 AM | ||
Forum posts: 9
File comments: 521
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ivanwfr |
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08/24/22, 02:41 PM | ||
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ivanwfr |
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ivanwfr |
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07/24/22, 09:45 AM | |
Forum posts: 0
File comments: 20
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Hi
I posted on 06/14/22 about a problem I've been having, where items have been deleted from slots. Since then I've take careful note of what's happening and noticed the following. 1. Playing on a magicka character with "Solitude Salmon-Millet Soup" in slot 8. I receive the following message in chat after which no food is in slot 8. [17:41] GreymindQuickSlotBar: → You're out of [Braised Rabbit with Spring Vegetables] → You need a refill 2. As I've used this addon for many years I made a careful check of the saved variables file and found the following. A. It contains many old characters that have been deleted. B. If doesn't contain some current characters. C. At one character only appears once under the ["$LastCharacterName"] = D. At least one character reference look strange. ["SoundSlotted"] = "ABILITY_SLOTTED", ["SaveAccountWide"] = true, ["ButtonFontSize"] = 18, Vitaria Telarano ["ChatMax"] = false, ["NextAuto"] = false, ["LockUI"] = true, ["ButtonColumns"] = 8, I'm sure that most of the thing I've noticed will be expected behavior, but they might help pinpoint my problem. Should I delete the saved variables file and let it create a new one? |
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jr.returns |
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06/26/22, 11:54 AM | ||||||||
Forum posts: 9
File comments: 521
Uploads: 0
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Code:
Here is the winning sequence, starting with all unlocked (red-pinned 📌) and all empty P1, P2, P3, P4, P5: - SELECT P1 to add some slotted items into - MOVE P1 where you want all bars to be - LAYOUT P1 buttons size and disposition ! LOCK P1 (green pin) - CLICK P2, P3, P4, P5 (...thus cloning the previous to the next)
I love complexity, as much as I hate complications. Simple things are lame or just what our media thrives on trying to turn us into sheeps when they bark at us every day as their boss/owner tells them to. I don't like simple, anyone can do it and if this addon was just about a quick fix feature, I'd be doing something else right now.
Red is a pay-attention-color, meaning this-is-not-the-standard-thing. Unlocked buttons is wrong during normal gaming as it can be (accidentally) moved by the mouse pointer. ⚙ Locked Preset can be confusing for players that don't need the feature, as it prevents slotted item persistence when leaving this preset. ...that's the idea .. that could certainly be organized some other way .. as most things usually do...
Last edited by ivanwfr : 06/26/22 at 07:14 PM.
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ivanwfr |
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06/26/22, 04:16 AM | ||||
Forum posts: 0
File comments: 7
Uploads: 0
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But it feels like it's taking an extraordinarily long time just to learn how to configure a simple method to 'hit key 1-8' 'use item', (which is ultimately only what I want it for) it feels overly complex to configure. It's taken me a few hours of screwing around, but I think I've figured out most things, the various 'cloning' behaviours were annoying BTH, and I have just taken to locking presets and on screen permanently on every character unless I need to change something in slot as for ages I would set up a preset, and it would autofill others. I feel like a lot of these behaviours should be off by default, because trying to work out what is doing what, what is cloning, why the preset bars are all different on 1 character, you're trying to set up how you like it, then because you switch to a new preset it all gets cloned or reset, it's hard to follow what has to be turned off or on to just have to settle down enough to learn the functions... I tried this mod a few years ago but moved to (now dead and non-functioning) Easy Quick Slots just to avoid the somewhat steep settings learning curve of this mod.
I mean, trying to set them up, I Place P1 size it and change transparency/font etc, I kind of expect that would be it. But I press P2, and the bar has moved and changed to the default... I change back to P1 and now that has also moved back to the default size and position. I would expect that moving one, would just move the entire bar, not that P1, P2, P3 etc all had to be moved separately. I can't imagine anyone wanting P1 on one part of the screen, P2 somewhere else, P3 somewhere else on the screen again... At least not as default. IDK, I guess, it's just that I use quite a few mods, and the settings in this one seemed to be on another level of complexity, for something that seem like a relatively simple mechanic. But I have persisted and I think I've mostly worked it out between my initial comment and your reply. 2 other things I find odd. the UI lock (lock on screen) is green for lock and red for unlock, while the 'lock this present' is red for lock... seems odd to have 2 locked items but one is green the other is red... And while all UI and presets are locked, an empty slot is black, which seems to mean I HAVE to fill every slot or end up with black blocks on my HUD.
Last edited by Carnage2k4 : 06/26/22 at 04:49 AM.
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Carnage2k4 |
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06/25/22, 11:20 AM | |||||
Forum posts: 9
File comments: 521
Uploads: 0
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You should click on the red pin to turn it green before selecting another preset. This is the cloning behavior that you should read about the info and ⚠️ warning tooltips near the Settings dialog entries.
It avoids spamming the server with attribute changes that would log you out. During this cooldown, the tooltip is there to explain why the buttons are frozen (with a white border).
CLONING: By locking a customized preset (green pin), you can apply its layout to all the other left-unlocked (red pin) preset just by selecting them one after the other. ACCOUNT-WIDE: The first Settings Dialog entry lets you toggle between an "Account wide" and your "current Character" Saved Variables configuration. The purpose of this feature is to let you build a reference layout and options preset collection from which you can "clone" a preset to your current character. Cloning to a preset: - Leave a preset unlocked (red pin 📌) with a default layout and all-empty slot ...hitting the "[X] restore default" would do just that - Then you select another "Character" or "Account wide" preset - The cloning will occur when you reselect the "unlocked + empty" preset - Lock the preset with a "green pin" where you want it The cloning won't change the layout of a green-pinned layout. Nor will it change the items of a non-empty preset.
ZOS did just that and that's why you're here... By locking a preset layout (green pin), You choose where it has to stick. And you can decide whether to set them up with the exact same location and sizes or not. |
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ivanwfr |
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06/25/22, 09:03 AM | |
Forum posts: 0
File comments: 7
Uploads: 0
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The most frustrating thing about this mod, is positioning it... Like, why are the visual aspects of this separated by present... I want to use this mod, but **** me...
Like, I position it while it's on P1, then I switch to P2 and the bar moves... I select P1 again, and it's back to the default position... I have to set the transparency and size for each individual present, mousing over 'lock this present' gives me a wall of text... most of it I don't even understand WHY it's there... You NEED an option in '3 Layout' to apply to all presents. II alter one, I alter them all, position, size, transparency etc. all the same who would want their slot list to move around when you switch? |
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Carnage2k4 |
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06/21/22, 08:34 AM | |
Forum posts: 9
File comments: 521
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Re: Re:
Hi HowardTayler,
Thanks for the praise and all the functionality suggestions you have worked out. One of the difficulties going with this addon dev and maintenance has to do with the way to make it evolve. Adding new functions can result in great or bad things. I think the really good ideas are actually the result of a lot of analysis, trial and error. I can only be motivated by an interesting evolution for this piece of code after a convincing approach phase. First of all, as you say, we won't fight the API. In other words, if ZO does not support key sequences allowing players to activate one-of-many potions, we need to understand whether this is by design or just because it would be a geeky UI feature ...which we pretend to solve for them. The macro key-sequence is easily implemented with AutoHotkey for instance. I used to do it, years ago, with WOW which is quite found of macro by itself through built-in functionalities. With ESO, I didn't even try any AutoHotkey macro layer, not even for the fun of it. The very light UI choice made by ESO seems to be a design policy that I wanted to embrace before turning it into the more familiar environment I used to build within other MMOs. Now, I'm not against any experimentation. The first step will be to make sure the API will support the various wheel actions required. SELECTING one of the wheel category and USING the selected Item are two of them. And here is a first catch: - Interaction with the default wheel is just about SELECTING and item. - as for the other wheels we have to scroll through their categories to select one of them - ...and only then we can SELECT-and-ACTIVATE an Item by a final key release. (Well, I'm not entirely sure that's all there is to it, as I haven't really tried using them). Anyway, that's how I see the problem for now, it deserves further study. At this point, I have yet to assess what keybinds and the mouse would do in a new scheme, and wheter current functions would have to change in order to take advantage of the new categories. I would certainly not try to replace them lightly. Those new features should probably be activated through additionnal user interaction, so that only those who are willing to commit to a more complicated tool have to adapt. The best dev's way to investigate is by cloning the GitHub esoui repository ...some more exploring ahead... Code:
:grep -l EVENT_HOTBAR_SLOT_UPDATED esoui/ingame/actionbar/actionbar.lua esoui/ingame/champion/championassignableactionbar.lua esoui/ingame/skills/actionbarassignmentmanager.lua esoui/ingame/utilitywheel/assignableutilitywheel_shared.lua :grep -l EVENT_ACTION_SLOT_UPDATED esoui/ingame/contextual/contextual.lua esoui/ingame/inventory/inventoryslot.lua :grep -l QuickslotButton esoui/ingame/actionbar/actionbutton.lua :grep -l SlotUpdated esoui/ingame/actionbar/actionbar.lua esoui/ingame/banking/gamepad/banking_gamepad.lua esoui/ingame/champion/championassignableactionbar.lua esoui/ingame/characterwindow/keyboard/characterwindow_keyboard.lua esoui/ingame/companion/keyboard/companioncharacterwindow_keyboard.lua esoui/ingame/companion/keyboard/companioncharacter_keyboard.lua esoui/ingame/companion/keyboard/companion_keyboard.lua esoui/ingame/inventory/inventory.lua esoui/ingame/inventory/sharedinventory.lua esoui/ingame/skills/actionbarassignmentmanager.lua esoui/ingame/skills/gamepad/gamepadassignableactionbar.lua esoui/ingame/skills/keyboard/keyboardassignableactionbar.lua esoui/ingame/skills/skillsandactionbarmanager.lua esoui/ingame/utilitywheel/assignableutilitywheel_shared.lua |
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ivanwfr |
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06/21/22, 06:38 AM | |
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Re:
Greymind Quickslot Bar is AMAZING. Lemme state that up-front. I love it.
Sadly, I think ZOS has put GQSB in the same position that Master Merchant was in a couple of years back when transaction cool-downs were added to the core code: the only way forward is to sacrifice some functionality. (NOTE: 1st-time commenter, yes. Worked as a software product line manager a couple of decades ago, so not an actual n00b. And yes, the rest of this post is going to look a lot like a necktie-wearing management puke making more work for developers.) I love having multiple quickslots bars available via hotkey, but the big functionality I use from GQSB is hotkeying between which item in the current bar will trigger when I hit my "potion" key. Unless I'm mistaken, that functionality is still absent from the core ZOS/ESO client code. Maybe, then, the way forward looks something like this: 1) Remove the hotkey for multiple bars. BIG SADNESS. 2) Keep the hotkeys for selecting the active item. 3) Find a way to pop up each of the various wheels (Main, Memento, Allies, Tools, Emotes) *outside* of the "Collections" tab. (No idea if this is possible, but if it is, yay!) 4) Find a way to, perhaps, "macro" or "key-queue" the activation of non-main-wheel items. The goal would be to let the player (for instance) hit Num3 for Allies, then 9 for banker, and then their potion hotkey. BOOM! up comes the banker, and then the wheel returns to main. My current GQSB wheels are arranged for lazy PVE time, Group PVE events, and Cyrodiil. Companions are on my first main wheel, but not on either of the others. My Cyrodiil wheel is dominated by siege engines. You get the picture. How would I lay it out going forward? Well... I guess my main wheel would have to be siege engines, a food, and maybe two potion options. Then all my companion, tool, and memento stuff would only be accessed from the 2ndary wheels... which (assuming the API supports it) I could get to with a couple of keystrokes. Yes, it sucks to lose functionality. Maybe the current GQSB code needs to be forked (both a technical term and an expletive!) so that a version 2 can be built with an eye to forward compatibility, without wrecking things for people who just can't let go of the amazing and wonderful original. Good luck with this. Whatever you decide, it doesn't change the fact that GQSB made this game easier to play and more fun for me for YEARS. Thank you! -HT (OhDraw in-game) |
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HowardTayler |
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06/14/22, 07:05 PM | ||||
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I still can't visualize a credible way to multiply the whole thing by five. Also, the new categories seem to collide with the GQSB profile collection. At the moment, I have no idea how this could work for most of us. Unless someone comes up with a clear and simple upgrade idea, the topic remains open... But it also looks like a gateway to hell IMHO. |
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ivanwfr |
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06/14/22, 03:07 PM | |
Forum posts: 0
File comments: 20
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Thanks for the help.
I checked and it wasn't locked. I have noticed that the problem isn't on both of my accounts, I'll check my setting on both accounts and see if there are differences. It may take some time as I play on both servers, so I'll need to check 4 tomes. |
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jr.returns |
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06/14/22, 12:14 PM | ||
Forum posts: 9
File comments: 521
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to the right of P5 tag (it should turn white with 2 click on it). This is the case when Lock this Preset Settings option has been checked. That would prevent any profile change to be saved (as it's meant to make all changes temporary). I made some tests on my side and I could logoff and login to verify: Here is what I have in my SavedVariables/GreymindQuickSlotBar.lua file with some food in the 8th slot: (the order is of no importance as numbers are just used as key-tags) Code:
["SlotItemTable"] = { [8] = { ["texture"] = "/esoui/art/icons/store_crownfood_01.dds", ["itemType"] = "item", ["slotId"] = 67, ["itemLink"] = "|H0:item:64711:123:1:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0|h|h", ["itemName"] = "Crown Fortifying Meal", ["itemId"] = "64711", ["itemLevel"] = 1, }, [1] = {...}, [2] = {...}, [3] = {...}, [4] = {...}, [5] = {...}, [6] = {...}, [7] = { ["texture"] = "/esoui/art/icons/pet_098.dds", ["itemType"] = "collectible", ["slotId"] = 746, ["itemLink"] = "|H0:collectible:746|h|h", ["itemName"] = "Dro-m'Athra Senche Cub", ["itemId"] = "746", ["itemLevel"] = 0, }, },
Last edited by ivanwfr : 06/14/22 at 03:10 PM.
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ivanwfr |
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06/14/22, 09:40 AM | |
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File comments: 20
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Hi,
I really like this addon, it adds a lot of usability to the the quick slots. However I have one problem with it and that is it never retains what I have in slot 8. As that is where I keep my food, I find that my food is gone every-time I login. I've checked the saved variables and none of my characters have anything saved in slot 8, even though they all had food slotted there when they logged off. I also notice that for some reason in saved variables the slots are saved 8 and then 0 to 7 which seems odd but could also be of no importance. If you could have a look to see what's wrong, when you have time, it would be appreciated. |
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jr.returns |
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