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Updated: 06/05/14 12:39 AM
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Craglorn (1.1)
Live (1.0)
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Updated:06/05/14 12:39 AM
Created:04/17/14 05:40 AM
Monthly downloads:37
Total downloads:10,494
Favorites:50
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Loot Filter Remix  Popular! (More than 5000 hits)
Version: v1.11e
by: DerVagabund [More]
As I like to gather everyhing and leave nothing behind I come to realize that I just do not have enough bag space ... thus this addon came to life.

I was inspired by the Loot Filter addon by Kallak and decided to create my own version of a loot filter which fits my needs.

Update: New version 1.11d is available!
Version 1.11e
  • Fixed some code parts where sometimes an item was ignored in some algorithms
Version 1.11d
  • Made the different kind of info messages toggleable in the settings
  • Implemented a fix for the weapon swap error (if that still happens to anyone, please let me know, as I was not able to reproduce it for myself so could not really test if that fixes it properly)
Version 1.11c
  • Fix for ingredient filter window on click problem
Version 1.11b
  • Optimized / Rewritten code
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk - if you want me to make the hotkey changeable, let me know, also if you want to be able to enable/disable that option via the settings
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)

Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan

Version 1.10b
  • Ingredient names are now automatically updated once looted to the clients language!
  • removed the lure default filter rule - kept reappearing after restart
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox)

Version 1.10
  • Reworked ingredients filter - now language independent! - in the settings window it will show the English names - Upcoming improvement: I am going to implement a function that the names automatically adapt to the clients language when you first loot it. - Reorganized ingredients list, in case I've forgotten anything please let me know (actual list should cover all existing recipes - ingredients not found present in the list are automatically kept!)
  • implemented update functionality - old ingredient settings should be automatically taken into account - but just to be sure, please check your settings again after doing that update!
  • added the option to filter lockpicks - set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks)




What is does:
  • Completely configurable via settings menu - all options can individually be turned on an off, optional debug / info output, filter rules definition via settings - no need to edit .lua files!
  • Automatically mark looted items as junk - by item type and additionally you can specify a part of an items name you want to filter (e.g., I do not need stamina potions and would like to have them automatically assigned as junk, but I want to keep all other potions. So I defined a rule to filter potions and as filter text I added stamina - now all potions, whose name includes stamina will be filter, but all others are not touched)
  • Option to automatically destroy all junk items when looting them below a given gold value threshold
  • Implemented a lot of new security checks before applying filter rules (e.g., if you have a stack of provisioning mats in your bag but you set to filter and destroy all provisioning mats and you loot one of the item you already have stacked, it will be excluded from the filtering algorithm automatically)
  • Option to define an item quality level which excludes all items of this quality and above from the filtering algorithm
  • In each rule you can now (optionally!) set an item level threshold to only effect items below that level.
  • Each provisioning ingredient can be set individually to be kept or junked - ingredient names are shown in English but the filtering algorithm works language independent! This can be set via a special filter option window for ingredients!
  • and for convenience, as I am lazy it can automatically sell junk at vendors and repair all equipped items

Future extensions:
  • add a whitelist to exclude some items from the whole process
  • allow more detailed filter rules
  • maybe implement a function in bag context menu to automatically create a loot rule based on a current item

If you have any ideas, requests feel free to leave me a comment and I will see what I can do.

Until then, have fun with the addon

If you find a bug or have suggestions, please leave a comment (in case of bugs, please try to describe what you did and when it happened) and in the very unlikely case that you want to donate me some ingame money, which is greatly appreciated because I use more of my free time on improvind that addon than actually play, my ingame account is @dervagabund on the EU-Server.
Version 1.11
  • Added inventory hotkey to mark / unmark item as junk
  • Included recipes in the "exclude researchable" filter option in case it is not known
  • Tried to fix an issue with Wine Grapes (they are now two times in the ingredient list, as I was not able to test if the new entry works because I did not find any)
Version 1.10c
  • Option to enable character specific settings - when changing this, reloadUI is required and you need to start from default settings
  • Rework slash command to rescan inventory - is changed from /LFRrescanInventory to /lfrrescan
v1.10b - 20140506
  • removed the lure default filter rule (kept reappearing after restart).
  • Ingredient names are now automatically updated once looted to the clients language!
  • moved the research notification to info messages (if you want to turn them off, you have to disable info messages - if someone wants a separate option for them, let me know and I create a separate checkbox).
v1.10a - 20140504
  • small hotfix for newly installed addons
v1.10 - 20140504
  • reworked ingredients filter - now language independent!
  • implemented update functionality to take settings from old version to this one
  • added the option to filter lockpicks (set item type tool and ,e.g., for english client set filter name to lockpick (just to be sure, as I do not know what else is counted as tool aside from lockpicks))
v1.09c - 20140502
  • fixed a small bug
v1.09b - 20140502
  • added option to exclude intricate items
v1.09a - 20140501
  • added lockpicks to filter rule item type list
v1.09 - 20140501
  • slash command to re-scan inventory and apply filter rules
  • added option to also apply filter rules on crafting results (also deconstruction/extraction)
  • improved rules: added item quality (be aware - global item quality setting still overrules this setting)
  • improved rules: option to exclude researchable items (only effects armor and weapons)
  • improved rules: added option to allow separate rules for light, medium and heavy armor
  • added option to use separate ingredient filter window just optionally - can be disabled and then just normal rules are used
v1.08 - 20140429
  • moved ingredient filter settings in its own window
  • some minor optimizations/modifications
v1.07 - 20140426
  • corrected manifest file
v1.06 - 20140426
  • added option for each single provision ingredient in the option menu to easily choose which one to keep and which one to junk
  • option to automatically ornate items
  • added an option level setting for the filter rules
v1.05 - 20140420
  • completely removed the need to edit files to change settings
  • greatly improved loot detection algorithm
  • implemented safety checks for the loot filter
v1.03 - 20140419
  • further improved the filtering algorithm
  • fixed a few minor bugs that I noticed while playing.
v1.02 - 20140418
  • improved filter algorithm
  • added filter configuration via settings and disabled filter on all non loot actions (I think that caused a problem for some).
v1.01 - 20140418
  • temporarily disabled destroy option - will be back up this evening when I get home with updated version.
v1.00 - 20140417
  • initial version released.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Uploader
Date
v1.11d
22kB
DerVagabund
06/02/14 12:20 AM
v1.11c
21kB
DerVagabund
05/24/14 04:29 AM
v1.11b
21kB
DerVagabund
05/23/14 01:53 PM
v1.11a
20kB
DerVagabund
05/22/14 01:15 AM
v1.11
20kB
DerVagabund
05/13/14 05:06 AM
v1.10c
20kB
DerVagabund
05/08/14 02:19 PM
v1.10b
20kB
DerVagabund
05/06/14 03:07 AM
v1.10a
19kB
DerVagabund
05/04/14 11:26 AM
v1.10
19kB
DerVagabund
05/04/14 09:37 AM
v1.09c
19kB
DerVagabund
05/02/14 10:59 AM
v1.09b
19kB
DerVagabund
05/02/14 09:29 AM
v1.09a
19kB
DerVagabund
05/01/14 03:28 PM
v1.09
19kB
DerVagabund
05/01/14 08:42 AM
v1.08
17kB
DerVagabund
04/29/14 02:46 AM
v1.07
17kB
DerVagabund
04/26/14 03:48 AM
v1.06
17kB
DerVagabund
04/25/14 06:29 PM
v1.05
12kB
DerVagabund
04/20/14 11:07 AM
v1.03
12kB
DerVagabund
04/18/14 06:08 PM
v1.02
12kB
DerVagabund
04/18/14 03:34 PM
v1.01
9kB
DerVagabund
04/18/14 02:07 AM
v1.00
9kB
DerVagabund
04/17/14 05:40 AM


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Unread 05/24/14, 04:35 PM  
Shareel

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Originally Posted by Garkin
This line of code can fix it:
Lua Code:
  1. ZO_PreHook("ZO_InventorySlot_OnMouseEnter", function(arg) return arg == nil end)
I use two of your addons (SkyShards and LoreBooks) and both include this "fix" but the error raises also with this "fix". Maybe there is more than one reason where it raise.
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Unread 05/24/14, 04:32 PM  
DerVagabund
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[quote=Shareel]
Originally Posted by DerVagabund
Its possible that this error only appears in combination with other addons and I use 29 addons, but its gone as soon as I revert to version 1.11a.
It is gone with 1.11a because there I temporarily disabled it that I've time to investigate it, but as I was not able to reproduce it, I activated it again after fixing another problem I noticed
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Unread 05/24/14, 04:20 PM  
Shareel

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Originally Posted by DerVagabund
Can you please explain how to reproduce it? I tried it with different weapons, switching as fast as possible a lot of times, I've never encountered any error message.
It starts to raise after 5-10 minutes playing. I do not need to swap weapons fast. One swap to turn in quests is enough. /reloadui will fix it for 5-10 minutes. I use resto staff (single target) on 1 and destro staff (multi target and quest turn in) on 2. Normaly I switch weapons only on quest turn in and will do an /reloadui if I get the error. But I reverted to the older version after dying 2 times while switching in the middle of combat. Its no fun to reloadui every 5-10 minutes and clicking the UI warnings away.

I will try the uncommented "lfr.keybinds.InitializeInventoryKeybinds()" tomorrow and will report if this line alone fix the problem.

Its possible that this error only appears in combination with other addons and I use 29 addons, but its gone as soon as I revert to version 1.11a.
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Unread 05/24/14, 04:08 PM  
Garkin
 
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Originally Posted by Shareel
The weapon changing bug is back with the last update. I reverted to the former version because the game is not playable if you get UI warnings on weapon swap.

I suggest you do no use your hotkey code until this issue is solved.
You probably mean this bug:

As it occurs with many different addons, and some pople even swear that it occurs with all addons disabled, it's most likely bug in default UI.

This line of code can fix it:
Lua Code:
  1. ZO_PreHook("ZO_InventorySlot_OnMouseEnter", function(arg) return arg == nil end)

http://www.esoui.com/forums/showthread.php?t=1572
http://www.esoui.com/forums/showthread.php?t=1595
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Unread 05/24/14, 03:42 PM  
DerVagabund
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Originally Posted by Shareel
The weapon changing bug is back with the last update. I reverted to the former version because the game is not playable if you get UI warnings on weapon swap.

I suggest you do no use your hotkey code until this issue is solved.
Can you please explain how to reproduce it? I tried it with different weapons, switching as fast as possible a lot of times, I've never encountered any error message.

But if you really have problem, in the file LootFilterRemix.lua in line 323
Lua Code:
  1. lfr.keybinds.InitializeInventoryKeybinds()
add -- before it, to comment it out and thus disable the keybinds.
Lua Code:
  1. --lfr.keybinds.InitializeInventoryKeybinds()
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Unread 05/24/14, 03:29 PM  
Shareel

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The weapon changing bug is back with the last update. I reverted to the former version because the game is not playable if you get UI warnings on weapon swap.

I suggest you do no use your hotkey code until this issue is solved.
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Unread 05/24/14, 10:27 AM  
Arnovich

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Hello
I want a separate options for info messages: research notification, junk, destroy, sell, repair and other.
Please.
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Unread 05/24/14, 04:43 AM  
Homm

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Originally Posted by DerVagabund
Originally Posted by Homm
...Just confirmed the same when looting a recipe - didn't trash a known one.
Hello, it might be that under misc settings you've set the global item quality threshold too low. This is more or less just a security setting. it might be that this is set too low and thus the quality in the filter rule itself is overwritten.
You were right, my global setting was for lower than green, thx
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Unread 05/24/14, 04:33 AM  
DerVagabund
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Originally Posted by Homm
...Just confirmed the same when looting a recipe - didn't trash a known one.
Hello, it might be that under misc settings you've set the global item quality threshold too low. This is more or less just a security setting. it might be that this is set too low and thus the quality in the filter rule itself is overwritten.
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Unread 05/24/14, 04:30 AM  
DerVagabund
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Originally Posted by dominoid
Anyone else getting an error when trying to select provision items in the "list" after the update?
sry for that, just noticed that myself. corrected in new version - just uploaded it.
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Unread 05/24/14, 02:27 AM  
Homm

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Originally Posted by dominoid
Anyone else getting an error when trying to select provision items in the "list" after the update?
Nope, works for me.

Also found a bug - when I rescanned white armors got removed to junk, but a green recipe didn't.
I had a filter for any lvl <arcane, exclude researchables. Thought it's a problem with checking if it's already learned, but when I made a new filter with all <arcane it still didn't work.

Just confirmed the same when looting a recipe - didn't trash a known one.
Last edited by Homm : 05/24/14 at 02:49 AM.
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Unread 05/23/14, 04:02 PM  
dominoid
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Anyone else getting an error when trying to select provision items in the "list" after the update?
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Unread 05/23/14, 01:55 PM  
DerVagabund
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@Vicster0: thank you for the information. I was not able to reproduce that bug so I guess it has to be a combination of addons / the game.

Someday I definitely have to join you in IRC
Too bad that the guild is on the NA server.
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Unread 05/22/14, 10:52 PM  
ElPimpident

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Added inventory hotkey to mark / unmark item as junk
YUS! Thank you so much for this.
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Unread 05/22/14, 06:21 AM  
Dynamite7673

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Originally Posted by Vicster0
Ingeniousclown and I have been researching the bug with weapon switching. It has been reported in some of our addons as well so we have be trying to recreate it and determine what is causing it to occur.

Last night he noted being able to recreate the bug without a single addon active by apparently quickly moving the mouse while switching weapons. I personally run into the problem and can prevent it by toggling his Inventory Grid View addon off temporarily.

There are also a few posts on Reddit regarding the buggyness of weapon switching. The weapon switch function, as part of the InventorySlot.lua code, fires the OnMouseOver event after checking for any active ComparisonTooltips. The problem is here, there are no active tooltips when this occurs. We are quickly moving toward placing the blame on ZO for this one...

If you want to discuss it with us, feel free to join us in the ESOUI IRC channel.
Anyone on PTS? I noticed problemed weapon swapping has a fix that's being tested right now.
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