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Thieves Guild (2.3)
Updated:03/13/16 12:11 PM
Created:02/28/14 01:31 AM
Monthly downloads:707
Total downloads:1,609,837
Favorites:1,713
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Categories:Discontinued & Outdated, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
Foundry Tactical Combat (FTC)  Popular! (More than 5000 hits)
Version: 0.72
by: Atropos [More]
Foundry Tactical Combat is a user interface enhancement for The Elder Scrolls Online designed to give players access to relevant combat data in an easy to process framework which allows them to respond quickly and effectively to evolving combat situations. The multiple components of the FTC addon are designed to restore certain information to the game interface which many gamers may feel is missing from the default minimalistic UI.

The addon is still in active development by Atropos, and will hopefully continue to evolve and improve during the coming weeks and months. If you are a fan of the addon, keep an eye on the main addon page on Tamriel Foundry to ensure you always have the latest version.

FTC Components

Foundry Tactical Combat has six primary components which are each optionally configurable. All UI elements added by FTC can be disabled or repositioned to suit your preferences. Additionally, Foundry Tactical Combat is fully localized for French and German client versions!

Unit Frames – FTC Unit Frames refers to the display of attribute bars and other information pertaining to yourself, your target, and your group members. The FTC frames are designed to be lightweight and informative. The frames show numerical values for your resources and damage shielding, as well as visual indicators for active HoT and DoT effects, your target’s exceute threshold, and more. The unit frames can have a rich set of aesthetic customization options allowing you to achieve the exact look that fits your UI style.

Active Buff Tracking – The Buff Tracking component of FTC displays a configurable list of icons representing the known buff and debuff effects that are currently affecting your character. The ESO addon API does not provide this information for buffs with durations shorter than 30 seconds, but FTC uses an intelligent combination of detection mechanisms to carefully approximate your inventory of active effects. This knowledge can help you make more informed combat decisions, improve your resource management, and optimize your ability rotation.

Combat Log – Foundry Tactical Combat incorporates a text-based combat log which records a history of combat events so that you can review the details of recent encounters. The combat log by default alternates visibility with the ESO chat tab, but can be detached and positioned wherever you desire on-screen. An optional keybinding can be used to quickly toggle the visibility of the combat log.

Scrolling Combat Text – The FTC Scrolling Combat Text component enables real-time display of damage and healing values as they occur in combat as well as a helpful Combat Alerts component that warns your character immediately when significant combat events occur. FTC’s combat text displays the name and icon (when possible) for known sources of damage as well as useful indicators for damage avoidance through shielding, blocking, or dodging. The display style and format of scrolling combat text events can be customized in the settings menu.

Damage Statistics – The Damage Statistics component adds analytical tools to help you examine and improve your combat performance. While in-combat a small DPS meter tracks the length of your current encounter, your cumulative damage-per-second, and your cumulative healing-per-second throughout the fight. After combat has concluded, you can open a full Damage Report which details the composition of your damage and healing by target. These statitics can be linked to your party members in chat using a configurable keybinding or by clicking on the chat icons in the damage report.

Advanced Hotbar – The Advanced Hotbar component improves the default ESO action bar by adding some additional information that is useful in combat. Your current Ultimate pool and your percentage towards the next Ultimate activation is displayed as well as a visual glow indicator behind the ultimate itself which indicates that you are currently generating additional Ultimate in combat. The Advanced Hotbar component also adds an explicit potion cooldown timer so you can know exactly when you will be able to use your next consumable item.

Installation Instructions
To install Foundry Tactical Combat follow these steps. FTC is also supported by Minion, an automated ESO addon management utility.

1) Download FTC_Current.zip to a location of your choosing.
2) Extract the .zip archive into your ESO addons folder found in My Documents/Elder Scrolls Online/live/Addons/ for Windows users, or Documents/Elder Scrolls Online/live/Addons. for OS X.
3) You should now have a folder inside Addons named “FoundryTacticalCombat” which contains the addon files.
4) Launch The Elder Scrolls Online. FTC should be automatically enabled. If not, go to the Add-Ons section of the game menu and make sure that the box beside Foundry Tactical Combat is checked.
5) Access the FTC configuration settings by navigating in-game to Settings -> Add-Ons -> FTC, or by simply typing “/ftc” into chat.
Version 0.72 - Bug fixes and ESO 2.3 compatibility. See http://tamrielfoundry.com/2016/03/foundry-tactical-combat-0-72/

Version 0.71 - Fix some bugs related to 0.70. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.70 - Update FTC for ESO 2.1 live. Refactor of buff tracking component. See http://tamrielfoundry.com/2015/09/ftc-070/

Version 0.68-0.69 - Internal testing on ESO 2.1 PTS.

Version 0.67 - Update LAM version, bug fixes.

Version 0.66 - Bug fixes, tweaks, performance improvements. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.65 - Many bug-fixes, introduce group DPS sharing. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.64 - Fix several issues with unit frames. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.63 - Fix issues and respond to user feedback. See http://tamrielfoundry.com/2015/06/ftc-063/

Version 0.62 - Fix miscellaneous bugs and a combat-impacting performance issue related to weapon swap.

Version 0.61 - Fix minor issue with menu settings

Version 0.60 - Major public release, complete overhaul of FTC components. See http://tamrielfoundry.com/2015/05/foundry-tactical-combat-060/

Version 0.39 - 0.59 - Private internal testing

Version 0.38 - Duplicate combat event bugfix, werewolf bugfix, crystal fragments tracking, update LAM

Version 0.37b - Fix champion XP tracking, fix for some buff durations.

Version 0.37a - Fix several UI errors with 1.6 release.

Version 0.37 - Supports API Version 100011, updates buff tracking, unit frames, new abilities, champion experience, potion alerts, and more.

Version 0.36 - Supports API Version 100010, Updates LibAddonMenu-2.0, Bugfixes, New abilities added to effects tracking, post total healing to chat

Version 0.35 - Supports API Version 100009, Migrates to LibAddonMenu-2.0, Minor stylistic improvements to scrolling combat text

Version 0.34 - Update for APIVersion 100008, fix to Crystal Fragments proc tracking

Version 0.33 - Code cleaning, patch 1.3 prep, updated LibStub, some buff corrections

Version 0.32 - Add configuration option for ultimate tracker, reverted several changes from 0.31 after ZOS hotfixes, re-designed DPS print-to-chat output, many improvements to German localization, small improvements to French localization.

Version 0.31 - Incoming damage names, improved dps meter accuracy, group dps meter, print-to-chat DPS report, continued localization, updated for API version 10004

Version 0.30 - Unit frame transparency slider, additional German localizations, combat status alerts, might of the guild tracking

Version 0.29 - Public release of unit frames, buff changes, German and French localization

Version 0.28 - Internal release, updated unit frames

Version 0.27 - Option to restore unit frame text when using ESO default frames, Option to de-anchor buffs from unit frames allowing them to be freely repositioned

Version 0.26 - Adds potion tracking, mini-dps meter, damage analysis and statistics, Nightblade passive buff extensions, additional unit frames options, removed mini character sheet, various bug fixes

Version 0.25 - Private development and refactoring

Version 0.24 - Increased self-buff detection sensitivity, fixed bug affecting sorcerers using Crystal Fragments with empty hotbar slots.

Version 0.23 - Public launch version.

Version 0.18 - 0.22 - Internal overhauls post-API nerf

Versions 0.13 - 0.17 - Further refinement pre-API nerf

Version 0.13 - First public release

Versions 0.01 - 0.12 - Private initial developement
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Uploader
Date
0.71
171kB
Atropos
09/13/15 01:07 PM
0.70
170kB
Atropos
09/07/15 12:18 PM
0.67
176kB
Atropos
07/04/15 04:13 PM
0.66
171kB
Atropos
06/16/15 10:23 AM
0.65
171kB
Atropos
06/07/15 09:53 PM
0.64
168kB
Atropos
06/03/15 10:02 PM
0.63
168kB
Atropos
06/03/15 12:23 AM
0.62
167kB
Atropos
05/31/15 06:40 PM
0.61
167kB
Atropos
05/31/15 02:13 PM
0.38a
125kB
Atropos
03/26/15 10:16 AM
0.37b
120kB
Atropos
03/04/15 12:40 AM
0.37a
120kB
Atropos
03/03/15 08:40 PM
0.37
121kB
Dolby
03/03/15 02:08 AM
0.36
121kB
Atropos
11/09/14 10:26 PM
0.35
124kB
Dolby
09/14/14 11:07 PM
0.34
101kB
Atropos
08/06/14 07:46 PM
0.33
101kB
Atropos
07/27/14 10:11 AM
0.32
101kB
Atropos
06/15/14 12:35 PM
0.31
101kB
Atropos
05/24/14 10:39 AM
0.30
100kB
Atropos
05/09/14 03:50 PM
0.29b
96kB
Atropos
05/07/14 08:43 PM
0.29
96kB
Atropos
05/06/14 03:47 PM
0.27a
79kB
Atropos
04/21/14 05:50 PM
0.26
79kB
Atropos
04/20/14 05:16 PM
0.24
77kB
Atropos
04/03/14 05:46 PM
0.23
77kB
Atropos
03/29/14 12:42 PM


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Unread 09/13/15, 05:58 PM  
Jarl Con

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Frames Resets

Every time i go into the addon settings (for any addon) my frame placement goes back to default for FTC. this really goes for anytime I change toons, log in, or reloadui. not sure why it won't lock them in place or save there placements. if anyone could help me out on this issue I would appreciate it.
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Unread 09/13/15, 03:30 PM  
MarkusFox

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Originally Posted by MonarchChief
Originally Posted by Atropos
Hey Monarch, I'm not able to easily replicate this bug. I'll keep an eye out for it.
Thanks! It's basically like what Wratun posted in this video:
Originally Posted by Wratun
I am also including a video of another target buff bug that shows how one targets buff can show up on a different target that really has no buffs at all (Like an NPC): https://youtu.be/0ejGUO4iWoA
The only difference is that the buffs stay there 24/7 and don't go away if I pan away from the character who originally had the buffs.
For easier identification of what he's seeing in the video, his target buffs are displayed to the immediate right of his compass.
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Unread 09/13/15, 02:54 PM  
MonarchChief

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Originally Posted by Atropos
Hey Monarch, I'm not able to easily replicate this bug. I'll keep an eye out for it.
Thanks! It's basically like what Wratun posted in this video:
Originally Posted by Wratun
I am also including a video of another target buff bug that shows how one targets buff can show up on a different target that really has no buffs at all (Like an NPC): https://youtu.be/0ejGUO4iWoA
The only difference is that the buffs stay there 24/7 and don't go away if I pan away from the character who originally had the buffs.
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Unread 09/13/15, 02:15 PM  
Wratun
 
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Originally Posted by Atropos
Originally Posted by Wratun
Hello Atropos. I have been a user of FTC since i started playing ESO and honestly would not know what to do without it!

I use almost all the features of FTC. I have discovered one problem though. I tend to use the default ESO unit frames with FTC's Text overlay but when disabling FTC's Target frame you are unable to see your target's buff's. I know this is a minor thing to loose but if possible with you working on buffs at the moment, if you can find a way to let people who use the default frames see target buffs i will be a happy camper .


(PS: If you at one point are able to add a class icon to default unit frames that would be awesome too!)
Hi Wratun, you can use absolutely use buff tracking while using the default unit frames. Are you sure you did not accidentally position your target buffs behind some other UI object or off-screen?
Hi! i am sure i did not position my buffs behind a UI element. Here is a video example of what i am talking about: https://youtu.be/6MYEl7fy5Xk (Notice the target buffs to the right of the compass)

I am also including a video of another target buff bug that shows how one targets buff can show up on a different target that really has no buffs at all (Like an NPC): https://youtu.be/0ejGUO4iWoA
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Unread 09/13/15, 01:07 PM  
Atropos
 
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FTC 0.71 Changes

Buff Tracking
  • Fix bug which prevented the correct re-application of buff timers if buffs were refreshed before their full duration.

Combat Log
  • Improve the wording of incoming healing and damage to better indicate the source of that damage or healing.

Scrolling Combat Text
  • Fix bug preventing incoming healing from being displayed in scrolling combat text.
  • Restore SCT alert for Sorcerer Crystal Fragments proc.
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Unread 09/13/15, 12:55 PM  
Mitchblue

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Originally Posted by Atropos
Originally Posted by Mitchblue
I couldn't remember if this option was there before or not but is there an option to show when there is a critical hit? Still a great add-on. Thank you.
Critical hits have larger text, larger icons, and brighter color. You should get used to it once you know what to look for.
Thank you.
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Unread 09/13/15, 10:38 AM  
Atropos
 
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Originally Posted by MonarchChief
The buff tracking works kinda weirdly for me atm. It will now update from player to player but will only update if I look at a player. For example: If I see Person A and then don't see another person for say 10 minutes, throughout that whole time, the buffs Person A had will be on my screen constantly. The only time it "goes away" is when I eventually see Person B and the buffs changes from what Person A had to what Person B has. Rinse and Repeat down the line.
Hey Monarch, I'm not able to easily replicate this bug. I'll keep an eye out for it.

Originally Posted by Wratun
Hello Atropos. I have been a user of FTC since i started playing ESO and honestly would not know what to do without it!

I use almost all the features of FTC. I have discovered one problem though. I tend to use the default ESO unit frames with FTC's Text overlay but when disabling FTC's Target frame you are unable to see your target's buff's. I know this is a minor thing to loose but if possible with you working on buffs at the moment, if you can find a way to let people who use the default frames see target buffs i will be a happy camper .


(PS: If you at one point are able to add a class icon to default unit frames that would be awesome too!)
Hi Wratun, you can use absolutely use buff tracking while using the default unit frames. Are you sure you did not accidentally position your target buffs behind some other UI object or off-screen?

Originally Posted by Mitchblue
I couldn't remember if this option was there before or not but is there an option to show when there is a critical hit? Still a great add-on. Thank you.
Critical hits have larger text, larger icons, and brighter color. You should get used to it once you know what to look for.

Originally Posted by A_Darklore
In the Long Buffs column it always shows when your Pet is active... however, I've noticed that if my pet dies, the icon still remains and will only disappear if I MANUALLY banish my pet or if I /reloadui.
I tried to replicate this bug with Unstable Familiar and was not able to, my pet buff disappeared when the pet died. What pet are you using when you observe this issue?
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Unread 09/12/15, 01:33 PM  
Jar-Ek
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Unit Frames

Hi,

If I turn off unit frames, I still cannot seem to get Planatir to work - do you do something to disable other unit frames - or is there a workaround?

Hmm - correction it resets the central position for that add-on to offscreen (up-left). Still need a workaround though. Any ideas?

Hmm looks like its an issue with Palantir and reloadui not playing nicely. Apologies for any inconvenience.
Last edited by Jar-Ek : 09/13/15 at 11:25 AM.
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Unread 09/12/15, 01:18 PM  
MagiczneTornado
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I just reinstalled FTC (deleted it from Live->Addons and removed lua from saved variables), version 0.7.

The incoming heals are completly gone from scrolling text.

Before the IC patch for FTC i could see on scrolling text any healing coming from anyone around me. It also appeared in FTC combat log.

Right now i can only see heals initiated by myself.

Before it was default option.

Please @Atropos is it intended feature to no longer show incoming heals in scrolling text, a bug or there is something wrong with my FTC?
I sweeped trought Settings->Addon Settings->FTC and didnt found anything that could block them from appearing.
Last edited by : 09/12/15 at 01:20 PM.
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Unread 09/11/15, 08:27 AM  
hacky2007

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Originally Posted by Shadowss
The Crystal Frag. proc notification does not seem to work correctly. xS

Can you fix it pls ?

Thx for you work.
This is happening to me also, really stinks as this is the Buff I most care about on my lower lvl Sorc for now
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Unread 09/10/15, 12:24 PM  
santialonso

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Re: Re: Target Buff does not go away

Originally Posted by MonarchChief
Originally Posted by tbirdcharlie
Running around I come across a player or npc that has a player buff, and it stays there even when not being targeted any more. I cannot find anyone else with the issue, so not sure who can help.
I don't have a solution but I posted the same issue down below. I'm glad I'm not the only one with this issue though!
Same issue here.
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Unread 09/10/15, 06:16 AM  
A_Darklore

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Pet Status

In the Long Buffs column it always shows when your Pet is active... however, I've noticed that if my pet dies, the icon still remains and will only disappear if I MANUALLY banish my pet or if I /reloadui.
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Unread 09/10/15, 03:51 AM  
Mitchblue

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I couldn't remember if this option was there before or not but is there an option to show when there is a critical hit? Still a great add-on. Thank you.
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Unread 09/09/15, 05:43 PM  
MonarchChief

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Re: Target Buff does not go away

Originally Posted by tbirdcharlie
Running around I come across a player or npc that has a player buff, and it stays there even when not being targeted any more. I cannot find anyone else with the issue, so not sure who can help.
I don't have a solution but I posted the same issue down below. I'm glad I'm not the only one with this issue though!
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Unread 09/09/15, 04:53 PM  
tbirdcharlie

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Target Buff does not go away

Running around I come across a player or npc that has a player buff, and it stays there even when not being targeted any more. I cannot find anyone else with the issue, so not sure who can help.
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