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Wolfhunter (4.1)
Updated:08/16/18 02:40 PM
Created:04/17/14 11:21 PM
Monthly downloads:340
Total downloads:124,849
Favorites:247
MD5:
Categories:Bags, Bank, Inventory, Auction House & Vendors, Miscellaneous, Utility Mods
Zolan's Junk Handler  Popular! (More than 5000 hits)
Version: 2.18
by: zolan, Harven
NOTE: Zolan has passed ownership onto Harven for future updates.

What does it do?

This addon will mark junk items as junk.

Defining junk items as:
  • Trash items. The stuff that says it is only good for selling to vendors. The icky stuff. The stuff you don't want. [Enabled by default]
  • Ornate items that are +% gold to sell to vendor. [Disabled by default]
  • Icky food (Stale, Congealed, etc food) [Disabled by default]
  • Items you have manually marked as junk. [Disabled by default and SHOULD BE USED WITH CAUTION]
  • More options in future updates.

It can also destroy your junk for you based on certain rules. Keep in mind that once destroyed it is gone so use this at your own risk. I've not had anyone using the destroy feature tell me that something went wrong but you have been warned.
  • Destroy items that have been marked as junk and have a 0g sell value. [DANGEROUS add Disabled by default]
  • Destroy items that have a sell value less than or equal to a specified value on a 1-50 slider. [DANGEROUS and Disabled by default]
  • When considering the sell value, you can set it to use the price of an individual item [DEFAULT] or the price of the entire stack.
  • Destroy items X seconds after looting them. [1-60 seconds. 30 Seconds by default]
  • Do not destroy if stack is greater than a specified value on a slider from 1-50. [Enabled By Default and slider set to 1]

There is a config setting that I put in there because it has been requested but I honestly don't recommend you use it. It is the "THE SUPER INSANE DO NOT TELL ME ANYTHING ABOUT DESTROYING STUFF AND JUST DO IT" setting [Disabled by Default]

And then will sell your junk upon visiting a vendor automatically. There are settings on how this is reported to you in chat.

It will also periodically scan your bags for junk (enabled by default) in case, due to a crash or any other number of bugs in the game, it forgets that things were marked as junk.

Most aspects of it are configurable so install it and enjoy!

What are the future plans?

Most of this list was given to me in the comments section by choekstr. Thank you for the great list!
  • Add a hotkey to junk stuff.
  • Add item quality junking feature.

Long term I may try to add the suggestion of: Create escalation based on the number of free slots but this is a long term goal and may never happen.

Known Issues:

As of v0.95 there are no 'known' issues. But there is a new super dangerous feature that you should use with extreme caution. I can't say that enough.

Donation Hall Of Fame!

These people have donated gold to Zolan! (This list encompasses all donations from all of my addons.)
  • choekstr - 11,000 gold! Yeah... The comma is in the right place. At one time this was the largest donation out there. Since then Awesomebilly got a donation for 15,000 so now I await a rich fan to make me #1 again. Aside from the donation choekstr has given me tons of ideas for features to add to my addons as well as inspring a couple addons.
  • Guardianrule - 500 gold! My very first donation I ever received. Sooooo nice to be appreciated for the amount of time I've put into making my addons for you guys!!!!
  • ironllama - 500 gold! And another! You guys are friggin' awesome! Makes me feel like addon writing is worth it and helping people!
  • jchudz - 500 gold! And another! Really happy that people enjoy my work!
  • luizterra23 - 2,000 gold! And another! I am a happy man!
  • Greiger - 2,000 gold! Just when I thought the well was dried up... WOOOOOOOOO!!!
  • Caeric - 1,000 gold! And again!

Who is Zolan thankful to?

This isn't everyone that has helped but this is the major players that I'd like to call out.
  • Garkin - This addon was originally completely inspired by Garkin's Dustman addon. I used that addon for some time. I was having fun making addons so I figured I'd re-invent his addon and then I started adding my own features, but it still remains that Garkin's Dustman was the inspiration behind this addon.
  • The Arcane Scripters Guild - These guys are amazing. Too many to list them all specifically. I love being able to be part of the gang. Thanks guys!
  • Seerah - For various libraries, and ZAM Notebook which is an amazing tool for many reasons. Oh, and generally being a guru.
  • Iriel - For many things: Giving me the idea for the bag caching so I could track when an item was marked as junk by a user. Giving me the idea for icky food.
  • choekstr - Giving me an amazing set of ideas to make this addon better for everyone else.
  • Jcline9677 - For giving a similar idea to Iriel's idea that lead me to an idea that let me do stuff smarter than I was originally trying to do.
  • YOU - That's right. Thank you for using the addon! Seeing the number of downloads and favorites encourages me to do more work.

My Other Addons:

All of my addons are intended to be used together, so if you like one, you might want to install others. Here's the list.

Zolan's Chat Notifications - Makes audio queues on incoming chat that you don't want to miss. It is extremely configurable. Please give it a try.
Zolan's Junk Handler - Handles nearly everything you could hope for when it comes to junk. Including, tracking user junk marking and repeating it. Marking certain things like ornate items or 'icky food'. Then selling all junk upon visiting a vendor. It even has the ability to destroy junk under certain conditions. You really should give it a shot. It is, in my biased yet honest opinion, a pretty darn good addon.
Zolan's Auto Repair - Automatic repairing of your gear upon visiting a vendor.
Zolan's Slash Commands - A couple handy slash commands for doing stuff.
Zolan's Anchors Away - Blocks that annoying 'Too many anchors processed.' error. It is kind of like cold medicine. It doesn't fix the problem, it just makes the symptoms go away.

Final Notes:

If you have ideas of features you'd like to see added, post them in the comments. I keep my addons very specific so any ideas will need to be along the lines of marking stuff as junk and/or auto selling stuff.

If you have an idea for a 'hopefully' simple quality of life addon you'd like added to my suite send me a private message on the site. Keep in mind that I prefer my addons to do one thing and do it well.

-- Zolan
v2.18
Updated for new API,
Upgraded LAM-2.0 to r26,

v2.17
Updated for new API,
Upgraded LibStub to 1.0 r4
Upgraded LAM-2.0 to r24,

v2.16
Updated for new API,
Upgraded LAM-2.0 to r23,

v2.15
Updated for new API.

v2.14
Updated for new API,
Upgraded LAM-2.0 to r22,
Fixed item slots indexing starting at 1 instead of 0 (in two places) - thanks BloodyRain2k :)

v2.13
Updated for new API,
Upgraded LAM-2.0 to r21.

v2.12
Updated for new API.
The addon will automatically sell stolen items marked as junk at fence (if "Sell Junk Items Automatically" option is enabled).

v2.11
Fixed occasional ui error when entering the game having some junk items not marked as junk.

v2.10
Updated for new API.

v2.9
Changed items link style to default, thanks BigMons.

v2.8
Updated for new API,
Fixed UI exception when switching "Mark Worthless Weapons And Armor" option (again :))

v2.7
Updated for new API,
Upgraded LAM-2.0 to r18

v2.6
Fixed UI exception when switching "Mark Worthless Weapons And Armor" option.

v2.5
Updated for the new API changes,
Settings panel converted to LAM-2.0

v2.4
New option in "Manage Junk Marking Settings" options menu called "Mark Worthless Weapons And Armor". When enabled all white quality weapons and armor worth 0 gold and without any trait will be marked as junk.

v2.3
Updated for the new API changes,
Updated LAM-1.0 to the patched version - thanks Garkin!

v2.2
Updated for the new API changes.

v2.1a
Changed the version number.

v2.1
Updated for the new API changes.

v2.0
NEW METHOD OF SELLING: This addon now has the option (default) to sell each junk item individually instead of calling ZOS' SellAllJunk() function which seems to sometimes lock up your game or crash it altogether. (Read with anger, frustration and disgust). There is an option in the Sell submenu that allows you to revert back to ZOS way of handling it.
There is also a new setting that allows you to specify the amount of time to wait between sells. Anywhere from 0ms to 250ms (default 10ms)
I have a feeling this will fix the problem. Thanks to CGT_400 for the suggestion.

v1.9
Updated for new API.
Tiny backend changes.

v1.8
Fixed a really dumb small error that if you turned on debugging you could never turn it off. Whoops. :D

v1.7
NEW FEATURE: Send your output messages to a different chat tab. NOTE(S): This does not affect the very first 'loaded' message you get. It will always be on the main chat tab. Any further messages will go to the specified tab. For now you have to type the name of the tab in the settings. I didn't make a dropdown or anything. I didn't test having spaces or special characters in the tab names so if it doesn't work, try something simple. If, somehow, it doesn't match EXACTLY, it will default back to sending the message to your current tab. Drop me a line on the author portal if you are having any issues with this new feature.
Hefty changes in the backend code but all to make adding features even easier in the future.

v1.6
Updated LibAddonMenu to fix 2 small submenu issues.

v1.5
Updated for the new API changes.

v1.4
NEW FEATURE: Audio notifications for when an item is marked as junk or marked to be destroyed (2 separate sounds)
NEW FEATURE: When deciding if you will destroy based on price, you now have an option to base the price check on the individual unit price of an item [DEFAULT and original behavior] or on the price of the entire stack.
NEW FEATURE: Added the ability to not destroy any stacks larger than X, where X is defined by a slider that goes from 1 - 50. This is enabled by default and set to 1. THIS BEHAVIOR IS DIFFERENT THAN 1.3 AND EARLIER, SO OLD-TIMERS WILL NEED TO ADJUST THEIR SETTINGS IF THEY WANT IT TO WORK THE OLD WAY.
USERS: As always, please take great care in using the destroy options. ESPECIALLY new options as there is only so much testing I can do. Every scenario I could think of, I tested and it seemed to work as advertised but be careful anyway. :D Thanks for sticking with me!

v1.3
Nothing too exciting. I revamped the config screens of my 3 biggest addons (the other 2 tomorrow probably). They had been taking up a ridiculous amount of vertical space and the thought of adding more features and making that list made me sick. Now they are much nicer. Check 'em out.

v1.2
Removed 'Old' as an icky food prefix because of Old Kindlepitch. (Thanks Iriel)

v1.1
NEW FEATURE: A slider to let you control how long to wait before destroying an item. You have the choice between 1 second and 60 seconds.
NEW FEATURE: A super crazy insane option to not notify you at all when it is destroying stuff. Zolan does NOT recommend using this feature but it has been requested strongly by some users so I have put it in. I understand that the addon spams the crap out of you but that is generally for your own good. This puts 100% faith that my addon will work flawlessly and though I have never had a problem and I'm very careful, bugs do happen... So you are warned.

v1.0
Mainly a version bump to 1.0 and a change to the way it prints your receipt upon selling junk. It actually doesn't change the output, but it makes it so that it won't conflict with my new auto repair addon.

v0.95
NEW FEATURE: Defaulted to off, it lets you set a slider from 1 to 10 and it will auto destroy junk that has a gold value of that number or lower.
Cleaned up the addon menu quite a bit so it isn't so hideous.
Fixed a small bug that was stripping the 'h' off of items that began with an 'h'. D'oh!
Backend cleanups. (Not like wiping one's toosh. Like awesomerizing the code that makes everything work.)

v0.9
Accidentally didn't actually release 0.9... Sorry...

v0.8
Changed the way chat output works so it makes slightly less noise while still informing you of stuff. No matter what it will ALWAYS inform you if it is going to destroy something. It just combines 2 output lines into 1 when possible.
Bug fix for what I 'think' was Qwynn's lua error.

v0.7
NEW FEATURE: Defaulted to off, it will destroy items marked as junk that have a 0 gold value. Read the full notes. This should be used with EXTREME caution. Once an item is destroyed, it is gone. Be absolutely sure you want to take a gamble that there are no bugs in my code. I will not be claiming that I am perfect.
I did a HUGE rewrite and the code, though not slow before is much much much more optimized and organized. Adding new features should be a lot easier now.

v0.6
NEW FEATURE: Defaulted to off, it can now auto junk 'icky food' which are the Old, Stale, Congealed, Flat, etc items.
Fixed a small bug that could cause the bag scan to falsely assume that an item was marked as junk by a user.
Changed the way I track user junked items on the backend and made the change 'hopefully' seamless to the user.

v0.5
NEW FEATURE: Defaulted to off, it will now track when you manually mark something as junk and continue to automatically mark said things as junk until you unmark that item as junk. USE THIS WITH CAUTION.
Tons of changes on the backend to support this new feature.
Your config settings will be reset due to this huge change. (sorry)

v0.4
NEW FEATURE: Defaulted to on, it will now periodically scan your backpacks for items that should be junk and are not and marks them as junk. This can happen when you've marked something as junk and then disconnect. When you get back, the item is no longer marked as junk and, prior to this feature, you would have to mark it as junk manually or sell it manually.
Fixed a dumb bug that even if you set the addon settings to disable the addon, it still did whatever it wanted. It will now obey that option.

v0.3
NEW FEATURE: Added the ability to mark Ornate items as junk.
Fixed a huge dumb problem that cause this addon to only work when Zolan's Chat Notifications was also installed. This can now be independent.
A LOT of backend changes.

v0.2
Small text changes.
Small backend changes.

v0.1
Initial Release.
Optional Files (0)


Archived Files (20)
File Name
Version
Size
Uploader
Date
2.17
58kB
Harven
08/15/17 05:37 AM
2.16
58kB
Harven
05/23/17 02:41 PM
2.15
54kB
Harven
02/12/17 10:54 AM
2.14
54kB
Harven
10/05/16 04:16 PM
2.13
53kB
Harven
08/01/16 04:17 PM
2.12
54kB
Harven
06/04/16 01:20 PM
2.11
52kB
Harven
03/08/16 08:14 AM
2.10
52kB
Harven
03/07/16 06:39 PM
2.9
52kB
Harven
01/26/16 02:39 PM
2.8
52kB
Harven
11/02/15 10:26 AM
2.7
52kB
Harven
09/05/15 03:01 PM
2.6
47kB
Harven
03/16/15 04:36 AM
2.5
45kB
Harven
03/04/15 07:06 AM
2.4
23kB
Harven
11/27/14 01:30 PM
2.3
23kB
Harven
11/09/14 05:05 AM
2.2
23kB
Harven
09/16/14 03:46 PM
2.1a
23kB
zolan
08/05/14 02:28 PM
2.1
23kB
Harven
08/05/14 02:23 PM
2.0
24kB
zolan
06/29/14 06:44 PM
1.9
23kB
zolan
06/24/14 10:06 PM


Post A Reply Comment Options
Unread 07/21/14, 12:00 PM  
zolan
 
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Originally Posted by TribeofOne
any chance you could add options to auto delete provi 0 gold stuff? Im never gonna take up cooking and dont feel like selling it but i just cant help chacking every barrel, crate and drawer i come across and that stuff will eat up inventory space fast! lol
So you mean adding options to destroy junked items based on crafting type?
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Unread 07/21/14, 06:00 AM  
TribeofOne

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any chance you could add options to auto delete provi 0 gold stuff? Im never gonna take up cooking and dont feel like selling it but i just cant help chacking every barrel, crate and drawer i come across and that stuff will eat up inventory space fast! lol
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Unread 07/01/14, 03:25 PM  
zolan
 
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Originally Posted by CGT_400
Seems to work for me now, used to crash (almost) every time - same as original 'sell junk' button. Will make disposing of junk a bit easier, thanks.
Very glad to hear it worked. I hope you saw that I gave you credit in the changelog.
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Unread 07/01/14, 08:00 AM  
CGT_400

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Seems to work for me now, used to crash (almost) every time - same as original 'sell junk' button. Will make disposing of junk a bit easier, thanks.
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Unread 06/29/14, 09:09 PM  
zolan
 
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Originally Posted by Eleventeen
Games crashing when I auto sell junk now.

Get the notification: Sold X items for X gold..

Screen locks up. 2 seconds later crash.

Not every time, but generally after 2-5 auto sells, crash.

Never happened previous to the latest patch, so some api change perhaps spurred this.

Tried disabling possibly conflicting addons, no change.
Eleventeen,

My 2.0 version sells junk individually instead of using ZOS's built in SellAllJunk() function. Give that a shot and please report back to let me know if it helps at all.

~Zolan
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Unread 06/27/14, 08:15 AM  
Eleventeen

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Games crashing when I auto sell junk now.

Get the notification: Sold X items for X gold..

Screen locks up. 2 seconds later crash.

Not every time, but generally after 2-5 auto sells, crash.

Never happened previous to the latest patch, so some api change perhaps spurred this.

Tried disabling possibly conflicting addons, no change.
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Unread 05/13/14, 02:32 PM  
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Re: Check Out Zolan's Author Portal

Originally Posted by zolan
ATTENTION ALL: I have set up an Author Portal for myself and my addons. It has a place to submit bugs and whatnot. I would ask you to post bugs and feature requests there from now on.

Thanks, and thanks for using my addons!!

~Zolan
Yaay, this is so nice for us as well to officially request features or bugs.
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Unread 05/13/14, 09:31 AM  
zolan
 
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Check Out Zolan's Author Portal

ATTENTION ALL: I have set up an Author Portal for myself and my addons. It has a place to submit bugs and whatnot. I would ask you to post bugs and feature requests there from now on.

Thanks, and thanks for using my addons!!

~Zolan
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Unread 05/09/14, 10:12 PM  
zolan
 
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Re: Re: Re: Blacklist / Whitelist

Originally Posted by joshmiller83
Originally Posted by zolan
Originally Posted by joshmiller83
Any chance you'll add blacklist/whitelist feature that other Junk addons have? So we can set rules based on name or quality or type?

If this addon had that it would be the single best loot addon out there!

Between this and your Auto Repair, it takes care of Quality of life improvements!
That sounds like a good idea. Can you give me a description of what you'd like this to look like? I'm assuming a text box with typed in names of what you don't want to junk or destroy?
Maybe check out Loot Filter Remix or JunkBuster for look'feel? I can;t explain it that well. And the opposite of what you said as well. The ability to set items as auto junk by name/rarity/type and so on!
I was trying not to go down that path, but I could see why that would be of use. I may have some time this weekend to add some of these features. If not hopefully soon-ish. The config part is always the hardest part which is silly but I have some ideas on how to do it.

~Zolan
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Unread 05/09/14, 06:53 PM  
joshmiller83
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Question Re: Re: Blacklist / Whitelist

Originally Posted by zolan
Originally Posted by joshmiller83
Any chance you'll add blacklist/whitelist feature that other Junk addons have? So we can set rules based on name or quality or type?

If this addon had that it would be the single best loot addon out there!

Between this and your Auto Repair, it takes care of Quality of life improvements!
That sounds like a good idea. Can you give me a description of what you'd like this to look like? I'm assuming a text box with typed in names of what you don't want to junk or destroy?
Maybe check out Loot Filter Remix or JunkBuster for look'feel? I can;t explain it that well. And the opposite of what you said as well. The ability to set items as auto junk by name/rarity/type and so on!
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Unread 05/09/14, 06:27 PM  
zolan
 
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Re: Blacklist / Whitelist

Originally Posted by joshmiller83
Any chance you'll add blacklist/whitelist feature that other Junk addons have? So we can set rules based on name or quality or type?

If this addon had that it would be the single best loot addon out there!

Between this and your Auto Repair, it takes care of Quality of life improvements!
That sounds like a good idea. Can you give me a description of what you'd like this to look like? I'm assuming a text box with typed in names of what you don't want to junk or destroy?
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Unread 05/09/14, 05:08 PM  
joshmiller83
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Question Blacklist / Whitelist

Any chance you'll add blacklist/whitelist feature that other Junk addons have? So we can set rules based on name or quality or type?

If this addon had that it would be the single best loot addon out there!

Between this and your Auto Repair, it takes care of Quality of life improvements!
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Unread 05/08/14, 02:23 PM  
zolan
 
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Originally Posted by choekstr
I just had a thought: What if you had a sound play when something matched the junk list so you know what you pick up went to junk. For instance, we get the default system sound for say pristine water which sounds like a drop of water. Then immediately after, say 500-1000ms you could play a sound that indicates it went into junk automatically. Something trashy sounding.

That way when we get to a new area and new levels with new provisioning material we will know if we need to go mark something as junk if we don't hear that definitive sound. Conversely, if we pick up a new recipe and it uses say horker meat and you pick it up, can't remember if it is on the junk list and you hear the sound you can immediately go over and unmark it as junk.
Another brilliant idea brought to you by the one and only choekstr.
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Unread 05/08/14, 01:52 PM  
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I just had a thought: What if you had a sound play when something matched the junk list so you know what you pick up went to junk. For instance, we get the default system sound for say pristine water which sounds like a drop of water. Then immediately after, say 500-1000ms you could play a sound that indicates it went into junk automatically. Something trashy sounding.

That way when we get to a new area and new levels with new provisioning material we will know if we need to go mark something as junk if we don't hear that definitive sound. Conversely, if we pick up a new recipe and it uses say horker meat and you pick it up, can't remember if it is on the junk list and you hear the sound you can immediately go over and unmark it as junk.
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Unread 05/07/14, 06:03 PM  
zolan
 
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Re: Re: Re: Re: Re: settings problem

Originally Posted by greywolf210
Originally Posted by zolan
Originally Posted by greywolf210
Originally Posted by zolan
Originally Posted by greywolf210
I installed junk handler using minion ad-on manager. I log in to ESO, check the ad-ons that are loaded and Junk Handler is loaded, but when I click on settings in order to turn on some features that default to off, Zolan's Ad-ons does not show in my settings list. I uninstalled using Minion, then re-installed, same effect.
I then uninstalled again and tried installing manually, same effect. Not sure what's going wrong.

Hmmm, this is a new one on me. When you log in, do you get a little message in your chat window saying that Zolan's Junk Handler was loaded?

Sorry to ask the obvious questions but I have to:

In the addons menu where you see that Zolan's Junk Handler is loaded, it is checked, correct? If not, check it and reload.

If you uninstall via minion, does the Zolan_JunkHandler folder/files still exist? If so, nuke them and try re-installing via minion.

Do you run an addon that reorders your entries in Settings? If so, you may want to disable it to see if it is suppressing my addon.

If none of that helps let me know. I honestly am drawing a blank as to what else could be going on but I'm willing to try to help.

~Zolan
I appreciate the really fast response. No, I do not get a message saying it was loaded, but then I have screwed around with my chat settings quite a bit and may have turned off the chat method by which your ad on sends that notice.

Junk Handler is checked, I've unchecked and reloaded, then re checked and reloaded several times, no avail.
When I uninstall with Minion, there were no junk handler folders left, and again when I killed the add on manually, I trashed the folder, again no avail.
I run few adons, and have not loaded an ad on for the purpose of reordering my settings entries, but if one does that as an unnamed result, for example to put itself priority on your settings list, I am unaware of it.
I've got screen shots of my settings list, and my ad ons list showing it checked.

I have a history in QA and I'd like to help resolve this issue, not just so I have a working ad-on, but because it's got my problem solving mode turned on. I'm pretty knowledgeable with how these things work, but I realize its not outside the realm of possibility that I've done something wrong. Let me know what else I can do to help figure this out.
Well, I'm fascinated. The way the output to chat works with my addons is it outputs to the chat window that is currently on, no matter what, so if you aren't seeing a message it means the addon isn't loading.

It has a requirement on libAddonMenu, and that uses libStub which, long story short, ends up giving my addon the newest version of libAddonMenu that is loaded by any other addon. I guess there might be an incompatibility with another addon's version of libAddonMenu.

Since you are a QA person, we'll get down and dirty. So events fire prior to the the game being able to show you errors. These errors get dropped on the floor until a certain event called PLAYER_ACTIVATED (I think) which is when the UI is ready for use and errors after that will show up. There are some debug tools that gather pre-UI errors so you can see them after the fact. There are many of them but the only one I can think off, off the top of my head, is libDebug. I've only used it once so I won't be very good about helping with its use.

Anyway, after you are logged in with libDebug installed, you can do /error or /debug and see all of the messages that happened prior to the UI being ready. Perhaps this will shed light as to what is going on. Let me know if that brings up a problem.

~Zolan
more odd still: I uninstalled all of my ad-ons in minion, checked my ad-ons folder to make sure it was empty, restarted my system, reinstalled all of my ad-ons, and now its working as intended. I get the loaded message in my text box, and I see it listed in the settings list. I did this as kind of a reset before installing libDebug. I'll let you know if I encounter any other issues.

again, thank you much for your quick response and attention to detail.
Weird... Well, enjoy the addon!
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