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Updated: 02/08/17 07:24 PM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:02/08/17 07:24 PM
Created:03/03/14 10:10 AM
Monthly downloads:214
Total downloads:216,772
Favorites:388
MD5:
Categories:RolePlay, Chat Mods, Graphic UI Mods
Wykkyd Full Immersion  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

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Wykkyd Full Immersion allows you to hide default game windows such as the Compass, Quest Tracker(s) and even the Targetting Reticle. All settings are configured via the ESC > Settings > Addon Settings menu.

Features
  • Auto-Sheath weapon out of combat
  • Auto-Show helm during combat
  • Keybind-able helmet toggle
  • Smart-Hide targetting reticle
  • Hide the quest window, compass, Alert window and more
  • Add Subtitles to your screen (fully configurable)
  • Completely overhaul your COMPASS
    • Unlock the compass to make it moveable
    • Lock the compass horizontally to keep it centered
    • Hide the Tip/Legend text over top of the compass
    • Hide the Compass background
    • Scale the entire Compass
    • Scale the Tip/Legend text
    • Set the Compass Height/Width
    • Set the Compass Opacity

Advanced Setting Controls (available in all Wykkyd's Addons)
  • Save To Default - This feature saves a snapshot of your logged in character's CURRENT settings as a save set named SYSTEM DEFAULT.
  • Load System Default - This loads the current SYSTEM DEFAULT as your character's settings and effectively sets your character to MIMIC the SYSTEM DEFAULT. This behaves exactly like Mimic below, with the exception that the SYSTEM DEFAULT only ever changes when you manually save to it from any character, by clicking Save To Default.
  • Mimic... - This sets the current logged in character to adopt the settings of another character until this value is changed. This causes the logged in character's saved settings to reset every time you log in or Reload UI to be like the mimic'ed character. If you set George to mimic Bob, as you save settings on Bob while playing those settings will become George's settings too whenever you log into George. As you play George and change his settings manually, those changes become temporary unless you clear the Mimic box. This affords some fairly awesome opportunities for your play sessions.
  • Wykkyd's Preferences (where available) - This will Reload UI and set your active character to the basic settings that Wykkyd uses for that addon for his characters as his STARTING point, he customizes each character from there and you are encouraged to also do so.
  • Reset All - Resets all settings inside the Advanced Setting Controls section for that addon, for that character

Use of SYSTEM DEFAULT allows you to basically create system-wide default settings. I say "system" because these settings are not filtered by account name. So if three people share your computer, they all adopt the system defaults (if they selectively choose to do so). This is a "neat trick" for people with multiple accounts as it lets you share settings across all of them.

For example, if you log into your first character and set every Wykkyd addon up the way you want. Then in each you click "Save To Default", one by one. You've now established your "baseline", if you will. You can then log into each character you have (regardless of number of accounts), including that same first character, and inside each, in each addon, click "Load System Default". Now every single character will use the same settings. In fact, because you saved defaults from character 1 and then set character 1 to use those same defaults, even that character is inheriting the SYSTEM DEFAULT every single time it loads. This means if you're on character 7 and decide to change your default for all, all you have to do is tweak your settings and click "Save To Default" and every single character you set up this way gets those settings automatically.

WARNING: System Default, and Mimic, can be dangerous. As of this time this ALSO includes saved item sets, gear sets, quest header settings, tracked achievements... IE: it includes data saved by the addons too. THIS WILL BE CHANGING IN THE FUTURE to be more intuitive and robust. But I didn't want to delay this feature until that was 100% polished. After all, this is fairly useful as is.
2.3.4.6
Updated to API 17

2.3.4.5
Updated to API version 16

2.3.4.4
Updated to API version 15

2.3.4.3
Updated to API version 14 (1.9)

2.3.4.2
Updated to support ESO 2.2.4

2.3.4.1
Updated the API version supported to 100012 (1.7.0)

2.3.4.0
Transition to Ravalox and Balkoth
Archived Files (39)
File Name
Version
Size
Uploader
Date
2.3.4.6
86kB
Ravalox Darkshire
10/14/16 12:31 AM
2.3.4.5
86kB
Ravalox Darkshire
08/02/16 01:08 AM
2.3.4.4
86kB
Ravalox Darkshire
06/04/16 01:15 AM
2.3.4.3
86kB
Ravalox Darkshire
03/08/16 12:28 AM
2.3.4.2
86kB
Ravalox Darkshire
11/02/15 10:20 AM
2.3.4.1
86kB
Ravalox Darkshire
08/31/15 07:19 AM
2.3.4.0
77kB
Ravalox Darkshire
06/05/15 04:01 AM
2.3.3.1
77kB
Wykkyd
03/04/15 06:35 AM
2.2b (live+pts)
116kB
Wykkyd
01/31/15 11:39 AM
2.2 (live+pts)
116kB
Wykkyd
01/30/15 11:48 PM
2.0.0.1
76kB
Wykkyd
11/04/14 06:57 AM
2.0
76kB
Wykkyd
11/03/14 07:40 AM
1.9.27.1
76kB
Wykkyd
09/27/14 12:30 PM
1.9.24.2
75kB
Wykkyd
09/24/14 08:04 PM
1.9.24.1
75kB
Wykkyd
09/24/14 08:00 PM
1.9.23.1
75kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
71kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
71kB
Wykkyd
09/17/14 04:13 PM
1.9.16.2
71kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
70kB
Wykkyd
09/15/14 03:16 PM
1.9.15.1
70kB
Wykkyd
09/14/14 02:37 PM
1.9.13.2
68kB
Wykkyd
09/13/14 07:28 AM
1.9.13.1
68kB
Wykkyd
09/12/14 07:32 PM
1.9.12.3
68kB
Wykkyd
09/12/14 06:12 PM
1.9.12.2
68kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
68kB
Wykkyd
09/12/14 03:43 AM
1.9.11.1
67kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
66kB
Wykkyd
09/07/14 10:30 AM
1.9.6.3
66kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
66kB
Wykkyd
09/06/14 11:02 AM
1.9.6.1
66kB
Wykkyd
09/06/14 08:46 AM
1.9.5.2
66kB
Wykkyd
09/05/14 08:35 PM
1.9.5.1
66kB
Wykkyd
09/05/14 05:47 PM
1.9.4.1
66kB
Wykkyd
09/04/14 12:07 AM
1.8.4.1
45kB
Wykkyd
08/04/14 03:56 PM
1.6.25.1
45kB
Wykkyd
06/25/14 05:38 PM
1.5.26.1
45kB
Wykkyd
05/26/14 01:55 PM
1.5.2.1
45kB
Wykkyd
05/02/14 06:26 PM
1.4.21.1
5kB
Wykkyd
04/21/14 07:51 PM


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Unread 04/02/14, 11:04 PM  
Lenney

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Originally Posted by Wykkyd
Originally Posted by Lenney
Just dropping by to say I really love the mod. Anything that makes this game more immersive is a huge plus imho. I do have one request though

Is there any way to remove all the red indicators around enemies, AOE's, conal's, etc? I feel like this is still the number one immersion breaker for me. I'm still confused as to why they would have forced this upon us.
pretty sure there is a game setting for that. Not at my pc to check but I recall seeing it.
omg how could I have missed that? I guess I'll have to delve into the menus. lol Thanks!

Edit: Found it! Thanks again.
Last edited by Lenney : 04/03/14 at 12:20 AM.
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Unread 04/02/14, 11:03 PM  
Wykkyd
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Originally Posted by Lenney
Just dropping by to say I really love the mod. Anything that makes this game more immersive is a huge plus imho. I do have one request though

Is there any way to remove all the red indicators around enemies, AOE's, conal's, etc? I feel like this is still the number one immersion breaker for me. I'm still confused as to why they would have forced this upon us.
pretty sure there is a game setting for that. Not at my pc to check but I recall seeing it.
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Unread 04/02/14, 10:57 PM  
Lenney

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Just dropping by to say I really love the mod. Anything that makes this game more immersive is a huge plus imho. I do have one request though

Is there any way to remove all the red indicators around enemies, AOE's, conal's, etc? I feel like this is still the number one immersion breaker for me. I'm still confused as to why they would have forced this upon us.
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Unread 03/31/14, 04:15 PM  
Qwynn
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Is there a possibility we could get a feature to remove the various floating quest markers in the game world?

For clarification, I mean these.
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Unread 03/25/14, 12:22 PM  
Rizzllaa

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I got to say i just love this add-on like you said Wykkyd this is the way it should have been.
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Unread 03/21/14, 02:48 PM  
Jesuis
 
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Wonderful news, my friend!

The %50 reduction and smart hide is a well anticipated feature. I remember my favorite setting with iHUD for Skyrim was hiding the sneak and only have the crosshair trigger when, mousing over or when in ranged combat. It sounds like you are making this as customizable as possible. That is truly a great thing.

A big KUDOS!


EDIT :

Sorry... I meant to ask about any potential compass features and if they were in any planned additions. I know you are looking into a toggable compass. What about the ability to hide enemy dots, quests and locale icons?

I can't remember if the game provides a hide option for other players and any real time markers for group members on the map or not. Still, that would be more of a map/compass topic issue but I don't see an AO for that.
Last edited by Jesuis : 03/21/14 at 04:22 PM.
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Unread 03/21/14, 01:17 AM  
Sariash
 
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Those crosshair changes sound great, can't wait to test it ... 9 days to go
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Unread 03/20/14, 06:33 PM  
Wykkyd
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Originally Posted by Jesuis
It is for sure, my initial must-have AO for the game.

However, when I hide the crosshair it disables all of the interaction pop ups as well. Is it within the planned scope to isolate these features?

I don't want the crosshair but I rely on those little identifiers.

Thanks for all of the great work! It is most appreciated, indeed!
Funny you should ask at this very moment. I am actually working on a bunch of tweaks to my addons this weekend and I literally, 5 seconds ago, finished a tweak to Full Immersion that enhances the Crosshair function to "Show, Hide Always, Smart Hide".

Smart Hide shows the crosshair when you sneak/stealth, when in combat, when mousing over an attackable target, or when mousing over an interactable object. IE: only when you'd need to see the stupid crosshair.

Oh, and it also shrinks the crosshair by 50% making it less "in your face".

Also added so far (amongst changes to other addons): Alert Notification window, top right of the screen, is now hideable.
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Unread 03/20/14, 04:52 PM  
Jesuis
 
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It is for sure, my initial must-have AO for the game.

However, when I hide the crosshair it disables all of the interaction pop ups as well. Is it within the planned scope to isolate these features?

I don't want the crosshair but I rely on those little identifiers.

Thanks for all of the great work! It is most appreciated, indeed!
Last edited by Jesuis : 03/20/14 at 04:53 PM.
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Unread 03/19/14, 07:09 AM  
Wykkyd
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Originally Posted by Sariash
Nice Addon Wykkyd. Is there any chance you can add keybindings for the different functions. I would love to be able to toggle the compass when I need it, without having to go through menus.

edit: ignore me... I just saw that morpha already requested that feature and that you are already planning it
My local version has that feature right now. I'm going to add a few other neat, small features tonight and if everything goes well I'll have an update before I go to sleep
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Unread 03/19/14, 04:40 AM  
Sariash
 
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Nice Addon Wykkyd. Is there any chance you can add keybindings for the different functions. I would love to be able to toggle the compass when I need it, without having to go through menus.

edit: ignore me... I just saw that morpha already requested that feature and that you are already planning it
Last edited by Sariash : 03/19/14 at 06:19 AM.
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Unread 03/11/14, 06:53 PM  
Wykkyd
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Originally Posted by Jesuis
It seems there were some changes to the crosshair in the last patch notes .18 (?).

Is there any conflict with this current version of the AO?
Nah, seems to work fine.
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Unread 03/11/14, 01:48 PM  
Jesuis
 
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It seems there were some changes to the crosshair in the last patch notes .18 (?).

Is there any conflict with this current version of the AO?
Last edited by Jesuis : 03/11/14 at 01:49 PM.
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Unread 03/11/14, 11:24 AM  
Wykkyd
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Originally Posted by morpha
please implement the following functionality:

- the ability to map the enable/disable compass functionality to any key desired. So that players can toggle the compass on/off while playing the game without having to open any menus whatsoever.

THANKS
I plan on it. I'm fixing War Tools right now and then I have a few graphical enhancements to Quest Tools (which are small and simple). After that I plan to dig into a quick private pet project and then revisit Full Immersion. The profile system I plan to build will address your concerns.
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Unread 03/11/14, 01:19 AM  
morpha
 
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please implement the following functionality:

- the ability to map the enable/disable compass functionality to any key desired. So that players can toggle the compass on/off while playing the game without having to open any menus whatsoever.

THANKS
Last edited by morpha : 03/11/14 at 01:19 AM.
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