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Updated: 02/08/17 07:41 PM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:02/08/17 07:41 PM
Created:03/09/14 06:35 PM
Monthly downloads:634
Total downloads:622,735
Favorites:747
MD5:
Categories:Bags, Bank, Inventory, Action Bar Mods, PvP, RolePlay
Wykkyd Outfitter  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

*****************************************************************************

Tutorial video courtesy of @JGoss (outdated)

This update fixes Ability Bar save/load issues. In addition, the Gear Change window has been shifted to the right a bit to prep for the Orsinium DLC release on Nov. 2nd.

Anyone installing the addon fresh will have no issues, however if you have been using Outfitter previous to ESO 2.2.4, your Gear UI will be under the Character Stats ZOS added to the inventory screen. The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)


If anyone has difficulty with doing this, or would rather edit the savedvariables file cause they like to be geeky/nerdy: in the WykkydsOutfitter.lua file in your savedvariables folder; change the line gc_shiftx to read: ["gc_shiftx"] = 600 ... This will force the UI to shift.


Note: This addon is in queue to be re-written. The interface will be improved as well as the functionality.





Wykkyd's Outfitter allows you to create GEAR SETS and ACTION BAR SETS from within the Inventory & Skills windows and load them at will. The sets you build in Outfitter can also be macro'd via Wykkyd's Macros and can, thus, be paired together and keybindable, if you so choose.

Swap your gear with a click!

Swap your action bar abilities with a click!

AS OF OUTFITTER 1.8.24.1 you will have to re-build all armor sets that you've built in the past. None of them will cross over and work properly. This is because I converted the addon over to use Zenimax's new item API for identifying your gear. This changed the ID codes associated with each piece of gear and that results in your old sets no longer being viable. I highly recommend you use the Outfitter popup window inside of the Inventory/Bags game window and re-build your sets before trying to equip them, or you might flood yourself offline.
  • All new item Identifier system = more accurate and faster gear moves
  • Cleaner item handling = fewer issues with duplicate or dual wielded items and shields
  • Faster item moves = slightly greater chance you could move too quickly and cause small item hangs. So try not to swap sets too quickly after each other (I recommend waiting at least 3 to 5 seconds, and I also recommend reloading your user interface occasionally between multiple swaps to keep things running smooth).
  • DO NOT open or close your bags or manually click any gear while an item move is taking place
  • WARNING swapping gear-sets while mounted will dismount you if your swap includes any weapons
  • WARNING swapping skill sets CAN result in a graphical bug with your ability icons. Toggling between weapon 1 & 2 a few times really quick usually resolves this bug (it is a game bug and I cannot directly fix it, sorry).

NEW WITH WYKKYDS MACROS (separate addon) you can now take advantage of a VERY ADVANCED user interface, via the new features of the MACRO WINDOW.
  • Firstly: You can swap both action bars AND a gear set in a SINGLE macro with 1 press. The inactive weapon's skills will load when you swap to it. It will even prompt you in chat to toggle your weapons to finish loading your skills.
  • ADVANCED FEATURE: Macro Key Intercept (ESC > Settings > Wykkyd Settings > Macro Key Intercept)
    • MAKE SURE TO KEYBIND THE MACRO WINDOW (ESC > Controls > Keybindings > Wykkyd's Framework Macro Window)
    • Opening the macro window with this setting enabled WILL INTERCEPT ALL KEYSTROKES
      • This doesn't log what you're typing. That would be silly since it would only be able to write them to your saved variables file, which nobody but you has access to.
      • This DOES interrupt gameplay temporarily, but that is by design.
      • This is SPECIFICALLY so that you can re-map your keys WHEN INSIDE THIS WINDOW to whatever you wish, WITHOUT interrupting your normal game keybinds
    • When the macro window is open, you can HOLD CONTROL to enable key mapping (which lets you set which key triggers which macro)
    • Hovering your mouse cursor over a TAB button, a MACRO button or the CLOSE button while holding CONTROL lets you set that button to be triggered by the keyboard key that you press.
    • EXAMPLE: Setting a keybind inside the macro window
      • Open the macro window
      • Hold CONTROL on your keyboard
      • MOUSEOVER the first macro button
      • Press 1 (while still mousing over, and still holding control)
      • Macro 1 will now be set to the number key 1 whenever the macro window is open, but not at any other time
    • EXAMPLE USAGE: Swapping gear with a macro, using these new keybinds
      • Press HOME (my keybind for opening the macro window, in Controls>Keybinds)
      • Press 1 (my keybind, set inside the macro window, for Macro Button 1)
      • Press ` (my keybind, set inside Controls>Keybinds, for swapping weapons)
Change Log:

2.3.6.4
Updated to API 18

2.3.6.3
Updated to API 17

2.3.6.2 08/01/16
Updated for API 16

2.3.6.1
Updated for API 15

2.3.6.0 03/13/16
Updated Destro staff Item IDs. (ZOS changed two of the staff line IDs)

2.3.5.4 03/07/16
Updated to API version 14 (1.9)

2.3.5.3 11/02/15
Updated for ESO v2.2.4

2.2.5.2 10/22/15
Removed errant debug code left behind by the coding gnomes.
Thanks to Synozeer for noticing this!

2.3.5.1 10/20/15
Adjusted Gear Change UI placement for API 1.9 (100013) for ESO 2.2

2.3.5.0 10/11/15
Fixed an issue with the remaining Destro skills that change based
on the weapon in hand.

2.3.4.0 10/04/15
Fixed an issue with Destro Impulse line not saving.
Fixed a double for do loop that doubled the messages being sent to
the API. The API is sending even more duplicates causing the
excessive message notice.

2.3.3.2.b 05/01/15 Ravalox
Reviewed addon package and changed all references
to Wykkydgaming contact info to ExodusCode addon group.
Released into wild as GA v2.3.3.2

2.3.3.2.a 04/30/15 Ravalox
Located issue with compass adjustment code.
(Code changed from previous version, when no change was required)
Archived Files (44)
File Name
Version
Size
Uploader
Date
2.3.6.3
96kB
Ravalox Darkshire
10/13/16 04:20 PM
2.3.6.2
96kB
Ravalox Darkshire
08/02/16 01:41 AM
2.3.6.1
96kB
Ravalox Darkshire
06/04/16 01:06 AM
2.3.6.0
96kB
Ravalox Darkshire
03/13/16 06:45 PM
2.3.5.4
96kB
Ravalox Darkshire
03/08/16 12:43 AM
2.3.5.3
96kB
Ravalox Darkshire
11/02/15 10:07 AM
2.3.5.2
100kB
Ravalox Darkshire
10/23/15 08:03 PM
2.3.5.1
97kB
Ravalox Darkshire
10/21/15 06:41 PM
2.3.3.3
93kB
Ravalox Darkshire
08/31/15 07:38 AM
2.3.3.2
83kB
Ravalox Darkshire
06/05/15 02:22 AM
2.3.3.1
83kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
122kB
Wykkyd
01/31/15 11:38 AM
2.2 (live+pts)
122kB
Wykkyd
01/30/15 11:46 PM
2.0.1.1
83kB
Wykkyd
11/04/14 05:03 PM
2.0.0.1
83kB
Wykkyd
11/04/14 06:56 AM
2.0
83kB
Wykkyd
11/03/14 07:43 AM
1.9.27.1
82kB
Wykkyd
09/27/14 12:29 PM
1.9.24.1
81kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
81kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
78kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
111kB
Wykkyd
09/17/14 04:12 PM
1.9.16.2
111kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
111kB
Wykkyd
09/15/14 03:15 PM
1.9.15.1
111kB
Wykkyd
09/14/14 02:34 PM
1.9.13.2
110kB
Wykkyd
09/13/14 07:27 AM
1.9.13.1
110kB
Wykkyd
09/12/14 07:30 PM
1.9.12.3
110kB
Wykkyd
09/12/14 06:10 PM
1.9.12.2
76kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
76kB
Wykkyd
09/12/14 03:42 AM
1.9.11.1
75kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
74kB
Wykkyd
09/07/14 10:30 AM
1.9.6.3
74kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
74kB
Wykkyd
09/06/14 11:02 AM
1.9.6.1
74kB
Wykkyd
09/06/14 08:45 AM
1.9.5.1
88kB
Wykkyd
09/05/14 05:47 PM
1.9.4.2
88kB
Wykkyd
09/04/14 12:04 PM
1.9.4.1
88kB
Wykkyd
09/04/14 12:06 AM
1.8.25.5
14kB
Wykkyd
08/25/14 09:21 PM
1.8.25.4
14kB
Wykkyd
08/25/14 08:49 PM
1.8.25.3
14kB
Wykkyd
08/25/14 08:44 PM
1.8.25.2
15kB
Wykkyd
08/25/14 06:05 PM
1.8.25.1
15kB
Wykkyd
08/25/14 05:38 PM
1.8.24.1
14kB
Wykkyd
08/24/14 03:46 PM
1.8.5.2
14kB
Wykkyd
08/05/14 07:26 PM


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Unread 09/06/14, 12:35 PM  
Wykkyd
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Originally Posted by timidobserver
I've been trying to roll my outfitter back to the update previous to this most recent update. Is the previous framework available anywhere? I only see the 9/6 version in the other files downloads section of the framework.
It would blow up regardless, if you had any other Wykkyd addons. The underlying library changes wouldn't be compatable.

Why would you roll back? The changes to Outfitter were super minimal this time around. FAR more changes happened to Macros.
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Unread 09/06/14, 12:31 PM  
timidobserver

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I've been trying to roll my outfitter back to the update previous to this most recent update. Is the previous framework available anywhere? I only see the 9/6 version in the other files downloads section of the framework.
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Unread 09/05/14, 04:33 PM  
Wykkyd
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Originally Posted by Kyoma
The problem with the weird placement is due to Inventory Insight and can also prevent you from moving it around. You'll have to edit InventoryInsightIntegrations.lua as turning off the setting isn't enough. Just look near the top and see this section, then comment out the two lines starting with WOGCUIFrame:SetAnchor like this:
Code:
function InventoryInsight.IN2_IsMHOutfitterLoaded()
	if(WF_Outfitter) then
		InventoryInsight.WFOLoaded = true
		if(InventoryInsight.settings.in2RelocateOutfitter) then
			--WOGCUIFrame:SetAnchor(BOTTOM, ZO_CharacterApparelSection, TOP, -3, -150)
		else
			--WOGCUIFrame:SetAnchor(TOPLEFT, ZO_CharacterApparelSection, TOPRIGHT, -30, 0)
		end
	else
		InventoryInsight.WFOLoaded = false
	end
end
Edit: or just delete the code inside the function....
I have a patch coming shortly that renames the windows so that InventoryInsight simply stops monkeying with it entirely. I don't use that addon, so I didn't know the guy was doing this.
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Unread 09/05/14, 04:32 PM  
Wykkyd
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Re: ?

You don't have any old settings, so turn Outfitter (deprecated) off.
I'll have a fix shortly.
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Unread 09/05/14, 01:48 PM  
papa

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?

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Unread 09/05/14, 09:35 AM  
Wykkyd
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Originally Posted by Kyoma
The problem with the weird placement is due to Inventory Insight and can also prevent you from moving it around. You'll have to edit InventoryInsightIntegrations.lua as turning off the setting isn't enough. Just look near the top and see this section, then comment out the two lines starting with WOGCUIFrame:SetAnchor like this:
Code:
function InventoryInsight.IN2_IsMHOutfitterLoaded()
	if(WF_Outfitter) then
		InventoryInsight.WFOLoaded = true
		if(InventoryInsight.settings.in2RelocateOutfitter) then
			--WOGCUIFrame:SetAnchor(BOTTOM, ZO_CharacterApparelSection, TOP, -3, -150)
		else
			--WOGCUIFrame:SetAnchor(TOPLEFT, ZO_CharacterApparelSection, TOPRIGHT, -30, 0)
		end
	else
		InventoryInsight.WFOLoaded = false
	end
end
Edit: or just delete the code inside the function....
there is 0 reason for inventory insight to move anything from outfitter. The windows are moveable and dont default to the same position anymore. The inventory markers for set pieces aren't in the war of other addons anymore either.
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Unread 09/05/14, 07:42 AM  
Kyoma
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The problem with the weird placement is due to Inventory Insight and can also prevent you from moving it around. You'll have to edit InventoryInsightIntegrations.lua as turning off the setting isn't enough. Just look near the top and see this section, then comment out the two lines starting with WOGCUIFrame:SetAnchor like this:
Code:
function InventoryInsight.IN2_IsMHOutfitterLoaded()
	if(WF_Outfitter) then
		InventoryInsight.WFOLoaded = true
		if(InventoryInsight.settings.in2RelocateOutfitter) then
			--WOGCUIFrame:SetAnchor(BOTTOM, ZO_CharacterApparelSection, TOP, -3, -150)
		else
			--WOGCUIFrame:SetAnchor(TOPLEFT, ZO_CharacterApparelSection, TOPRIGHT, -30, 0)
		end
	else
		InventoryInsight.WFOLoaded = false
	end
end
Edit: or just delete the code inside the function....
Last edited by Kyoma : 09/05/14 at 07:45 AM.
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Unread 09/05/14, 07:35 AM  
Lumber

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Hi,

Just to let you know that I added :

Code:
:SetClampedToScreen(true)
around line 350 in both ABT.Frame.lua and GC.Frame.lua


It's just for a little more comfort and precision when we move the boxes.

If u can add it in your next update, would be cool.

Regards
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Unread 09/05/14, 06:14 AM  
Abel
 
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Good job for the new version,it seems even easier than usually.
Zenimax should pay for your work.
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Unread 09/04/14, 08:24 PM  
Wykkyd
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Originally Posted by Moosetrax
When I extract wykkydsOutfitter v1.9.4.2 I get two files wykkydsOutfitter and mhOutfitter.

Do I need both of these?
Yes, if you used previous versions. This is explained on the addon page.
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Unread 09/04/14, 08:17 PM  
Moosetrax
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When I extract wykkydsOutfitter v1.9.4.2 I get two files wykkydsOutfitter and mhOutfitter.

Do I need both of these?
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Unread 09/04/14, 07:19 PM  
Mixis

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Originally Posted by Wykkyd
Originally Posted by Mixis
is there any way to move the outfitters gear window? It seems to overlap other windows and the Add new window overlaps the pull down window and the equipped window can't see the save or cancel buttons very well.


Thank you and Awesome Work keep it up
Try moving it? It's movable. And it looks to me like it didn't load all of the way. I recommend re-installing.

Thank you very much that worked
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Unread 09/04/14, 06:45 PM  
Wykkyd
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Originally Posted by Mixis
is there any way to move the outfitters gear window? It seems to overlap other windows and the Add new window overlaps the pull down window and the equipped window can't see the save or cancel buttons very well.


Thank you and Awesome Work keep it up
Try moving it? It's movable. And it looks to me like it didn't load all of the way. I recommend re-installing.
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Unread 09/04/14, 06:34 PM  
Mixis

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is there any way to move the outfitters gear window? It seems to overlap other windows and the Add new window overlaps the pull down window and the equipped window can't see the save or cancel buttons very well.


Thank you and Awesome Work keep it up
Last edited by Mixis : 09/04/14 at 06:42 PM.
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Unread 09/04/14, 03:34 PM  
Synozeer

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Great add-on - first time I've used it.

I am noticing one issue today. When I switch gear sets, the weapons often don't get switched correctly. Sometimes the weapons are on the wrong gear bar, and other times they are just missing or wrong. Clicking equip again sometimes puts the right weapons on, but other times it does nothing.
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