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Updated: 02/08/17 07:41 PM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:02/08/17 07:41 PM
Created:03/09/14 06:35 PM
Monthly downloads:665
Total downloads:622,840
Favorites:747
MD5:
Categories:Bags, Bank, Inventory, Action Bar Mods, PvP, RolePlay
Wykkyd Outfitter  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

*****************************************************************************

Tutorial video courtesy of @JGoss (outdated)

This update fixes Ability Bar save/load issues. In addition, the Gear Change window has been shifted to the right a bit to prep for the Orsinium DLC release on Nov. 2nd.

Anyone installing the addon fresh will have no issues, however if you have been using Outfitter previous to ESO 2.2.4, your Gear UI will be under the Character Stats ZOS added to the inventory screen. The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)


If anyone has difficulty with doing this, or would rather edit the savedvariables file cause they like to be geeky/nerdy: in the WykkydsOutfitter.lua file in your savedvariables folder; change the line gc_shiftx to read: ["gc_shiftx"] = 600 ... This will force the UI to shift.


Note: This addon is in queue to be re-written. The interface will be improved as well as the functionality.





Wykkyd's Outfitter allows you to create GEAR SETS and ACTION BAR SETS from within the Inventory & Skills windows and load them at will. The sets you build in Outfitter can also be macro'd via Wykkyd's Macros and can, thus, be paired together and keybindable, if you so choose.

Swap your gear with a click!

Swap your action bar abilities with a click!

AS OF OUTFITTER 1.8.24.1 you will have to re-build all armor sets that you've built in the past. None of them will cross over and work properly. This is because I converted the addon over to use Zenimax's new item API for identifying your gear. This changed the ID codes associated with each piece of gear and that results in your old sets no longer being viable. I highly recommend you use the Outfitter popup window inside of the Inventory/Bags game window and re-build your sets before trying to equip them, or you might flood yourself offline.
  • All new item Identifier system = more accurate and faster gear moves
  • Cleaner item handling = fewer issues with duplicate or dual wielded items and shields
  • Faster item moves = slightly greater chance you could move too quickly and cause small item hangs. So try not to swap sets too quickly after each other (I recommend waiting at least 3 to 5 seconds, and I also recommend reloading your user interface occasionally between multiple swaps to keep things running smooth).
  • DO NOT open or close your bags or manually click any gear while an item move is taking place
  • WARNING swapping gear-sets while mounted will dismount you if your swap includes any weapons
  • WARNING swapping skill sets CAN result in a graphical bug with your ability icons. Toggling between weapon 1 & 2 a few times really quick usually resolves this bug (it is a game bug and I cannot directly fix it, sorry).

NEW WITH WYKKYDS MACROS (separate addon) you can now take advantage of a VERY ADVANCED user interface, via the new features of the MACRO WINDOW.
  • Firstly: You can swap both action bars AND a gear set in a SINGLE macro with 1 press. The inactive weapon's skills will load when you swap to it. It will even prompt you in chat to toggle your weapons to finish loading your skills.
  • ADVANCED FEATURE: Macro Key Intercept (ESC > Settings > Wykkyd Settings > Macro Key Intercept)
    • MAKE SURE TO KEYBIND THE MACRO WINDOW (ESC > Controls > Keybindings > Wykkyd's Framework Macro Window)
    • Opening the macro window with this setting enabled WILL INTERCEPT ALL KEYSTROKES
      • This doesn't log what you're typing. That would be silly since it would only be able to write them to your saved variables file, which nobody but you has access to.
      • This DOES interrupt gameplay temporarily, but that is by design.
      • This is SPECIFICALLY so that you can re-map your keys WHEN INSIDE THIS WINDOW to whatever you wish, WITHOUT interrupting your normal game keybinds
    • When the macro window is open, you can HOLD CONTROL to enable key mapping (which lets you set which key triggers which macro)
    • Hovering your mouse cursor over a TAB button, a MACRO button or the CLOSE button while holding CONTROL lets you set that button to be triggered by the keyboard key that you press.
    • EXAMPLE: Setting a keybind inside the macro window
      • Open the macro window
      • Hold CONTROL on your keyboard
      • MOUSEOVER the first macro button
      • Press 1 (while still mousing over, and still holding control)
      • Macro 1 will now be set to the number key 1 whenever the macro window is open, but not at any other time
    • EXAMPLE USAGE: Swapping gear with a macro, using these new keybinds
      • Press HOME (my keybind for opening the macro window, in Controls>Keybinds)
      • Press 1 (my keybind, set inside the macro window, for Macro Button 1)
      • Press ` (my keybind, set inside Controls>Keybinds, for swapping weapons)
Change Log:

2.3.6.4
Updated to API 18

2.3.6.3
Updated to API 17

2.3.6.2 08/01/16
Updated for API 16

2.3.6.1
Updated for API 15

2.3.6.0 03/13/16
Updated Destro staff Item IDs. (ZOS changed two of the staff line IDs)

2.3.5.4 03/07/16
Updated to API version 14 (1.9)

2.3.5.3 11/02/15
Updated for ESO v2.2.4

2.2.5.2 10/22/15
Removed errant debug code left behind by the coding gnomes.
Thanks to Synozeer for noticing this!

2.3.5.1 10/20/15
Adjusted Gear Change UI placement for API 1.9 (100013) for ESO 2.2

2.3.5.0 10/11/15
Fixed an issue with the remaining Destro skills that change based
on the weapon in hand.

2.3.4.0 10/04/15
Fixed an issue with Destro Impulse line not saving.
Fixed a double for do loop that doubled the messages being sent to
the API. The API is sending even more duplicates causing the
excessive message notice.

2.3.3.2.b 05/01/15 Ravalox
Reviewed addon package and changed all references
to Wykkydgaming contact info to ExodusCode addon group.
Released into wild as GA v2.3.3.2

2.3.3.2.a 04/30/15 Ravalox
Located issue with compass adjustment code.
(Code changed from previous version, when no change was required)
Archived Files (44)
File Name
Version
Size
Uploader
Date
2.3.6.3
96kB
Ravalox Darkshire
10/13/16 04:20 PM
2.3.6.2
96kB
Ravalox Darkshire
08/02/16 01:41 AM
2.3.6.1
96kB
Ravalox Darkshire
06/04/16 01:06 AM
2.3.6.0
96kB
Ravalox Darkshire
03/13/16 06:45 PM
2.3.5.4
96kB
Ravalox Darkshire
03/08/16 12:43 AM
2.3.5.3
96kB
Ravalox Darkshire
11/02/15 10:07 AM
2.3.5.2
100kB
Ravalox Darkshire
10/23/15 08:03 PM
2.3.5.1
97kB
Ravalox Darkshire
10/21/15 06:41 PM
2.3.3.3
93kB
Ravalox Darkshire
08/31/15 07:38 AM
2.3.3.2
83kB
Ravalox Darkshire
06/05/15 02:22 AM
2.3.3.1
83kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
122kB
Wykkyd
01/31/15 11:38 AM
2.2 (live+pts)
122kB
Wykkyd
01/30/15 11:46 PM
2.0.1.1
83kB
Wykkyd
11/04/14 05:03 PM
2.0.0.1
83kB
Wykkyd
11/04/14 06:56 AM
2.0
83kB
Wykkyd
11/03/14 07:43 AM
1.9.27.1
82kB
Wykkyd
09/27/14 12:29 PM
1.9.24.1
81kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
81kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
78kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
111kB
Wykkyd
09/17/14 04:12 PM
1.9.16.2
111kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
111kB
Wykkyd
09/15/14 03:15 PM
1.9.15.1
111kB
Wykkyd
09/14/14 02:34 PM
1.9.13.2
110kB
Wykkyd
09/13/14 07:27 AM
1.9.13.1
110kB
Wykkyd
09/12/14 07:30 PM
1.9.12.3
110kB
Wykkyd
09/12/14 06:10 PM
1.9.12.2
76kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
76kB
Wykkyd
09/12/14 03:42 AM
1.9.11.1
75kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
74kB
Wykkyd
09/07/14 10:30 AM
1.9.6.3
74kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
74kB
Wykkyd
09/06/14 11:02 AM
1.9.6.1
74kB
Wykkyd
09/06/14 08:45 AM
1.9.5.1
88kB
Wykkyd
09/05/14 05:47 PM
1.9.4.2
88kB
Wykkyd
09/04/14 12:04 PM
1.9.4.1
88kB
Wykkyd
09/04/14 12:06 AM
1.8.25.5
14kB
Wykkyd
08/25/14 09:21 PM
1.8.25.4
14kB
Wykkyd
08/25/14 08:49 PM
1.8.25.3
14kB
Wykkyd
08/25/14 08:44 PM
1.8.25.2
15kB
Wykkyd
08/25/14 06:05 PM
1.8.25.1
15kB
Wykkyd
08/25/14 05:38 PM
1.8.24.1
14kB
Wykkyd
08/24/14 03:46 PM
1.8.5.2
14kB
Wykkyd
08/05/14 07:26 PM


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Unread 06/22/14, 09:39 AM  
static_recharge
AddOn Author - Click to view AddOns

Forum posts: 37
File comments: 156
Uploads: 6
Pulsar Ability not Working

I have done some experimenting and it doesn't seem like the "Pulsar" ability (last active ability in the destruction staff skill line morphed to pulsar) works properly. I have two skill sets saved for my active 1 bar, for example an "AOE" skill set and a "Single Target" skill set. On my AOE bar I have Pulsar and on my Single Target bar I have a different skill. When I load my Single Target bar everything loads normally. When I load my AOE skill bar, everything loads except Pulsar, instead that button stays at whichever skill was there before. I have tried this with other skills and Pulsar seems to be the only one giving me problems. I have tried this across multiple characters and have the same issue.
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Unread 06/15/14, 08:43 AM  
Ssidious

Forum posts: 0
File comments: 9
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Originally Posted by HyperStorm
Hello Wykkyd.

I think the plugin is almost perfect. However, there are still two major problems.

1) If you're trying to save two identical rings, it does not work.
If you try to load the gear is usually only one of the two identical rings
created.

2) It is currently not possible to use the second gear / skill bar that one with
level 15 unlocks. The plugin gets confused and it swaps the Gears and Skills.

It would be great if you could still fix these two problems. That would be all perfect
1) i haven't tried saving 2 identical rings yet , but something that worked for me in skyrim (with identical problem different mod) was to change an enchant on one of the identical items , instead of magika regain for instance you could change one to reduce magika cost

2) not sure what you mean by that but as Wykkyd explained b4 the API doesn't allow for switching skills on the inactive skillbar , if you're trying to load or save something on your 2nd skillbar you will have to manualy switch the skillbar and save seperatly or if you want to load then just switch the skillbar and the mod will load it automaticly.
you can save both skillbars under the same name by the way.

both these things are out of the modder's hands due to the limits of the posibilities that zenimax has put in the game
Last edited by Ssidious : 06/15/14 at 08:45 AM.
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Unread 06/14/14, 07:48 AM  
Devolus

Forum posts: 13
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I set a macro to load two different skill sets and two gear sets. Seems the macro decides to only choose 1 skill set and gear set, and refuses to save the two separate sets.
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Unread 06/14/14, 06:29 AM  
HyperStorm

Forum posts: 0
File comments: 2
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Hello Wykkyd.

I think the plugin is almost perfect. However, there are still two major problems.

1) If you're trying to save two identical rings, it does not work.
If you try to load the gear is usually only one of the two identical rings
created.

2) It is currently not possible to use the second gear / skill bar that one with
level 15 unlocks. The plugin gets confused and it swaps the Gears and Skills.

It would be great if you could still fix these two problems. That would be all perfect
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Unread 06/11/14, 01:43 PM  
Ssidious

Forum posts: 0
File comments: 9
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Re: Re: Re: Making a switch with one button?

Originally Posted by dtmwerks
Originally Posted by Ssidious
Originally Posted by dtmwerks
Is there a way to make a gear switch with a key or mouse button?
Yes! Use the macro system from Wykkyd's Framework.

You can bind macro's and the macro's can contain both gear and skill switches
Don't see this option under wykky's settings, what do I need to do?
controls settings > bind the macro window to a key
use the key to open the macro window and rightclick one of the buttons and make one
its pretty self explanatory from there on
also in controls you can bind the macro buttons themselves
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Unread 06/11/14, 01:02 PM  
dtmwerks

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Re: Re: Making a switch with one button?

Originally Posted by Ssidious
Originally Posted by dtmwerks
Is there a way to make a gear switch with a key or mouse button?
Yes! Use the macro system from Wykkyd's Framework.

You can bind macro's and the macro's can contain both gear and skill switches
Don't see this option under wykky's settings, what do I need to do?
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Unread 06/10/14, 05:36 AM  
Ssidious

Forum posts: 0
File comments: 9
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Re: Making a switch with one button?

Originally Posted by dtmwerks
Is there a way to make a gear switch with a key or mouse button?
Yes! Use the macro system from Wykkyd's Framework.

You can bind macro's and the macro's can contain both gear and skill switches
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Unread 06/09/14, 02:37 PM  
dtmwerks

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Making a switch with one button?

Is there a way to make a gear switch with a key or mouse button?
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Unread 06/07/14, 12:54 PM  
Ssidious

Forum posts: 0
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gear markers in deconstruct tab

hi wykkyd ,

i've managed to reverse engineer a bit to make the gearmarkers apear in the deconstruction window aswell.

in the Inventory.lua i added the following lines (the pink ones)
WF_Outfitter.AddOutfitIndicators = function (self)
local inv = ZO_PlayerInventoryBackpack;
local bank = ZO_PlayerBankBackpack;
local decon = ZO_SmithingTopLevelDeconstructionPanelInventoryBackpack;

if (#inv.activeControls > 0 and not inv.isGrid and not inv:IsHidden()) then
for _,v in pairs(inv.activeControls) do
WF_Outfitter.AddOutfitIndicatorToSlot(v)
end
end

if (#bank.activeControls > 0 and not bank.isGrid and not bank:IsHidden()) then
for _,v in pairs(bank.activeControls) do
WF_Outfitter.AddOutfitIndicatorToSlot(v)
end
end

if (#decon.activeControls > 0 and not decon.isGrid and not decon:IsHidden()) then
for _,v in pairs(decon.activeControls) do
WF_Outfitter.AddOutfitIndicatorToSlot(v)
end
end

end
that did it for me , works on al my cloth/leather , wood and metal saved gear.
Last edited by Ssidious : 06/09/14 at 05:27 AM.
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Unread 06/07/14, 03:57 AM  
smbody

Forum posts: 0
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in case anyone is interested, you can fix the overlapping graphics in inventory by fixing the string Inventory.lua#6
control:SetAnchor(CENTER, parent, CENTER, __OFFSET__)
by changing offset to what you need. 150 worked for me just fine - doesn't overlap with other 2 addons using that space.

all in all very nice addon, coudn't do without it.
Last edited by smbody : 06/07/14 at 04:00 AM.
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Unread 06/07/14, 01:09 AM  
Treesh

Forum posts: 0
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Love the gear markers, even with the little overlap of research assistant icons placement. Thank you for all your time and energy on this mod. Would it be possible for the gear set icons to show up at the crafting tables? I haven't deconstructed a piece I've been using yet because I was paying attention, but it would be a nice addition for when you have some time.
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Unread 06/06/14, 09:09 PM  
Sinful Soul

Forum posts: 1
File comments: 176
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Originally Posted by Datku
Not sure if its been reported but Impluse gets "lost" on tool bars when you use macros to swap sets.
Yeah, it's really annoying having manually drag Icy Pulsar every time :/

I really hope this gets fixed sometime.
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Unread 06/01/14, 09:16 AM  
Helediron

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Originally Posted by Datku
Not sure if its been reported but Impluse gets "lost" on tool bars when you use macros to swap sets.
IIRC outfitter had earlier trouble with destro staff because each staff type had its own names. It seems that the game uses again simple names for all destro staves. Quickly looking with fire and ice staff, all ability names stay the same.
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Unread 05/31/14, 08:13 PM  
Datku

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Not sure if its been reported but Impluse gets "lost" on tool bars when you use macros to swap sets.
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Unread 05/31/14, 11:25 AM  
Ssidious

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Originally Posted by fosley
A couple things I'd like that my WoW outfitter does:

1. The ability to turn off certain slots. So I could change my rings out without changing anything else, or swap weapons only, etc.

2. The ability to specify a "show helmet" option for a specific set. On the ESO forums, you made a post saying it couldn't be done, but I found an addon, AutoHideHelmet, that does change the option programatically, so it's now possible.

3. Better hotkeys for different sets and ability bars. Instead of 12 macros with completely separate hotkeys, have 12 hotkeys associated with macros. Then allow each macro to be bound to any hotkey, and put some checkboxes to determine which ctrl, alt, shift modifiers will select it. So, for example, I could bind my three gearsets to ']', 'shift+]', and 'alt+]', then bind my three ability sets to '\', 'shift+\', and 'alt+\'. I know the keybinding interface doesn't currently allow modifiers, but your script should be able to check for them when the main function fires, right?

1. already possible ... unequip everything equip only the rings or weapons or whatever you want to swap too and save those with all other slots empty , when you equip this save it will only swap the slots you saved and leave the rest of your gear equiped

2. us that hidehelmet mod and macro it in ...

3. i really doubt its possible simply because the game doesn't allow multi key bounds

4. your tone needs adjusting ...
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