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Updated: 02/08/17 07:41 PM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
Updated:02/08/17 07:41 PM
Created:03/09/14 06:35 PM
Monthly downloads:634
Total downloads:622,728
Favorites:747
MD5:
Categories:Bags, Bank, Inventory, Action Bar Mods, PvP, RolePlay
Wykkyd Outfitter  Popular! (More than 5000 hits)
Team: Calia1120 Demiknight Lakashi
Prior/inactive team members: Ravalox Wykkyd

Follow on Twitter for updates or Catch up on Discord

*****************************************************************************

Tutorial video courtesy of @JGoss (outdated)

This update fixes Ability Bar save/load issues. In addition, the Gear Change window has been shifted to the right a bit to prep for the Orsinium DLC release on Nov. 2nd.

Anyone installing the addon fresh will have no issues, however if you have been using Outfitter previous to ESO 2.2.4, your Gear UI will be under the Character Stats ZOS added to the inventory screen. The easiest way to fix this is to click on your paperdoll, this will bring the Outfitter UI to the front, and you can move it to where you like to have it (and it will save that location going forward.)


If anyone has difficulty with doing this, or would rather edit the savedvariables file cause they like to be geeky/nerdy: in the WykkydsOutfitter.lua file in your savedvariables folder; change the line gc_shiftx to read: ["gc_shiftx"] = 600 ... This will force the UI to shift.


Note: This addon is in queue to be re-written. The interface will be improved as well as the functionality.





Wykkyd's Outfitter allows you to create GEAR SETS and ACTION BAR SETS from within the Inventory & Skills windows and load them at will. The sets you build in Outfitter can also be macro'd via Wykkyd's Macros and can, thus, be paired together and keybindable, if you so choose.

Swap your gear with a click!

Swap your action bar abilities with a click!

AS OF OUTFITTER 1.8.24.1 you will have to re-build all armor sets that you've built in the past. None of them will cross over and work properly. This is because I converted the addon over to use Zenimax's new item API for identifying your gear. This changed the ID codes associated with each piece of gear and that results in your old sets no longer being viable. I highly recommend you use the Outfitter popup window inside of the Inventory/Bags game window and re-build your sets before trying to equip them, or you might flood yourself offline.
  • All new item Identifier system = more accurate and faster gear moves
  • Cleaner item handling = fewer issues with duplicate or dual wielded items and shields
  • Faster item moves = slightly greater chance you could move too quickly and cause small item hangs. So try not to swap sets too quickly after each other (I recommend waiting at least 3 to 5 seconds, and I also recommend reloading your user interface occasionally between multiple swaps to keep things running smooth).
  • DO NOT open or close your bags or manually click any gear while an item move is taking place
  • WARNING swapping gear-sets while mounted will dismount you if your swap includes any weapons
  • WARNING swapping skill sets CAN result in a graphical bug with your ability icons. Toggling between weapon 1 & 2 a few times really quick usually resolves this bug (it is a game bug and I cannot directly fix it, sorry).

NEW WITH WYKKYDS MACROS (separate addon) you can now take advantage of a VERY ADVANCED user interface, via the new features of the MACRO WINDOW.
  • Firstly: You can swap both action bars AND a gear set in a SINGLE macro with 1 press. The inactive weapon's skills will load when you swap to it. It will even prompt you in chat to toggle your weapons to finish loading your skills.
  • ADVANCED FEATURE: Macro Key Intercept (ESC > Settings > Wykkyd Settings > Macro Key Intercept)
    • MAKE SURE TO KEYBIND THE MACRO WINDOW (ESC > Controls > Keybindings > Wykkyd's Framework Macro Window)
    • Opening the macro window with this setting enabled WILL INTERCEPT ALL KEYSTROKES
      • This doesn't log what you're typing. That would be silly since it would only be able to write them to your saved variables file, which nobody but you has access to.
      • This DOES interrupt gameplay temporarily, but that is by design.
      • This is SPECIFICALLY so that you can re-map your keys WHEN INSIDE THIS WINDOW to whatever you wish, WITHOUT interrupting your normal game keybinds
    • When the macro window is open, you can HOLD CONTROL to enable key mapping (which lets you set which key triggers which macro)
    • Hovering your mouse cursor over a TAB button, a MACRO button or the CLOSE button while holding CONTROL lets you set that button to be triggered by the keyboard key that you press.
    • EXAMPLE: Setting a keybind inside the macro window
      • Open the macro window
      • Hold CONTROL on your keyboard
      • MOUSEOVER the first macro button
      • Press 1 (while still mousing over, and still holding control)
      • Macro 1 will now be set to the number key 1 whenever the macro window is open, but not at any other time
    • EXAMPLE USAGE: Swapping gear with a macro, using these new keybinds
      • Press HOME (my keybind for opening the macro window, in Controls>Keybinds)
      • Press 1 (my keybind, set inside the macro window, for Macro Button 1)
      • Press ` (my keybind, set inside Controls>Keybinds, for swapping weapons)
Change Log:

2.3.6.4
Updated to API 18

2.3.6.3
Updated to API 17

2.3.6.2 08/01/16
Updated for API 16

2.3.6.1
Updated for API 15

2.3.6.0 03/13/16
Updated Destro staff Item IDs. (ZOS changed two of the staff line IDs)

2.3.5.4 03/07/16
Updated to API version 14 (1.9)

2.3.5.3 11/02/15
Updated for ESO v2.2.4

2.2.5.2 10/22/15
Removed errant debug code left behind by the coding gnomes.
Thanks to Synozeer for noticing this!

2.3.5.1 10/20/15
Adjusted Gear Change UI placement for API 1.9 (100013) for ESO 2.2

2.3.5.0 10/11/15
Fixed an issue with the remaining Destro skills that change based
on the weapon in hand.

2.3.4.0 10/04/15
Fixed an issue with Destro Impulse line not saving.
Fixed a double for do loop that doubled the messages being sent to
the API. The API is sending even more duplicates causing the
excessive message notice.

2.3.3.2.b 05/01/15 Ravalox
Reviewed addon package and changed all references
to Wykkydgaming contact info to ExodusCode addon group.
Released into wild as GA v2.3.3.2

2.3.3.2.a 04/30/15 Ravalox
Located issue with compass adjustment code.
(Code changed from previous version, when no change was required)
Archived Files (44)
File Name
Version
Size
Uploader
Date
2.3.6.3
96kB
Ravalox Darkshire
10/13/16 04:20 PM
2.3.6.2
96kB
Ravalox Darkshire
08/02/16 01:41 AM
2.3.6.1
96kB
Ravalox Darkshire
06/04/16 01:06 AM
2.3.6.0
96kB
Ravalox Darkshire
03/13/16 06:45 PM
2.3.5.4
96kB
Ravalox Darkshire
03/08/16 12:43 AM
2.3.5.3
96kB
Ravalox Darkshire
11/02/15 10:07 AM
2.3.5.2
100kB
Ravalox Darkshire
10/23/15 08:03 PM
2.3.5.1
97kB
Ravalox Darkshire
10/21/15 06:41 PM
2.3.3.3
93kB
Ravalox Darkshire
08/31/15 07:38 AM
2.3.3.2
83kB
Ravalox Darkshire
06/05/15 02:22 AM
2.3.3.1
83kB
Wykkyd
03/04/15 06:36 AM
2.2b (live+pts)
122kB
Wykkyd
01/31/15 11:38 AM
2.2 (live+pts)
122kB
Wykkyd
01/30/15 11:46 PM
2.0.1.1
83kB
Wykkyd
11/04/14 05:03 PM
2.0.0.1
83kB
Wykkyd
11/04/14 06:56 AM
2.0
83kB
Wykkyd
11/03/14 07:43 AM
1.9.27.1
82kB
Wykkyd
09/27/14 12:29 PM
1.9.24.1
81kB
Wykkyd
09/24/14 07:59 PM
1.9.23.1
81kB
Wykkyd
09/23/14 05:56 PM
1.9.18.1
78kB
Wykkyd
09/18/14 07:33 PM
1.9.17.1
111kB
Wykkyd
09/17/14 04:12 PM
1.9.16.2
111kB
Wykkyd
09/16/14 07:20 PM
1.9.16.1
111kB
Wykkyd
09/15/14 03:15 PM
1.9.15.1
111kB
Wykkyd
09/14/14 02:34 PM
1.9.13.2
110kB
Wykkyd
09/13/14 07:27 AM
1.9.13.1
110kB
Wykkyd
09/12/14 07:30 PM
1.9.12.3
110kB
Wykkyd
09/12/14 06:10 PM
1.9.12.2
76kB
Wykkyd
09/12/14 05:29 AM
1.9.12.1
76kB
Wykkyd
09/12/14 03:42 AM
1.9.11.1
75kB
Wykkyd
09/11/14 03:08 PM
1.9.7.1
74kB
Wykkyd
09/07/14 10:30 AM
1.9.6.3
74kB
Wykkyd
09/06/14 03:25 PM
1.9.6.2
74kB
Wykkyd
09/06/14 11:02 AM
1.9.6.1
74kB
Wykkyd
09/06/14 08:45 AM
1.9.5.1
88kB
Wykkyd
09/05/14 05:47 PM
1.9.4.2
88kB
Wykkyd
09/04/14 12:04 PM
1.9.4.1
88kB
Wykkyd
09/04/14 12:06 AM
1.8.25.5
14kB
Wykkyd
08/25/14 09:21 PM
1.8.25.4
14kB
Wykkyd
08/25/14 08:49 PM
1.8.25.3
14kB
Wykkyd
08/25/14 08:44 PM
1.8.25.2
15kB
Wykkyd
08/25/14 06:05 PM
1.8.25.1
15kB
Wykkyd
08/25/14 05:38 PM
1.8.24.1
14kB
Wykkyd
08/24/14 03:46 PM
1.8.5.2
14kB
Wykkyd
08/05/14 07:26 PM


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Unread 11/02/15, 11:08 AM  
macewindows

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the outfit box is hidden behind the stats on the inventory screen, even on the latest version
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Unread 11/02/15, 10:14 AM  
Ravalox Darkshire
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Originally Posted by Palidon
With the new ESO update 2.2.4 on Nov 2 your gear macro menu in the ESO inventory screen is now being covered by the players skills which have been added to the menu. It cannot be used and needs to be moved to another location on the Inventory Screen.
Please update to the current version of Outfitter [v2.3.5.3] (which has been adjusted to account for the UI changes).
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Unread 11/02/15, 10:12 AM  
Palidon

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With the new ESO update 2.2.4 on Nov 2 your gear macro menu in the ESO inventory screen is now being covered by the players skills which have been added to the menu. It cannot be used and needs to be moved to another location on the Inventory Screen.
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Unread 10/24/15, 09:43 AM  
AkeGamer

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Originally Posted by Ravalox Darkshire
Originally Posted by AkeGamer
Saw in today's change long that there is a To Do to revamp the UI. After having used this add-on for a long time and recently trying Dressing Room, wanted to provide some input.

While Dressing Room may look nicer and it's certainly convenient to single click to load 1 set, the fact that the gear set and skill set are all-in-one isn't ideal. Think about the person who has 10+ build sets. I have at least 6 PvP build outs, 4 PvE build outs and then a few for levelling.

Whenever I update gear, it's a PITA in dressing room to have to update every Set effected by the single item change I made. I'd prefer to have separate gear sets and skill sets with an overarching Set consisting of one of each. This way when I single click swap to a Set, it pulls from the two sub-sets (gear set and skill set) to dress me and set up my skill bars. Should I have made a change to say my shoulders in a gear set that effects 8 of my builds, I don't need to update all 8, just the one gear set those 8 leverage.

TL;DR modularity would be terrific.

Thanks/
I will keep this in mind and rest assured, I won't be changing Outfitter to use a single click (inherently) the way Dressing Room is doing it. Wykkyd Macros will most likely remain in play for the time being further flexibility will need to be looked at while I am doing the re-design.

Thanks for the input! Keeps me on the right path.
Thank you for considering. I also tested AlphaGear last night and that dev is the right path re modularity, but the design is constrained by the physical real estate. I'm not able to build all the skill bar combo's I use and there are only 12 build sets available. That may sound like a lot, but I have 6 pvp loadouts used for various situations (sewars, keep defense, keep offense, travel, sustain, burst); 4 PvE loadouts and then a few loadouts that are constantly changing as I level up skills. I do realize that I might be on the extreme when it comes to utilization and that others are happy with less than 5 sets. As long as the build out interface was intuitive and easy to choose subsets, I don't think the additional complexity would frustrate the more casual user of this addon.

An ideal modular design would be to have:
1. weapon subsets
2. armor/jewelry subsets
3. skill bar 1 subsets
4. skill bar 2 subsets

Then to create a build set, you choose from 1 of each 1-4. This would provide great flexibility while providing for minimal editing of sets when a single object [weapon,armor,skill] changes due to upgrades.

Thanks again,

Ake
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Unread 10/23/15, 08:11 PM  
Ravalox Darkshire
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Originally Posted by AkeGamer
Saw in today's change long that there is a To Do to revamp the UI. After having used this add-on for a long time and recently trying Dressing Room, wanted to provide some input.

While Dressing Room may look nicer and it's certainly convenient to single click to load 1 set, the fact that the gear set and skill set are all-in-one isn't ideal. Think about the person who has 10+ build sets. I have at least 6 PvP build outs, 4 PvE build outs and then a few for levelling.

Whenever I update gear, it's a PITA in dressing room to have to update every Set effected by the single item change I made. I'd prefer to have separate gear sets and skill sets with an overarching Set consisting of one of each. This way when I single click swap to a Set, it pulls from the two sub-sets (gear set and skill set) to dress me and set up my skill bars. Should I have made a change to say my shoulders in a gear set that effects 8 of my builds, I don't need to update all 8, just the one gear set those 8 leverage.

TL;DR modularity would be terrific.

Thanks/
I will keep this in mind and rest assured, I won't be changing Outfitter to use a single click (inherently) the way Dressing Room is doing it. Wykkyd Macros will most likely remain in play for the time being further flexibility will need to be looked at while I am doing the re-design.

Thanks for the input! Keeps me on the right path.
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Unread 10/23/15, 08:07 PM  
Ravalox Darkshire
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Originally Posted by Synozeer
With the new verison, every time I switch gear using the add-on, I see a bunch of long numbers in the chat window. Looks a bit like debug info. Some exponential numbers, decimals, etc.
Swept the place up, and yelled at the coding Gnomes, so there shouldnt be any more cryptic numbers in the chat box.
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Unread 10/22/15, 10:38 PM  
Ravalox Darkshire
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Originally Posted by Synozeer
With the new verison, every time I switch gear using the add-on, I see a bunch of long numbers in the chat window. Looks a bit like debug info. Some exponential numbers, decimals, etc.
lol ... oops. I'll hunt that down and kill em, then hang them on the wall as a trophy. Thanks for letting me know.
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Unread 10/22/15, 10:35 PM  
Synozeer

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With the new verison, every time I switch gear using the add-on, I see a bunch of long numbers in the chat window. Looks a bit like debug info. Some exponential numbers, decimals, etc.
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Unread 10/22/15, 08:47 AM  
AkeGamer

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Saw in today's change long that there is a To Do to revamp the UI. After having used this add-on for a long time and recently trying Dressing Room, wanted to provide some input.

While Dressing Room may look nicer and it's certainly convenient to single click to load 1 set, the fact that the gear set and skill set are all-in-one isn't ideal. Think about the person who has 10+ build sets. I have at least 6 PvP build outs, 4 PvE build outs and then a few for levelling.

Whenever I update gear, it's a PITA in dressing room to have to update every Set effected by the single item change I made. I'd prefer to have separate gear sets and skill sets with an overarching Set consisting of one of each. This way when I single click swap to a Set, it pulls from the two sub-sets (gear set and skill set) to dress me and set up my skill bars. Should I have made a change to say my shoulders in a gear set that effects 8 of my builds, I don't need to update all 8, just the one gear set those 8 leverage.

TL;DR modularity would be terrific.

Thanks/
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Unread 10/14/15, 05:36 PM  
Sokre93

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Apparent Bug with Elemental Ring

When I swap from any saved skill bar to my DPS skill bar (which has Elemental Ring on it), it fails to bring Elemental Ring onto the bar.
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Unread 10/07/15, 02:47 PM  
Ravalox Darkshire
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Originally Posted by danno8
Originally Posted by Ravalox Darkshire
Originally Posted by danno8
Weird. I went ahead and added a "--" in front of the "addon.print" functions to try and eliminate the "excessive messaging" warning I get when swapping skills. I no longer get any messages in the chat box but still get the "excessive" warning.

Must be more to it than just stopping the messages.
The "messages" the game is talking about are the updates sent to the server for each item change. you get the message at about 90 messages with x timeframe. Exceeding 110 will kick you from the server.

This is occurring due to changes ZOS has made; however I will be looking at what we can do differently to reduce the traffic required to change outfits. other than something that pops on the screen, it will not cause any issues (unless you start getting kicked from the server).
Gotcha. Then it is no different than before, just ZoS has decided to throw up a message screen every time it thinks you are going to fast.

maybe there is a way to suppress that message (the addon "No, Thank You!" comes to mind), although it is different than other on-screen messages so it may not be suppressible.
Actually ... so far (at least) the beta version of Outfitter is no longer producing the messages. (We found a double loop that appears to have been causing it)

Still get "no item to unequip / equip" messages (and I know what's causing that too), but at least that is not a risk to getting kicked.

I am testing all the addons on the PTS server now for Wrothgar; once completed, I should be posting an update prior to 11/2
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Unread 10/07/15, 01:12 PM  
danno8

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Originally Posted by Ravalox Darkshire
Originally Posted by danno8
Weird. I went ahead and added a "--" in front of the "addon.print" functions to try and eliminate the "excessive messaging" warning I get when swapping skills. I no longer get any messages in the chat box but still get the "excessive" warning.

Must be more to it than just stopping the messages.
The "messages" the game is talking about are the updates sent to the server for each item change. you get the message at about 90 messages with x timeframe. Exceeding 110 will kick you from the server.

This is occurring due to changes ZOS has made; however I will be looking at what we can do differently to reduce the traffic required to change outfits. other than something that pops on the screen, it will not cause any issues (unless you start getting kicked from the server).
Gotcha. Then it is no different than before, just ZoS has decided to throw up a message screen every time it thinks you are going to fast.

maybe there is a way to suppress that message (the addon "No, Thank You!" comes to mind), although it is different than other on-screen messages so it may not be suppressible.
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Unread 10/07/15, 12:26 PM  
Domanius

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Destructive Touch not saving

Hi and thanks for this awesome add on. I love it, but it seems that Destructive Touch and its morphs do not get saved in the Action Bar Sets. Could you maybe check if its really the case, or if it is a problem on my side?
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Unread 10/06/15, 06:00 AM  
Areodon

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Re: Re: Elemental Ring / Fire Ring

Originally Posted by Ravalox Darkshire
Originally Posted by Gabbyii
As previously mentioned Elemental Ring / Fire ring (from flame staff) will not load. I have not tried frost or shock.
Currently testing an update which includes a bug fix for the entire Impulse skilset (including Elemental and Pulsar)

Updates coming soon (prolly Friday) after testing:

- Corrected an issue where Impulse Morphs were not saving in Action Bar Sets
- Adjusted the code to allow Action Bar changes when only one weapon is equipped
- Adjusted code to allow characters below level 15 to change Action Bar Sets (action bar 1)

More to come! *working to eliminate excessive server messages as well*
Please check whole destro line coz i have problems with loading elemental drain and clench
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Unread 10/04/15, 03:01 AM  
Ravalox Darkshire
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Re: Elemental Ring / Fire Ring

Originally Posted by Gabbyii
As previously mentioned Elemental Ring / Fire ring (from flame staff) will not load. I have not tried frost or shock.
Currently testing an update which includes a bug fix for the entire Impulse skilset (including Elemental and Pulsar)

Updates coming soon (prolly Friday) after testing:

- Corrected an issue where Impulse Morphs were not saving in Action Bar Sets
- Adjusted the code to allow Action Bar changes when only one weapon is equipped
- Adjusted code to allow characters below level 15 to change Action Bar Sets (action bar 1)

More to come! *working to eliminate excessive server messages as well*
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