Download
(79 Kb)
Download
Updated: 11/06/15 01:31 PM
Pictures
File Info
Compatibility:
Orsinium (2.2.4)
Updated:11/06/15 01:31 PM
Created:05/25/14 08:46 AM
Monthly downloads:92
Total downloads:31,665
Favorites:77
MD5:
Categories:Discontinued & Outdated, Group, Guild & Friends, Mail, RolePlay
TESO Ingame Messenger - TIM  Popular! (More than 5000 hits)
Version: 5.65
by: Sternentau [More]
*superseded by TOM* -> download and use TOM - Tamriel Online Messenger from here


Never miss an important message!


We all have discovered a weakness in TESO... the ingame chat management.
Nearly everyone of us has missed a whisper because we were in combat or distracted by anything special.
Seconds later the chat has faded out or shifted up by messages and spam and we never take notice about.

This now comes to an end!
TIM - the TESO Ingame Messenger will keep your messages and set you on alert.

It does not matter if there is an incoming whisper, a call from the guild or a party message that arrives... TIM will keep an eye to all game channels until your return
Depending on your setup, TIM will open automatically or you will be noticed by a flashing sign if anything has happen while you was away - let TIM take the responibility not to miss anything important.

For guild masters and active guild members there are now many guild functions implemented as display status, jump to guildmember, mail to guild member, whisper to guild member, and more other

Within the catacombs of TIM you may store Scrolls of your own text and post them to the chat - great for roleplay and trade

Hint: For sure you will have to open or close TIM often in future - so i would recommend you to create a keybinding for this action (i would suggest the F12 key i.e). Guild masters would bind another key (F11) to the guild functions and a third one for the catacombs


What are the features?

At this time there is implemented:
- separated channel recordings (party, zone, guild)
- separated speech channel (say, yell)
- separated tab for each whisper (one per person/account)
- self-prepared messages for roleplay or trade (catacombs)
- rotate through discussions (keyBind able)
- magic messages (dynamic channels with messages selected by keywords from ALL channels)
- every channel can be set to alert if a message arrives (default is whisper/party only)
- you may setup TIM to open automatically if an important message arrives
- TIM will close immediately if you are entering combat
- you may answer a channel by a simple click (answering via chat window because addons are forbidden to talk)
- messages will survive a UI reload or relog (even if you are disconnected by the server)
- resizeable in settings or predefined with command /tim <n> (where <n> is a number from 0-5)
- your personal window size may saved using "/tim <n> SAVE" (where <n> is a number from 6 to 9)
- guildmaster functions now implemented within a separated guild function window
- display status, jump to guildmember, mail to guild member, whisper to guild member, dismiss guild member implemented
- all guilds separated shown in the guild functions window
- a target scanner and mail functions helps to simplify guild advertisements
- localized for german and english clients


I hope, TIM will be able to help and enthuse you
see you all in Tamriel!


Sternentau


------------------------------------------------

* ersetzt durch TOM * -> download and use TOM - Tamriel Online Messenger from here


Nie wieder eine wichtige Nachricht verpassen!

Leider muessen wir alle eine besondere Schwäche von TESO miterleben - den Chat im Spiel.
Beinahe jeder von uns hat schon einmal eine wichtige Fluesternachricht verpasst, weil er gerade im Kampf oder anderweitig abgelenkt war.
Einige Sekunden spaeter sind diese wichtigen Zeilen verschwunden oder durch Spam nach oben in die Unsichtbarkeit geschoben.

Dies hat nun ein Ende!
TIM - der TESO Ingame Messenger bewahrt Deine Nachrichten auf und wird Dich alarmieren.

Es ist egal ob eine Fluesternachricht, ein Gildenchat oder eine Gruppennachricht eintrifft, TIM hat bis zu Deiner Rueckkehr ein Auge auf alle Nachrichtenkanaele.
Je nach Deiner Konfiguration wird TIM automatisch öffnen oder ein blinkendes Symbol zeigen, wenn waehrend Deiner Abwesenheit etwas Wichtiges hereingekommen ist - ueberlasse TIM die Verantwortung, wachsam zu sein.

Gildenmeister und aktive Gildenmitglieder verfuegen nunmehr über implementierte Gildenfunktionen wie Status anzeigen, Sprung zum Gildenmitglied, Guildennachricht senden, Gildenmitglied anfluestern und mehr

In den Katakomben von TIM kannst Du Deine eigenen Schriften (Nachrichten) für das Roleplay oder den Handel aufbewahren

Ein Tip: Ihr werdet sicher TIM oefters oeffnen oder schliessen wollen - legt Euch hierfuer eine Schnelltaste über die Steuerungseinstellungen an - ich empfehle z.B. F12. Gildenmeister werden die Gildenfunktionen an eine weitere Taste (F11) binden wollen und vielleicht eine dritte für die Katakomben


Was ist bereits alles moeglich?

Implementiert ist derzeit:
- Getrennte Kanaele (Gruppe, Zone, Gilde)
- Getrennte Sprachkanaele (sprechen, rufen)
- Getrennte Tabs für jedes Gespraech (einer pro Person/Account)
- selbsterstellte Nachrichten fuer das Roleplay oder den Handel (Katakomben)
- Durch Diskussionen rotieren (keyBinding moeglich)
- Magische Nachrichten (dynamische Kanaele mit Nachrichten, welche über Schlagworte aus ALLEN Kanaelen ausgewaehlt werden)
- alle Kanaele können den Alarm bei Nachrichteneingang setzen, wenn sie so konfiguriert sind
- TIM wird sofort schliessen, wenn der Spieler in einen Kampf eintritt
- Antworten funktioniert mit einem einzelnen Klick - allerdings via Chat (da AddONs keine Nachrichten senden duerfen)
- gespeicherte Nachrichten ueberdauern auch einen UI Reload oder gar Relog (sogar, wenn der Server die Verbindung trennt)
- Fenstergroesse einstellbar im Setup oder vordefiniert mit /tim <n> (wobei <n> eine Zahl von 0-5 ist)
- Eigene Fenstergroessenkönnen jetzt mit "/tim <n> SAVE" gespeichert werden (wobei <n> eine Zahl von 6-9 ist)
- Gildenmeister Funktionen sind jetzt ueber ein eigenes Fenster implementiert
- Status anzeigen, zum Gildenmitglied reisen, Post an Gildenmitglieder senden, Gildenmitglieder anfluestern und der Gilde verweisen sind jetzt implementiert
- alle moeglichen 5 Gilden sind in den Gildenfunktionen separat gehalten
- Ein Spieler-Scanner mit Mailunterstützung helfen bei der Gildenwerbung
- Lokalisierung derzeit verfuegbar für deutsch und englisch


Ich hoffe,TIM wird Euch helfen und begeistern können
Bis bald in Tamriel!


Sternentau
version 5.6 (Eladriel)
- adjusted to meet ESO Orsinium


version 5.5 (Eladriel)
- adjusted to meet ESO Update 5
- clipboard functions removed


version 5.2 (Genesis)
- adjusted channel recognition to catch a bug with incoming guild messages


version 5.1 (Genesis)
- adjusted to meet ESO version 1.4.4.1055250


version 5.0 (Genesis)
- Major release: All primary functions are in place and working
- applied all remaining bug fixes (design, sliders, localization)

============================================================

version 4.98 (Tamlorn)
- link handlers are back on duty now
- adapted to ESO Update 4 (1.4.3.1053720)
- updated: TIM'ish language (experimental)


version 4.96 (Tamlorn)
- removed link handlers to avoid an error caused by the vanished "ZO_ChatSystem_OnLinkClicked()" function


version 4.95 (Tamlorn)
- adapted to ESO Update 4 (1.4.3.1053420)
- introduced: TIM'ish language (experimental)


version 4.91
- fixed: TIM missed to translate the accountname into the actual charactername


version 4.9 (Alanel)
- added functions to copy messages into the clipboard for later use


version 4.85 (Cyrodiil)
- no functional changes, fixed a typo within the english settings menu


version 4.8 (Cyrodiil)
- added an option not to auto close TIM while in combat
- fixed a bug (introduced with v4.7) - caused TIM to crash if loading the very first time


version 4.7 (Tamriel)
- alert options now configurable for each guild
- added guild member status changes (reportable for the primary guild)
- added a (key bindable) target scan to simplify guild advertisements
- added a interface to catacombs and mail onto the target scan


version 4.65 (Auridon)
- fixed bug within the catacomb DEBUG system (tnx, Raydir)


version 4.6
- fixed: TIM missed to close while chattering
- added keybinding option to fast logout


version 4.5 (Glenumbra)
- catacombs introduced... define your own messages for RP or trade!
- magic messaged bug fixed


version 4.4 (Itanica)
- adjusted to meet Update 3 (1.3.3.1030803)


version 4.3 (Tambrium)
- maximum magic messages raised from 6 to 30
- name of the sender is now included in magic message selection
- an omit field is now available to exclude words in magic message selection
- discussion history introduced, you may now rotate through your last discussions
- discussion history size adjustable from 7 to 25
- TIM is now showing up the discussion you posted your last message (configurable)
- color for guild officer's chat adjusted


version 4.2
- TIM now holds guild officer chat in a separated channel near guild channel


version 4.1
- adapted to ESO 1.2.6.1023773 (no functional changes)


version 4.0
- no more open bug reports - debug code removed
- proudly presenting the first non-beta version!!

============================================================

version 3.9b
- no functional changes
- upgraded to LibAddonMenu version 2.0
- adapted to ESO version 1.2.3.1010888
- zenimax changed savedvariablesformat, so TIM is no longer able to find old data - but they are still there (you may decide to delete your tim.lua file located within the savedvariables directory to clean up the garbage)


version 3.8b
- no functional changes, code implemented to investigate/catch a reported bug


version 3.7b
- no functional changes, fixed a bug introduced with version 3.6b


version 3.6b
- you may now answer by rightclicking the name within the left side of the main window
- refreshbutton within guildfunctions now works
- added guildfunction "subject>guildchat", "message>guildchat", "subject>zone", "message>zone"
- added guildfunction "subject>DE", "message>DE", "subject>EN", "message>EN",
- added guildfunction "subject>FR", "subject>say","message>say","subject>party","message>party"


version 3.5b
- guildmaster functions now implemented within a separated guild function window
- display status, jump to guildmember, mail to guild member, whisper to guild member, dismiss guild member implemented
- all guilds separated shown in the guild functions window
- player links within TIM are now shown as links (included in brackets)
- your personal window size may saved using "/tim <n> SAVE" (where <n> is a number from 6 to 9)


version 3.4b
- window now sizeable in settings or with fastcommand "/tim x"
- TIM now aware of guild changes
- fixed a misplaced slider bug


version 3.3b
- no functional changes, update to investigate a reported bug


version 3.2b
- certain channels can now be hidden from display
- fixed bracket bug within magic messages
- background transparency is now adjustable
- done some cosmetics to the window and the code


version 3.1b
- accountnames now adjusted to charnames in guildchannels
- added some info-tooltips


version 3.0b
- have to change another global name (will unfortunately reset all stored messages and settings)


version 2.7b
- fixed an incompatability with some addons caused by using same global names


version 2.6b
- fixed a bug crashing TIM if there are leading/ending or double brackets within the message text


version 2.5b
- introduced magic messages
- added some tooltips


version 2.4b
- links in TIM are now clickable


version 2.3b
- fixed a bug within the garbage collection
- added mousewheel support to scroll the messages


version 2.2b
- emote messages now recorded within the /say channel


version 2.1b
- Channels no longer recorded if set to ignore


version 1.9b
- TIM no longer opens automatically on own messages


version 1.8b
- initial release
Post A Reply Comment Options
Unread 06/02/14, 10:24 PM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Originally Posted by kaco76
I would really like to use this exclusively instead of regular ingame chat but to do this TIM would need to be able to choose not to display certain channels, be resizable and stop normal chat popping on top of it.

Hello kaci76,

yes, i will think about not to display certain channels, but it will last some time because if i add this feature, i would like TIM to attend ALL channels and only supress some from display (to have the supressed messages ready for the magic groups)... but because this was not intended before, some greater changes within the code are in need.

Hmmm.... what does it mean "stop normal chat popping on top of it"?


Sternentau
Report comment to moderator  
Reply With Quote
Unread 06/02/14, 09:06 AM  
kaco76

Forum posts: 2
File comments: 11
Uploads: 0
I would really like to use this exclusively instead of regular ingame chat but to do this TIM would need to be able to choose not to display certain channels, be resizable and stop normal chat popping on top of it.
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 04:08 PM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Originally Posted by losti
One suggestion if it is possible:

...As I returned TESO crashed. ... So is it possible to save the chatlog in progress? I know the LUA in the savedvariables folder will only be created with a loggout, but is this still possible ??
Servus losti,

sorry, there is no such function to call time-by-time. If the game crashes, all advancements are gone...
If this happens more often to your system, the only thing i could recommended you is to type the command "/reloadui" to the chat before you leave - this command will cause all addON's to save their data


Sternentau
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 03:48 PM  
losti

Forum posts: 0
File comments: 12
Uploads: 0
One suggestion if it is possible:

I have played TESO and went to the toilette. As I returned TESO crashed. As I re-joined the game and opened TIM i noticed that the log was old. So i think it will only save the log if i relogg or quit the game. So is it possible to save the chatlog in progress? I know the LUA in the savedvariables folder will only be created with a loggout, but is this still possible ??
Last edited by losti : 05/31/14 at 03:49 PM.
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 12:56 PM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
TESO Ingame Messenger - Version 3

Hello to you all,

as reported by Xcelent, realigning some variables was not enough, so i have to adjust all global names but...
this will mean that TIM will no longer be able to read the old setting files and will start from the scratch.

Unfortunately, but necessary as there is no light without shadows.
To mark this cut as a new beginning, i will raise the version number to 3.

Hopefully there are no further bugs concerning this problem.


Sternentau
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 11:07 AM  
Xcelent

Forum posts: 2
File comments: 11
Uploads: 0
I don't know why I thought it to be a good idea to do a complete re-install (including uninstalling it and deleting the Tim.lua in the SavedVariables folder) of the new version 2.7b, but, since then TIM doesn't save the settings I choose, after a reloadui or even a relog everything is back to the standard settings. :S

Any idea why?
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 10:59 AM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Hope, its stable now

Originally Posted by losti

It is working again, much thx !! BTW: Very nice Addon !!!!


==> Is this a new bug that i have 2 Setting entries for TIM ?? ône is empty and one is the right one ?
Hello Losti,

yes, you are right - the duplicated entry is removed now.
Simply re-download TIM (i did not elevate the version number for this fix)

And also yes... i hope, TIM will enter a stable state soon so it is not longer necessary for you all to update daily

Let me say a big thanks to you all for your reports and your patience.
I am sure TIM is on its best way to the first non-beta release


Sternentau
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 09:56 AM  
losti

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by Sternentau
Originally Posted by losti
The Game makes a terrible "CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*" sound since the last update if I open the charakter Stats Windows ("C")
Hello losti,

yes, i heard this. Please re-download TIM


Sternentau


It is working again, much thx !! BTW: Very nice Addon !!!!


==> Is this a new bug that i have 2 Setting entries for TIM ?? ône is empty and one is the right one ?
Last edited by losti : 05/31/14 at 09:58 AM.
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 09:48 AM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Originally Posted by losti
The Game makes a terrible "CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*" sound since the last update if I open the charakter Stats Windows ("C")
Hello losti,

yes, i heard this. Please re-download TIM


Sternentau
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 09:45 AM  
losti

Forum posts: 0
File comments: 12
Uploads: 0
The Game makes a terrible "CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*CLICK*" sound since the last update if I open the charakter Stats Windows ("C")
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 09:26 AM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Changed some global names

With your hints i have discovered an incompatabilitiy to some addONs caused by using the same global names.
I hope to have fixed this incident by changing TIMs variables to something more special.

Now TIM should no longer been interfered


Sternentau
Report comment to moderator  
Reply With Quote
Unread 05/31/14, 01:24 AM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Investigating bracket bug

After some checks i found out that variables stored by the LUA system must not start or end with brackets "[", "]" and are not allowed to contain double brackets "[[, "]]".

Therefore i now adjust incoming messages recorded by TIM in that way i am temporarily replacing double brackets with "{{" and "}}" as well as pre/suffixing starting/ending brackets with a space.
Maybe you have to delete the tim.lua file within your savedvariables directory to get TIM up running again.

Maybe this strange messages are sent by another AddON (this also would enlighten that only few of you are affected by this bracket bug) so i am monitoring this occurrence for a while.

If you was affected please tell me if the problem is gone and/or if there are more curiousities while running TIM


Sternentau
Report comment to moderator  
Reply With Quote
Unread 05/30/14, 11:29 PM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Originally Posted by DuchessOfKvetch

Danke schon, Sternentau!

The main "bugs" I see now are:

1) I get an error every time I load my first character. Something about a missing end bracket in tim.lua, on line 604 or 584.

2) The screen position for the window and the "button" to toggle the window do not appear to persist between sessions, even if I select "lock position". The setting for whether or not to display Zone chat also does not persist. In fact, I don't think any of the configuration options persist.

Servus DuchessOfKvetch,

thats bad news.
Especially because i am not able to reproduce this behaviour here on my systems.

Storing the variables to the savedvariables directory is done by the lua system so missing brackets there are strange.
I would ask you to mail me this tim.lua file ([email protected]) maybe this gives me a hint.
If you move the tim.lua fle out of there (to simulate the first run)... is the error persistent?


Sternentau
Report comment to moderator  
Reply With Quote
Unread 05/30/14, 03:37 PM  
DuchessOfKvetch

Forum posts: 9
File comments: 19
Uploads: 0
Originally Posted by Sternentau
Originally Posted by DuchessOfKvetch
A very helpful feature would be a way to log specific messages to their own section. There are a few other mods that do this - that look for a 'trigger' word - but they are oriented towards buying/selling, or people wanting to trigger on their name. And none actually write to a "log" that can be checked later.

Thank you for your consideration!

Servus DuchessOfKvetch,

well, i see. So i have understood it, you would like to have a feature to define some "attractors" and if an incoming message includes one of this attractors, then this message should be guided/copied to a separated alert channel for later inspection.

Hmmm...
yes, i like your idea (because i love roleplay) - but first i would like to bring TIM to a stable, reliable and dependable AddON.
If this stage is reached, then we can build castles onto this platform.
But until this time i would rather concentrate my attention to bugs and their removal in first priority.

Thanks a lot for your suggestion, i put it on my to-do list and
...cu in Tamriel!

Sternentau
Danke schon, Sternentau!

The main "bugs" I see now are:

1) I get an error every time I load my first character. Something about a missing end bracket in tim.lua, on line 604 or 584.

2) The screen position for the window and the "button" to toggle the window do not appear to persist between sessions, even if I select "lock position". The setting for whether or not to display Zone chat also does not persist. In fact, I don't think any of the configuration options persist.

As another suggestion, please also consider making it optional to show character names, instead of "@ handles", in the chat logs. This is a common feature of such mods as X4DChat, and most of us are used to seeing <character name>@<User name> or some combination of this, in our chat windows.
Report comment to moderator  
Reply With Quote
Unread 05/27/14, 04:15 PM  
Sternentau
board director
 
Sternentau's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 159
Uploads: 3
Originally Posted by DuchessOfKvetch
A very helpful feature would be a way to log specific messages to their own section. There are a few other mods that do this - that look for a 'trigger' word - but they are oriented towards buying/selling, or people wanting to trigger on their name. And none actually write to a "log" that can be checked later.

Thank you for your consideration!

Servus DuchessOfKvetch,

well, i see. So i have understood it, you would like to have a feature to define some "attractors" and if an incoming message includes one of this attractors, then this message should be guided/copied to a separated alert channel for later inspection.

Hmmm...
yes, i like your idea (because i love roleplay) - but first i would like to bring TIM to a stable, reliable and dependable AddON.
If this stage is reached, then we can build castles onto this platform.
But until this time i would rather concentrate my attention to bugs and their removal in first priority.

Thanks a lot for your suggestion, i put it on my to-do list and
...cu in Tamriel!


Sternentau
Last edited by Sternentau : 05/27/14 at 10:17 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: