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Updated: 06/07/18 12:02 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/07/18 12:02 AM
Created:07/23/14 10:49 PM
Monthly downloads:861
Total downloads:168,325
Favorites:286
MD5:
Categories:Graphic UI Mods, Combat Mods, PvP, Utility Mods
Combat Reticle  Popular! (More than 5000 hits)
Version: 2.1.1
by: Aetheron, calia1120
WHAT's NEW:

Version 2.0 adds two new reticle modes and reticle theme modules. The previous "combat mode" reticle has been split into three distinct sub-modes: 1) in combat with no target under reticle, 2) in combat with hostile target under reticle, and 3) in-combat with friendly target under reticle. You can configure the reticle to highlight enemies one way and friendly units another while in combat.

Reticle theme modules are something that have been in the works for a long time now. Basically it means that other add-on developers can create custom reticle themes (colors, modes, and even icons) and publish them separately from Combat Retilce. When installed, these theme modules are detected by Combat Reticle and are mad available in the theme selection menu. I plan on creating documentation on how this is done soon, and I will release an example custom theme module at the same time.


Important Because of how reticle themes are now handled, it was necessary to break compatibility with previous combat reticle settings. This means your old settings won't work with the new version. In fact, I recommend that you remove the old settings by deleting the "CombatReticle.lua" file from the "Documents/Elder Scrolls Online/live/SavedVariables" directory in your home directory (Windows) before installing the new version.


WHAT IT IS:
Combat Reticle is a graphical add-on that greatly enhances visibility and utility of the on-screen reticle for targeting and interacting with items, NPCs, and other players in the game world. The primary goal is to make the reticle more visible during combat to improve targeting accuracy. This is accomplished by allowing the user to customize the reticle image, color, opacity, scale, rotation, and animation mode. A customized reticle can either use a single image or include an addition overlay image with it's own independent visual settings. Considering the large number of included reticle images (73 and counting), and the fact that there are nine distinct reticle modes that can be used and configured, the result is a nearly infinite number of reticle configuration possibilities! (for the math geeks, it's over 1e300 combinations!)

Combat Reticle does not acquire or display any target data. This is partly due to performance considerations in large PvP battles, and partly due to a preference for a minimal UI. If you would like to have target data, it's possible that Combat Reticle could coexist with another reticle add-on. Compatibility with Rainbow Reticle is confirmed. I have not tested with others, though I plan to. If you use other target information reticle addons, though please report any issues you encounter to help improve this. Thanks! - Calia

FEATURES:
  • Eleven configurable reticle modes (including four stealth/disguised modes)
  • Customize reticle image, color, opacity, scale, rotation, and animation
  • Overlay mode for composite reticles
  • 73 available reticle images to choose from
  • Rotation includes plain and pendulum modes
  • Animation can modulate opacity, saturation, or scale
  • Interaction mode can indicate empty/blocked items
  • A variety of pre-made themes for easy and fast configuration
  • Ten quick slots to store and retrieve configuration sets
  • Reticle brightness control (with hot-key mapping)
  • Allows on-screen interaction and/or stealth text to be hidden or shown
  • Anti-flicker reticle mode filter
  • High-performance implementation, CPU-intensive features can be disabled
  • Comprehensive configuration panel with "live" reticle preview

RETICLE MODES
Combat Reticle supports nine specific reticle modes. Each mode can be customized, disabled, or set to game default (i.e. show standard ESO reticle). Stealth modes utilize the default ESO "stealth eye" as the base reticle, but an overlay image can be used with full customization options. The reticle modes are:
  • Interactive - An interactable item or friendly NPC/player character is targeted.
  • Target Hostile - An enemy (hostile) mob, NPC, or player character is targeted and range is close enough to activate skill bar. Like the skill bar, this does not always mean that the target is close enough to attack.
  • Target Neutral - An attackable neutral mob is targeted and range is similar to "target hostile" mode (skill bar is not shown until unit is attacked).
  • Combat - Player is engaged in combat.
  • Combat (hostile target) - Player is engaged in combat, reticle is over a hostile.
  • Combat (friendly target) - Player is engaged in combat, reticle is over a friendly.
  • Normal - Default reticle mode (i.e. none of the above modes and not stealthed or disguised).
  • Stealth Interactive - Player is hidden and an item or friendly NPC/player character is targeted and can be interacted with.
  • Stealth Target Hostile - Player is hidden and an enemy (hostile) mob, NPC, or player character is targeted.
  • Stealth Target Neutral - Player is hidden and an attackable neutral mob is targeted.
  • Stealth Combat - Player is hidden and engaged in combat.
  • Stealth Normal - Player is hidden and no other reticle modes apply.

DETAILED DOCUMENTATION
Please refer to the "readme.rtf" file located in the "docs" folder of the add-on for complete, detailed information on how to use and configure Combat Reticle.

DEPENDENCIES
LibStub by Seerah (embedded)
LibAddOnMenu 2.0 by Seerah (embedded)

KNOWN ISSUES
- When a normal reticle mode is disabled, associated stealth mode configuration options or not disabled

See the Change Log tab for Revision History[/size]
2.0.0 ~ Calia (5/19/18)
- Updated API for Summerset (100023)
- Updated LAM to 2.0 r26

2.0.0 ~ Aetheron (6/30/17)
- Updated API for Morrowind (100019)
- Two new combat reticle sub-modes
- Reticle theme module support

1.5.4 ~ Calia1120 (2/6/17)
- Updated API for Homestead (100018)
- Moved keybinds to their own category instead of being under general

1.5.3 ~ Aetheron (12/21/16)
- Fixed issue in manifest file preventing LibAddonMenu from loading correctly
- Updated LibAddonMenu to r23

1.5.2 ~ Aetheron (10/29/16)
- Fixed rare nil function error on load

1.5.1 ~ Calia1120 (10/4/16)
- Updated LAM (LibAddMenu) to version 2.0 r22
- Updated API for One Tamriel (100017)

1.5.0 ~ Calia1120 (8/7/16)
- Updated API Shadows of the Hist (100016)
To Do: Update LAM to R22 for nested submenus (still testing) and clean up settings menu (THANK YOU @sirinsidiator for making these work!)

1.4.0 ~ Calia1120 (7/23/16)
- Updated LAM (LibAddMenu) to version 2.0 r21
- Updated API for Dark Brotherhood (100015), still testing for Shadows of the Hist (100016)
- Separated readme and revision history - revision history now in changelog file for easier reading.

1.3.0
- Update for ESOUI API 100012
- Added NEW "owned" warning icon option for interactive items
- Added a new "Imperial" theme in honor of the new Imperial City DLC
- Clean-up global name space a bit

1.2.0
- Added Stealth Combat reticle mode

1.1.1
- Updated for ESOUI API 100011 (patch 6)
- Fixed a bug causing stealth text to remain hidden after reconfigured to be shown
- Updated to latest libaddon library

1.1.0
- Updated for ESOUI API 100010 (patch 5)
- Updated to latest libaddon library

1.0.0
- Added "empty/blocked" setting to interactive mode reticle
- Fixed a bug preventing brightness adjustment from affecting stealth reticles.
- Fixed a bug that allowed rotation and animation settings to apply to default ZO reticles
- Reorganized documentation (readme.txt) file

0.5.2
- Update for API version 10009

0.5.1
- Fixed a crash-level bug with anti-flicker filter

0.5.0
- Added support for stealth mode reticles

0.4.0
- Reticle rotation
* Clockwise, counter-clockwise, and "pendulum" rotation modes
- Reticle animation/modulation
* Modulation of transparency
* Modulation of saturation
* Modulation of scale
* sine wave, square wave, ramp-up, ramp-down modulations
- Full control of speed, and direction/intensity of rotation/modulations
- All rotations/modulations can be applied to base and overlay images selectively
- Ability to disable specific reticle modes
- Brightness control (via /cr +/-, or hotkeys)
- Reticle mode "debounce" filter
- Copy/paste settings between reticle modes
- Backward compatibility with saved settings
- New rotation/animation themes
- Optimizations

0.3.0
- Added live reticle preview to configuration panel
- Added theme support with five built-in themes
- Set first time settings to "Focus" theme
- Fixed a bug causing interaction text to show while stealthed when text was disabled
- Refactored code for better modularity (to support some up-coming features)
- Changed directory structure slightly (created Reticles folder) also for up-coming features

0.2.1
- Moved this file into docs folder to prevent ESO seeing it as an add-on

0.2.0
- Added ~lots~ of new reticle images (62 total)
- Split "target" mode into "target hostile" and "target neutral"
- Added reticle settings quick slots. Can save/load from settings and quick-load with /cr x, where x is the slot number (0 to 9)
- Added /crs slash command to open Combat Reticle settings directly
- Added image categories to make it easier to find images. Select category first, then image pull-down will show only images in that category.
- Added options to hide stealth/disguise/interaction text
- Fixed the zip file structure!

0.1.0
- Initial version
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.1.1.1
153kB
09/21/21 12:22 PM
Patch


Archived Files (6)
File Name
Version
Size
Uploader
Date
2.0.0
204kB
Aetheron
06/30/17 06:34 PM
1.5.4
200kB
calia1120
02/06/17 02:34 AM
1.5.3
203kB
Aetheron
12/21/16 09:53 PM
1.5.2
200kB
Aetheron
10/29/16 08:06 AM
1.5.1
198kB
calia1120
10/05/16 12:35 AM
1.5.0
196kB
calia1120
08/07/16 09:02 PM


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Unread 09/03/15, 04:15 PM  
Aetheron
 
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Originally Posted by Aetheron
Originally Posted by Granz
Hi! Is this mod still active? I love it!
Yes! working on an update right now. Should be out in a day or so.

-A
Btw, current version of Combat Reticle works with latest patch - just enable old add-ons and select it. The patch I'm working on is adding a new feature.

-A
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Unread 09/04/15, 04:58 PM  
Aetheron
 
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I can't seem to reproduce this error - which dungeon are you talking about? Does the stealth eye remain indefinitely, or does it time-out eventually? My add-on expects an "enter/exit stealth" event to trigger properly, so I wonder if this is an API change. Does stealth work properly without Combat Reticle enabled?

Originally Posted by QuadroTony
curently there is a problems on PTS when you out of the dungeon to the silenced area
you become silenced and kicked from sneack
but addon shows you still in sneak
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Unread 11/12/15, 03:31 PM  
Aetheron
 
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Latest patch

FYI, I haven't had time to update Combat Reticle for the latest patch, but the current version seems to work fine. If you don't want to wait, just edit the CombatReticle.txt file and change the API version to 100013.

-A
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Unread 03/12/16, 09:59 AM  
Keron

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Aetheron, are you still working on this addon? Something in the API seems to have changed (I even remember reading something unit class related in the patch notes), if I have it active I can't get the game to start (can't load a character).

There are no error messages that I could post, game just doesn't load.

I came to enjoy your addon so much, and there is no alternative available.
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Unread 07/23/16, 06:02 AM  
calia1120
 
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Just updated for Dark Brotherhood patch, still doing some testing for Shadows of the Hist
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Unread 07/23/16, 08:21 AM  
guulg

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Originally Posted by calia1120
Just updated for Dark Brotherhood patch, still doing some testing for Shadows of the Hist
Yay! thanks for updating! I was looking forward to it!
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Unread 08/06/16, 12:38 AM  
Slammer99uk

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Seems something broke in SotH - UI error on login:-

CombatReticle_Update:3: function expected instead of nil
stack traceback:
CombatReticle_Update:3: in function '(main chunk)'
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Unread 08/06/16, 10:53 AM  
calia1120
 
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Originally Posted by Slammer99uk
Seems something broke in SotH - UI error on login:-

CombatReticle_Update:3: function expected instead of nil
stack traceback:
CombatReticle_Update:3: in function '(main chunk)'
Thanks for the heads up - I've been running it myself and have yet to hit a snag. Do you have a line number by chance? Better yet, screen clip of the error would be awesome.
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Unread 08/07/16, 10:31 AM  
Slammer99uk

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Unfortunately what I pasted was a direct copy of the error with no further information:-



Is there something else i can do to help track it down?
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Unread 08/07/16, 02:24 PM  
calia1120
 
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Originally Posted by Slammer99uk
Unfortunately what I pasted was a direct copy of the error with no further information:-



Is there something else i can do to help track it down?
There's no function by that name anywhere in the addon - can you try reinstalling the addon and clearing your saved variables? Were you running a customized version of it at any point?
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Unread 08/08/16, 08:49 AM  
Slammer99uk

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Well, after doing as you requested I got no error at login after the patch. I will keep an eye on it for future logins and let you know if it happens again.

Many thanks for taking the time to respond.
Last edited by Slammer99uk : 08/08/16 at 09:28 AM.
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Unread 08/08/16, 10:21 AM  
calia1120
 
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Originally Posted by Slammer99uk
Well, after doing as you requested I got no error at login after the patch. I will keep an eye on it for future logins and let you know if it happens again.

Many thanks for taking the time to respond.
Not a problem. Glad it's sorted for you.
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Unread 10/10/16, 05:18 PM  
Aetheron
 
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Originally Posted by calia1120
Originally Posted by Slammer99uk
Unfortunately what I pasted was a direct copy of the error with no further information:-



Is there something else i can do to help track it down?
There's no function by that name anywhere in the addon - can you try reinstalling the addon and clearing your saved variables? Were you running a customized version of it at any point?
Hey, I'm back! (at least for a while). I saw this error myself and I think it's caused by what's called a "race condition" in the initialization of my mod. It only happened once, but that's how these things are - difficult to debug. I'll take a look and see if I can root out the problem.

-A
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Unread 10/13/16, 01:07 PM  
Werewolf Finds Dragon
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Got back recently after a long time not playing ESO. I spotted this error, too. And I have a theory that seems to have stopped the errors, at least for now.

In the first line of your OnUpdate, you have:

Code:
if ( g_render_reticle ) then
This OnUpdate seems like it might be firing before owned_icon possibly fully, properly exists. That could be causing a weird issue. And it was the only thing I was suspicious about. So I did this:

Code:
if ( g_render_reticle ) and ( owned_icon ) then
And it doesn't look like the error has popped up since. I could be completely off base, mind you. Just figured I'd mention it.
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Unread 10/29/16, 08:11 AM  
Aetheron
 
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Load error fixed in 1.5.2

The issue was apparently being caused by a race condition induced by having the CombatReticl.xml file list ahead of the LUA scripts. I guess the game engine would try to activate the add-on before all the scripts were loaded. Seems a bit silly that the engine would prioritize XML files over scripts... Anyway, I've been running for over a week with the fix and have not seen the error, so I believe this was the problem. Big thanks to Baertram and votan for identifying the root cause!
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