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Updated: 06/07/18 12:02 AM
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Compatibility:
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Shadows of the Hist (2.5)
Dark Brotherhood (2.4)
Thieves Guild (2.3)
Orsinium (2.2.4)
Updated:06/07/18 12:02 AM
Created:07/23/14 10:49 PM
Monthly downloads:993
Total downloads:166,947
Favorites:284
MD5:
Categories:Graphic UI Mods, Combat Mods, PvP, Utility Mods
Combat Reticle  Popular! (More than 5000 hits)
Version: 2.1.1
by: Aetheron, calia1120
WHAT's NEW:

Version 2.0 adds two new reticle modes and reticle theme modules. The previous "combat mode" reticle has been split into three distinct sub-modes: 1) in combat with no target under reticle, 2) in combat with hostile target under reticle, and 3) in-combat with friendly target under reticle. You can configure the reticle to highlight enemies one way and friendly units another while in combat.

Reticle theme modules are something that have been in the works for a long time now. Basically it means that other add-on developers can create custom reticle themes (colors, modes, and even icons) and publish them separately from Combat Retilce. When installed, these theme modules are detected by Combat Reticle and are mad available in the theme selection menu. I plan on creating documentation on how this is done soon, and I will release an example custom theme module at the same time.


Important Because of how reticle themes are now handled, it was necessary to break compatibility with previous combat reticle settings. This means your old settings won't work with the new version. In fact, I recommend that you remove the old settings by deleting the "CombatReticle.lua" file from the "Documents/Elder Scrolls Online/live/SavedVariables" directory in your home directory (Windows) before installing the new version.


WHAT IT IS:
Combat Reticle is a graphical add-on that greatly enhances visibility and utility of the on-screen reticle for targeting and interacting with items, NPCs, and other players in the game world. The primary goal is to make the reticle more visible during combat to improve targeting accuracy. This is accomplished by allowing the user to customize the reticle image, color, opacity, scale, rotation, and animation mode. A customized reticle can either use a single image or include an addition overlay image with it's own independent visual settings. Considering the large number of included reticle images (73 and counting), and the fact that there are nine distinct reticle modes that can be used and configured, the result is a nearly infinite number of reticle configuration possibilities! (for the math geeks, it's over 1e300 combinations!)

Combat Reticle does not acquire or display any target data. This is partly due to performance considerations in large PvP battles, and partly due to a preference for a minimal UI. If you would like to have target data, it's possible that Combat Reticle could coexist with another reticle add-on. Compatibility with Rainbow Reticle is confirmed. I have not tested with others, though I plan to. If you use other target information reticle addons, though please report any issues you encounter to help improve this. Thanks! - Calia

FEATURES:
  • Eleven configurable reticle modes (including four stealth/disguised modes)
  • Customize reticle image, color, opacity, scale, rotation, and animation
  • Overlay mode for composite reticles
  • 73 available reticle images to choose from
  • Rotation includes plain and pendulum modes
  • Animation can modulate opacity, saturation, or scale
  • Interaction mode can indicate empty/blocked items
  • A variety of pre-made themes for easy and fast configuration
  • Ten quick slots to store and retrieve configuration sets
  • Reticle brightness control (with hot-key mapping)
  • Allows on-screen interaction and/or stealth text to be hidden or shown
  • Anti-flicker reticle mode filter
  • High-performance implementation, CPU-intensive features can be disabled
  • Comprehensive configuration panel with "live" reticle preview

RETICLE MODES
Combat Reticle supports nine specific reticle modes. Each mode can be customized, disabled, or set to game default (i.e. show standard ESO reticle). Stealth modes utilize the default ESO "stealth eye" as the base reticle, but an overlay image can be used with full customization options. The reticle modes are:
  • Interactive - An interactable item or friendly NPC/player character is targeted.
  • Target Hostile - An enemy (hostile) mob, NPC, or player character is targeted and range is close enough to activate skill bar. Like the skill bar, this does not always mean that the target is close enough to attack.
  • Target Neutral - An attackable neutral mob is targeted and range is similar to "target hostile" mode (skill bar is not shown until unit is attacked).
  • Combat - Player is engaged in combat.
  • Combat (hostile target) - Player is engaged in combat, reticle is over a hostile.
  • Combat (friendly target) - Player is engaged in combat, reticle is over a friendly.
  • Normal - Default reticle mode (i.e. none of the above modes and not stealthed or disguised).
  • Stealth Interactive - Player is hidden and an item or friendly NPC/player character is targeted and can be interacted with.
  • Stealth Target Hostile - Player is hidden and an enemy (hostile) mob, NPC, or player character is targeted.
  • Stealth Target Neutral - Player is hidden and an attackable neutral mob is targeted.
  • Stealth Combat - Player is hidden and engaged in combat.
  • Stealth Normal - Player is hidden and no other reticle modes apply.

DETAILED DOCUMENTATION
Please refer to the "readme.rtf" file located in the "docs" folder of the add-on for complete, detailed information on how to use and configure Combat Reticle.

DEPENDENCIES
LibStub by Seerah (embedded)
LibAddOnMenu 2.0 by Seerah (embedded)

KNOWN ISSUES
- When a normal reticle mode is disabled, associated stealth mode configuration options or not disabled

See the Change Log tab for Revision History[/size]
2.0.0 ~ Calia (5/19/18)
- Updated API for Summerset (100023)
- Updated LAM to 2.0 r26

2.0.0 ~ Aetheron (6/30/17)
- Updated API for Morrowind (100019)
- Two new combat reticle sub-modes
- Reticle theme module support

1.5.4 ~ Calia1120 (2/6/17)
- Updated API for Homestead (100018)
- Moved keybinds to their own category instead of being under general

1.5.3 ~ Aetheron (12/21/16)
- Fixed issue in manifest file preventing LibAddonMenu from loading correctly
- Updated LibAddonMenu to r23

1.5.2 ~ Aetheron (10/29/16)
- Fixed rare nil function error on load

1.5.1 ~ Calia1120 (10/4/16)
- Updated LAM (LibAddMenu) to version 2.0 r22
- Updated API for One Tamriel (100017)

1.5.0 ~ Calia1120 (8/7/16)
- Updated API Shadows of the Hist (100016)
To Do: Update LAM to R22 for nested submenus (still testing) and clean up settings menu (THANK YOU @sirinsidiator for making these work!)

1.4.0 ~ Calia1120 (7/23/16)
- Updated LAM (LibAddMenu) to version 2.0 r21
- Updated API for Dark Brotherhood (100015), still testing for Shadows of the Hist (100016)
- Separated readme and revision history - revision history now in changelog file for easier reading.

1.3.0
- Update for ESOUI API 100012
- Added NEW "owned" warning icon option for interactive items
- Added a new "Imperial" theme in honor of the new Imperial City DLC
- Clean-up global name space a bit

1.2.0
- Added Stealth Combat reticle mode

1.1.1
- Updated for ESOUI API 100011 (patch 6)
- Fixed a bug causing stealth text to remain hidden after reconfigured to be shown
- Updated to latest libaddon library

1.1.0
- Updated for ESOUI API 100010 (patch 5)
- Updated to latest libaddon library

1.0.0
- Added "empty/blocked" setting to interactive mode reticle
- Fixed a bug preventing brightness adjustment from affecting stealth reticles.
- Fixed a bug that allowed rotation and animation settings to apply to default ZO reticles
- Reorganized documentation (readme.txt) file

0.5.2
- Update for API version 10009

0.5.1
- Fixed a crash-level bug with anti-flicker filter

0.5.0
- Added support for stealth mode reticles

0.4.0
- Reticle rotation
* Clockwise, counter-clockwise, and "pendulum" rotation modes
- Reticle animation/modulation
* Modulation of transparency
* Modulation of saturation
* Modulation of scale
* sine wave, square wave, ramp-up, ramp-down modulations
- Full control of speed, and direction/intensity of rotation/modulations
- All rotations/modulations can be applied to base and overlay images selectively
- Ability to disable specific reticle modes
- Brightness control (via /cr +/-, or hotkeys)
- Reticle mode "debounce" filter
- Copy/paste settings between reticle modes
- Backward compatibility with saved settings
- New rotation/animation themes
- Optimizations

0.3.0
- Added live reticle preview to configuration panel
- Added theme support with five built-in themes
- Set first time settings to "Focus" theme
- Fixed a bug causing interaction text to show while stealthed when text was disabled
- Refactored code for better modularity (to support some up-coming features)
- Changed directory structure slightly (created Reticles folder) also for up-coming features

0.2.1
- Moved this file into docs folder to prevent ESO seeing it as an add-on

0.2.0
- Added ~lots~ of new reticle images (62 total)
- Split "target" mode into "target hostile" and "target neutral"
- Added reticle settings quick slots. Can save/load from settings and quick-load with /cr x, where x is the slot number (0 to 9)
- Added /crs slash command to open Combat Reticle settings directly
- Added image categories to make it easier to find images. Select category first, then image pull-down will show only images in that category.
- Added options to hide stealth/disguise/interaction text
- Fixed the zip file structure!

0.1.0
- Initial version
Optional Files (1)
File Name
Version
Size
Author
Date
Type
2.1.1.1
153kB
09/21/21 12:22 PM
Patch


Archived Files (6)
File Name
Version
Size
Uploader
Date
2.0.0
204kB
Aetheron
06/30/17 06:34 PM
1.5.4
200kB
calia1120
02/06/17 02:34 AM
1.5.3
203kB
Aetheron
12/21/16 09:53 PM
1.5.2
200kB
Aetheron
10/29/16 08:06 AM
1.5.1
198kB
calia1120
10/05/16 12:35 AM
1.5.0
196kB
calia1120
08/07/16 09:02 PM


Post A Reply Comment Options
Unread 03/03/15, 04:06 AM  
sarousse

Forum posts: 16
File comments: 62
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Hi,

Can you fix your addon for 1.6 ?

I will miss it so badly if not.
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Unread 09/16/14, 03:47 PM  
dopiate
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lost settings

I lost my settings again

trying the replace savedvariable now.


update no luck - I'm going to have to edit it manually I think

disreguard - its ok now


-d
Last edited by dopiate : 09/16/14 at 04:24 PM.
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Unread 08/09/14, 07:02 PM  
Aetheron
 
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Originally Posted by Dingodan
any chance to become an extra reticle when the enemy is in range?
Well, that was what I wanted the "hostile target" mode to be, but I couldn't find an API call to tell me when you were in range (ZO deprecated a couple of range functions). Plus, different skills and weapons have different ranges, so I wasn't sure how useful it would be. Anyway, if I discover a way to do this, I would likely add it as an option.
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Unread 08/09/14, 04:50 PM  
Dingodan
 
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any chance to become an extra reticle when the enemy is in range?
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Unread 08/09/14, 10:35 AM  
Aetheron
 
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Originally Posted by heyguyslol
<snip>

Tyvm for the response, I was able to get it to work the way I wanted it. Sorry for my poor explanation. This will help a lot for players that move and jump around a lot to dodge my casts.

I'm going to mess around with this addon a bit more since it has so many options, very good job.
Good to hear, and thanks! Let me know if you have any questions (there are lots of config options!)

-A
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Unread 08/09/14, 08:55 AM  
heyguyslol
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Originally Posted by Aetheron
Originally Posted by heyguyslol
Just a quick question, Can this addon be configured to display a specific reticle theme/color when my target is within my casting view such as for players who strafe left or right so the reticle lets me know that my target is with my casting focus?

I had an addon a while back that would turn my reticle red when i had my target focused to successfully cast and when not focused would turn back to the default grey/white color. I'm wondering if this addon can do the same?

hope that makes sense
I'm not sure what you mean by "casting view" - it will change color (hostile/neutral) when the retllce is "on target" (but not necessarily in range). I'm not sure how far off you can be before you'll miss, given the "soft aim" feature of ESO. If you're referring to the target selector (brackets), then no, it doesn't respond to that (currently...)

Give it a try - if it doesn't work, maybe I can tweak it to work for you.

-A
Tyvm for the response, I was able to get it to work the way I wanted it. Sorry for my poor explanation. This will help a lot for players that move and jump around a lot to dodge my casts.

I'm going to mess around with this addon a bit more since it has so many options, very good job.
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Unread 08/09/14, 07:42 AM  
Aetheron
 
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Originally Posted by heyguyslol
Just a quick question, Can this addon be configured to display a specific reticle theme/color when my target is within my casting view such as for players who strafe left or right so the reticle lets me know that my target is with my casting focus?

I had an addon a while back that would turn my reticle red when i had my target focused to successfully cast and when not focused would turn back to the default grey/white color. I'm wondering if this addon can do the same?

hope that makes sense
I'm not sure what you mean by "casting view" - it will change color (hostile/neutral) when the retllce is "on target" (but not necessarily in range). I'm not sure how far off you can be before you'll miss, given the "soft aim" feature of ESO. If you're referring to the target selector (brackets), then no, it doesn't respond to that (currently...)

Give it a try - if it doesn't work, maybe I can tweak it to work for you.

-A
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Unread 08/09/14, 03:29 AM  
heyguyslol
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Just a quick question, Can this addon be configured to display a specific reticle theme/color when my target is within my casting view such as for players who strafe left or right so the reticle lets me know that my target is with my casting focus?

I had an addon a while back that would turn my reticle red when i had my target focused to successfully cast and when not focused would turn back to the default grey/white color. I'm wondering if this addon can do the same?

hope that makes sense
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Unread 08/08/14, 07:58 AM  
Aetheron
 
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Re: Re: Re: saw an error

Originally Posted by dopiate
Originally Posted by Aetheron

Hmm, will take a look - did it only happen when you used wayshrines? Does it happen every time a new zone is loaded?

Thanks!

-A
it happened 3 times - 1x when I did screenshot on the keyboard - 2x when zoning into a dungeon -- then I played for another hour and never saw it again.

It's strange -- the only before and after I can think of is it happened before I configured stealth options but never after .... that could be completely unrelated but that's all I can think of.

Ok the moment after i typed that I logged into a mule toon and got it. Same exact error line 181 - if I took a screenshot it would be the same as the previous one I posted.

Maybe it's related to when you first log in? That is also similar in each time it happened - either just start playing or just load a new zone. Just guessing.

-d

edit:updated saw it again
Hey Dopiate,
I'm pretty sure I found the issue. Download version 0.5.1 and see if that fixes it (0.5.1 may still be pending approval). The problem was with the anti-flicker filter triggering right after a load/re-configure causing an uninitialized reference to be accessed.

Thanks for reporting this!
-A
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Unread 08/08/14, 07:25 AM  
dopiate
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Re: Re: saw an error

Originally Posted by Aetheron

Hmm, will take a look - did it only happen when you used wayshrines? Does it happen every time a new zone is loaded?

Thanks!

-A
it happened 3 times - 1x when I did screenshot on the keyboard - 2x when zoning into a dungeon -- then I played for another hour and never saw it again.

It's strange -- the only before and after I can think of is it happened before I configured stealth options but never after .... that could be completely unrelated but that's all I can think of.

Ok the moment after i typed that I logged into a mule toon and got it. Same exact error line 181 - if I took a screenshot it would be the same as the previous one I posted.

Maybe it's related to when you first log in? That is also similar in each time it happened - either just start playing or just load a new zone. Just guessing.

-d

edit:updated saw it again
Last edited by dopiate : 08/08/14 at 07:31 AM.
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Unread 08/08/14, 07:19 AM  
Aetheron
 
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Re: saw an error

Originally Posted by dopiate
first - I love the changes! and thank you so much for the stealth options.

just wanted to make you aware I saw this - strangely after I took a screenshot with the screen shot key.




edit: it just happened again when I zoned in to a new area.

thanks again,
-d
Hmm, will take a look - did it only happen when you used wayshrines? Does it happen every time a new zone is loaded?

Thanks!

-A
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Unread 08/08/14, 06:14 AM  
dopiate
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saw an error

first - I love the changes! and thank you so much for the stealth options.

just wanted to make you aware I saw this - strangely after I took a screenshot with the screen shot key.




edit: it just happened again when I zoned in to a new area.

thanks again,
-d
Last edited by dopiate : 08/08/14 at 06:25 AM.
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Unread 08/05/14, 03:55 PM  
dopiate
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Re: Re: Re: Re: old settings

Originally Posted by Aetheron

Then copy the modified file over the post-patch one in the "SavedSettings" folder. I'm pretty sure you can fix all your old settings this way.

-A
I was just coming here to let you know how I fixed it.

I've done it with lots of add-ons now.

your detail is perfect for those that hopefully have a copy of their old SavedVariables folder.

Thanks for your help.
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Unread 08/05/14, 03:51 PM  
Aetheron
 
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Re: Re: Re: old settings

Originally Posted by dopiate
Originally Posted by Aetheron
Apparently ZO changed something in the API that caused this - there's a thread about it in the forums. Did you make a back-up of your settings before applying the ESO patch?
I have shadowcopy on my pc so I can go back up to a month -- so yes I do have the old one - I tried putting that in there but it just did the same thing.

Could I maybe copy from my old to the one?
You're good then. Edit the old, pre-patch settings file (CombatRetcle.lua) in a text editor and insert your @account name in the second set of brackets from the top. It should end up looking like this, with myaccount being your ESO account name.

Code:
CombatReticle_Settings =
{
    ["Default"] = 
    {
        ["@myaccount"] = 
        {
            ["$AccountWide"] = 
            {
Then copy the modified file over the post-patch one in the "SavedSettings" folder. I'm pretty sure you can fix all your old settings this way.

-A
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Unread 08/05/14, 12:34 PM  
dopiate
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Re: Re: old settings

Originally Posted by Aetheron

Apparently ZO changed something in the API that caused this - there's a thread about it in the forums. Did you make a back-up of your settings before applying the ESO patch?

I have shadowcopy on my pc so I can go back up to a month -- so yes I do have the old one - I tried putting that in there but it just did the same thing.

Could I maybe copy from my old to the one?


edit-question
Last edited by dopiate : 08/05/14 at 12:52 PM.
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