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Dragon Bones (3.3)
Updated:03/06/18 01:25 PM
Created:09/15/14 11:37 AM
Monthly downloads:218
Total downloads:135,388
Favorites:253
MD5:
Bank Manager Revived  Popular! (More than 5000 hits)
Version: 11
by: SnowmanDK, Ayantir, Eldrni
Bank Manager Revived will help you manage your Bank & your guild bank


It will automatically push or pull the specific items from your Main character inventory to the bank ou your bag. Really suited for managing mules for example because you can log your mules and take only the craft or items you want.

If you got a crafter/mule for provisioning for example, you can take all items for provisining from your bank and send all items you crafted (like food) to your bank instanly.





Global features
  • Bank & Guild Bank support
  • Auto move when opening bank (item/currencies)
  • Display a detail of each move and/or summary
  • Don't move items protected by ItemSaver / FCO Item Filter addon
  • Don't move items moved by other addons while interacting
  • Import setting between characters
  • Auto restack bank / bag /guild bank after completion
  • Fully localized
  • Pull your writs items needed for quests

Profile support
  • Each character can have 9 profiles defined with their own rules. If 2+ profiles are defined or the current profile is not set to automatically transfer items, an UI will appear at bank to let you switch between profiles. You can easily set a name, and reset a profile.

Currencies (Gold / TelVar)
  • 2 sliders to choose how much to keep in bag, how much to grab from bank if you don't have enought. (0 to disable the 2nd function). Gold sliders are 0 up to 200K, TelVar are 0-10K.

Trait stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.

Styles stones
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks.
  • Same for raw style stones

Blacksmithing
Each material is configurable
  • Choose to push/pull 1 or + (up to 10) stacks of tremps.
  • Choose to push/pull 1 or + (up to 10) stacks of raw material.
  • Choose to push/pull 1 or + (up to 10) stacks of refined material.
  • Choose to push/pull weapons (set excluded).
  • Choose to push/pull heavy armors (set excluded).
  • Choose to push/pull intricate weapons (set excluded).
  • Choose to push/pull intricate heavy armors (set excluded).
  • Choose to push/pull researchable weapons (set excluded). <- CraftStore addon support inside
  • Choose to push/pull researchable heavy armors (set excluded). <- CraftStore addon support inside

Clothier
  • Same as blacksmithing. Medium and Light Armors are splitted

Woodworking
  • Same as blacksmithing

Provisionning
  • Choose to push/pull 1 or + (up to 10) ingredients for food
  • Choose to push/pull 1 or + (up to 10) ingredients for drinks
  • Choose to push/pull 1 or + (up to 10) rare ingredients
  • Choose to push/pull 1 or + (up to 10) Psijik Ambrosia
  • Choose to push/pull known recipes
  • Choose to push/pull unknown recipes

Enchanting
  • Choose to push/pull 1 or + (up to 10) aspect runes. Special option for "Ta"
  • Choose to push/pull 1 or + (up to 10) essence runes
  • Choose to push/pull 1 or + (up to 10) potency runes, each enchanting tier got its own configuration
  • Choose to push/pull 1 or + (up to 10) glyphs

Alchemy
  • Choose to push/pull 1 or + (up to 10) reagents
  • Choose to push/pull 1 or + (up to 10) solvants, each alchemy tier got its own configuration

Trophies
  • Choose to push/pull Treasure maps
  • Choose to push/pull Craft surveys
  • Choose to push/pull style motif fragments
  • Choose to push/pull recipe fragments
  • Choose to push/pull IC PVP trophies
  • Choose to push/pull IC PVE trophies
  • Choose to push/pull quest trophies

Misc
  • Choose to push/pull AvA repair
  • Choose to push/pull disguises
  • Choose to push/pull lockpics
  • Choose to push/pull lures
  • Choose to push/pull potions
  • Choose to push/pull racial books
  • Choose to push/pull containers
  • Choose to push/pull repair kits
  • Choose to push/pull soul gems, empty or charged


Your OWN rules

  • The Rule writer permit to advanced users to write their own rules. Few things to consider.
    User have to decide for all rules if they should be run before or after the standard ones embedded with the addon
    After hitting "enter" or at the lost of the focus (by clicking elsewhere), rule is analyzed. If this one is correct, a recap is shown. If the editbox get stripped, that's because you mistyped a rule.

    Syntax :

    Very basic :

    CONDITION : ACTION

    What is CONDITION ?
    • Condition is a list of 1+ conditions separated by the symbol +
    • Each condition MUST be filled in order to do the ACTION.



    The items which won't be NEVER moved :
    • The items marked as Junk
    • The Crown Store items
    • The items that are bound to your backpack
    • The Locked Items (by the lock function of ESO, ItemSaver or FCO ItemSaver).

    Weapons / Armors / Jewels : The SET Information.
    • Per default, for Weapons, Armors and Jewels, BMR won't move items which are part of a set. But you'll be able to move them even if you want with a special keyword.

    Some Keywords will require an additional info with a Comparison operator OR a list of valid values.
    • Per example the keyword QUALITY will require a logical operator followed by the concerned quality.
      You can use < > <= >= == ~= as operator.
      == means equal and ~= means different
    • Operator == accept multiple values separated by a comma ,

    Case sensitive ?
    • No. Type as you want.


    Before starting with the list : 2 examples :

    ARMOR HEAVY + QUALITY == YELLOW : PUSH
    It means that this rule will push to bank all heavy armors with a quality strictly equal to yellow

    RESEARCHABLE SHIELD + QUALITY == WHITE,GREEN + STYLE BASIC + MAX 2 : PULL
    It means that this rule will pull from bank Maximum 2 researchable shields with a quality green OR white which are from a basic style.


    List of keywords

    Please note that some keywords accept optional parameters.

    ARMOR : The armors of the game.
    Optional:
    • LIGHT : The light armors
    • MEDIUM : The medium armors
    • HEAVY : The heavy armors

    WEAPON : The weapons of the game : Please note: Shield IS a weapon.
    Optional:
    • SMITHING : The weapons made at smithing station. (1/2H Sword, Axe, Mace, Dagger).
    • 1HSWORD : Sword 1 handed
    • 2HSWORD : Sword 2 handed
    • 1HAXE : Axe 1 handed
    • 2HAXE : Axe 2 handed
    • 1HMACE : Mace 1 handed
    • 2HMACE : Mace 2 handed
    • DAGGER : Daggers
    • WOODWORKING : The weapons made at woodworking station. (staff + bows + shields).
    • STAFF : The staffs (Ice, Fire, Storm, Resto)
    • INFERNOSTAFF Inferno staff
    • ICESTAFF : Ice staff
    • LIGHTNINGSTAFF Lightning staff
    • BOW : The bows
    • SHIELD : The Shields


    RECIPE : Recipes of the game
    • FOOD : Food recipes
    • DRINK : Drink Recipes
    • FURNITURE : Furniture recipes


    QUALITY
    Mandatory parameter (with an operator)
    • GREY
    • WHITE
    • GREEN
    • BLUE
    • PURPLE
    • YELLOW

    MAXIMUM : Maximum count if items to move (even if there is more to move).
    Mandatory parameter (without an operator)
    • A valid number between 1 and 10000. Please note, no space, no commas 10000 is valid, 10 000 is invalid, 10,000 is also invalid


    ITEM : An item identified by its name
    Mandatory parameter : Name of the item between double quotes. ex ITEM "Nirnroot".
    This is a totally static thing. if zenimax change the item name, the rule will need to be redo. If there is multiple items with same names, all items will be triggered (ex: potions).





    What is ACTION ?

    Action is at your choice :
    • PUSH : It will push the item(s) into your bank.
    • PULL : It will push the item(s) into your bank.
    • PUSH BANK AND "The Name of My Guild Bank" : It will push the item into your Bank, and if the stack count defined in ACTION is hitted, will be pushed into the concerned Guild bank. Ex: PUSH BANK AND "Imperial Traders"
    • PUSH TO "The Name of My Guild Bank" : It will push the item into the concerned Guild bank. Ex: PUSH TO "Warehouse Lovers"








For all thoses actions, you can either choose to push to bank, pull from bank, push to guild bank, or push to your bank first and let the modulo to your guild bank or as is in your bag.

Every group of rules can be linked to a specific bank allowing you to use multiple Guild Banks for specific rules aswell.
10.5
- API, Lib Bump
- Little fix on currencies labels
- Little update of raw style stones rule

10.5
- Tiny fix for protected items

10.4
- Repair Kits are now correctly moved
- Fixed bug with FCO ItemSaver addon

10.2
- Added Vouchers as currencies
- Currencies actions now follow detailled moves and summary settings
- Merged currencies subpanels into one
- Fixed the Heartwood not being moved by furniture material rule

10
- API & Lib Update
- Added Alliance Points in currencies automatic moves
- Reworked Housing > Ingredients rule. It's now labelized as Furnishing Material and will move those items again.
- Renammed Crown Repair in Misc section to Repair & Crown Repair. This rule move repair kits for your armor.
- Renammed Psijik Ambrosia rule in Provisionning to Psijik Ambrosia & Mythic Aetherial Ambrosia to better reflect what the rule was doing.
- Added Grain of Pearl Sand in Raw styles stones as they can be looted ingame in order to make the Order of the Hour stylestone.
- https://github.com/Ayantir/BankManagerRevived

9
- API & Lib Update
- Added support for Subscriber Bank
- Resetted Intricate rules for Smithing Weapons and Woodworking as they were buggy. They now works too.
- Bags won't be stacked anymore if nothing has been moved

8.2
- Reverted a little error for ingredients handling.
- Really suppressed trophyQuests filter
- Fixed a tiny typo for Potions label rule in FR/DE languages.

8.1
- Added Housing Subcategory
- Added a rule to move Housing Known recipes
- Added a rule to move Housing Unknown recipes
- Added a rule to move Housing Furnitures
- Added a rule to move Housing Ingredients
- Added a rule to move Master Writs

8
- API Update
- Lib Update
- Filter trophyICPVP (Bones, Ether, etc) has been removed has the items doesn't drop anymore. To move IC Key fragments, please use trophyICPVE filter.
- Filter trophyQuests has been removed has the items are now handled by memento system.
- Filters trophyFragRecipe has been a little bit improved, even if there was no collision.
- Filters trophyFragMotifs has been fixed, because its type had changed by ZOS and now include all Style Motif Fragments. Please note that some Motifs Fragments are bound to backpack and cannot be moved to banks.
- Filters trophySurveys has been fixed, and don't touch anymore Thiefs Edicts.
- Filter cookingRecipeKnown / cookingRecipeUnknown don't move anymore Furniture recipes.
- Fix for import setting option between characters.

7
- API Update
- Added few raw stylestones introduced by last DLCs

6
- API & Lib Update

5
- API Update
- Poisons Solvants are now handled by same rules than Potions Solvants. (All metafilter and each solvant level rule).

4.6
- Fix for slowdowns (crahs) at bank for some users
- Fix for a rare case where the addon wasn't doing anything more after leaving bank

4.5
- Option to add a delay (in ms) added. 0 per default. Set it to 10ms to avoid freeze/crashes, and more if you often move 100+ different items in a row to avoid "Spam kick".

4.4
- Added specific option for Aspect rune "Ta". Please note that "Aspect Runestones" rule won't move anymore this item. You can also choose guild and stack option for this new rule. It is located at the bottom of Enchanting submenu.
- Added option for Psijik Ambrosia. Please note that the item cannot be moved per unit, but only per stack.
- Due to ZOS restriction, you'll be kicked if moving more than 100 items in less than 10 seconds. BMR will now stop at 98 items, and warn you. You'll need to wait 10s to re-execute BMR again, or you'll be kicked
- Tiny fix to Medium armors.
- Added a check to handle a rare Lua error still unsolved.
- Updated LibAddonMenu library

4.3.2
Bumped to API 100014.

4.3.1
- Writs quests now recognize Glyphs & Potions needed for the quest
- Soul gems have been splitted into 2 options, charged ones and empty ones. you'll need to reactivate the rule

4.3
- Added a new filter for writs quests. If you got a writ quest and this filter activated, BMR will pull the needed quantity to your bag. please note that BMR will only move reagents, solvants, runes, food & drinks and can fail for food and drinks for the cooking writ due to mistranslations if you play in german or french.

- Added an option to do not overfill your destination bag (bank or bag). BMR won't push items if they need a new slot and space is inferior to the threshold set
- Added an option to set the delay when bank and guild bank is opened. Consider that decreasing too much can cause bugs.
- Added an option to do not display non-moved items. Please note that "non moved notices" are displayed only when destination bag is full (or when overfill limit is reached).
- Roomba restack is now made only if BMR has moved items
- Profiles submenu is now displayed first in list and top options are now subcategorized after profiles submenu


4.2.1
- Guild Bank Support. Choose an associated guild for some rules, choose to configure BMR to push to Guild bank or both banks and BMR will push items or the modulo in the desired Guild Bank.
- CraftStore 3.30 compatibility
- Fix for Matarials meta rules which were not receiving the correct value of "Only if full stack" option and "Max stacks" option
- Items moved by another addons while interacting at bank are no longer moved
- BMR options are now accessible by /bmr
- Tiny optimizations


4.1
- API Bump
- Added raw materials and associated rules relative to Orsinium
- Dynamic addition of new styles (even without updating \o/)
- Little fix to the checking engine, BMR should only display that it din't moved an item only when your bag (or bank) is full
- Tiny fixes

4.0.10
- Trophy rules have been expanded :
Trophy rule in Misc section no longer exists
A New Trophy category has been added, it contains :
Treasure Maps, Survey (craft) map, Style Motif Fragments (Dwemer, Glass, & the future Akaviri, Mercenary, etc ..), Recipe Fragments (Ambrosia recipe), Imperial City PVP Trophys (Teeths, Claws, Ether, etc), Imperial City PVE Trophies (Daedric Shackles & Embers), Quest Reward Trophies (thus given at each public delve).

- Keybindings are back. You can set a keybind per profile, it will switch (& execute if you're at bank) the associated profile

- UI width is a little bit wider
- Option panel is now correctly synced with your choice when using arrows to move to next or previous profile in UI

- Added a global function BankManagerRevived_inProgress() which will return a boolean to indicate if BMR is actually moving items & currencies. This one is intended to 3rd party addons which may scan bag and bank moves. (if BankManagerRevived_inProgress and BankManagerRevived_inProgress() then ... end)

4.0.9
- Step for gold sliders is now 250g instead of 1000g

4.0.8
- Added an option in currency panels to "Keep in Bank" instead of "Keep in Bag" for users who prefer to get a static amount in bank instead of having a static amount in bag
- Fixed last labels in Blacksmithing submenus.

4.0.7
- Crafting categories are no more misslabeled (due to an obvious ZOS bug)
- Stacking is a bit more effective when having multiple combinaison of stacks in source and destination bags (Due to a second obvious ZOS bug)
- Added Raw Material and Refined Material as metafilters for Blacksmithing/Clothier/WoodWorking
- Junk items are no more moved
- Fixed a little bug with potency rules (due to an obvious bug of my brain).

4.0.6
- UI is smaller, movable and position is saved when moving it
- You can now scroll on the UI button (the chest) to switch between profiles

4.0.5
- Tiny fix for automatic interaction when having multiple profiles defined

4.0.4
- German translation re-added. Many thanks to Medallyonify!

- Users who wants to keep 0 currency in their bag must now check "Don't Keep any ...". A "Keep currency" slider set to 0 now has no effect. The option "Don't Keep any ..." is only available if "Keep currency" is set to 0. This is intended to keep the default value to "uninitialized state".
- Added "All" metarules for Alchemy (Reagents + Solvants), Enchanting (Runes + Glyphs), and Material (Raw material + Refined Material) for Woodworking, Blacksmithing and Clothier. Please note that "All" rules are executed after other ones.
- Medium armor block has been moved before clothier material block, just next to light armors

4.0.3
- Fixed FCO ItemSaver integration
- Dropped missing debug introduced by last version

4.0.2
- "Fill-up to" option fixed for currencies
- Added Glyphs rules in Enchanting submenu
- Fixed wrong summary for currencies moves (even if they were correctly moved).

4.0.1
Complete rewrite of the addon. Rules have been resetted, some removed, lot added. UI looks bit different, see addon description for more details.

3.0.27
Updated to API 100012.

3.0.26
Added "Crown Repair Kits" to "Repair Kits" filter.
Added 2 new subfilters: "Trophy Fish" and "Collectibles". All items have NOT been added yet!
Added "Chattering Skull", "Inert Egg" and "Perfectly Balanced Gyro" to "Collectibles" filter.
Updated to libAddonMenu 2.0 r18.

3.0.25
Blocked moving stolen items to the bank as it's not allowed.
Removed reference to outdated and not used LibAddonMenu 1.0.

3.0.24
Changed max stack size to 200 to accomodate the new max stack sizes.
Changed so editing settings with a triangle mark (warning) will do a reloadui immediately.

3.0.23
Ready for Update 6/API 100011 (v1.6.x).

3.0.22
Updated french translation, thanks to solaxx :)
Removed a test function I forgot about. It caused other addons to fail.

3.0.21
Fixed an error that occured ONLY on new characters and ONLY on french clients.

3.0.20
Updated included LibAddonMenu2.0 to r17 (latest).
Added more trophys to the filter.
* NOTE! Treasure maps are cought by the filter too at the moment.
Removed Vanity Pets, as they will not be in the inventory/bank anyway after Update 6.

3.0.19
Added Nirncrux materials submenu.
Changed status messages, so only relevant info is shown (no more "Nothing stacked" messages).

3.0.18
Assigned Nirnroot Wine as a "Trophy"
Assigned Shadowsilk Gem as a "Trophy"
Made recognition of Dwemer Frames language independant.
Made recognition of Lockpicks language independant.
Correctly assigned all gear repair kits to "Repair Kits" (language independant).
Added new category: "Vanity Pets" (still miss Item Link ID's for some of these. I post what I have in comments).

3.0.17
Moved "FCO ItemSaver" to profile specific settings. NOTE: Default is ON!
Moved "Item Saver" to profile specific settings. NOTE: Default is ON!

3.0.16
Fixed a mistake that made stacking fail at times.

3.0.15
Added support for FCO ItemSaver.
Finetuned some settings.

3.0.14
Fixed negative values, so it transfers in the opposite direction.

3.0.13
Added shortcut key to the button tooltips.
Fixed a few misspellings in english.

3.0.12
Fixed issue with "current profile" resetting to default while doing settings.

3.0.11
Restored old gold transfer functionality.
Improved gold transfer status messages to be more informative.
Updated German translation (Thanks Balver).

3.0.10
Added a setting so you can choose if you ALWAYS want to transfer gold, just keeping minimum set.
Added so you can change the settings of ALL your profiles WITHOUT having to reload (thanks for the tip Garkin).
Updated German translation fully (Thanks Balver).
Fixed so old delay settings are corrected if below 20 as it can cause a spam kick from the server.

3.0.9
Fixed a mistake causing some shortcuts to fail.

3.0.8
Removed some useless status messages.
Changed so gold is only moved when there is enough to move the FULL amount while KEEPING minimum set.
Fixed so "Replace all settings" is reset when changing a sub-setting.
Added Dwemer Frames as a seperate setting (was covered by "Style Materials" before).
Renamed "Repair Items" to "Door and Wall Repairs" in "OTHERS".
Added "Repair Kits" under "OTHERS".
Added shortcut keys for profiles. Set them in Controls > Keybindings.
Updated screenshots on the addon page.

3.0.7
Improved status messages further.

3.0.6
Fixed missing text for all non-english languages. Sorry about that.
Changed "Clothier" to "Clothing" in settings.

3.0.5 MAJOR UPDATE! (thanks to QuadroTony for testing)
Switched settings to use LibAddonMenu-2.0.
Added support for Item Saver marked items.
Added a Dwemer Materials submenu (only scrap is there for now).
Increased the maximum number of profiles to 10.
Changed so buttons window scales to the number of profile buttons.
Added new buttons for the 10 profiles.
Fixed "Replace all settings" so they stick.
Increased minimum delay on transfers to avoid kick for spam.
Changed a lot of status messages to look better/make more sense.
Removed all Guild Bank functions as they never worked.
Removed "Armor Booster" as no such thing exists in the game.
Removed "Weapon Booster" as no such thing exists in the game.
Removed "Enchantment Booster" as no such thing exists in the game.
Removed "Poison" as no such thing exists in the game.

2.9.14
Updated for compability with API100010 (v1.5.x).

2.9.13
Fixed a problem that made transfers fail silently (thanks for the problem solving to jesaul and Garkin).

2.9.12
Changed minimum time between bank <> inventory gold transfers to 0.
Changed so IF you have below the minimum amount of gold set, then it moves gold the other way IF there is enough gold.

2.9.11
There was a conflict with a global value across several addons. This hopefully fixes it.

2.9.10
Temporary fixed the issue by forcing english.

2.9.9
HOPEFULLY fixed the issue on non-english clients, as I added a fallback in case of missing language info.

2.9.8
HOPEFULLY fixed an issue on non-english clients.

2.9.7
Fixed a few mistakes in first release, including confusing naming, sorry.

2.9.6
Updated to comply with ESO v1.4.x.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
14.90
118kB
06/05/22 11:03 PM
Patch


Archived Files (62)
File Name
Version
Size
Uploader
Date
10.5
166kB
Ayantir
09/05/17 03:18 PM
10.4
166kB
Ayantir
09/03/17 04:01 PM
10.2
166kB
Ayantir
08/27/17 10:43 AM
10
166kB
Ayantir
08/26/17 05:25 AM
9
163kB
Ayantir
06/01/17 06:06 PM
8.2
163kB
Ayantir
03/27/17 05:46 PM
8.1
163kB
Ayantir
03/27/17 04:13 PM
8
163kB
Ayantir
03/25/17 02:05 PM
7
145kB
Ayantir
09/12/16 02:41 AM
6
145kB
Ayantir
08/09/16 06:37 AM
5
147kB
Ayantir
06/06/16 03:19 AM
4.6
148kB
SnowmanDK
05/11/16 11:27 PM
4.5
143kB
Ayantir
03/14/16 12:18 PM
4.4
143kB
Ayantir
03/13/16 11:02 AM
4.3.2
142kB
SnowmanDK
03/10/16 10:06 AM
4.3.1
142kB
Ayantir
11/28/15 01:15 PM
4.3
141kB
Ayantir
11/25/15 04:49 PM
4.2.1
139kB
Ayantir
11/09/15 09:56 AM
4.1
135kB
Ayantir
11/02/15 12:36 PM
4.0.10
135kB
Ayantir
10/29/15 12:46 PM
4.0.9
134kB
Ayantir
10/29/15 03:44 AM
4.0.8
134kB
Ayantir
10/28/15 06:38 PM
4.0.7
133kB
Ayantir
10/28/15 05:57 PM
4.0.6
132kB
Ayantir
10/27/15 05:25 AM
4.0.5
132kB
Ayantir
10/26/15 12:41 PM
4.0.4
132kB
Ayantir
10/26/15 05:03 AM
4.0.3
131kB
Ayantir
10/25/15 05:24 PM
4.0.2
131kB
Ayantir
10/25/15 04:58 PM
4.0.1
131kB
Ayantir
10/25/15 11:24 AM
3.0.27
360kB
SnowmanDK
08/31/15 06:28 PM
3.0.26
361kB
SnowmanDK
06/15/15 11:15 AM
3.0.25
354kB
SnowmanDK
03/06/15 04:28 PM
3.0.24
354kB
SnowmanDK
03/04/15 09:32 AM
3.0.23
354kB
SnowmanDK
03/03/15 11:45 AM
3.0.22
354kB
SnowmanDK
03/02/15 01:20 PM
3.0.21
354kB
SnowmanDK
03/01/15 07:51 AM
3.0.20
354kB
SnowmanDK
02/27/15 11:12 AM
3.0.19
350kB
SnowmanDK
02/17/15 03:37 PM
3.0.19
350kB
SnowmanDK
02/17/15 03:33 PM
3.0.18
349kB
SnowmanDK
01/09/15 12:11 PM
3.0.17
349kB
SnowmanDK
01/07/15 03:34 PM
3.0.16
349kB
SnowmanDK
12/28/14 09:16 AM
3.0.15
349kB
SnowmanDK
12/27/14 09:25 AM
3.0.14
348kB
SnowmanDK
12/18/14 04:59 PM
3.0.13
348kB
SnowmanDK
12/07/14 06:22 AM
3.0.12
348kB
SnowmanDK
12/06/14 11:07 AM
3.0.11
348kB
SnowmanDK
12/06/14 02:21 AM
3.0.10
347kB
SnowmanDK
12/04/14 06:44 PM
3.0.9
347kB
SnowmanDK
12/04/14 01:10 PM
3.0.8
347kB
SnowmanDK
12/04/14 08:11 AM
3.0.7
345kB
SnowmanDK
12/02/14 11:36 AM
3.0.6
345kB
SnowmanDK
11/30/14 10:49 AM
3.0.5
345kB
SnowmanDK
11/29/14 04:44 PM
2.9.14
493kB
SnowmanDK
11/03/14 02:53 PM
2.9.13
493kB
SnowmanDK
10/11/14 04:48 PM
2.9.12
493kB
SnowmanDK
09/22/14 08:14 PM
2.9.11
493kB
SnowmanDK
09/22/14 04:55 PM
2.9.10
493kB
SnowmanDK
09/22/14 04:11 PM
2.9.9
493kB
SnowmanDK
09/22/14 01:18 PM
2.9.8
493kB
SnowmanDK
09/22/14 12:10 PM
2.9.7
493kB
SnowmanDK
09/15/14 12:44 PM
2.9.6
493kB
SnowmanDK
09/15/14 11:37 AM


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Unread 10/28/15, 07:03 PM  
Kouroth

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Bug Fixes

Thank you for acting so quickly to fix bugs! I love this addon!
Thanks!
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Unread 10/28/15, 05:57 PM  
Ayantir
 
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Re: nil value in line 398 of BankManagerRevived.lua

Originally Posted by machin8ion
Hi, I'm getting a problem with moving potency runes where it crashes at line 398 in BankManagerRevived.lua complaining about a nil value. I'm no modder but I am a software developer and so I had a look through to see if I could spot anything.

Now I'm sure you will want to double check this but it appears you may be missing "BankManagerRules.defaults[ruleName].onlyStacks = 1" in BankManagerRules.lua so that the saved variables file is initialized correctly in the enchantingSkill loop (line 1080).

Otherwise the onlyStacks value is missing for enchantingPotencyX rules and this, I think, is why there is a crash. If I manually add the missing onlyStacks lines into the saved variables file it works OK.

Hope this helps. Thanks for all your work on this - it's one of my very few must-have addons!
You're right, it has been fixed.
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Unread 10/28/15, 04:49 PM  
machin8ion

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nil value in line 398 of BankManagerRevived.lua

Hi, I'm getting a problem with moving potency runes where it crashes at line 398 in BankManagerRevived.lua complaining about a nil value. I'm no modder but I am a software developer and so I had a look through to see if I could spot anything.

Now I'm sure you will want to double check this but it appears you may be missing "BankManagerRules.defaults[ruleName].onlyStacks = 1" in BankManagerRules.lua so that the saved variables file is initialized correctly in the enchantingSkill loop (line 1080).

Otherwise the onlyStacks value is missing for enchantingPotencyX rules and this, I think, is why there is a crash. If I manually add the missing onlyStacks lines into the saved variables file it works OK.

Hope this helps. Thanks for all your work on this - it's one of my very few must-have addons!
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Unread 10/28/15, 07:12 AM  
tQsti
 
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Re: A few items

Originally Posted by Durnik
I'm also seeing it say provisioning where it should say blacksmithing.

Some items are moving to the bank but then it comes back on the next check in (particular items are Dwemer Scraps and Malachite Shards).
Same for me, when I click the Provisioning Tab it lists the stuff regarding Blacksmithing, and so on for some of the other Tabs (not all, believe Clothing and Enchanting were correct).

As for the 2nd problem stated above, perhaps you can make it act like it used to, ie.: when you change the All option to for example Push to Bank, that the next list with the seperate options also automaticly changed them all to Push to Bank, so thereafter we only have to manually change the parts we dont want to move to Off or Pull to Bank?

No clue whether its still possible ofc since the rewrite, just trying to help

EDIT: Also I noticed that the button for manual transferring doesnt show the Addon name on one rule, prob because of my old 1280x1024 resolution and/or perhaps the ingame UI-size(?) Just a minor thing, but it looks a bit weird to me.. Anyhow ofc my thanks for all your work on this Addon, I dont want to seem ungratefull with all the posting

Last edited by tQsti : 10/28/15 at 10:07 PM.
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Unread 10/28/15, 05:20 AM  
Ayantir
 
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Originally Posted by manolaren
Some more options about glyphs would be nice. Separating them by armor/weapon/jewel and maybe by lvl would be perfect

Once again thanks for your efforts!
Sorry, but I don't see why I should separate glyphs between armor weapon and jewelry, they all give same resource, and provide runes for each of them. I could add something for level, but I would create something more generic which could be used by glyphs & others items with level scaling aswell.

I miss the option of filling up the Bank to (for example) 25000 k and hold the rest of the money in my main chars inventory. Or is there any chance with current options to do this without changing the values every time?
I agree, for now, the currency management is more focused on bag, I will add something to let you Keep in bank instead of Keep in bag.


I keep all my unrefined mats (ore, scraps, raw) in the bank. I want my clothier/woodworking mule to pull all the refined clothing and woodworking mats (jute, void cloth, sanded yew, sanded birch, etc). Perhaps a "move all unrefined" option.
I'll add a Refined material and Raw Material for Blacksmithing, Clothier & Woodworking

Junk items are now moving. it used to be able to avoid moving junk items. I use the junk items to hold a few select mats for crafting. Now I have to deposit them each time then go back to the other character who will use them.
I'll exclude Junk items from item filters.

Some items are moving to the bank but then it comes back on the next check in (particular items are Dwemer Scraps and Malachite Shards).
Maybe that's because of contrary rules you defined (one is set to push, other is set to pull). with the "All" filter.

Loving the new update. Any chance you can split the trophy section - its great being able to add Imperial city trophy's directly to bank on visit but I'd like to keep my treasure maps in my inventory if possible.
I can do it for IC trophies, but for others trophies, it will be a little bit harder, I would not to put raw itemcode in filters, and trophies lack a lot of detection (there almost nothing and anything in "trophy category)

I'll update this afternoon.. game is currently down for Europe now.
Last edited by Ayantir : 10/28/15 at 05:23 AM.
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Unread 10/27/15, 08:24 PM  
Durnik

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A few items

I keep all my unrefined mats (ore, scraps, raw) in the bank. I want my clothier/woodworking mule to pull all the refined clothing and woodworking mats (jute, void cloth, sanded yew, sanded birch, etc). Perhaps a "move all unrefined" option.

I'm also seeing it say provisioning where it should say blacksmithing.

Some items are moving to the bank but then it comes back on the next check in (particular items are Dwemer Scraps and Malachite Shards).

Junk items are now moving. it used to be able to avoid moving junk items. I use the junk items to hold a few select mats for crafting. Now I have to deposit them each time then go back to the other character who will use them.

Also, with the recent changes I lost all of my customizations and everything was set to blank with the new re-write.

Overall I love the addon. I like that I can be so granular and I look forward to seeing how this addon goes.
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Unread 10/27/15, 05:37 PM  
Gamer1986PAN
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I miss the option of filling up the Bank to (for example) 25000 k and hold the rest of the money in my main chars inventory. Or is there any chance with current options to do this without changing the values every time?
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Unread 10/27/15, 01:17 PM  
manolaren

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Some more options about glyphs would be nice. Separating them by armor/weapon/jewel and maybe by lvl would be perfect

Once again thanks for your efforts!
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Unread 10/27/15, 01:16 PM  
Ayantir
 
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Re: 4.x bugs

Originally Posted by Helediron
Hi, updated to version 4 and saw difficulties already reported.
Now i have 4.0.6 and i deleted BankManagerRevived.lua . Using english language.

I very much like this implementation of stack handling. It handles perfectly style and trait stones. For others i just turn it off and move the slider to ten stacks. My only wish for the future is, that if i use "All" movement and stack filling, i could use the individuals as override. E.g. i could fill all food ingredient stacks in bank but epics/roe are saved to bank unconditionally.

Bugs:
1. The option content is mixed up. Groups from start to style material are correct. After that comes groups Provisioning, Blacksmithing, Woodworking, Clothing, Enchanting, Alchemy, Miscellaneous, in this order.
Provisioning contains blacksmithing options.
Blacksmithing has clothing.
Woodworking has woodworking.
Clothing has provisioning.
Enchanting, alchemy and misc are ok.

2. If there are full stacks in inventory, nothing moves to bank.
Thanks for the feedback, found why categories titles were missplaced. I still don't know why it was working nice for me

For the 2nd bug, it's a combinaison of multiple things, I looked back and removed the 1st.
There is still some problems, but more rare. (2nd bug is the StackAll function from ZOS which is buggy, and 3rd, is the no realtime functionnality of some core functions. Will release something tonight even if I didn't advanced this part.
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Unread 10/27/15, 09:20 AM  
Helediron

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4.x bugs

Hi, updated to version 4 and saw difficulties already reported.
Now i have 4.0.6 and i deleted BankManagerRevived.lua . Using english language.

I very much like this implementation of stack handling. It handles perfectly style and trait stones. For others i just turn it off and move the slider to ten stacks. My only wish for the future is, that if i use "All" movement and stack filling, i could use the individuals as override. E.g. i could fill all food ingredient stacks in bank but epics/roe are saved to bank unconditionally.

Bugs:
1. The option content is mixed up. Groups from start to style material are correct. After that comes groups Provisioning, Blacksmithing, Woodworking, Clothing, Enchanting, Alchemy, Miscellaneous, in this order.
Provisioning contains blacksmithing options.
Blacksmithing has clothing.
Woodworking has woodworking.
Clothing has provisioning.
Enchanting, alchemy and misc are ok.

2. If there are full stacks in inventory, nothing moves to bank.
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Unread 10/27/15, 03:43 AM  
Ayantir
 
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Re: Bugs

Originally Posted by Kouroth
* The addon doesn't seem to like moving full stacks of items, especially raw. It seems to get confused. If you have partial stacks in both locations it'll move some of them but not all of them then not move the rest.
* It also pauses the game severely while moving items, though I do understand this is probably an ESO error not an addon one.
* I'm not sure why you are forced to limit the number of stacks of items you can push to the bank. I want all mats to always be pushed to the bank regardless of the total number of stacks already present; but there seems to be a limit of 1 to 10.
- The default option is a bit confusing: "Move items only if the bag which will receive don't have already a full stack." Why? So if you visit the bank you can refill your pots or something? Why no option to just move all items?
* Also it doesn't seem to have an option to move repair kits to the bank.
* Why is food under the clothing section? Why no choices for the clothing components? Oh, found the list under blacksmithing.
-
Despite the issues I love what you are doing to improve Bank Manager Revised. I just hope that some of these issues help improve the development. Love the addon and can't wait for the fix!
Hello,

For many partial stacks everywhere, yes I noticed that.

If you have pauses or freezes, crash, could you post a list of addons you are currently using ? or just test with BMR activated..
I got an old computer and BMR can move for me more than 100 stacks (2K items) without any problem with many addons loaded.
I'll add pauses but there should have something which provoke the freeze (for you it's a freeze, some some others, it's a crash..)

Max stacks can be raised, but you need also understand that build a stock of 10+ stacks of a single item is not the best thing to do, consider share with guild, selling to other players, trading ? I'm sure you can be more efficient by don't having them than by storing them indefinitly.

You got repair kits in the misc section.

You seems have the bug of the unorganized submenus, I still don't understand why, sorry. I had leaked 1 var to global for testing, i'll make it locale, it's maybe that.
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Unread 10/26/15, 08:12 PM  
Kouroth

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Bugs

* The addon doesn't seem to like moving full stacks of items, especially raw. It seems to get confused. If you have partial stacks in both locations it'll move some of them but not all of them then not move the rest.
* It also pauses the game severely while moving items, though I do understand this is probably an ESO error not an addon one.
* I'm not sure why you are forced to limit the number of stacks of items you can push to the bank. I want all mats to always be pushed to the bank regardless of the total number of stacks already present; but there seems to be a limit of 1 to 10.
- The default option is a bit confusing: "Move items only if the bag which will receive don't have already a full stack." Why? So if you visit the bank you can refill your pots or something? Why no option to just move all items?
* Also it doesn't seem to have an option to move repair kits to the bank.
* Why is food under the clothing section? Why no choices for the clothing components? Oh, found the list under blacksmithing.
-
Despite the issues I love what you are doing to improve Bank Manager Revised. I just hope that some of these issues help improve the development. Love the addon and can't wait for the fix!
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Unread 10/26/15, 05:03 PM  
MrFloppy

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Hi,
Loving the new update. Any chance you can split the trophy section - its great being able to add Imperial city trophy's directly to bank on visit but I'd like to keep my treasure maps in my inventory if possible.
Thanks again
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Unread 10/26/15, 04:02 PM  
Ayantir
 
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Originally Posted by Tonyleila
Originally Posted by Ayantir
Can you delete the file BankManagerRevived.lua from your SavedVariable folder ? It should solve problems 1/3.

For crash, yes, i dropped the delay between moves.. because I didn't had anyone while testing and lot of addons did lot some work because of bad coding in some old addons you should maybe have.
I have also tryed to resettet my BankManagerRevived.lua file from saved var but that did not help. Fresh download fresh install version 4.0.5 and there were no saved vars.

4. In the old version when you changed the "all" Dropdown of a menu it also changed all the dropdown menues below to the option that you choose. Now this is gone. What happens when I set it to all into bank but change one option into inventory? What will it do? Before this was clear and easy too because I coud just set it to all into bank and then change the the one I want to keep.

5. The REALY MEGA SIZED button that appears when you disable auto transfare needs to be smaller and moveable. I have other addons like Inventory Insight that realy need some space so I don't have space for a 300x300 px Button
I'll look to reduce the button, in fact i don't use any other addon when I'm at bank, no problem for that, and it will be moveable.

I'll look to add some delays between each moves.

But in 2 or 3 hours, WGT in progress
Last edited by Ayantir : 10/26/15 at 04:03 PM.
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Unread 10/26/15, 02:40 PM  
Tonyleila
 
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Originally Posted by Ayantir
Can you delete the file BankManagerRevived.lua from your SavedVariable folder ? It should solve problems 1/3.

For crash, yes, i dropped the delay between moves.. because I didn't had anyone while testing and lot of addons did lot some work because of bad coding in some old addons you should maybe have.
I have also tryed to resettet my BankManagerRevived.lua file from saved var but that did not help. Fresh download fresh install version 4.0.5 and there were no saved vars.

4. In the old version when you changed the "all" Dropdown of a menu it also changed all the dropdown menues below to the option that you choose. Now this is gone. What happens when I set it to all into bank but change one option into inventory? What will it do? Before this was clear and easy too because I coud just set it to all into bank and then change the the one I want to keep.

5. The REALY MEGA SIZED button that appears when you disable auto transfare needs to be smaller and moveable. I have other addons like Inventory Insight that realy need some space so I don't have space for a 300x300 px Button
Last edited by Tonyleila : 10/26/15 at 02:46 PM.
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