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Compatibility: | Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) |
Updated: | 02/24/24 06:01 PM |
Created: | 12/03/14 10:45 PM |
Monthly downloads: | 3,048 |
Total downloads: | 387,711 |
Favorites: | 328 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
4.1.6 |
73kB |
PacificOshie |
08/21/23 12:00 PM |
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4.1.5 |
73kB |
PacificOshie |
06/13/23 04:42 PM |
|
4.1.4 |
73kB |
PacificOshie |
03/13/23 10:04 AM |
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4.1.3 |
73kB |
PacificOshie |
03/11/23 08:27 AM |
|
4.1.2 |
73kB |
PacificOshie |
02/15/23 11:44 AM |
|
4.1.1 |
73kB |
silvereyes |
10/29/21 10:06 PM |
|
4.1.0 |
73kB |
silvereyes |
10/28/21 11:20 PM |
|
4.0.0 |
72kB |
silvereyes |
10/24/21 07:58 AM |
|
3.14.4 |
36kB |
silvereyes |
08/22/21 08:34 PM |
|
3.14.3 |
36kB |
silvereyes |
08/14/21 11:37 PM |
|
3.14.2 |
36kB |
silvereyes |
06/12/21 06:52 AM |
|
3.14.1 |
36kB |
silvereyes |
05/30/21 08:51 PM |
|
3.14.0 |
36kB |
silvereyes |
04/11/21 09:17 PM |
|
3.13.2 |
33kB |
silvereyes |
03/23/21 03:57 PM |
|
3.13.1 |
34kB |
silvereyes |
02/17/21 06:01 PM |
|
3.13.0 |
34kB |
silvereyes |
02/14/21 10:20 PM |
|
3.12.0 |
33kB |
silvereyes |
02/07/21 05:01 PM |
|
3.11.4 |
33kB |
silvereyes |
11/02/20 08:17 AM |
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3.11.3 |
33kB |
silvereyes |
08/23/20 03:54 PM |
|
3.11.2 |
33kB |
silvereyes |
08/18/20 10:16 PM |
|
3.11.1 |
33kB |
silvereyes |
05/25/20 10:59 PM |
|
3.11.0 |
33kB |
silvereyes |
04/22/20 03:28 PM |
|
3.10.1 |
33kB |
silvereyes |
02/16/20 06:02 PM |
|
3.10.0 |
33kB |
silvereyes |
11/10/19 08:09 PM |
|
3.9.2 |
31kB |
silvereyes |
10/21/19 11:48 AM |
|
3.9.1 |
31kB |
silvereyes |
06/03/19 05:42 PM |
|
3.9.0 |
31kB |
silvereyes |
05/18/19 08:53 AM |
|
3.8.2 |
104kB |
silvereyes |
02/02/19 02:51 PM |
|
3.8.1 |
88kB |
silvereyes |
10/22/18 09:26 PM |
|
3.8.0 |
88kB |
silvereyes |
10/21/18 11:53 PM |
|
3.7.4 |
66kB |
silvereyes |
04/28/18 05:51 PM |
|
3.7.3 |
66kB |
silvereyes |
02/09/18 05:44 PM |
|
3.7.2 |
66kB |
silvereyes |
10/22/17 02:44 PM |
|
3.7.1 |
65kB |
silvereyes |
10/22/17 02:18 PM |
|
3.7.0 |
65kB |
silvereyes |
07/27/17 06:52 AM |
|
3.6.4 |
65kB |
silvereyes |
07/15/17 12:07 PM |
|
3.6.3 |
65kB |
silvereyes |
05/22/17 12:18 AM |
|
3.6.2 |
62kB |
silvereyes |
04/05/17 04:53 PM |
|
3.6.1 |
62kB |
silvereyes |
02/05/17 09:45 PM |
|
3.6.0 |
62kB |
silvereyes |
01/30/17 11:33 AM |
|
3.5.1 |
53kB |
silvereyes |
12/03/16 09:51 PM |
|
3.4.5 |
52kB |
silvereyes |
10/27/16 07:25 PM |
|
3.4.4 |
52kB |
silvereyes |
10/17/16 08:50 AM |
|
3.4.3 |
52kB |
silvereyes |
10/12/16 01:34 AM |
|
3.4.2 |
52kB |
silvereyes |
09/20/16 05:49 PM |
|
3.4.1 |
52kB |
silvereyes |
08/19/16 09:05 PM |
|
3.4.0 |
52kB |
silvereyes |
08/10/16 09:25 AM |
|
3.3.1 |
50kB |
silvereyes |
08/08/16 01:29 PM |
|
3.3.0 |
50kB |
silvereyes |
08/06/16 11:37 PM |
|
3.2.1 |
34kB |
silvereyes |
07/27/16 08:37 PM |
|
3.2.0 |
34kB |
silvereyes |
07/27/16 01:18 AM |
|
3.1.0 |
34kB |
silvereyes |
07/26/16 01:25 AM |
|
3.0.0 |
34kB |
silvereyes |
07/25/16 12:12 AM |
|
2.4.1 |
43kB |
silvereyes |
06/13/16 04:10 PM |
|
2.4.0 |
43kB |
silvereyes |
06/13/16 02:42 PM |
|
1.7.5 |
4kB |
Garkin |
03/27/15 07:59 AM |
|
1.7.4 |
4kB |
Garkin |
03/26/15 08:40 AM |
|
1.7.3 |
4kB |
Garkin |
03/05/15 11:08 AM |
|
1.7.2 |
4kB |
Garkin |
03/04/15 01:43 PM |
|
1.7.1 |
4kB |
Garkin |
03/02/15 05:01 PM |
|
1.7 |
4kB |
Garkin |
01/27/15 04:35 PM |
|
1.6.3 |
4kB |
Garkin |
01/26/15 05:28 PM |
|
1.6 |
4kB |
Garkin |
01/26/15 07:39 AM |
|
1.5 |
4kB |
Garkin |
12/03/14 10:45 PM |
Comment Options |
renfrow |
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DakJaniels |
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11/01/23, 10:08 AM | |
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Feature/workaround request: Add a small delay to auto mail return.
Use case: When mail is automatically returned, it happens too fast, and the game UI gets "stuck" - the mail notification does not decrease when the mails leave the inbox. Example: I've sent my other account 10 mails with RTS in the subject. When I open mail, all 10 are automatically returned as intended, but it still says I have 10 mails, and this remains until I relog the account. Proposed fix: add a <1sec delay to the auto mail return loop so that the game UI has a chance to notice the returns instead of bug out. I believe this will cause the mail notifier to stop bugging out, because it does not, when returning mails manually. |
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tralce |
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06/14/23, 11:08 AM | ||
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PacificOshie |
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06/14/23, 05:52 AM | |
Forum posts: 3
File comments: 23
Uploads: 0
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You may want to update your compatibility link for MailR to: https://www.esoui.com/downloads/info...R-Revised.html
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Aheno |
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06/14/23, 05:00 AM | |
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Thank you for taking over this needed addon!
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Baertram |
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03/13/23, 03:20 PM | |||
Re: Re: Error after U37
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Tiara Ra |
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03/13/23, 10:44 AM | |
Forum posts: 28
File comments: 55
Uploads: 0
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Thanks for your hard work on addon updates!
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Pinion |
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03/13/23, 10:07 AM | ||
Re: Error after U37
Hiya Tiara Ra! Thanks for flagging this issue, including details! This should be resolved in version 4.1.4. Have fun!
++
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PacificOshie |
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03/13/23, 09:04 AM | |
Error after U37
Seems as something between LibCustomMenu and Postmaster:
Code:
Lua Error: user:/AddOns/LibCustomMenu/LibCustomMenu.lua:729: attempt to index a nil value stack traceback: user:/AddOns/LibCustomMenu/LibCustomMenu.lua:729: in function 'AddCustomMenuItem' <Locals> mytext = "-", orgItemPool = [table:1]{m_NextControlId = 30, m_NextFree = 31}, orgCheckboxItemPool = [table:2]{m_NextControlId = 30, m_NextFree = 31}, isDivider = T </Locals> user:/AddOns/Postmaster/classes/SendMailField.lua:101: in function 'class.SendMailField:OnControlMouseUp' <Locals> self = [table:3]{settingsKeyEnabled = "sendmailSaveRecipients", name = "PostmasterSendMailField", contextMenuLabel = "Recent Contacts", settingsKeyValues = "sendmailRecipients"}, control = ud, mouseButton = 2, upInside = T, altKey = F, shiftKey = F, ctrlKey = F, commandKey = F, savedValues = [table:4]{}, removeEntries = [table:5]{} </Locals> (tail call): ?|r |
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Tiara Ra |
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03/12/23, 06:44 AM | |||
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Thanks for the fix!
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Baertram |
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03/11/23, 08:30 AM | ||
Hiya Baertram! Thanks for the detailed information; it's very helpful! This should be resolved in version 4.1.3. Have fun!
++
Last edited by PacificOshie : 03/11/23 at 10:27 AM.
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PacificOshie |
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03/10/23, 06:28 AM | |
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Got this error message after talking to a guild trader, bought some items, opened mail by keybind, used keybind to take all items from mail.
Closed the mail panel again, talked to next guild trader, bought 1 item, opened mail via keybind -> Error message shows: Code:
user:/AddOns/Postmaster/keybinds/keyboard/TakeAndDelete.lua:47: attempt to index a nil value |rstack traceback: user:/AddOns/Postmaster/keybinds/keyboard/TakeAndDelete.lua:47: in function 'TakeAndDelete:CanTake' |caaaaaa<Locals> self = [table:1]{keybind = "UI_SHORTCUT_PRIMARY", name = "PostmasterKeybindTakeAndDelete..."} </Locals>|r user:/AddOns/Postmaster/keybinds/keyboard/TakeAndDelete.lua:76: in function 'TakeAndDelete:GetName' |caaaaaa<Locals> self = [table:1] </Locals>|r (tail call): ? (tail call): ? /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:319: in function 'GetKeybindDescriptorDebugIdentifier' |caaaaaa<Locals> keybindButtonDescriptor = [table:2]{keybind = "UI_SHORTCUT_PRIMARY"} </Locals>|r /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:332: in function 'ZO_KeybindStrip:HandleDuplicateAddKeybind' |caaaaaa<Locals> self = [table:3]{batchUpdating = T, insertionId = 1237, allowDefaultExit = T}, existingButtonOrEtherealDescriptor = ud, keybindButtonDescriptor = [table:2], currentSceneName = "mailInbox", existingDescriptor = [table:4]{order = 500, addedForSceneName = "tradinghouse", keybind = "UI_SHORTCUT_PRIMARY", alignment = 3}, existingSceneName = "tradinghouse", existingDescriptorIdentifier = "Kaufen" </Locals>|r /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:380: in function 'ZO_KeybindStrip:AddKeybindButton' |caaaaaa<Locals> self = [table:3], keybindButtonDescriptor = [table:2], currentSceneName = "mailInbox", existingButtonOrEtherealDescriptor = ud </Locals>|r /EsoUI/Libraries/ZO_KeybindStrip/ZO_KeybindStrip.lua:572: in function 'ZO_KeybindStrip:AddKeybindButtonGroup' |caaaaaa<Locals> self = [table:3], keybindButtonGroupDescriptor = [table:5]{alignment = 2}, i = 1, keybindButtonDescriptor = [table:2] </Locals>|r /EsoUI/Ingame/Mail/Keyboard/MailInbox_Keyboard.lua:16: in function 'callback' |caaaaaa<Locals> oldState = "hidden", newState = "showing" </Locals>|r /EsoUI/Libraries/Utility/ZO_CallbackObject.lua:132: in function 'ZO_CallbackObjectMixin:FireCallbacks' |caaaaaa<Locals> self = [table:6]{restoresHUDSceneToggleUIMode = F, name = "mailInbox", restoresHUDSceneToggleGameMenu = F, fireCallbackDepth = 1, wasShownInGamepadPreferredMode = F, wasRequestedToShowInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "showing"}, eventName = "StateChange", registry = [table:7]{}, callbackInfoIndex = 1, callbackInfo = [table:8]{4 = F}, callback = /EsoUI/Ingame/Mail/Keyboard/MailInbox_Keyboard.lua:14, deleted = F </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:156: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:6], newState = "showing", oldState = "hidden", name = "mailInbox" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:213: in function 'ZO_SceneManager_Base:ShowScene' |caaaaaa<Locals> self = [table:9]{fireCallbackDepth = 0, hudUISceneHidesAutomatically = T, hudUISceneName = "hudui", numTopLevelShown = 0, exitUIModeOnChatFocusLost = F, numRemoteTopLevelShown = 0, hudSceneName = "hud", remoteSceneSequenceNumber = 237, initialized = F}, scene = [table:6], sequenceNumber = 237 </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:300: in function 'ZO_SceneManager_Leader:ShowScene' |caaaaaa<Locals> self = [table:9], scene = [table:6] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:383: in function 'ZO_SceneManager_Leader:OnSceneStateHidden' |caaaaaa<Locals> self = [table:9], scene = [table:10]{restoresHUDSceneToggleUIMode = F, name = "tradinghouse", restoresHUDSceneToggleGameMenu = F, wasRequestedToShowInGamepadPreferredMode = F, fireCallbackDepth = 0, wasShownInGamepadPreferredMode = F, disallowEvaluateTransitionCompleteCount = 1, state = "hidden"}, nextSceneGroup = [table:11]{fireCallbackDepth = 0, activeScene = 1, state = "scene_group_showing"}, currentNextScene = [table:6] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Base.lua:287: in function 'ZO_SceneManager_Base:OnSceneStateChange' |caaaaaa<Locals> self = [table:9], scene = [table:10], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneManager_Leader.lua:330: in function 'ZO_SceneManager_Leader:OnSceneStateChange' |caaaaaa<Locals> self = [table:9], scene = [table:10], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Ingame/Scenes/IngameSceneManager.lua:375: in function 'ZO_IngameSceneManager:OnSceneStateChange' |caaaaaa<Locals> self = [table:9], scene = [table:10], oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:157: in function 'ZO_Scene:SetState' |caaaaaa<Locals> self = [table:10], newState = "hidden", oldState = "hiding", name = "tradinghouse" </Locals>|r /EsoUI/Ingame/Scenes/InteractScene.lua:106: in function 'ZO_InteractScene:SetState' |caaaaaa<Locals> self = [table:10], newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:289: in function 'ZO_Scene:OnTransitionComplete' |caaaaaa<Locals> self = [table:10], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:284: in function 'ZO_Scene:DetermineIfTransitionIsComplete' |caaaaaa<Locals> self = [table:10], nextState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:206: in function 'ZO_Scene:OnSceneFragmentStateChange' |caaaaaa<Locals> self = [table:10], fragment = [table:12]{duration = 200, animationTemplate = "FadeSceneAnimation", allowShowHideTimeUpdates = F, state = "hidden"}, oldState = "hiding", newState = "hidden" </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:146: in function 'ZO_SceneFragment:SetState' |caaaaaa<Locals> self = [table:12], newState = "hidden", oldState = "hiding", currentScene = [table:10] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:156: in function 'ZO_SceneFragment:OnHidden' |caaaaaa<Locals> self = [table:12] </Locals>|r /EsoUI/Libraries/ZO_Scene/ZO_SceneFragmentTemplates.lua:75: in function '(anonymous)' |caaaaaa<Locals> _ = ud, completedPlaying = T </Locals>|r UI is totally not working anymore afterwards, ESC key and menus do not open. Chat is available and a /reloadui does fix it then. |
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Baertram |
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11/07/22, 02:11 PM | |
Forum posts: 0
File comments: 62
Uploads: 0
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I'm having this UI error. Anyone with the same problem? Any idea how to fix it? It only started today.
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NeKryXe |
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09/19/22, 10:32 AM | |
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Heya!
Not sure if I would dare to make a suggestion as I see you have left the game (at least for now ;D) but anyways ... would it be possible to make a button to send mail that would pick all crafting stacks that are full (200) and automatically attach them in a mail ? I regularly do send stuff to my alt account so would love ^^ Anyways .. thanks a lot for your dedication to this addon over the years. |
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daimon |
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