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Updated: 05/23/20 05:47 AM
Compatibility:
Ascending Tide (7.3.5)
Deadlands (7.2.5)
Waking Flame (7.1.5)
Blackwood (7.0.5)
Flames of Ambition (6.3.5)
Markarth (6.2.5)
Stonethorn (6.1.5)
Greymoor (6.0.5)
Updated:05/23/20 05:47 AM
Created:12/09/14 11:44 AM
Monthly downloads:63
Total downloads:18,876
Favorites:45
MD5:
Stow It Auto-Sheather  Popular! (More than 5000 hits)
Version: 3.2.6
by: RunningDuck, Baertram
Stow It Auto-Sheather
A very simple addon that does one thing and one thing only; sheaths your weapon after you leave combat.
And after you have killed via the blade of woe (Dark Brotherhood).

Dependencies:
Please install (and keep them updated) the following dependencies/libraries in order to make this addon work properly:
LibAddonMenu-2.0

Cred
Continued version of StowIt by stjobe (1.2.8 from 09/18/14). So far I've just adapted it to latest API.

Features
A small delay is implemented to enable animations to finish playing.

Settings
YOu are able to configure the addon via the add-on settings menu.
Dependencies:
Please install (and keep them updated) the following dependencies/libraries in order to make this addon work properly:
LibAddonMenu-2.0

Baertram:
3.2.6
Disabled StowIt.DebugMe

3.2.5
-Removed LibStub calls
-Removed old embedded libraries. Please install LibAddonMenu as standalone version (see description)
-Fixed bug: If auto stow after weapn swap was activated some cicumstances did unsheath your weapons instead

3.2.4
-Added: LAM settings menu
-Added: Setting to stow your weapon after a weapon swap, if you are out of combat

Baertram:
3.2.3
-Fixed: Added all the ranks of the Shadow cloak + morphs to be detected
-Added: Stealth effect from the Shadowstrike champion passive

Baertram:
3.2.2
-Added "Shadow cloack" + morphs support on request
-Removed not needed XML file

Baertram:
3.2.1
-Added "Blade of woe" support on request
-Changed addon code to work without XML files
-Changed addon code to strip not needed loop and get a bit more performant

3.2.0 Adapted to Clockwork City (Update 16 - game version 3.2 - API 21)

3.1.0 Adapted to Horns of the Reach (Update 15 - game version 3.1 - API 20)

2.8.1 Bump to API 19 (and embarrassingly not even tested)

2.8.0 Adapted to Homestead (Update 13 - game version 2.7 - API 18)

2.7.0 Adapted to One Tamriel (Update 12 -game version 2.6.0 - API 17)

2.6.0 Adapted to Shadows of the Hist (Update 11 -game version 2.5.5 - API 16)

2.5.0 Adapted to Dark Brotherhood (game version 2.5 and API 15)

2.3.0 Adapted to Thieves Guild (game version 2.3 and API 14)

1.3.3 Adapted to Orsinium (game version 2.2.4 and API 13)
Archived Files (17)
File Name
Version
Size
Uploader
Date
3.2.5
7kB
Baertram
05/22/20 08:17 AM
3.2.4
52kB
Baertram
12/27/17 01:25 PM
3.2.3
3kB
Baertram
12/21/17 10:51 PM
3.2.2
3kB
Baertram
12/20/17 08:37 AM
3.2.1
3kB
Baertram
12/04/17 03:09 PM
3.2.0
1kB
RunningDuck
12/03/17 09:53 AM
3.1.0
1kB
RunningDuck
08/21/17 11:19 AM
2.8.1
1kB
RunningDuck
05/27/17 03:29 AM
2.8.0
1kB
RunningDuck
02/16/17 02:30 PM
2.7.0
1kB
RunningDuck
10/08/16 11:31 AM
2.6.0
1kB
RunningDuck
08/05/16 08:30 AM
2.5.0
1kB
RunningDuck
07/02/16 08:49 AM
2.3.0
1kB
RunningDuck
03/31/16 01:48 PM
1.3.3
1kB
RunningDuck
11/03/15 04:42 PM
1.3.2
1kB
RunningDuck
09/05/15 03:09 PM
1.3.1
1kB
RunningDuck
03/08/15 09:22 AM
1.3
1kB
RunningDuck
12/09/14 11:44 AM


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Unread 09/20/18, 12:58 AM  
Baertram
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Originally Posted by Rhynchelma
Originally Posted by Baertram
Hmm I've tested this with 5 chars, different locations, doors, wayshrine ports, port to group members, port to guild members, with staffs, 2hd, 2x1hd, 1hd+sword, bow, different ultimates equipped, the setting to hide weapon after weapon bar swap (out of combat) enabled and disabled, only stowit enabled and other addons enabled too.

I'm not able to reproduce this My weapons are not beeing shown if I enter a house/leave a house, port to someone or a wayshrine.

This seems to happen then only if you have done some special stuff before I guess. I need more details where I can rebuild this, and how, in steps 1 to n please.
It happens with a newly created character. I have no idea, sorry.
My stamtemplar was a new char, have tested it as well with it.
It did not happen 1 time.
Maybe I did not understand the problem correct?

You said the weapons will be automatically unsheathed/shown if you switch zones or go through a door.
Are you sure this does not happen because you get in combat due to a players buff in the ground/in the air?

I'm not able to reproduce this at least once so far. Are you sure you have tested this with ONLY StowIt addon enabled? No other addons enabled?
If so please tell me "from where" "to where" did you travel as this happens?
Which door at what house did you move through as this happens?
Is it only happening on a non-level 50 char or also on CP160 + e.g.?
Is it "always" happening or only "sometimes"?
if "sometimes": When? How can I rebuild it? What time do I need to play? Did you sincerley check if you got any buff at this moment (press C) which unsheathes your weapons like a heal buff over time from another char or the area?

I'll use the same travel route and zone then and test it again but I think I already tested a lot.
Not sure why and how this happens.
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Unread 09/19/18, 07:50 PM  
Rhynchelma
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Originally Posted by Baertram
Hmm I've tested this with 5 chars, different locations, doors, wayshrine ports, port to group members, port to guild members, with staffs, 2hd, 2x1hd, 1hd+sword, bow, different ultimates equipped, the setting to hide weapon after weapon bar swap (out of combat) enabled and disabled, only stowit enabled and other addons enabled too.

I'm not able to reproduce this My weapons are not beeing shown if I enter a house/leave a house, port to someone or a wayshrine.

This seems to happen then only if you have done some special stuff before I guess. I need more details where I can rebuild this, and how, in steps 1 to n please.
It happens with a newly created character. I have no idea, sorry.
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Unread 09/11/18, 04:07 AM  
Baertram
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Hmm I've tested this with 5 chars, different locations, doors, wayshrine ports, port to group members, port to guild members, with staffs, 2hd, 2x1hd, 1hd+sword, bow, different ultimates equipped, the setting to hide weapon after weapon bar swap (out of combat) enabled and disabled, only stowit enabled and other addons enabled too.

I'm not able to reproduce this My weapons are not beeing shown if I enter a house/leave a house, port to someone or a wayshrine.

This seems to happen then only if you have done some special stuff before I guess. I need more details where I can rebuild this, and how, in steps 1 to n please.
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Unread 09/09/18, 12:50 PM  
Rhynchelma
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StowIt_Settings =
{
["Default"] =
{
["@MyAccount"] =
{
["$AccountWide"] =
{
["Settings"] =
{
["version"] = 3.2400000000,
["stowAfterWeaponSwap"] = true,
},
["SettingsForAll"] =
{
["version"] = 999,
["saveMode"] = 2,
},
},
},
},
}
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Unread 09/07/18, 02:16 AM  
Baertram
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OK guys, I need your StowIt SavedVars file please to compare them!
Please upload them somewhere. You can remove your @accontname, I only need the settings and the name of your character where this happens.
If you do not want to tell me the charnem rename the chars in the file to let's say "char1", "char2" and tell me which one it is

Many thanks, hope to find out how to rebuild the problem this way.

Oh and maybe show me screenshots of your other ESO game settings too, like if you have the inverse cinematic enabled, and the other settings (No name plates, chat or loot settings, just the camera, general stuff which could have to do with the "bug"). Many thanks!
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Unread 09/06/18, 07:58 PM  
Rhynchelma
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Happening for me also, only Stow It enabled.
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Unread 08/18/18, 05:26 AM  
hagermanj

Forum posts: 2
File comments: 367
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Originally Posted by Baertram
Hm tested this with and without addons and it is not happening for me.
I've anabled StowIt, enabled the option hide after swap, tested it after a reloadui -> No weapons shown.
Ported to another wayshrein -> No weapons shown.

Manually pulled them, changed waeapon bars -> weapons get atomatically stowed again.

I can't reproduce this so far
Are you sure this happens with only StowIt enabled?

Originally Posted by hagermanj
Originally Posted by Baertram
Thanks, will have a look at this.

Edit:
Just tested it and this is not happening for me.
Did you test it with only StowIt enabled?
Seems to be any other addon doing this?

Originally Posted by hagermanj
Is anyone updating this addon?
Since the last update, whenever you go thru a door or travel to a new zone your weapon unsheathes it self.
Not a big deal, just thought you would want to know.
Just finished testing it. For some reason the option 'Hide After Swap (Out of Combat)' seems to be the problem. When it is set to 'NO' it does not happen, if is set to 'YES' that is when it happens. I have tested it with all addons disabled ( including Libs ), and with all addons enabled. It has the same behavior.

I also just to be on the safe side, I deleted the addon and the Save Variables file and reinstalled.
I hope this helps.
I verified that all other addons are disabled.
I even updated the API version number to current ( 100024 ), with the hopes that it would work ( of course it did not )
Thanks for looking into this. It must be something else that I am not aware of.
Thanks again for all you hard work on these addons.
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Unread 08/17/18, 03:15 PM  
Baertram
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Hm tested this with and without addons and it is not happening for me.
I've anabled StowIt, enabled the option hide after swap, tested it after a reloadui -> No weapons shown.
Ported to another wayshrein -> No weapons shown.

Manually pulled them, changed waeapon bars -> weapons get atomatically stowed again.

I can't reproduce this so far
Are you sure this happens with only StowIt enabled?

Originally Posted by hagermanj
Originally Posted by Baertram
Thanks, will have a look at this.

Edit:
Just tested it and this is not happening for me.
Did you test it with only StowIt enabled?
Seems to be any other addon doing this?

Originally Posted by hagermanj
Is anyone updating this addon?
Since the last update, whenever you go thru a door or travel to a new zone your weapon unsheathes it self.
Not a big deal, just thought you would want to know.
Just finished testing it. For some reason the option 'Hide After Swap (Out of Combat)' seems to be the problem. When it is set to 'NO' it does not happen, if is set to 'YES' that is when it happens. I have tested it with all addons disabled ( including Libs ), and with all addons enabled. It has the same behavior.

I also just to be on the safe side, I deleted the addon and the Save Variables file and reinstalled.
I hope this helps.
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Unread 08/16/18, 10:42 AM  
Baertram
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Yes this will help me investigate how and why it's happening, Thanks!

Originally Posted by hagermanj
Originally Posted by Baertram
Thanks, will have a look at this.

Edit:
Just tested it and this is not happening for me.
Did you test it with only StowIt enabled?
Seems to be any other addon doing this?

Originally Posted by hagermanj
Is anyone updating this addon?
Since the last update, whenever you go thru a door or travel to a new zone your weapon unsheathes it self.
Not a big deal, just thought you would want to know.
Just finished testing it. For some reason the option 'Hide After Swap (Out of Combat)' seems to be the problem. When it is set to 'NO' it does not happen, if is set to 'YES' that is when it happens. I have tested it with all addons disabled ( including Libs ), and with all addons enabled. It has the same behavior.

I also just to be on the safe side, I deleted the addon and the Save Variables file and reinstalled.
I hope this helps.
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Unread 08/16/18, 09:54 AM  
hagermanj

Forum posts: 2
File comments: 367
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Originally Posted by Baertram
Thanks, will have a look at this.

Edit:
Just tested it and this is not happening for me.
Did you test it with only StowIt enabled?
Seems to be any other addon doing this?

Originally Posted by hagermanj
Is anyone updating this addon?
Since the last update, whenever you go thru a door or travel to a new zone your weapon unsheathes it self.
Not a big deal, just thought you would want to know.
Just finished testing it. For some reason the option 'Hide After Swap (Out of Combat)' seems to be the problem. When it is set to 'NO' it does not happen, if is set to 'YES' that is when it happens. I have tested it with all addons disabled ( including Libs ), and with all addons enabled. It has the same behavior.

I also just to be on the safe side, I deleted the addon and the Save Variables file and reinstalled.
I hope this helps.
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Unread 08/16/18, 08:08 AM  
Baertram
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Thanks, will have a look at this.

Edit:
Just tested it and this is not happening for me.
Did you test it with only StowIt enabled?
Seems to be any other addon doing this?

Originally Posted by hagermanj
Is anyone updating this addon?
Since the last update, whenever you go thru a door or travel to a new zone your weapon unsheathes it self.
Not a big deal, just thought you would want to know.
Last edited by Baertram : 08/16/18 at 08:24 AM.
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Unread 08/16/18, 07:28 AM  
hagermanj

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Is anyone updating this addon?
Since the last update, whenever you go thru a door or travel to a new zone your weapon unsheathes it self.
Not a big deal, just thought you would want to know.
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Unread 12/28/17, 11:16 AM  
hagermanj

Forum posts: 2
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Thank you very much. This is what I wanted.
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Unread 12/25/17, 04:32 PM  
Baertram
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Ok, got it.
Should be easily doable, will check it after the holidays

Originally Posted by hagermanj
Originally Posted by Baertram
The addon should actually sheeth your weapon automatically if you finish combat, regardless of you switch bars in between. I can't follow you what is not working :-(

If you start the fight with a bow and the fight ends before you switch weapons, then switch weapons the addon is not sheating it again, that's true. I could check if you are in fight of you switch weapons, and the sheath if you aren't. But imo if you switch weapons you wanted this on purpose to use skills etc. It would look strange if you switch, weapon shows, weapon sheaths, etc. :-)



Originally Posted by hagermanj
Originally Posted by Baertram
Originally Posted by hagermanj
Would it be possible to sheath the weapon after swapping. I always start the fight with a ranged weapon ( staff or bow ) and then switch to a melee weapon ( sword, daggers, or greatsword ). After I switch the weapon stays out. Just a thought.
Thanks in advance.
Don't think so as you are infight then. I can try but it makes no sense for me as the weapon will be in your hands as you buff yourself or change weapons again.
Sorry, I should have been more clear. I meant after finishing combat, or out of combat. When you finish combat and you change back to the weapon that you start with.
What I am saying is that I start a fight with a bow, then switch to a sword when the NPC gets closer. At the end of the fight, by the time I change back to my bow ( to get ready for my next fight ), my sword has been sheathed and then I switch back to my bow, which is now not sheathed. What I would like is to sheath the weapon after the switch.
This may sound way out there, but an option to always sheath weapon ( when out of combat, of course ) whenever the weapon is drawn ( when summoning a combat pet ). Lets say a 3 sec delay.
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Unread 12/24/17, 11:35 AM  
hagermanj

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Originally Posted by Baertram
The addon should actually sheeth your weapon automatically if you finish combat, regardless of you switch bars in between. I can't follow you what is not working :-(

If you start the fight with a bow and the fight ends before you switch weapons, then switch weapons the addon is not sheating it again, that's true. I could check if you are in fight of you switch weapons, and the sheath if you aren't. But imo if you switch weapons you wanted this on purpose to use skills etc. It would look strange if you switch, weapon shows, weapon sheaths, etc. :-)



Originally Posted by hagermanj
Originally Posted by Baertram
Originally Posted by hagermanj
Would it be possible to sheath the weapon after swapping. I always start the fight with a ranged weapon ( staff or bow ) and then switch to a melee weapon ( sword, daggers, or greatsword ). After I switch the weapon stays out. Just a thought.
Thanks in advance.
Don't think so as you are infight then. I can try but it makes no sense for me as the weapon will be in your hands as you buff yourself or change weapons again.
Sorry, I should have been more clear. I meant after finishing combat, or out of combat. When you finish combat and you change back to the weapon that you start with.
What I am saying is that I start a fight with a bow, then switch to a sword when the NPC gets closer. At the end of the fight, by the time I change back to my bow ( to get ready for my next fight ), my sword has been sheathed and then I switch back to my bow, which is now not sheathed. What I would like is to sheath the weapon after the switch.
This may sound way out there, but an option to always sheath weapon ( when out of combat, of course ) whenever the weapon is drawn ( when summoning a combat pet ). Lets say a 3 sec delay.
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