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Harrowstorm (5.3.5)
Updated:04/29/20 07:26 AM
Created:03/20/17 11:33 AM
Monthly downloads:18
Total downloads:8,917
Favorites:24
MD5:
Urich's Craftbag Viewer  Popular! (More than 5000 hits)
Version: 2.0.7
by: fritzOSU03, Onigar, tim99, yachoor
Description
This is a simple add-on which places a window on your screen that can be used to display how many of an item you have in your craft bag. You can now pick which items you want to see in the window. The last selected item will be added to the bottom of the list.

Localization
Localization for German, French, and Japanese is included in version 2.0.0. I speak only English so I am very sorry if a translation is incorrect. My only available source was Google Translate. Please message me if you see a translation that can be improved or shortened where space is an issue. Also feel free to provide a complete translation for another language if you would like to see it added to a future update.

Slash Commands
  • /ucv - Show or hide the UCV window.
  • /ucv lock - Lock the UCV window on the screen.
  • /ucv unlock - Unlock the UCV window on the screen.
Version 2.0.7
  • Harrowstorm update.
  • Library consolidation.

Version 2.0.6
  • Scalebreaker API bump.

Version 2.0.5
  • Added inventory change event hook for real-time updates (Thanks Sharp-Claws!).

Version 2.0.4
  • Elsweyr API bump.
  • Implemented dynamic window width for large quantities.
  • Added Dragon's Bile, Dragon's Blood, Auroran Dust, Goblin-Cloth Scrap, Dragonthread, and Shimmering Sand to the item list.

Version 2.0.3
  • Wrathstone API bump.
  • Added Gryphon Plumes, Bloodscent Dew, and Argent Pelts to the item list.

Version 2.0.2
  • Murkmire API bump.

Version 2.0.1
  • Saved variables bug fix.

Version 2.0.0
  • Summerset update.
  • Localization support (de, fr, jp).
  • Optimizations.

Version 1.5.4
  • Dragon Bones API bump.

Version 1.5.3
  • Added style items for the four new Clockwork City motifs.

Version 1.5.2
  • Added style items for the three new HotR motifs.

Version 1.5.1
  • Added the dwarven centurion ingredients.
  • Added the master writ voucher merchant items.

Version 1.5
  • Added style items for the four new Morrowind motifs.

Version 1.4
  • Updated API for Morrowind.

Version 1.3.1
  • Resolved a folder structure issue.

Version 1.3
  • Added checks for craftbag access.
  • Added window toggle to keybinds.
  • Added a full settings menu with selectable display items.
  • Redesigned the window to be fully dynamic
  • Implemented per character saved variables.
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Unread 03/20/17, 02:27 PM  
Diesosoon
 
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Forum posts: 15
File comments: 31
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--Request--

Looks good, only request I have is make it have a farming mode, where it starts at 0 in each slot then goes up as you run around and collect nodes.
Last edited by Diesosoon : 03/20/17 at 02:29 PM.
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Unread 03/20/17, 02:40 PM  
fritzOSU03
 
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Re: --Request--

Originally Posted by Diesosoon
Looks good, only request I have is make it have a farming mode, where it starts at 0 in each slot then goes up as you run around and collect nodes.
Thanks for the feedback. I'll keep that in mind. I'd like to make it a bit more dynamic and customizable.
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Unread 03/20/17, 02:51 PM  
Diesosoon
 
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Re: Re: --Request--

Originally Posted by fritzOSU03
Originally Posted by Diesosoon
Looks good, only request I have is make it have a farming mode, where it starts at 0 in each slot then goes up as you run around and collect nodes.
Thanks for the feedback. I'll keep that in mind. I'd like to make it a bit more dynamic and customizable.
Sounds good, aesthetics are a huge part of the game, if people think it looks ugly they won't use it. In my opinion I would say get it to where you can:
  • Resize
  • Move
  • Add/Remove text
  • Add/remove pictures
And then you will be good to move on. (I know easier said than done, appreciate your addition to the addon community)

*edit: spelling
Last edited by Diesosoon : 03/20/17 at 02:51 PM.
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Unread 03/20/17, 09:29 PM  
DariusBlackthorne

Forum posts: 1
File comments: 5
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Awesome - and a 'must have...

Awesome!

And a must have... for anyone who is both a Master Craftsman and a True Explorer! For at a glance form and function, I'm quite pleased to see Urich's mod is not only a must have, but he seems to be interested in expanding on his work. In any event - I applaud you, sir! Take care!
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Unread 03/21/17, 07:29 AM  
Diesosoon
 
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Re: Awesome - and a 'must have...

Originally Posted by DariusBlackthorne
Awesome!

And a must have... for anyone who is both a Master Craftsman and a True Explorer! For at a glance form and function, I'm quite pleased to see Urich's mod is not only a must have, but he seems to be interested in expanding on his work. In any event - I applaud you, sir! Take care!
If keeping up bugs and coding plus listening to reasonable user suggestions, I see this addon going places. As for the farming section, you should talk to Dolgubon and see if you can use his "Lazy Farmer" addon for reference when creating yours.
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Unread 03/21/17, 09:37 AM  
dominoid
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Mine isn't updating on harvest. Are others seeing the same? I do have a ton of add-ons so it could be a conflict.
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Unread 03/21/17, 01:12 PM  
fritzOSU03
 
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Originally Posted by dominoid
Mine isn't updating on harvest. Are others seeing the same? I do have a ton of add-ons so it could be a conflict.
Hey dominoid. Can you tell me a few things about your setup?

1. Have you tried reloading the UI?
2. Are you using any type of auto loot function? If so, the in-game looter or an addon?
3. Have you moved the window?
4. If you've moved the window, did you lock it afterward?
5. Do you have an active subscription (craftbag access)?
6. Are the items you harvest transferring to your craftbag?
7. Do the values update if you enter and exit the character screen?
8. Do you have any crosshair mods installed?

Thanks in advance for the info.
Last edited by fritzOSU03 : 03/21/17 at 01:29 PM.
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Unread 04/18/17, 06:22 AM  
MrPlops

Forum posts: 1
File comments: 5
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Modify for Fish?

Hello! I really like this addon and would love to see a variation of it that tracks the common fish (like longfin) in your regular bag. If you could make an addon like that or modify this one I'm sure the fishing community would love you for it.

Cheers
Last edited by MrPlops : 04/18/17 at 06:23 AM.
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Unread 04/18/17, 07:02 AM  
MrPlops

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Re: Modify for Fish?

Originally Posted by MrPlops
Hello! I really like this addon and would love to see a variation of it that tracks the common fish (like longfin) in your regular bag. If you could make an addon like that or modify this one I'm sure the fishing community would love you for it.

Cheers
Shortly after posting this I found http://www.esoui.com/downloads/info1...mstracker.html which can serve my fish counting purpose. However, if you could make something similar that totals the number of fish that would be perfect!
Last edited by MrPlops : 04/18/17 at 07:11 AM.
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Unread 08/28/17, 02:17 AM  
BioNik

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Originally Posted by fritzOSU03
1. Have you tried reloading the UI?
2. Are you using any type of auto loot function? If so, the in-game looter or an addon?
3. Have you moved the window?
4. If you've moved the window, did you lock it afterward?
5. Do you have an active subscription (craftbag access)?
6. Are the items you harvest transferring to your craftbag?
7. Do the values update if you enter and exit the character screen?
8. Do you have any crosshair mods installed?

Thanks in advance for the info.
After loot some resources addon didn't auto-update. I must open inventory. So:

1. Yes
2. Yes, in-game
3. Yes
4. Yes/No, no matter
5. Yes, i have
6. Yes, they transfer
7. Yes
8. What kind of addon do you mean?
Last edited by BioNik : 08/28/17 at 08:47 PM.
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Unread 05/25/18, 07:20 PM  
Mandragorane

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Great Addon !!

Hi there, love this add on !!

A couple of thoughts:

Could you add a number slot. I have some items with over 10000 :-)

Sorting, don't know how it sorts but would it be possible to group items ie raw, refined and tannin? When I do writs or buy/sell things its easier to figure out what I need if they are grouped in relation, hope that makes sense in regards to daily writs.... (similar to PhaeroX Info Panel) I think just splitting refined and tannin's/tempers/resins would do the trick...

I know working on addons is a lot of extra work so no worries if there is no time or if this is unreasonable or doesn't make any sense in the big picture, no answer needed :-)

Thank you for creating this
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Unread 05/25/18, 07:29 PM  
Mandragorane

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Great Addon !!

One more thing, really love the skill point finder !!!!
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Unread 03/29/19, 09:46 AM  
Ciannicay

Forum posts: 4
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Exclamation 5 digits of resources

Hi, to have the addon display 5 (maybe even 6?) digits you only need to apply the following change:
(foldername in /AddOns is "UCV", took me a while to realize that)

Open UCV.xml in any texteditor
in line 18:
<Dimensions x="40" y="24"/>
replace that "40" with a "60". Should look like this:
<Dimensions x="60" y="24"/>

Save the file.
Start the game or do a /reloadui
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Unread 03/29/19, 10:22 AM  
fritzOSU03
 
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Re: 5 digits of resources

Wait, are you saying you have some item showing in the display that won't fit because you have over 9999 of them? Do you have a page where I can submit a bug report for not selling things?

Jokes aside, yeah, I'll take a look at making that size itself dynamically.

Originally Posted by Ciannicay
Hi, to have the addon display 5 (maybe even 6?) digits you only need to apply the following change:
(foldername in /AddOns is "UCV", took me a while to realize that)

Open UCV.xml in any texteditor
in line 18:
<Dimensions x="40" y="24"/>
replace that "40" with a "60". Should look like this:
<Dimensions x="60" y="24"/>

Save the file.
Start the game or do a /reloadui
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Unread 04/29/20, 06:47 AM  
Oliviander
 
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Not Working

New Version consists of nearly empty folder
same as Urichs skill point finder ---> see there
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