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Updated: 11/06/14 11:31 PM
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Updated:11/06/14 11:31 PM
Created:02/21/14 02:04 PM
Monthly downloads:23
Total downloads:28,496
Favorites:58
MD5:
ZAM UnitFrames + ReactionColors  Popular! (More than 5000 hits)
Version: r12
by: Seerah [More]



Notice: I have retired from ESO. If you wish to take over this addon, please send a PM to Cairenn.

These two addons are packed together. They may be used individually or together.


ZAM_UnitFrames

Currently supported units:
  • Player Frame
  • Reticle Target Frame

Current features:
  • Movable
  • Option to change bar textures using LibMediaProvider
  • Option to color reticle target health bar by reaction
  • Health percentage displayed to left of reticle target health bar
  • Configurable fonts and border using LibMediaProvider
  • Option to hide player frame when out of combat
  • Support for seige health/werewolf/mount stamina (Please let me know if there are any issues - I didn't receive much feedback in an earlier request for testing! )

More units and features incoming, including an "attribute visualizer" module (short-term buff effects display) that has been in the works for some time - being written and rewritten...


ZAM_ReactionColors

Current features:
  • Colors the targeting reticle by reaction (hostile, neutral, etc) or difficulty (difference in levels)
  • Option to display a warning icon above the reticle if the mob is a configurable amount of levels higher than you
  • Colors target name by reaction
  • Colors target level by difficulty
  • Option to display a texture above the reticle if the mob is at a configurable health percentage
r12
- updated libraries
- updated APIVersion numbers to 100010

r11
- updated API version to 100009

r10
ReactionColors:
- update to LAM 2.0
- update APIVersion number
UnitFrames:
- update to LAM 2.0
- update APIVersion number
- added option to change bar textures
- added support for seige health, werewolf, and mount stamina
- combat fade option should be a little smarter

r9
ReactionColors:
- fix for warning texture not disappearing when targeting nothing
- now when you level up, the warning icon logic will still work on the same threshold (instead of ignoring you getting bigger)

r8
ReactionColors:
- added low health indicator texture to reticla
- added option to enable low health texture
- added option to adjust health level at which to show indicator
UnitFrames:
- added option to hide the player frame when not in combat

r7
- updated APIVersion numbers to 100003

r6
- updated LibMediaProvider-1.0
- UnitFrames: the reticleover target frame is now movable

r5
ReactionColors:
- updated LibAddonMenu-1.0

UnitFrames:
- updated LibAddonMenu-1.0
- added support for LibMediaProvider-1.0
- added target frame tweaks
- - option to color health by reaction
- - health percentage to left of health bar
- added option to change fonts
- added option to change border of player frame (with relevate settings to adjust it)

r4
- updated LibAddonMenu-1.0 in both addons
- ReactionColors: changed warning icon to included texture
- UnitFrames: now uses the default warning frames for the statusbars

r3
- ReactionColors: fixed Lua error thrown by last patch (switched from using IsGameCameraUnitHightlightedValid to DoesUnitExist)

r2
- initial release
Beta Files (1)
File Name
Version
Hits
Size
Author
Date
r10-alpha
379
46kB
Seerah
04/21/14 10:09 PM


Archived Files (10)
File Name
Version
Size
Uploader
Date
r11
70kB
Seerah
09/27/14 08:40 PM
r10
70kB
Seerah
08/26/14 10:13 PM
r9
30kB
Seerah
04/16/14 09:19 PM
r8
30kB
Seerah
04/05/14 10:28 PM
r7
25kB
Seerah
03/23/14 08:10 PM
r6
25kB
Seerah
03/16/14 04:08 PM
r5
24kB
Seerah
03/14/14 07:46 PM
r4
20kB
Seerah
03/02/14 04:34 PM
r3
20kB
Seerah
02/23/14 04:12 PM
r2
20kB
Seerah
02/21/14 02:04 PM


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Unread 02/21/14, 03:27 PM  
Anceane
 
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Border and height bars

Hello
I could definitly use that one, though i have a question : can we change the height of the bars and make the border way thinner?

Thank you
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Unread 02/21/14, 07:49 PM  
Seerah
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Re: Border and height bars

Originally Posted by Anceane
Hello
I could definitly use that one, though i have a question : can we change the height of the bars and make the border way thinner?

Thank you
Not yet. But you can post each request here: http://www.esoui.com/portal.php?uid=7&a=listfeatures
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Unread 03/29/14, 04:38 AM  
DemikunX

Forum posts: 3
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Amazing, for ppl like me with bad eyes this is really helpfull!

Will it work on launch day?

Also like Anceane said, i would wish a option aswell to adjust the size from the bars (in my case larger and not thinner ^^)
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Unread 03/29/14, 10:47 AM  
Seerah
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Originally Posted by DemikunX
Amazing, for ppl like me with bad eyes this is really helpfull!

Will it work on launch day?

Also like Anceane said, i would wish a option aswell to adjust the size from the bars (in my case larger and not thinner ^^)
Yes, it should work on launch day as it was still working the last time I played on the PTS (which is down now). I'll be able to double-check all my addons tomorrow when Early Access starts.

More options will be incoming.
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Unread 03/30/14, 05:17 PM  
Toldorn

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Would love to see a 'mount staminer' indicator in this style

And a icon to show when you have a summoned creature out or not.
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Unread 03/30/14, 07:40 PM  
Seerah
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Originally Posted by Toldorn
Would love to see a 'mount staminer' indicator in this style

And a icon to show when you have a summoned creature out or not.
Mount stamina and the other two bars (siege health? and one more...) are on the to-do list. I have to decide how best to display these.

For an indicator for your summoned creature, my ZAM BuffDisplay shows when I have a familiar out if you would like to use that. I'll have to think about whether I wish to add that to this addon.
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Unread 04/01/14, 09:10 PM  
Aalwein

Forum posts: 6
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Is it possible to just get the reticule feature of this addon separated from the rest?

Edit: NM, I see it already IS seperated!
Last edited by Aalwein : 04/01/14 at 09:11 PM.
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Unread 04/03/14, 04:31 AM  
Toldorn

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How about some party indicators (that replace the current ones) and are draggable? ^.^
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Unread 04/03/14, 10:41 AM  
VirusRenamon

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UnitFrames is acting up for me, how can I get rid of this white square and get it to be transparent? Or does this need to be updated?

Here is a screenshot

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Unread 04/03/14, 08:30 PM  
Seerah
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Originally Posted by Toldorn
How about some party indicators (that replace the current ones) and are draggable? ^.^
These are on the to-do list.

Originally Posted by VirusRenamon
UnitFrames is acting up for me, how can I get rid of this white square and get it to be transparent? Or does this need to be updated?
You have the frames unlocked. Lock them.
Last edited by Seerah : 04/03/14 at 08:30 PM.
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Unread 04/03/14, 09:28 PM  
VirusRenamon

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Originally Posted by VirusRenamon
UnitFrames is acting up for me, how can I get rid of this white square and get it to be transparent? Or does this need to be updated?
Originally Posted by Seerah
You have the frames unlocked. Lock them.
Thanks.
Last edited by VirusRenamon : 04/03/14 at 09:29 PM.
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Unread 04/05/14, 12:28 AM  
divinehope

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Could you make it so it hides when not in combat?
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Unread 04/05/14, 09:40 AM  
Seerah
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Originally Posted by divinehope
Could you make it so it hides when not in combat?
Please post feature requests at my portal so they go on my to-do list:
http://www.esoui.com/portal.php?uid=7&a=listfeatures
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Unread 04/05/14, 02:14 PM  
divinehope

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Ok, done....Thanks!
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Unread 04/05/14, 10:51 PM  
BL!NK

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Could you also possibly add show when stam magika or health is not = to 100%?
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