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Updated: 08/16/18 02:30 PM
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Wolfhunter (4.1)
Updated:08/16/18 02:30 PM
Created:03/31/14 07:22 PM
Monthly downloads:115
Total downloads:102,344
Favorites:228
MD5:
Categories:Bags, Bank, Inventory, Info, Plug-in Bars
Weapon Charge Alert  Popular! (More than 5000 hits)
Version: 1.1.24
by: katkat42, Harven, ingeniousclown
I'm always one to forget to check on the charge level of my weapon(s) while I play, so I made this add-on to do that for me.

When your weapons reach a customizable charge percentage, a little alert will show up with a color indicating just how badly you need to charge it!

While the window is showing, you can click on your weapon to instantly open the charge window for that weapon.

Commands:
/wca or /weaponchargealert
"lock" - lock the window (and hide it if necessary)
"unlock" - unlock the window and unhide it so you can move it around

example:
"/wca unlock"

Now soliciting German and French translations of the Settings page!


If you like ingeniousclown's add-ons, why not consider donating? Remember that this is IN NO WAY REQUIRED to enjoy these add-ons! Just think of it as an extra way to say "Hey man, I like what you've done. Can I buy you a beer?"



If you want to send appreciation to the current maintainer, perhaps you'd consider sending in-game gold to @katkat42 on NA? Again, it's NOT REQUIRED by ANY stretch of the imagination; it's just a way to say "Hey, I like your work. Can I buy you a Mountain Lager?"
v1.1.24
-Updated to API 100024 (Update 4.1),
-Updated LibAddonMenu to 2.0-r26.

v1.1.20
-Updated to API 100020 (Update 3.1),
-Updated LibAddonMenu to 2.0-r24.
-Updated LibStub to 1.0r4

v1.1.19
-Updated to API 100019 (Update 3.0),
-Updated LibAddonMenu to 2.0-r23.

v1.1.18
-Updated to API 100018 (Update 13),

v1.1.17
-Updated to API 100017 (Update 12),
-Updated LibAddonMenu to 2.0-r22.

v1.1.16
-Updated to API 100016 (Update 11),
-Updated LibAddonMenu to 2.0-r21.

v1.1.15
-Updated to API 100015 (Update 10)

v1.1.14
-Updated to API 100014 (Update 9)

v1.1.13
-Updated to API 100013 (Update 8)

v1.1.12
-Updated to API 100012 (Update 7)
-Update to LibAddonMenu-2.0r18

v1.1.11
- Fixed a bug causing the alert backdrop image to be visible when it shouldn't be.
- The alert will not pop up when switching weapons in some scenes.

v1.1.10
- The alert control is now attached to the hud and hudui scenes so it will be not visible during conversations (and in others scenes - like inventory, etc)

v1.1.9
-Fixed an error in the localization code

v1.1.8
-Updated to API 100011 (Update 6)
-Added a keybind to bring up weapon charge window
-Added an adjustment to re-orient the indicators horizontally or vertically

v1.1.7
-Updated to API 100010 (Update 5)

v1.1.6
-Updated to API 100009 (Update 4)
-Fixed a problem with the window having dimensions of 0, 0 when unlocked but no alerts were needed. The window now shows properly when unlocked.

v1.1.5a
- fixed error introduced when merging files

v1.1.5
-Made the window background shrink and expand with the number of icons shown

v1.1.4
-Updated to API 100008 (Update 3)

v1.1.3
-Update to LibAddonMenu-2.0r8
-Updated to API 100007 and added requisite README


v1.1.2
-Updated to LibAddonMenu-2.0


v1.1.1
-Just updating the API version number so it will no longer be "out of date"


v1.1.0
-Updated the manifest (why do I always forget this?!)
-Removed most of the slash commands to make way for a shiny new SETTINGS MENU! This has a handful of new features and functionality including customizable alert thresholds and colors.


v1.0.0
-Added multiple new slash commands. (use "/wca" or /weaponchargealert" for the menu)
-Fixed the alternate weapon set
-Added scaling options
-Added opacity options
-Added default setting revert command


v0.2.3
-Fixed a rare issue where looting an item would stop the window from updating
-Removed the hide animation since it wasn't working correctly, anyway
-Fixed a bug with the file path of the outline texture. Now it should show up even if you don't have Inventory Grid View!


v0.2.2
-Fixed an issue where users would sometimes get an error on login and reload.


v0.21
-Fixed issue where the little alert window will start as showing when you start the game or reload the UI, even if nothing is in it.


v0.2
-Initial release
Archived Files (26)
File Name
Version
Size
Uploader
Date
1.1.20
55kB
Harven
08/14/17 07:32 PM
1.1.19
53kB
Harven
05/23/17 02:32 PM
1.1.18
50kB
Harven
02/12/17 10:45 AM
1.1.17
50kB
Harven
10/05/16 04:01 PM
1.1.16
48kB
Harven
08/01/16 04:09 PM
1.1.15
50kB
Harven
06/04/16 01:49 PM
1.1.14
47kB
Harven
03/07/16 06:20 PM
1.1.13
47kB
Harven
11/02/15 10:18 AM
1.1.12
47kB
Harven
09/01/15 05:12 PM
1.1.11
41kB
Harven
06/29/15 03:39 PM
1.1.10
41kB
Harven
06/07/15 01:12 PM
1.1.9
40kB
katkat42
03/05/15 06:00 PM
1.1.8
40kB
katkat42
03/03/15 08:37 PM
1.1.7
35kB
katkat42
11/03/14 10:18 AM
1.1.6
34kB
katkat42
09/15/14 01:34 PM
1.1.5a
34kB
katkat42
08/19/14 07:50 PM
1.1.5
34kB
katkat42
08/19/14 03:04 PM
1.1.4
33kB
katkat42
08/04/14 12:50 PM
1.1.3
35kB
ingeniousclown
06/26/14 09:42 PM
1.1.1
17kB
ingeniousclown
06/01/14 02:24 PM
1.1.0
17kB
ingeniousclown
05/19/14 11:32 PM
1.0.0
9kB
ingeniousclown
04/24/14 06:54 PM
0.2.3
8kB
ingeniousclown
04/10/14 09:08 PM
0.2.2
8kB
ingeniousclown
04/09/14 11:15 PM
0.2.2
9kB
ingeniousclown
03/31/14 09:35 PM
0.21
9kB
ingeniousclown
03/31/14 07:22 PM


Post A Reply Comment Options
Unread 03/30/21, 09:52 AM  
AlienSheppard

Forum posts: 1
File comments: 36
Uploads: 0
A little request

Please remove internal libs.

LibAddonMenu-2.0 as a sublib can be outdated. Change calls to this as external.
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Unread 02/15/17, 06:22 PM  
choekstr
 
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Forum posts: 14
File comments: 391
Uploads: 0
Any chance we can get the icon to show when in our inventory? Or maybe have a toggle to allow for showing while in inventory? I tend to bring up inventory and then charge weapon and it is nice and easy to charge with the icon but it disappears when I go to inventory and instead have to hit enter to free the mouse then hit the icon.

At a minimum, you could just point me in the right direction of the .lua file and I could make modifications myself. I looked but didn't notice anything obvious as there is a lot of "to hide or not to hide" decisions and I got lost in the logic real quick.

Much appreciated if this could be implemented.

Thx,
Choekstr
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Unread 06/04/16, 02:17 PM  
QuadroTony
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Forum posts: 828
File comments: 3866
Uploads: 3
any words about poisons? to track them too? everyone using them now instead of weapon enchants
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Unread 06/09/15, 09:32 PM  
Phinix
 
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Forum posts: 186
File comments: 1779
Uploads: 32
Confirmed: The background box is randomly remaining after a weapon charge. Rolling back to 1.1.9 for now.
Last edited by Phinix : 06/09/15 at 09:32 PM.
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Unread 06/08/15, 04:06 AM  
QuadroTony
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Forum posts: 828
File comments: 3866
Uploads: 3
Originally Posted by QuadroTony
disable alert window if you wear in master weapon

because mater weapond do not need recharge - they works even with full charges
if you dont know how to implement this - look at this addon!
http://www.esoui.com/downloads/info1...arge.html#info
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Unread 06/07/15, 11:09 PM  
Phinix
 
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Forum posts: 186
File comments: 1779
Uploads: 32
Minor bug in the latest version:

When you get the icon warning that you need to charge, after charging the background remains (like when you unlock it to move it around).

A /reloadui fixed it. May just have been a fluke, but if it crops up again I'll edit this.
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Unread 06/07/15, 04:01 PM  
Phinix
 
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Forum posts: 186
File comments: 1779
Uploads: 32
The alert control is now attached to the hud and hudui scenes so it will be not visible during conversations (and in others scenes - like inventory, etc)
Yes!
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Unread 06/06/15, 10:58 AM  
QuadroTony
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Forum posts: 828
File comments: 3866
Uploads: 3
all authors retaired afaik
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Unread 06/06/15, 10:58 AM  
Zireael

Forum posts: 1
File comments: 10
Uploads: 0
Arrow Hide warning when in NPC dialog

Hi, would it be possible to hide the recharge warning when in NPC dialog window, like in screenshot below? It kinda breaks immersion a bit. Thanks!
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Unread 04/04/15, 03:40 AM  
QuadroTony
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Forum posts: 828
File comments: 3866
Uploads: 3
disable alert window if you wear in master weapon

because mater weapond do not need recharge - they works even with full charges
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Unread 03/31/15, 08:22 AM  
QuadroTony
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Forum posts: 828
File comments: 3866
Uploads: 3
keybind working only on low values? i have 80% now, but keybind didnt work...
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Unread 03/05/15, 05:26 AM  
QuadroTony
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Uploads: 3
-Added a keybind to bring up weapon charge window
thanks!!!
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Unread 03/05/15, 02:29 AM  
solaxx
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Forum posts: 0
File comments: 6
Uploads: 0
Hello,

I have this error when I load a char (only with french client not with english one):

Code:
user:/AddOns/WeaponChargeAlert/WeaponChargeAlert.lua:378: attempt to index a nil value
stack traceback:
	user:/AddOns/WeaponChargeAlert/WeaponChargeAlert.lua:378: in function 'OnLoad'
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Unread 02/17/15, 06:12 PM  
Grondork

Forum posts: 0
File comments: 1
Uploads: 0
Had an idea to help save gems recently, tried to set the empty level too black. Oddly, the low and empty levels colors are tied together and cannot be separated. This means that there is really only two levels of warning. I played with everything(empty on off, one color change first then the other, etc) and could not get three.

Can you please fix this? I would suggest to set the colors by default to yellow, reddish (as before) then black for empty. Thats what I was going for.
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Unread 02/08/15, 05:14 PM  
katkat42
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Forum posts: 155
File comments: 142
Uploads: 7
Re: Vertical Bar

Originally Posted by Juice805
A feature I would love and make this fit in better with various UI's would be the ability to set the direction in which the window expands. (i.e left to right, right to left, and vertically). Vertical would be my preference in my current UI, if you could add this setting it would really help! Great work
Thanks, Juice! I'll look at putting your request into the Update 6 version.
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