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Updated: 09/28/14 12:14 PM
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Update 4 (1.4.3)
Live (1.0)
Updated:09/28/14 12:14 PM
Created:04/13/14 11:24 AM
Monthly downloads:31
Total downloads:13,666
Favorites:61
MD5:
Borrower And Lender - NPC Muter  Popular! (More than 5000 hits)
Version: 3.4
by: Wobin, CrazyDutchGuy
This is a simple addon that basically ducks the Voice Over volume temporarily to zero when a few things happen

1. You interact with a banking NPC
2. an NPC chats or yells, and you've heard it before

This addon was brought about by the insanity that the bank lady in Daggerfall causes.

Note: This addon will override your current VO volume settings. Adjust it to your 'normal' value in the B&L addon settings.

You can add and remove npcs from a whitelist that will cause the addon to ignore them. Use this if you like the bards in the inns and the like.

Use /baladd and /balremove then click/mouseover the npc you wish to manage. (note, you may have to fiddle a bit with the list if someone runs in front of your cursor when you're trying to add/remove an npc =P)
v1.1 - Fixed the actual addon name reference.
v2.0 - Added in ducking of passing npcs
v2.1 - Made volume resetting more explicit to the addon's setting rather than current
Added in keybind for Ambient
Made both halves toggleable
v2.2 - Made saved variables character specific, so it doesn't mute quest npcs on alts (this update will reset existing settings)
v2.3 - SV files don't handle \n very well, so stripped them out.
v2.4 - Stripped out \r too.
v3.0 - Redid the storage to be more flexible and less breaky
added in /baladd and /balremove to manage the blacklist
v3.0.1 - Uh, it's actually a whitelist
v3.1 - Added mute/unmute message for keybind, BAL should work in coldharbour now
v3.2 - Increment API version
v3.3 - Fix muting of npcs after visiting bank. Added in option to not mute ambient while in conversation to prevent ambient npcs from muting quest talk
v3.4 - Increment API version
Optional Files (2)
File Name
Version
Size
Author
Date
Type
3.4d
38kB
10/24/15 03:05 PM
Patch
3.4c
12kB
11/26/14 03:19 PM
Patch


Archived Files (12)
File Name
Version
Size
Uploader
Date
3.3
12kB
CrazyDutchGuy
05/30/14 05:01 AM
3.2
12kB
Wobin
05/23/14 02:55 AM
3.1
12kB
Wobin
05/18/14 10:10 AM
3.0.1
12kB
Wobin
05/05/14 06:40 AM
3.0
12kB
Wobin
05/05/14 06:35 AM
2.4
11kB
Wobin
04/23/14 09:07 AM
2.3
11kB
Wobin
04/20/14 03:16 AM
2.2
11kB
Wobin
04/19/14 08:36 AM
2.1
11kB
Wobin
04/16/14 07:01 AM
2.0
11kB
Wobin
04/14/14 06:01 AM
1.1
1kB
Wobin
04/13/14 11:52 AM
1.0
929B
04/13/14 11:24 AM


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Unread 10/24/15, 03:14 PM  
Spero
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Forum posts: 0
File comments: 1
Uploads: 1
Originally Posted by Tamas
I love Borrower and Lender, but just recently an error message pops up when enabled:

EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: attempt to index a nil value
stack traceback:
EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: in function 'ZO_SharedOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:63: in function 'ZO_KeyboardOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:153: in function 'ZO_OptionsWindow_InitializeControl'
user:/AddOns/BorrowerAndLender/libs/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:48: in function 'lam:AddHeader'
user:/AddOns/BorrowerAndLender/BorrowerAndLender.lua:103: in function 'BorrowerAndLenderLoaded'


I am not sure if anyone is working on this still, but if you are, please provide a fix. Thank you.
I patched it so it should work for the current version now (2.1.9). Here it is: Borrower And Lender Patch 2
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Unread 05/23/15, 10:49 AM  
Tamas

Forum posts: 10
File comments: 7
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I love Borrower and Lender, but just recently an error message pops up when enabled:

EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: attempt to index a nil value
stack traceback:
EsoUI/Common/ZO_Options/ZO_SharedOptions.lua:60: in function 'ZO_SharedOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:63: in function 'ZO_KeyboardOptions:InitializeControl'
EsoUI/Common/ZO_Options/Keyboard/ZO_Options_Keyboard.lua:153: in function 'ZO_OptionsWindow_InitializeControl'
user:/AddOns/BorrowerAndLender/libs/LibAddonMenu-1.0/LibAddonMenu-1.0.lua:48: in function 'lam:AddHeader'
user:/AddOns/BorrowerAndLender/BorrowerAndLender.lua:103: in function 'BorrowerAndLenderLoaded'


I am not sure if anyone is working on this still, but if you are, please provide a fix. Thank you.
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Unread 05/18/15, 10:47 AM  
xepla
 
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update?

Is anyone updating this or able to suggest an alternative? I ONLY want to mute the "This one hears the strangeness in Southpoint has ended" dialogue in Elden Root.
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Unread 11/26/14, 03:21 PM  
rkuhnjr
 
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Forum posts: 26
File comments: 8
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Originally Posted by DuchessOfKvetch
Seems to have broken as of the 1.5 patch.

I tried manually updating the LibAddonMenu folders (using Garkin's backward compatibility fix), but no dice. There's a core issue with some command for ZO_OptionsWindow.controlTable, which doesn't seem to be used by other mods, so I can't see how to tweak it til it works again.

Is there a similar more recent addon that accomplishes the same effect?

Just uploaded a patch for Update 5
You can find it under Other files

I can only provide limited support since i am not the original author

Let me know if you find any bugs
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Unread 11/03/14, 10:28 PM  
DuchessOfKvetch

Forum posts: 9
File comments: 19
Uploads: 0
Seems to have broken as of the 1.5 patch.

I tried manually updating the LibAddonMenu folders (using Garkin's backward compatibility fix), but no dice. There's a core issue with some command for ZO_OptionsWindow.controlTable, which doesn't seem to be used by other mods, so I can't see how to tweak it til it works again.

Is there a similar more recent addon that accomplishes the same effect?
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Unread 08/30/14, 02:23 AM  
kosac

Forum posts: 0
File comments: 16
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bards

cannot mute bards it here some command to add in to black list?
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Unread 08/01/14, 01:08 PM  
CrazyDutchGuy
 
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Next patch i'll shall give this a bump if it still works
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Unread 07/30/14, 02:09 PM  
Xyth

Forum posts: 0
File comments: 12
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Originally Posted by CrazyDutchGuy
Originally Posted by gillysan
Shows as out of date, this addon RIP?
Does it work when you enable it ?
It works fine, just needs to be updated. Please consider maintaining it. Thanks.
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Unread 07/26/14, 06:55 AM  
CrazyDutchGuy
 
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Forum posts: 89
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Originally Posted by gillysan
Shows as out of date, this addon RIP?
Does it work when you enable it ?
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Unread 07/24/14, 08:51 AM  
gillysan

Forum posts: 5
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Shows as out of date, this addon RIP?
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Unread 06/05/14, 10:13 AM  
Wobin
 
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Forum posts: 78
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Originally Posted by Augmenti-DeMontia
Yeah, sounds like it would be a huge project to get all Merchants too. I guess in theory they could be checked/found by the (Store) dialog.

Is the BorrowerAndLender.lua correct file to edit to set the volumes? I could swear, I've set it there and made sure my main game volume is set the same, but still occasionally changes. Or is there a Default somewhere that always sets to 75, which could be edited down too?


Thanks
Check your addon settings section of the main menu
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Unread 06/05/14, 09:49 AM  
Augmenti-DeMontia

Forum posts: 32
File comments: 213
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Yeah, sounds like it would be a huge project to get all Merchants too. I guess in theory they could be checked/found by the (Store) dialog.

Is the BorrowerAndLender.lua correct file to edit to set the volumes? I could swear, I've set it there and made sure my main game volume is set the same, but still occasionally changes. Or is there a Default somewhere that always sets to 75, which could be edited down too?


Thanks
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Unread 06/04/14, 09:40 PM  
Wobin
 
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Originally Posted by Augmenti-DeMontia
Thanks so much for this mod, looking forward to trying it.

zenimax is the only company that makes customers hate the voices of actors, because of the obscene and infinite repetition, of one or two lines of dialog.

Edit: This is probably too much to ask for but would it be possible, (without too much work on your part) to have a setting that "Mutes All Ambient NPCs and Merchants"? Then we could allow just the ones whom aren't too annoying.

Not sure if this is a bug or I'm just new to mod and not doing something correctly. I know the mod is working but for some reason the merchant in Davon's Watch, Opatieel (tailor, bottom of stairs from bank) is not being automatically muted after speaking to him once. I've added and removed him from the list with no luck of silencing him.

Thanks
It's currently only focussed on Bank merchants, those being the ones most people interact with on multiple occasions. Unfortunately, the only way we can figure out if a person is a bank npc is by the options provided as a choice upon first meeting, if I made it more general without limits, it'd mute actual quest npcs as well.

And the whitelist is just that, a whitelist, it'll allow ambient npcs to be heard, not mute existing merchants.
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Unread 06/04/14, 09:49 AM  
Augmenti-DeMontia

Forum posts: 32
File comments: 213
Uploads: 0
Thanks so much for this mod, looking forward to trying it.

zenimax is the only company that makes customers hate the voices of actors, because of the obscene and infinite repetition, of one or two lines of dialog.

Edit: This is probably too much to ask for but would it be possible, (without too much work on your part) to have a setting that "Mutes All Ambient NPCs and Merchants"? Then we could allow just the ones whom aren't too annoying.

Not sure if this is a bug or I'm just new to mod and not doing something correctly. I know the mod is working but for some reason the merchant in Davon's Watch, Opatieel (tailor, bottom of stairs from bank) is not being automatically muted after speaking to him once. I've added and removed him from the list with no luck of silencing him.

Thanks
Last edited by Augmenti-DeMontia : 06/04/14 at 11:21 AM.
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Unread 05/18/14, 09:00 AM  
LucivarSD

Forum posts: 2
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Could you add a setting that tells you which way it's toggled when the keybind "Mute ambient NPCs" is activated?

i.e. "NPC's Muted" and "NPC's Unmuted"

Thanks, as this thing saved me from going crazy in Daggerfall!
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