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Updated:03/17/24 10:57 AM
Created:02/17/17 10:27 PM
Monthly downloads:6,337
Total downloads:1,056,770
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Categories:Combat Mods, Action Bar Mods, Buff, Debuff, Spell, Unit Mods
9.3.0
Foundry Tactical Combat (FTC) - Endless Archive  Popular! (More than 5000 hits)
Version: 1.31
by: Rhyono [More]
I've retired from ESO and I am relying on code contributions for maintenance: GitHub Repo

A continuation of Atropos' Foundry Tactical Combat. This is an updated version of Demiknight's patch. The change log has more info, main changes below:

Added the option to show @names in place of character names when in a group (shown in the attached image) or when targeting someone.

Added a keybind for refreshing the group frame. Despite the addon's attempts to the contrary, sometimes it will fail to load a group member(s). This will force an unobtrusive refresh so that you don't have to /reloadui to fix it.

Added the ability to disable healing logs/text out of combat or at all times. Individual options for combat log and scrolling text.

Solinur updated buff tracking.

Required
Version 1.31 (thanks Sharlikran)
*API Bump
*Added dependency for LibMediaProvider
*Replaced font ttf with slug

Version 1.30 (thanks Sharlikran)
*API Bump
*Fixed 13th group member showing in frame

Version 1.29 (thanks Sharlikran)
*Updated IsCritter to function as previously intended
*Added LAM menu toggle to hide or show critters in Target Frame
*Added LAM menu to choose color of Companion health bar
*Possible fix for "frames/functions.lua:621: attempt to index a nil value" when unit frame info is not present
*Removed remaining texture strings using the class name from FTC.Frames:Controls() during Initialize to address "frames/controls.lua:105: operator .. is not supported for nil .. string"
*Updated SafetyCheck()

Version 1.28 (thanks Sharlikran)
*Fixed LAM2 var scope
*Check for nil unitTags

Version 1.27 (thanks Sharlikran)
*Added companion support

Version 1.26 (thanks Sharlikran)
*Updated Ability IDs
*Updated more CombatMechanicFlags
*Added constants for clarity when used for specific abilities
*Companion damage/healing will now output to log
*Updated FTC:GetAbilityIcons() to use proper GetNumXxxx()

Version 1.25 (thanks Sharlikran)
*Replaced FTC.Player:GetClass() with ZOS API
*Updated Powertype flags to CombatMechanicFlags
*Fixed leaking variables
*Improved LAM menu color picker handling

Version 1.24 (thanks hypatian)
*API Bump
*Fixed GetClass() to add Arcanist support

Version 1.23
*API Bump
*Fix for ResizeToFitDescendents (thanks fugue)
*Safety check for unit tags (thanks fugue)

Version 1.22 (thanks DaddyDoos)
*API Bump
*Fixed window priority
*Fixed some keybinds

Version 1.21
*API Bump
*Fix for TLC error (thanks fugue)

Version 1.20 - API Bump
Version 1.19 - Fixed typo
Version 1.18 - Fixed companion conflict with shields on group frames and attributes
Version 1.17 - Fixed companion conflict with group frames (thanks mitbulls)

Version 1.16
*API Bump
*Fixed max xp error

Version 1.15 - Fixed compatability due to API changes

Version 1.14 - API Bump
Version 1.13 - API Bump
Version 1.12 - API Bump

Version 1.11 (Scootworks) - Fixed issue when combat log turned off (from v1.10)

Version 1.10 (Scootworks)
*Fixed log/chat alternating
*Additional improvements to chat checks

Version 1.09 (Scootworks)
*Removed BOM from manifest for better non-English support
*Additional improvements to chat checks

Version 1.08 (sirinsidiator) - Ensure chat is loaded on player activate

Version 1.07 (Scootworks)
*Ensure chat is loaded in stats
*Use newer API function for stats to chat

Version 1.06
*API Bump
*Directly loading LibMsgWin without LibStub

Version 1.05 - API Bump
Version 1.04 - API Bump
Version 1.03 - API Bump

Version 1.02
*Switched to direct LMW reference (r9)
*Unbundled LibMsgWin

Version 1.01
*Switched to direct LAM reference (r28)
*Fixed LibMsgWin API versioning

Version 1.0.1 - Fixed nil error
Version 1.0 - Fixed compatibility for LAM 27 (thanks Baertram & sirinsidiator)
Version 0.99.1 - Possibly fixed bad upload

Version 0.99
*API Bump
*Added Warden/Necro class names
*Added AddOnVersion to LibMsgWin to avoid versioning issue

Version 0.98 - Added compatibility with Unit Frames Rebirth (Scootworks)

Version 0.97
*Made most libraries standalone
*Increased raid column size choices
*Increased raid frame width range
*Updated LibMsgWin

Version 0.96 - API Bump
Version 0.95 - API Bump
Version 0.94 - Group role color update immediately after role change (Antisenil)
Version 0.93 - Group role colors now use the singular queued in role (Antisenil & Hoft)
Version 0.92 - API Bump

Version 0.91 (Scootworks)
*For devs: added FTC.Frames:GetUltimateFrame(unitTag)
*Adjusted group shield bar layer
*Fixed transposed German strings
*Updated LAM

Version 0.90
*API Bump
*Possible fix to raid group frame issue.

Version 0.89
*Added title bar toggle to target.
*Fixed target shield bar color.

Version 0.88
*Target frame has its own in combat opacity slider.
*Frame fade animation function modified.

Version 0.87
*Global font color for the addon (some exceptions) has been added.
*Target frame has its own width and height sliders.

Version 0.86
*API Bump
*Units with health over 1 million now shown in millions.
*Fixed mount stamina bar not deactivating on demount.
*Target frame has its own out of combat opacity slider.

Version 0.85
*API Bump
*Updated LAM.
*Removed workaround for old LAM bug.
*Removed some old messages and contact information.
*Fixed group DPS window blocking mouse when turned off.

Version 0.84 - Added @Name toggle to target frame.
Version 0.83 - API Bump
Version 0.82 - API Bump
Version 0.81 - Added a toggle to levels being shown in the target frame.
Version 0.80 - Added a toggle to levels being shown in the group frame.

Version 0.79
*Fixed scrolling XP progress for CP levels
*Added tenths place to scrolling XP progress
*Shows sub-50 character level and CP level on player bar

Version 0.78
*Added hide healing/hide healing ooc for combat log and scrolling text
*Improved the combat log entry for falling in English.

Version 0.77
*Updated buff tracking (Solinur)
*/ftc now pulls up FTC's settings specifically

Version 0.76
*Fixed extra spaces in combat log entries.
*Disabled welcome message for now.
*Added frames refresh keybind.

Version 0.75
*API Bump
*Fixed a rounding error on the ultimate percentage display.
*Added the option to show @names in place of character names when in a group.

Version 0.74 (Demiknight)

Version 0.72 and earlier (Atropos)
Archived Files (53)
File Name
Version
Size
Uploader
Date
1.30
161kB
Rhyono
11/12/23 10:55 PM
1.29
161kB
Rhyono
07/13/23 07:04 PM
1.28
161kB
Rhyono
07/07/23 08:36 AM
1.27
161kB
Rhyono
07/05/23 08:55 PM
1.26
135kB
Rhyono
06/19/23 05:17 PM
1.25
388kB
Rhyono
06/07/23 06:25 PM
1.24
326kB
Rhyono
06/06/23 08:04 PM
1.23
312kB
Rhyono
03/15/23 06:44 PM
1.22
139kB
Rhyono
08/31/22 04:32 PM
1.21
139kB
Rhyono
06/07/22 07:05 PM
1.20
139kB
Rhyono
09/25/21 06:02 PM
1.19
139kB
Rhyono
07/04/21 12:11 AM
1.17
139kB
Rhyono
06/21/21 07:18 PM
1.16
139kB
Rhyono
05/15/21 05:13 PM
1.15
139kB
Rhyono
03/08/21 10:52 AM
1.14
139kB
Rhyono
02/28/21 12:13 PM
1.13
139kB
Rhyono
11/01/20 10:35 PM
1.12
139kB
Rhyono
08/08/20 11:54 AM
1.11
139kB
Rhyono
05/02/20 06:53 PM
1.09
139kB
Rhyono
04/30/20 12:41 PM
1.08
139kB
Rhyono
04/29/20 11:58 PM
1.07
139kB
Rhyono
04/29/20 11:56 AM
1.06
139kB
Rhyono
04/25/20 05:06 PM
1.05
139kB
Rhyono
01/26/20 02:49 PM
1.04
139kB
Rhyono
09/19/19 01:52 PM
1.03
139kB
Rhyono
07/21/19 09:20 PM
1.02
139kB
Rhyono
05/20/19 12:10 PM
1.01
142kB
Rhyono
05/01/19 12:03 PM
1.0.1
142kB
Rhyono
04/27/19 04:26 PM
0.99.1
142kB
Rhyono
04/20/19 06:48 PM
0.98
142kB
Rhyono
04/02/19 11:28 AM
0.97
142kB
Rhyono
03/07/19 09:10 PM
0.96
184kB
Rhyono
01/26/19 06:53 PM
0.95
184kB
Rhyono
08/19/18 08:04 AM
0.93
184kB
Rhyono
08/18/18 07:49 AM
0.92
184kB
Rhyono
08/12/18 10:03 AM
0.91
184kB
Rhyono
06/30/18 04:03 PM
0.90
184kB
Rhyono
04/16/18 07:41 PM
0.89
184kB
Rhyono
03/11/18 08:32 PM
0.88
183kB
Rhyono
03/09/18 09:59 PM
0.87
183kB
Rhyono
03/09/18 08:26 PM
0.86
183kB
Rhyono
01/13/18 02:43 PM
0.85
183kB
Rhyono
10/09/17 03:15 PM
0.84
180kB
Rhyono
09/11/17 09:58 PM
0.83
179kB
Rhyono
07/15/17 06:31 PM
0.82
179kB
Rhyono
05/22/17 01:39 PM
0.81
179kB
Rhyono
04/25/17 07:03 PM
0.80
179kB
Rhyono
04/25/17 06:46 PM
0.79
179kB
Rhyono
03/28/17 06:33 PM
0.78
179kB
Rhyono
03/22/17 08:19 PM
0.77
178kB
Rhyono
03/05/17 04:23 PM
0.76
178kB
Rhyono
02/27/17 07:48 PM
0.75
178kB
02/17/17 10:27 PM


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Unread 03/03/17, 05:56 PM  
ImageZ

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File comments: 16
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Hi, what can I change in the files so it says for example "CP600" instead of "c600"? It looks a bit awkward right now.
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Unread 03/03/17, 06:07 PM  
ImageZ

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Okay found it,
\FoundryTacticalCombat\frames\functions.lua

search for "c"
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Unread 03/03/17, 06:37 PM  
Rhyono
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Forum posts: 659
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Originally Posted by ImageZ
Okay found it,
\FoundryTacticalCombat\frames\functions.lua

search for "c"
I've been debating making CP levels colored instead of saying "c" or "cp". The reason I didn't make it say CP is because people with very long names already scrunch it up badly and less text is better.
Last edited by Rhyono : 03/03/17 at 06:37 PM.
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Unread 03/04/17, 03:08 PM  
Solinur
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Forum posts: 78
File comments: 706
Uploads: 8
Since I promised this to some folks I made a fix for the buff tracking component.
Since I guess two Homestead patches for FTC would make things just unnecessarily complicated I'm just posting the changes here, maybe you can implement this.

Add after Line 45 in /core/events.lua:

Lua Code:
  1. EVENT_MANAGER:AddFilterForEvent( "FTC", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER)
  2. EVENT_MANAGER:RegisterForEvent( "FTC2" , EVENT_EFFECT_CHANGED                , FTC.OnEffectChanged )
  3. EVENT_MANAGER:AddFilterForEvent( "FTC2", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER_PET)  
  4. EVENT_MANAGER:RegisterForEvent( "FTC3" , EVENT_EFFECT_CHANGED                , FTC.OnEffectChanged )
  5. EVENT_MANAGER:AddFilterForEvent( "FTC3", EVENT_EFFECT_CHANGED, REGISTER_FILTER_UNIT_TAG, "player")

Add after line 19 in /extensions/sorcerer.lua

Lua Code:
  1. EVENT_MANAGER:AddFilterForEvent( "FTC_Sorcerer", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_ABILITY_ID, 46326)
  2. EVENT_MANAGER:RegisterForEvent( "FTC_Sorcerer2", EVENT_EFFECT_CHANGED, FTC.Sorcerer.EffectChanged )
  3. EVENT_MANAGER:AddFilterForEvent( "FTC_Sorcerer2", EVENT_EFFECT_CHANGED, REGISTER_FILTER_SOURCE_COMBAT_UNIT_TYPE, COMBAT_UNIT_TYPE_PLAYER, REGISTER_FILTER_ABILITY_ID, 46327)

I tested it briefly, also some other user tried it out and it seems to work fine.
Last edited by Solinur : 03/04/17 at 03:10 PM.
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Unread 03/05/17, 11:38 AM  
Rhyono
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Forum posts: 659
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Originally Posted by decay2
Since I promised this to some folks I made a fix for the buff tracking component.
Updated.
Last edited by Rhyono : 03/05/17 at 04:38 PM.
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Unread 03/08/17, 06:44 PM  
Mjoellnir

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Right now i can either see the combat log or the chat window, is there a possibility to see both at the same time?
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Unread 03/08/17, 06:50 PM  
Rhyono
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Originally Posted by Mjoellnir
Right now i can either see the combat log or the chat window, is there a possibility to see both at the same time?
/ftc

Then disable "Alternate With Chat" and they should both be up at the same time.
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Unread 03/09/17, 05:24 AM  
Mjoellnir

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Thanks for the quick help
Last edited by Mjoellnir : 03/09/17 at 05:25 AM.
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Unread 03/13/17, 07:47 AM  
heatherfury

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Unhappy help me please

I have an issue with it not recording the entire encounter. I am looking to monitor my damage/heals on my different characters, per fight, but it's only recording per ability. anyone know how to remedy this?
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Unread 03/13/17, 09:03 AM  
Rhyono
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Re: help me please

Originally Posted by heatherfury
I have an issue with it not recording the entire encounter. I am looking to monitor my damage/heals on my different characters, per fight, but it's only recording per ability. anyone know how to remedy this?
I believe Combat Metrics would serve you best for your goal.
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Unread 03/22/17, 02:59 PM  
SteveCampsOut
 
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Any new updates for this?
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Unread 03/22/17, 05:34 PM  
HowellQagan
 
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I love the scrolling combat text, in fact right now that's the only thing I use from this addon. But I'm wondering if it were possible to make a toggle that would allow us to only display the heals and damage when we are in combat. It's kind of unnecessary to spam my screen with healing numbers when I'm out of combat already (skills with long durations such as Rally will keep healing me even if I leave combat).

Thanks ahead.
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Unread 03/22/17, 08:20 PM  
Rhyono
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Originally Posted by HowellQagan
But I'm wondering if it were possible to make a toggle that would allow us to only display the heals and damage when we are in combat.
I removed healing, but damage is probably worth knowing and at the moment I don't feel like adding even more toggles.

Originally Posted by SteveCampsOut
Any new updates for this?
Happy?
Last edited by Rhyono : 03/22/17 at 08:21 PM.
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Unread 03/22/17, 11:08 PM  
wambo
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Forum posts: 38
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Hey,

if I understood correctly this and the 0.74 Version are just patches for the 0.72 FTC Addon?
I need to install all 3 ?
Could it be that Minion is not "updating" properly?
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Unread 03/22/17, 11:26 PM  
Rhyono
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Forum posts: 659
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Originally Posted by wambo
Hey,

if I understood correctly this and the 0.74 Version are just patches for the 0.72 FTC Addon?
I need to install all 3 ?
Could it be that Minion is not "updating" properly?
Although it started as a patch, FTC has so many files that it was less effort to just package the complete addon. So even if you downloaded this by itself, it'd be a fully functioning version of FTC.
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