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Compatibility: | Scions of Ithelia (9.3.0) Endless Archive (9.2.5) base-game patch (9.1.5) Necrom (9.0.0) Scribes of Fate (8.3.5) Firesong (8.2.5) Lost Depths (8.1.5) High Isle (8.0.0) |
Updated: | 03/27/24 11:14 PM |
Created: | 06/09/17 03:03 PM |
Monthly downloads: | 1,168 |
Total downloads: | 101,253 |
Favorites: | 208 |
MD5: |
File Name |
Version |
Size |
Uploader |
Date |
3.2 |
41kB |
Shadowfen |
11/16/23 02:36 PM |
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3.1 |
40kB |
Shadowfen |
10/30/23 11:26 AM |
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3.0 |
40kB |
Shadowfen |
05/03/23 02:44 PM |
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2.21 |
39kB |
Shadowfen |
03/12/23 06:28 PM |
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2.20 |
38kB |
Shadowfen |
10/30/22 04:28 PM |
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2.19 |
39kB |
Shadowfen |
06/05/22 05:16 PM |
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2.18 |
40kB |
Shadowfen |
03/12/22 03:24 PM |
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2.17 |
40kB |
Shadowfen |
12/05/21 01:13 AM |
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2.16 |
39kB |
Shadowfen |
11/04/21 08:49 PM |
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2.15 |
40kB |
Shadowfen |
08/25/21 09:37 PM |
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2.13 |
39kB |
Shadowfen |
05/30/21 05:54 PM |
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2.12 |
39kB |
Shadowfen |
03/07/21 09:23 PM |
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2.10.2 |
39kB |
Shadowfen |
11/01/20 04:17 PM |
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2.10.1 |
39kB |
Shadowfen |
11/01/20 02:46 PM |
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2.10 |
39kB |
Shadowfen |
08/02/20 08:53 PM |
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2.9 |
39kB |
Shadowfen |
04/30/20 06:17 PM |
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2.8.2 |
38kB |
Shadowfen |
04/01/20 07:22 PM |
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2.7.1 |
38kB |
Shadowfen |
10/20/19 05:03 PM |
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2.7 |
37kB |
Shadowfen |
08/15/19 10:58 PM |
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2.6 |
37kB |
Shadowfen |
05/02/19 11:10 PM |
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2.6 |
87kB |
Shadowfen |
02/25/19 10:17 PM |
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2.4 |
86kB |
Shadowfen |
12/24/18 09:56 PM |
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2.3.3 |
85kB |
Shadowfen |
10/22/18 06:09 PM |
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2.3.2 |
85kB |
Shadowfen |
08/13/18 05:56 PM |
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2.3.1 |
85kB |
Shadowfen |
07/17/18 09:24 PM |
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2.3 |
85kB |
Shadowfen |
07/09/18 09:17 PM |
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2.1.14 |
84kB |
Shadowfen |
05/20/18 02:55 PM |
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2.1.13 |
84kB |
Shadowfen |
03/30/18 11:01 PM |
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2.1.12 |
84kB |
Shadowfen |
03/30/18 04:10 PM |
|
2.1.12 |
84kB |
Shadowfen |
03/30/18 04:08 PM |
|
2.1.11 |
84kB |
Shadowfen |
03/25/18 04:49 PM |
|
2.1.9 |
84kB |
Shadowfen |
01/08/18 10:50 PM |
|
2.1.6 |
88kB |
Shadowfen |
10/26/17 07:44 PM |
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2.1.5 |
88kB |
Shadowfen |
10/25/17 06:12 PM |
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2.1.4 |
89kB |
Shadowfen |
10/09/17 03:19 PM |
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2.1.3 |
84kB |
Shadowfen |
09/04/17 05:03 PM |
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2.1.3 |
84kB |
Shadowfen |
09/04/17 04:52 PM |
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2.1.2 |
83kB |
Shadowfen |
08/20/17 09:53 PM |
|
2.1.1 |
83kB |
Shadowfen |
08/17/17 07:32 PM |
|
2.1.0 |
82kB |
Shadowfen |
08/13/17 02:22 PM |
|
2.0.2 |
82kB |
Shadowfen |
08/10/17 01:32 PM |
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2.0.1 |
82kB |
Shadowfen |
08/09/17 09:27 PM |
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2.0 |
82kB |
Shadowfen |
08/06/17 03:02 PM |
|
1.1.1 |
67kB |
Shadowfen |
07/12/17 07:31 AM |
|
1.1.0 |
65kB |
Shadowfen |
07/10/17 07:10 PM |
|
1.0.6 |
63kB |
Shadowfen |
07/02/17 12:43 PM |
|
1.0.5 |
62kB |
Shadowfen |
06/25/17 02:51 PM |
|
1.0.4 |
62kB |
Shadowfen |
06/22/17 11:25 PM |
|
1.0.3 |
59kB |
Shadowfen |
06/16/17 08:49 AM |
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1.0.2 |
59kB |
Shadowfen |
06/15/17 10:25 PM |
|
1.0.1 |
58kB |
Shadowfen |
06/11/17 05:44 PM |
|
1.0 |
58kB |
06/09/17 03:03 PM |
Comment Options |
Atavus |
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Shadowfen |
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12/22/17, 12:07 PM | |
Forum posts: 2
File comments: 128
Uploads: 0
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@Shadowfen
Oh ok, I see now. I guess I misunderstood the addon tooltips. I'm interested in the 0 value calculation. If you could kindly find out for me or tell me which file/line in the addon I could read it? |
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Atavus |
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12/22/17, 10:41 PM | ||
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What happens is that TT scans your backpack for any stolen goods that are counted as fenceable (minimum values, correct types, etc) and gets a count of the items and the total value of the items. Using this, it calculates an average value for a fenceable item and then multiplies that by the number of remaining fence slots. So, for the purpose of your original question, it is the average value that is the key. When you set the minimum value for fenceable to 0 (lets say nothing gets ignored, laundered, etc by any other settings) so when you have in your pack 30 stolen items ranging in value from 1 - 120, your average value will be much lower than when you only count the highest valued - say 8 of them are valued over 100g. The ave value for those 8 will be 100+ where as the average value for all 30 might only be 45+. In the ThiefTools.lua file, lines 197-206 (function fenceIt) count and sum up values , and line 759 performs the actual estimated profit calcuation. |
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Shadowfen |
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12/23/17, 12:54 AM | |
Forum posts: 2
File comments: 128
Uploads: 0
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@Shadowfen
Yeah that makes sense. What threw me off is the fact that Tt is counting toward the daily limit, which I did not realize. I thought Tt just added the value of ALL the stolen stuff, and so a value of "0" means: count EVERYTHING (higher total), and "200" means: count only 200+ (lower total). Counting towards a limit reverses that logic though. Anyway ty kindly for your time here, and work on this addon
Last edited by Atavus : 12/23/17 at 12:55 AM.
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Atavus |
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01/09/18, 05:49 AM | |
Forum posts: 2
File comments: 128
Uploads: 0
|
Ty for your continued support. Love this addon.
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Atavus |
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01/09/18, 04:21 PM | ||
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Shadowfen |
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01/13/18, 11:46 AM | |
Forum posts: 0
File comments: 3
Uploads: 0
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Indeed, thank you for the support!
I recently got the following error while "gathering" materials: Code:
user:/AddOns/ThiefTools/ThiefTools.lua:231: operator < is not supported for string < number stack traceback: user:/AddOns/ThiefTools/ThiefTools.lua:231: in function 'junkIt' user:/AddOns/ThiefTools/ThiefTools.lua:265: in function 'foodHandler' (tail call): ? user:/AddOns/ThiefTools/ThiefTools.lua:631: in function 'incrGoodsFromSlot' user:/AddOns/ThiefTools/ThiefTools.lua:664: in function 'TT:CalcStolenGoods' user:/AddOns/ThiefTools/ThiefTools.lua:678: in function '(anonymous)' As soon as I laundered it, the error disappeared. Any idea? EDIT: Adding spoiled food
Last edited by EoD : 01/13/18 at 11:50 AM.
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EoD |
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01/13/18, 03:19 PM | ||
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Shadowfen |
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03/09/18, 06:07 PM | |
Forum posts: 0
File comments: 2
Uploads: 0
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I am finding that the timer for the bounty reset is a lot shorter than the actual time taken for the bounty to be reset. Sometimes, it is short by as much as half an hour.
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TheCrazyAussie |
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03/10/18, 09:01 AM | ||
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Shadowfen |
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03/18/18, 03:18 PM | |
Forum posts: 8
File comments: 23
Uploads: 0
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Hm, am I doing something wrong? After setting up filters, it seemingly had 0 impact on the fence interface.
Whole purpose for downloading was to aid in keeping actual valuables. If its not going to actually do anything in that regard, I can't see a reason to keep it as status bars have never been my cup of tea (in that vein, you should really consider adding a simple on/off toggle to the status bar display) |
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z3r05k111 |
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03/18/18, 09:18 PM | ||
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Shadowfen |
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03/24/18, 05:07 PM | |
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user:/AddOns/ThiefTools/ThiefTools.lua:231: operator < is not supported for string < number
stack traceback: user:/AddOns/ThiefTools/ThiefTools.lua:231: in function 'junkIt' (tail call): ? user:/AddOns/ThiefTools/ThiefTools.lua:631: in function 'incrGoodsFromSlot' user:/AddOns/ThiefTools/ThiefTools.lua:931: in function 'onRemoved' EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks' EsoUI/Ingame/Inventory/SharedInventory.lua:442: in function 'ZO_SharedInventoryManager:HandleSlotCreationOrUpdate' EsoUI/Ingame/Inventory/SharedInventory.lua:212: in function 'ZO_SharedInventoryManager:RefreshSingleSlot' EsoUI/Ingame/Inventory/SharedInventory.lua:48: in function 'RefreshSingle' EsoUI/Libraries/Refresh/Refresh.lua:65: in function 'ZO_Refresh:UpdateRefreshGroups' EsoUI/Ingame/Inventory/SharedInventory.lua:85: in function 'OnInventorySlotUpdated' |
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joshmiller83 |
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03/25/18, 04:50 PM | ||
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Shadowfen |
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