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Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:10/04/17 06:07 AM
Created:06/27/14 07:39 PM
Monthly downloads:5,446
Total downloads:370,493
Favorites:530
MD5:
Categories:Unit Mods, Action Bar Mods, Graphic UI Mods
3.2
Azurah - Interface Enhanced  Popular! (More than 5000 hits)
Version: 2.4
by: Kith, Garkin, Phinix, Sounomi
Description:
Azurah enhances the interface by providing additional information and customization options while maintaining most of the stock look and feel of the game's standard UI.

Current Features:
  • Unlock the interface windows allowing them to be moved anywhere on the screen and scaled in size.
  • Set a minimum level of transparency for your attributes or have them show always.
  • Lock the size of your attributes so food no longer makes them larger.
  • Display text overlays showing your and your target's attributes.
  • Show an overlay displaying your current level of Ultimate power.
  • Colour the target's health bar, name and level by its reaction to you, or its expected difficulty.
  • Show target player's class icon (and alliance icon) beside their name
  • Set an overlay for your experience bar as well as setting it to always be shown.
  • Show when your backpack's contents change with extra options to warn you when your bag is nearly full.
  • Show a timer for the remaining duration of your Werewolf transformation.
  • Ability to enable account wide settings to apply the same choices to all characters on your account.

All of the above features include several options for personalization accessed froim the Settings menu under Azurah. Additonally the ability to unlock the interface for movement can be accessed via the chat window using the slash commands:

/azurah unlock -- unlock the interface for movement
/azurah lock -- relock the interface
v2.4 ~Sounomi
- Updated for Update 16.
- Updated libraries.
- Updated the code that handles the fading for the player attribute bars to allow for better and more natural fading.
- Updated the size locking code for the player attribute bars to allow it to be changed regardless of buffs.
- Updated the always shown feature for the experience bar to show when the loot window is open.
- Removed the redundant CP level from the experience bar overlay.
- Added a setting to disable the game's activity tracker.

v2.3.6 ~Sounomi
- Fixed a UI error that would occur when switching interface modes after the last update.

v2.3.5 ~Sounomi
- Fixed the positioning problems with player debuffs.

v2.3.4 ~Phinix
- Fixed Stamina bar disappearing when "Visibility: When Full" was set to 0 and player was mounted. Stamina bar should always show when mounted now to avoid floating mount stamina bar.
- Fixed Magicka bar disappearing when "Visibility: When Full" was set to 0 and player was in Werewolf form. Magicka bar should always show in WW form now to avoid floating WW power bar.

v2.3.3 ~Sounomi
- Fixed the shield health vanishing when the player's health changes.
- Updated the French localization. (Thanks lexo1000)

v2.3.21 ~Phinix
- Fixed the options to hide the target's @accountname and title, and the option to hide the @accountname from the interaction HUD. Also, this MAY solve the problem with guild kiosks not immediately showing the guild name that owns it. As an added bonus, toggling these options on and off no longer requires a reload of the UI.

v2.3.2a ~Sounomi
- Fixed the text for the new shield settings.

v2.3.2 ~Sounomi
- Fixed problems with the capture overly.
- Fixed player buffs not being movable.
- Fixed experience bar not showing properly when on default mode.
- Added a shield health setting for the player and target health frames.
- Added the ability to move the equipment status icons in gamepad mode.
- Added the ability to move the battleground score.

v2.3.1 ~Phinix
- Added new Thievery options: Safer Theft from Containers and Safer Pickpocketing which each prevent that type of looting if you are not actually hidden (if it would be a crime). Disabled by default.
- Updated French translation (thanks lexo1000) and cleaned up formatting on others.

v2.3.0b ~Phinix
- API bump.
- Updated libs.

v2.3.0a ~Phinix
- Updated French translation (thanks lexo1000).

v2.3.0beta02 ~Phinix
- Added new option to general settings to set the text alignment of the Notification Text frame.
- Adjusted the unlocked control frame to appear above default movables.
- Enabled moving the Reticle, Interaction (HUD) Text, and Sneak Icon.
- Enabled moving the built-in player Buff/Debuff Tracker frame (beta only).
- Updated API to support Morrowind.

v2.2.9g ~Phinix
- Fixed mount stamina and WW bars not remaining anchored to player bars in gamepad mode.

v2.2.9f ~Phinix
- Added option to hide player title along with the @accountname from the target frame.
- Added option to hide the player head icon from the target frame.

v2.2.9e ~Phinix
- Added new General option: 'Keyboard/Gamepad Mode Change Reload.' Reloads the UI when changing between Keyboard and Gamepad modes. Normally if you switch modes, position changes made in Azurah for that mode will be continually reset until manually reloading the UI. This is a workaround for a default UI behavior. Disabled by default.

NOTE: If your position changes are not sticking after you switch between keyboard and gamepad mode,
remember to always do a /reloadui first to finalize the switch or use this option.


v2.2.9d ~Phinix
- Fixed some cases where certain saved variable configurations could cause nil errors.
- Workaround for settings reverting until /reloadui when switching between keyboard and gamepad mode.
NOTE: Switching modes will now automatically reload the UI.

v2.2.9c ~Phinix
- Updated Libs.
- Minor code tweaks for speed and efficiency (and great justice).
- Re-uploaded without version change to fix embedded LibMediaProvider-1.0 folders causing error about missing library.

v2.2.9b ~Phinix
- Fixed problem with player progress bar still resetting position when XP gained.
- Added mover for gamepad mode specific quest timer.
- Some other minor tweaks and changes. Moving loot history in gamepad mode is not likely going to be supported as re-anchoring the container causes "too many anchors" LUA errors. No workaround other than to completely recode the loot history in gamepad mode... Use LootDrop.

v2.2.9a ~Phinix
- Fix scaled subtitle background alignment.
- Improved the workaround for the Progress Bar position resetting.

v2.2.9 ~Phinix
- Workaround to allow mover to function with player progress bar.
- Prevent ultimate border from scaling incorrectly in gamepad mode.
- Added ability to move/resize built in Loot History (keyboard mode only).
- Added ability to move/resize Ram Siege vehicle info.
- Added ability to move/resize Subtitles (keyboard mode only).

v2.2.8f ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.2.8e ~Phinix
- Added ability to move the new equipment status indicators.

v2.2.8d ~Phinix
- Updated LibAddonMenu to r22.

v2.2.8c ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.2.8b ~Phinix
- Added Japanese localization (thanks k0ta0uchi!).

v2.2.8a ~Phinix
- Fixed a bug preventing the class icon from showing when the option to show by nameplate was checked and target was champion ranked.

v2.2.8 ~Phinix
- Fixed a bug that would cause no name to appear when someone invited you to a group when the option to hide @accountname from the player interaction frame was on.

v2.2.7 ~Phinix
- Added new option to hide @accountname from player interaction menu.
- Workaround for BagWatcher not updating.

v2.2.6 ~Phinix
- Added new feature to hide the target's @accountname.
(See the Target tab under Azurah's Addon Settings.)

v2.2.5 ~Phinix
- Updated for Dark Brotherhood. Replaced outdated API functions.
- Updated to latest LibAddonMenu and LibStub.

v2.2.4 ~Kith
- FIXED: Fixed keybinds showing incorrectly due to mistake in previous fix!

v2.2.3 ~Kith
- FIXED: Fixed keybinds showing incorrectly in gamepad mode
- Upated internal library, LibAddonMenu to r19

v2.2.2 ~Kith
- UPDATE: Updated version for Thieves Guild
- FIXED: ActionBar keybinds not being hidden when set to be
- FIXED: Ultimate overlay not updating on weapon swap

v2.2.1 ~Kith
- NEW: Added Thievery options to prevent accidental theft of world items
- NEW: Added a numeric werewolf transformation timer
- NEW: Added the ability to enable account wide settings
- UPDATE: Added gamepad styling for the Bag Watcher

v2.2.0 ~Kith
- NEW: Added 'Bag Watcher' to keep track of backpack space (doesn't have a themed look in Gamepad mode yet)
- NEW: Made the Experience Bar movable in Gamepad mode
- General code cleanup, and background changes to Settings menu
- Fixed actionbar icon scaling when the actionbar is not at a default scale
- Fxied LUA error in cyrodiil related to attribute fading
- Fixed non-standard font choices for overlays being reverted if the font belonged to another mod that loaded after Azurah
- Changed versioning scheme to better match standards

v2.11d ~Sounomi
- Fixed the ultimate button's "decoration" not scaling properly in keyboard mode.

v2.11c ~Sounomi
- Fixed the accidental removal of Alert Text Notification area in keyboard mode.

v2.11b ~Sounomi
- Fixed the location of the target class icon not moving to the side of the heath bar.
- Added Alert Text Notification area to gamepad mode. (Gotta love how ZOS renames so much stuff for that mode)

v2.11 ~Sounomi
- Overhauled the Unlock UI functionality to support separate set-ups for keyboard and gamepad modes.
- Changing should be seamless but there are some quirks still.
- Resetting to default will now cause the UI to reload as its impossible to grab the default layouts for both upon login.
- Experience bar overlays aren't available in gamepad mode due to the design of the UI in that mode.
- Some other things may be missing in gamepad mode too but I plan to get them added as soon as I can.
- Fixed the "Active Combat Tips" frame not actually getting moved.

v2.10b ~Sounomi
- Implemented a workaround for player attribute bars getting stuck as visible or showing the wrong stats (like after a death in Cyrodiil). They will fix themselves when one of them updates via player actions.

v2.10 ~Sounomi
- Updated for API version 10013 (Update 2.2 Orsinium)
- The target's veteran icon will now remain in the same place and the target class icon will adjust itself around it instead.
- The AvA Capture Meter is now movable.
- Applied tweaks for handling Gamepad Mode. Since supporting this new mode will require some major reworking of the add-on, the add-on will simply disable itself while this mode is active.
- Applied a tweak to help with parts of the interface not positioning themselves properly upon login.

v2.09a
- Tel Var Display is now movable (thanks to Sounomi)
- reverted some changes which could cause attribute bars visibility bug.

v2.09
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v2.08f ~Phinix
- prevents stamina bar fading when full when mounted and mount stamina is not also full.
- prevents magicka bar fading when full if transformed into a werewolf (timer is docked to magicka bar).

v2.08e ~Phinix
- added option to always show attribute bars at the full transparency level when in combat

v2.08d
- fixed issue with movable experience bar (ZO_PlayerProgressBar)
- champion XP overaly now shows champion points earned: 89 - 100,000 / 400,000 (25%)

v2.08c
- added support for repositioning tutorials and active combat tips

v2.08b
- fixed champion XP overlay

v2.08a
- fixed compass frame position issue (reported by SFBryan18)

v2.08
- updated API version to 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library
- finally fixed for bossbar overlay?

v2.07a
- updated french translation
- possible fix for bossbar overlay
- ultimate overlay can show ability cost

v02.07
- added Bossbar overlay (it shows sum of health values for all active bosses)
- updated fontblock widget

v2.06a
- fixed settings menu (fontblock widget)

v2.06
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0

v2.05c
- updated LibMediaProvider-1.0 library
- fixed ultimate slot decoration when scaling action bar

v2.05b
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v2.05a
(list of changes in compare with official release 2.05)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- fixed issue with alert text alignment

v2.03g
- updated API version to 100008

v2.03f
- overlay text is no longer resized together with the parent window. It will prevent font from becoming blurry. (fixed issue reported by Routymo)

v2.03e
- fixed issue with anchor of stamina nad magicka bars. (issue reported by AshySamurai)

v2.03d
- updated LibStub (r2) and LibMediaProvider-1.0 (r6) libraries

v2.03c
- On-screen notifications can be moved now (ZO_CenterScreenAnnounce)

v2.03b
- fixed overlay text for experience bar
- fixed positioning of overlay text it font is bigger then bar

v2.03a
- updated for patch 1.2.3
Archived Files (64)
File Name
Version
Size
Author
Date
2.3.6
93kB
Kith
10/01/17 10:17 PM
2.3.5
93kB
Kith
09/27/17 11:29 PM
2.3.4
93kB
Kith
09/17/17 07:49 AM
2.3.3
93kB
Kith
09/09/17 06:13 PM
2.3.21
94kB
Kith
09/09/17 11:24 AM
2.3.2a
93kB
Kith
09/09/17 03:11 AM
2.3.1
93kB
Kith
08/23/17 04:42 PM
2.3.0b
92kB
Kith
08/22/17 08:23 PM
2.3.0a
90kB
Kith
05/24/17 04:28 PM
2.3.0beta02
90kB
Kith
04/26/17 09:18 PM
2.2.9g
87kB
Kith
02/07/17 01:21 PM
2.2.9f
87kB
Kith
02/05/17 04:02 PM
2.2.9e
87kB
Kith
01/29/17 08:55 AM
2.2.9d
87kB
Kith
01/28/17 02:01 PM
2.2.9c
87kB
Kith
01/26/17 08:58 AM
2.2.9b
86kB
Kith
01/25/17 04:45 PM
2.2.9a
86kB
Kith
01/25/17 09:23 AM
2.2.9
86kB
Kith
01/23/17 06:07 AM
2.2.8f
85kB
Kith
10/05/16 08:37 PM
2.2.8e
85kB
Kith
08/08/16 02:25 PM
2.2.8d
85kB
Kith
08/06/16 09:20 AM
2.2.8c
84kB
Kith
08/01/16 02:16 PM
2.2.8b
85kB
Kith
07/02/16 04:34 PM
2.2.8b
85kB
Kith
07/02/16 05:57 AM
2.2.8a
80kB
Kith
06/18/16 06:02 AM
2.2.8a
80kB
Kith
06/09/16 01:30 AM
2.2.8
80kB
Kith
06/05/16 09:36 PM
2.2.7
80kB
Kith
06/03/16 10:08 PM
2.2.6
80kB
Kith
05/31/16 09:49 PM
2.2.5
80kB
Kith
05/31/16 06:36 PM
2.2.4
76kB
Kith
03/11/16 03:20 AM
2.2.3
76kB
Kith
03/09/16 08:12 PM
2.2.2
76kB
Kith
03/08/16 03:12 AM
2.2.1
76kB
Kith
02/20/16 10:26 PM
2.2.0
71kB
Kith
02/18/16 10:42 PM
2.11d
68kB
Kith
11/21/15 11:56 PM
2.11c
68kB
Garkin
11/12/15 08:09 PM
2.11b
68kB
Garkin
11/12/15 07:29 AM
2.11
68kB
Garkin
11/11/15 06:52 AM
2.10b
67kB
Garkin
11/03/15 05:32 PM
2.10
68kB
Garkin
11/02/15 05:31 PM
2.09a
66kB
Garkin
09/15/15 07:08 AM
2.09
67kB
Garkin
09/01/15 05:08 AM
2.08f
61kB
Garkin
06/12/15 01:06 AM
2.08e
61kB
Garkin
06/08/15 05:57 PM
2.08d
60kB
Garkin
03/10/15 10:28 AM
2.08c
60kB
Garkin
03/09/15 11:57 AM
2.08b
60kB
Garkin
03/04/15 11:51 AM
2.08a
59kB
Garkin
03/03/15 06:24 PM
2.08
59kB
Garkin
03/03/15 02:40 PM
2.07a
55kB
Garkin
02/18/15 01:09 PM
2.07
55kB
Garkin
02/14/15 01:09 PM
2.06a
53kB
Garkin
02/13/15 11:53 PM
2.06
53kB
Garkin
02/13/15 08:50 AM
2.05c
35kB
Garkin
01/07/15 04:50 PM
2.05b
35kB
Garkin
11/03/14 03:17 PM
2.05a
35kB
Garkin
11/03/14 10:37 AM
2.03g
36kB
Garkin
08/05/14 08:10 AM
2.03g
36kB
Garkin
07/30/14 04:51 AM
2.03e
36kB
Garkin
07/28/14 01:14 PM
2.03d
36kB
Garkin
07/21/14 11:42 AM
2.03d
36kB
Garkin
07/01/14 02:52 PM
2.03b
36kB
Garkin
07/01/14 12:24 PM
2.03a
36kB
Garkin
06/27/14 07:39 PM


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Unread 12/13/17, 02:07 AM  
Phinix
 
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Hey all. Sorry I haven't had a lot of time for addon projects of late but I will try and look into some of these things when I can.

Originally Posted by splintz
Its says in the description you can scale the interface windows does anyone know how as i can't seem to do it? cheers
Anything that is movable by Azurah can be scaled using the mouse scroll wheel while your cursor is over that window and it is unlocked. You will see a % scale factor update as you scroll.
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Unread 12/11/17, 05:09 PM  
splintz

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Its says in the description you can scale the interface windows does anyone know how as i can't seem to do it? cheers
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Unread 12/11/17, 10:48 AM  
Marazota

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Re: another bug

Originally Posted by Marazota
if you leveling pretty fast, like few levels per minute
(master writ method)
the numbers of EXP at exp bar (feature of this addon called Overlay) wont sync properly and stuck on old values

any fix for this pls?
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Unread 12/10/17, 03:36 PM  
Qcher

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Hi, can i fix my target debuff with this addon?
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Unread 12/02/17, 11:29 AM  
PBnicos

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Is it possible to make the area of "Removing from the location" also changeable? Can't change it's position
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Unread 11/26/17, 09:44 AM  
Daeymon

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Accidental Stealing Prevention seems to no longer work.
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Unread 11/23/17, 05:25 AM  
Molleggiato

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New clockwork fillet food can it be fixed? It doesn't count as a magicka increase so magicka bar doesn't increase it size. Really annoying.
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Unread 11/19/17, 07:56 PM  
Phinix
 
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@Nukluk - Cheers my friend!

Tracking down incompatibilities and working around them in an organized way can be very time consuming and is one of the greatest challenges of modding, especially for a game like ESO with so many possibilities to edit the UI.

Sometimes you have a project where literally everything you just coded has to be completely RE-coded in another way just to add compatibility with a single addon, and sometimes there are several addons that all try and work with the same elements.

Things always getting updated, things going out of date...

It's an awesome hobby and the community and ESOUI make it more so.
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Unread 11/19/17, 07:37 PM  
Nukluk
 
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Target Health Bar Issue = FIXED!

I am VERY happy to report that I found a solution to my issue with the Target Health Bar not staying where I've re-located it with Azurah. This took me awhile to solve, but it's finally done.

CAUSE:
The "Slightly Improved Attribute Bars" addon was causing a conflict with the Target Health Bar's location. Once I removed that other addon, my Target Health Bar stayed exactly where I relocate it to.

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Unread 11/11/17, 04:05 PM  
Nukluk
 
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Post #2 on 'Target Health' Issue

I thought I'd provide a picture of the issue this time, in hopes it will help.




Here is a recap of the issue from my previous post.

The issues outlined below happen 100% of the time after moving the 'Target Health' element and reloading the UI (also after logging a character off/on).
  • If 'Target Health' is moved to below the default 'Reticle' area the UI is reloaded, the 'Target Health' element snaps back to just under the default 'Recticle'. It won't stay where it's been put.
  • If it's moved to the bottom half of the screen, to either left or right of center, it holds its left/right location, but still snaps back vertically in line to just below the default 'Reticle'.
  • This next one is the worst. If 'Target Health' is moved left/right of center anywhere in the bottom 25% of the screen, and the UI is reloaded, the element completely disappears from the UI. The only way to get it back is to select "Reset to Defaults" from the Azurah menu.

Please help asap! Thanks!
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Unread 11/09/17, 01:24 PM  
Soxa

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big boss health bar on top

Hi,

Is there anyway we can move the big boss hp bar on top of screen or hide ?

thx
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Unread 11/09/17, 12:07 AM  
Majeure
 
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Would be great if we could move the trial score/vitality display.

Also still unable to move the mount stamina bar that's overlapping with other stuff unattached from the player stamina.

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@Majeure | CP 900+ | Former Emperor | Master Angler | PC EU | Blood for the Pact!
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Last edited by Majeure : 11/09/17 at 11:50 PM.
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Unread 11/08/17, 02:51 AM  
Octopuss
 
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I play at 1920x1200, single monitor. I don't have any other with different res/aspect ratio to test with.
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Unread 11/08/17, 02:48 AM  
Phinix
 
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@Octopuss - It has been reported before but I am unable to reproduce it. I suspect it has to do with certain screen resolutions. I am curious what resolution you are playing at and if it is an ultrawide or multimonitor setup?

I want to say I looked into this and that the actual focus point was hard coded by the game to be at the center regardless where the graphic container is moved but I will try and find time to double check that.
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Unread 11/08/17, 02:43 AM  
Octopuss
 
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I changed the position of the reticle, but apparently that doesn't change where the activation point really is, because I don't get the prompt when I point the reticle at things. Is this a bug or did I miss something? Has this happened to anyone else?

Originally Posted by Octopuss
The new options are nice.
Could you add a little tweak please? How about changing the font colour of the "Steal from" text from red to green when you are hidden to more clearly indicate you can steal?
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