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Updated: 11/20/20 06:53 PM
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Compatibility:
Markarth (6.2.5)
Harrowstorm (5.3.5)
Dragonhold (5.2.5)
Scalebreaker (5.1.5)
Murkmire (4.2)
Summerset (4.0)
Morrowind (3.0)
Homestead (2.7)
Updated:11/20/20 06:53 PM
Created:03/15/17 11:18 AM
Monthly downloads:168
Total downloads:22,142
Favorites:50
MD5:
InventoryManager  Popular! (More than 5000 hits)
Version: 2.5.2
by: iwontsay [More]
Not yet another Junker or Bank Addon, this Inventory Manager takes care of your needs to automatically stash, retrieve and dispose of your items as you see fit.

This addon works in conjunction with the CraftStore addon to determine which recipes, style motifs or traits are wanted by your current character or your alts and lets you determine whether to put the given recipes into the bank or even get them from the bank if your character deems them suitable.

Rather than working with a preset list of actions and item groupings, this addon allows to set a list of rules which are applied on the items you loot, your inventory or the bank, as you wish. Think the mail filter in Outlook or Thunderbird and you get the idea.

To use the full range of functions within these AddOns, following AddOns are suggested for installation as well:
* CraftStore Summerset for identifying your character's and alt's needs
* FCO ItemSaver for customized marking options

---- Special thanks to:
* Baertram (Your developer docs for FCO ItemSaver really saved the day)
Version 2.5.2
* Fixed handling of FCOIS's dynamic symbols, especially after delay loading had been introduced.
Now editing of those dynamic symbols and using them directly in the manager should work, too!

Version 2.5.1
* Copy/Paste mistake in CraftStoreLink refactoring, disabling usability for recipes et.al. fixed

Version 2.5.0
* Straightening out some texts
* Code cleanup in CraftStoreLink
* Made deconstruction of jewelry working
* Revamped CraftStoreLink to make to more robust to changes to CraftStore

Version 2.4.4
* Ditched embedded libraries, made LibAddonMenu-2.0 a mandatory dependency
* Fixed distinction between recipes and blueprints for unknown checking

Version 2.4.3
* API bump
* Now recognizing the distinction between CraftStore's "Need Recipes" and "Need Blueprints" flags

Version 2.4.2
* Added migration to ID based save datasets
* On logging in a specific character, it will be migrated. After that, name changes should not affect it.
* Fixed selecting of guild name in Rule Edit

Version 2.4.1
* API bump
* Followed a change in CraftStore which broke the unkown trait recognition
* "unknown traits" and "traits unknown to others" were messed up.

Version 2.4.0
* API bump
* Added item categories
* Dye stamp
* Jewelcrafting materials
* Added furnishing materials in furnishing

Version 2.3.0
* Adding the remaining currencies to the management
* /im off and /im on as 'master switches' to temporarily disable and reenable the addon
* /im as-off and /im as-on as shorthands to switch off and on the Autosale function

Version 2.2.0
* API bump
* Fixed: Settings were lost from profiles when logging out and back in
* Reworded Auto-Sell button to reflect its current purpose
* Jewelry traits now selectable
* Removed outdated/unused libs (LibNeeded4Research, for example)

Version 2.1.1
* API bump
* Fixed detection of CraftStore Summerset 1.75 and higher

Version 2.1.0
* Added progress report switch
* Added switches to apply currencly limits to bank
* Hotfix: When entering an existing profile name it won't crash anymore on save.

Version 2.0.0
* Added name matching filter
* Reworked rules representation: Show them in sections
* Added cross referencing of rule sections
* Major code cleanup

Version 1.5.1
* Hotfix: Made 'Keep' a blocking action again

Version 1.5.0
* Added guild bank management
* Added limited support for ItemSaver (in contrast to FCOIS)
* Allow concurrent rules like put in bank/deconstruct items

Version 1.4.1
* Removed clamping of gold and TV stones for banking
* Added 'crafted' trait filter
* Fixed FCO ItemSaver detection for 'not installed' case

Version 1.4.0
* Made banking fully functional for ESO+ again
* Made Deconstruction fully functional for ESO+ again
* Added 'no trait' as selectable trait filter

Version 1.3.4
* API version 100019
* Fix for item names and icons not showing (and other things) during processing

Version 1.3.3
* Hotfix for filtering for specific marks with FCOIS >= 1.0.0

Version 1.3.2
* Fixed bug which triggered on logging in with a new character
* Support for FCOIS >= 1.0.0 (thanks Baertram!)

Version 1.3.1
* Fixed recipe tracking for furnishing blueprints

Version 1.3.0
* Added command /im settings
* Fixed LUA error in RuleEdit when FCOIS is not present
* Added maximum execution count for rules
* Revamped Banker - more robust, better performance

Version 1.2.2
* Hotfix: Respect FCOIS Locking on Deconstruction

Version 1.2.1
* Hotfix: Inventory action on pickup

Version 1.2.0
* Translation update
* Made Seller more robust: Revenue is tallied up correctly
* Added negative message for dryrun if FCOIS denies a specific action
* Added Deconstruct Inventory action
* Chained in Laundering when selling to Fences
* Generalized selling into ruleset
* Added 'junked' as filter criterion
* Added more delay options
* Added /im run command
* Extended FCO marking detection with static markers

Version 1.1.1
* Fixed bug when trying to set FCO Marker before having done a dryrun before
* Fixed for trait not being cleared when non-trait itemtype is selected

Version 1.1.0
* Updated Readme
* Included a button to toggle Auto-Sell on or off
* Performance improvement on bank transactions
* Added FCO ItemSaver support for dynamic flags
* Included detection and support for CraftStore Fixed And Improved

Version 1.0.1
* Fixed bug which made Destroy Items nonfunctional
Optional Files (0)


Archived Files (29)
File Name
Version
Size
Uploader
Date
2.5.1
41kB
iwontsay
03/28/20 03:33 AM
2.5.0
41kB
iwontsay
03/28/20 02:58 AM
2.4.4
41kB
iwontsay
03/04/20 01:20 PM
2.4.3
84kB
iwontsay
02/26/20 10:49 AM
2.4.2
84kB
iwontsay
02/14/20 01:47 PM
2.4.1
84kB
iwontsay
02/14/20 12:07 PM
2.4.0
84kB
iwontsay
09/01/19 12:28 AM
2.3.0
83kB
iwontsay
11/18/18 04:39 AM
2.2.0
82kB
iwontsay
10/24/18 04:52 AM
2.1.1
93kB
iwontsay
05/26/18 09:51 AM
2.1.0
93kB
iwontsay
06/30/17 11:14 AM
2.0.0
93kB
iwontsay
06/28/17 11:11 AM
1.5.1
89kB
iwontsay
06/15/17 01:26 PM
1.5.0
89kB
iwontsay
06/15/17 08:55 AM
1.4.1
87kB
iwontsay
05/28/17 09:08 AM
1.4.0
87kB
iwontsay
05/27/17 09:08 AM
1.3.4
87kB
iwontsay
05/22/17 01:27 PM
1.3.3
87kB
iwontsay
05/22/17 01:25 PM
1.3.3
87kB
iwontsay
05/02/17 12:19 PM
1.3.2
87kB
iwontsay
05/02/17 12:03 PM
1.3.1
86kB
iwontsay
04/04/17 11:03 AM
1.3.0
86kB
iwontsay
04/03/17 08:44 AM
1.2.2
86kB
iwontsay
03/31/17 02:49 PM
1.2.1
86kB
iwontsay
03/31/17 01:07 PM
1.2.0
86kB
iwontsay
03/31/17 12:19 PM
1.1.1
78kB
iwontsay
03/21/17 11:33 PM
1.1.0
78kB
iwontsay
03/20/17 10:58 AM
1.0.1
76kB
iwontsay
03/16/17 11:00 AM
1.0.0
76kB
03/15/17 11:18 AM


Post A Reply Comment Options
Unread 08/31/17, 09:45 AM  
Randigo

Forum posts: 0
File comments: 4
Uploads: 0
Do I have to manually load profiles every time?

Every time I log in a new character, it seems the profile is not loaded, or perhaps it is just the settings section that is restoring to the default values. What is going on? Thanks, and God bless.
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Unread 09/09/17, 12:46 PM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Originally Posted by wambo
Another *nice-to-have* would be:
A quick&easy way to stop/pause the rules.

Like sometimes I push sth into the bank not in accordance with my rules. Everytime I forgot to take / put sth into the bank and I access the bank I need to redo those steps.

I would be happy to like hit "/im pause 5" into chat and not redo those steps.

Or "/im stop" and "/im restart" maybe (but I think a break is better since one might forget to restart)
Wanted to ask for this again :-/
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Unread 09/16/17, 07:50 PM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Experiencing constant crashes:

When I go to crafting station, and switch to the tab that deconstructs stuff, IM would usually start deconstructing items marked to deconstruct, but instead game crashes.

Happened twice after each other. Then I negated the rule, and no crash.

Edit: okay, quite some time later (didnt change rule in between) Crafter going to crafting station, switch tab, boom. Might not be connected to this addon
Last edited by wambo : 09/17/17 at 04:17 PM.
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Unread 10/19/17, 07:21 PM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Another point:

If I want to add a rule to all my chars... I gotta relog and manually add them on each.
Would be nice to have a way to "send" rules to all (chosen?) chars, or to import (specific) rules from others.

I could use the profiles, but I'd have to "personalize" the profile for each char again.
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Unread 10/30/17, 09:27 AM  
wambo
AddOn Author - Click to view AddOns

Forum posts: 38
File comments: 457
Uploads: 3
Edit 02.11:
Seems to be working again. CraftStore author says he didnt change anything but his Addon got a few updates XD - Anyway happy it works again


Multiple Issues:
- Addon is telling me I am using old CraftStore and should Update (must be related to CraftStore CC Update today)
Edit: Craftstore Updates shouldnt relate to this, according to author :-/
- Addon is giving LUA errors whenever I access Bank/CraftingTable/pick up sth. and doesnt fullfill the rules connected to that.

Last edited by wambo : 11/02/17 at 10:28 AM.
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Unread 11/13/17, 04:10 PM  
kromonos
 
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File comments: 22
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looks like the addon is abandoned ... time for an alternative addon
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Unread 02/19/18, 05:59 PM  
wambo
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Still working fine for me.

Interesting effect: when I access new storage chests, stuff is automatically put into BANK XD
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Unread 04/11/18, 01:01 AM  
iwontsay
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Forum posts: 27
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Originally Posted by wambo
Still working fine for me.

Interesting effect: when I access new storage chests, stuff is automatically put into BANK XD
Never bothered with the storage chests so far. I think those chests use the same UI and events as opening the bank does - so it will be triggered when you open said chest.

I guess it is an additional parameter being passed to the event when opening the chest or the bank. Wonder if I should make a distinction and add storage chests as two separate rule sections (store and retrieve) in the rulesets.
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Unread 05/24/18, 08:27 AM  
wambo
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I'm guessing the latest craftstore addon broke something,

worked nicely at the rls of summerset

Code:
user:/AddOns/InventoryManager/CraftStoreLink.lua:59: attempt to index a nil value
stack traceback:
	user:/AddOns/InventoryManager/CraftStoreLink.lua:59: in function 'CSL:IsTraitNeeded'
	user:/AddOns/InventoryManager/CraftStoreLink.lua:150: in function 'CSL:isUnknown'
	user:/AddOns/InventoryManager/InventoryManager.lua:120: in function 'IM:GetItemData'
	user:/AddOns/InventoryManager/Modules/Banking.lua:156: in function 'CollectSingleDirection'
	user:/AddOns/InventoryManager/Modules/Banking.lua:205: in function 'CalculateMoves'
	user:/AddOns/InventoryManager/Modules/Banking.lua:342: in function 'InventoryManager:OnBankOpened'
	user:/AddOns/InventoryManager/Modules/Banking.lua:367: in function '(anonymous)'
Must be a change from CS 1.74 to 1.75
Last edited by wambo : 05/24/18 at 12:49 PM.
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Unread 05/25/18, 10:59 PM  
iwontsay
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Forum posts: 27
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Originally Posted by wambo
I'm guessing the latest craftstore addon broke something,

Must be a change from CS 1.74 to 1.75
Could be. But CS 1.76 is out now (yes, I seem to have skipped 1.75 completely), so chances are that he reverted the game-breaker. If not, I'll have a look at it.
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Unread 05/25/18, 11:46 PM  
wambo
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Originally Posted by iwontsay
Could be. But CS 1.76 is out now (yes, I seem to have skipped 1.75 completely), so chances are that he reverted the game-breaker. If not, I'll have a look at it.
Also problems with 1.76:

Code:
user:/AddOns/InventoryManager/CraftStoreLink.lua:59: attempt to index a nil value
stack traceback:
	user:/AddOns/InventoryManager/CraftStoreLink.lua:59: in function 'CSL:IsTraitNeeded'
	user:/AddOns/InventoryManager/CraftStoreLink.lua:150: in function 'CSL:isUnknown'
	user:/AddOns/InventoryManager/InventoryManager.lua:120: in function 'IM:GetItemData'
	user:/AddOns/InventoryManager/Modules/DelayedProcessor.lua:115: in function 'IM:CreateInventoryList'
	user:/AddOns/InventoryManager/Modules/Extractor.lua:97: in function 'InitDeconstruction'
	user:/AddOns/InventoryManager/Modules/Extractor.lua:118: in function 'WaitPanel'
	EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'
The CS author basically said that from 74 to 75 there was no change in the mentioned functions, and that something fundamental must be broken in Inventory Manager.
Last edited by wambo : 05/25/18 at 11:47 PM.
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Unread 05/26/18, 09:39 AM  
iwontsay
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Originally Posted by wambo
The CS author basically said that from 74 to 75 there was no change in the mentioned functions, and that something fundamental must be broken in Inventory Manager.
I see now what happened. The author didn't change anything on the routines and data structures in question, but he introduced a change that made "CS" global again.

According to this, my addon mistakenly recognized the Craftstore as the ancient 3.0 version which used a not quite compatible interface.

I guess it is time to remove the legacy code.
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Unread 05/27/18, 06:22 AM  
momitja

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The rule "Sell at shop or fence" doesn't work - it isn't selling anything to a vendor anymore.
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Unread 05/27/18, 07:21 AM  
iwontsay
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Originally Posted by momitja
The rule "Sell at shop or fence" doesn't work - it isn't selling anything to a vendor anymore.
Just checked. Still works fine for me. You could check using "/im dryrun" if there are items supposed to be sold at all.
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Unread 05/27/18, 07:59 AM  
momitja

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Originally Posted by iwontsay
Originally Posted by momitja
The rule "Sell at shop or fence" doesn't work - it isn't selling anything to a vendor anymore.
Just checked. Still works fine for me. You could check using "/im dryrun" if there are items supposed to be sold at all.
I did a /im dryrun and it correctly lists items for sale, but at the merchant nothing happens.
https://gyazo.com/12dac2d619b10ab2c42b5aa4dec843d5

Tried with and without FSO Itemsaver. I ran out of ideas.
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