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Horns of the Reach (3.1)
Updated:09/07/17 06:39 PM
Created:07/19/14 07:47 AM
Monthly downloads:16,905
Total downloads:930,984
Favorites:708
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
3.1
Srendarr - Aura, Buff & Debuff Tracker  Popular! (More than 5000 hits)
Version: 2.3.94
by: Phinix, Garkin, Kith, silentgecko
SRENDARR Description:




UPDATE: If you are a member of a PC NA raiding guild and would like to support me in a non-financial way, it would mean a lot to get in on a vet MoL clear. My health issues prevent me from doing this with a normal group (people depending on me), and the Dro-m'Athra skin is the one cosmetic thing I have always really wanted. (Really, this would mean A LOT!)

PM me (Phinix) here if this would be possible, and what all it would entail.



Srendarr adds the ability to track your buffs and debuffs you cast on others, both the long-duration abilities that appear under the Character window as well as the short-term buffs that normally only show via graphical effects on your character. The aura tracking is designed to visually mesh with the standard UI theme but includes many options to change the appearance, and even more options to categorize and filter the auras that may appear including multiple display windows, groupings for auras of a similar nature and a blacklist for unwanted aura display.

As of version 2.0.0 (and above), S'rendarr uses the API changes made in late 2015 to allow for 'perfect' knowledge about aura details. All auras on the player and their target are now displayed and accurate, as is the castbar for the few abilities in game that have a cast time. The downside to this change is the occasional display of 'junk' auras you may not care about. These can be added to the included blacklist or, if you believe the aura should never be displayed, please report its name and when it appeared and it can be included in a 'never show' list built into the mod itself.

/srendarr unlock -- unlock the aura display for movement
/srendarr lock -- relock the display

Additional options will be found in the Settings menu under Addon Settings, S'rendarr.


NEW GROUP BUFF TRACKING FEATURE!

New in 2.3.5 is the option to show buffs with a duration for everyone in your group or raid on their unit frames. You can either whitelist specific auras to track, or show all buffs with a duration that you don't specifically block. Full customization and positioning options, with built-in support for vanilla, Foundry Tactical Combat, and JoGroup frames.

DEBUG OPTIONS:

Some new debug options have been added under Addon Settings, Srendarr to help track down missing/incorrect auras:

Warning: Spoiler


Bugs & Feedback:

Please use the Author Portal to report Bugs and Features
v2.3.94 ~Phinix
- Added stack tracking in icon only mode.
- Added proper redirection for default tracking of modified bar ability auras.
- Added scrollable dropdown menus (added in LibAddonMenu 2.0 v24).
- Cleaned up general options tab, various other minor visual tweaks.

v2.3.93 ~Phinix
- Fixed ID display on icon mode auras when debug option to show ID is enabled.
- Fixed right-click aura in icon mode to dismiss (when possible) wasn't working.
- Added blacklist entries for duplicate vampire drain auras.
- Corrected Warden Scorch timer (and morphs) to properly display as AOE.

v2.3.92 ~Phinix
- Fixed a game bug where Warden Healing Seed (and morphs) were reporting a 12 second duration for the ground effect instead of the correct 6 seconds. You can now track your ground heals accurately!
- ADDED PRELIMINARY SUPPORT FOR STACK TRACKING! Currently only the Hawk Eye passive from Bow and Nightblade Grim Focus (and morphs) show stacks, but these are the only abilities I actually know that use stacks so, yeah. Please report any problems!

v2.3.91 ~Phinix
- Fixed bug with no-duration passives like Warden empowered fetcherflies getting stuck when changing zones and other cases where the game doesn't send an end event.
- Fixed Templar Sun Fire and morphs (Vampire's Bane and Reflective Light) Major Prophecy buff to be properly classified and show as "Major Prophecy."
- Rebuilt the addon's internal Major/Minor effect database. Adds 2 new Minor effect sources and 55 new Major effect sources, plus the Templar stuff above.
- Various code cleanup and improvements. For example, special proc durations are now pulled from the ability ID's rather than hard-coded making the addon much more update-proof.

v2.3.9e ~Phinix
- API bump for Horns of the Reach.
- Updated libs.

v2.3.9d ~Phinix
- Re-populated Major and Minor buff list with all current (Morrowind) ID's and effect types.
- Added new dev function to pull all IDs for each type of effect by Major/Minor. See bottom of AuraData.lua for details and command usage.

v2.3.9c ~Phinix
- Fixed an omission that caused errors when unlocking after assigning the new debuff whitelist 2 to a frame.

v2.3.9b ~Phinix
- Added 2nd prominent debuff whitelist.
- Fixed a typo that caused errors when adding auras to certain whitelists.
- Rearranged general settings tab to be more convenient.

v2.3.9a ~Phinix
- Fixed a bug causing passive auras to disappear when changing addon settings.
- EDIT: Re-uploaded without version change to re-enable LUI group aura support temporarily. NOTE: May go out-of-sync over time (needs investigating).

v2.3.9 ~Phinix
- Added ability to track Aggressive Warhorn Major Force by whitelisting "Major Force."
- Added ability to whitelist fake auras (like Grim Focus and Shadow Image).
- Fake auras will now show their correct ability ID when Srendarr is set to show these.
- Srendarr's custom auras (abilities not tracked by the game but shown in Srendarr) will no longer vanish inappropriately when entering menus or cursor mode.
- Fixed a bug causing normal auras to reappear after showing example auras in settings then toggling lock on and off.
- Set up new internal framework to allow changing the name display of abilities by ID.
- Set up new internal framework to allow whitelisting/blacklisting ability ID's outside the previous range of 1-100000 as some new abilities already exceed this, but previous limitations prevented searching larger blocks without crashing.
- Added support for tracking Destructive Mage, Shadowrend, and Sentinel of Rkugamz proc sets.
- Reverted duplicate auras for Acid Spray and Molten Armaments being blacklisted by default. If you only want to see one aura icon for these or other abilities you will have to blacklist them yourself.
- Removed LUI group frame compatibility until I can find time to figure out why group ID's go out of sync.

NOTE: Due to necessary changes to the inner workings of the addon, this update will require you to remove items from your whitelists and blacklist and re-add them. Write them down before removing them or use the chat output created from removing to quickly re-add them.

v2.3.8c ~Phinix
- Fixed issue with alternate aura icons not taking effect after previous update (thanks Majeure for reporting).
- Other minor code cleanup (cosmetic/redundancies).

v2.3.8b ~Phinix
- Fixed omitted nil check causing errors on certain ability use. (Thanks Greevir for the report).

v2.3.8a ~Phinix
- Fixed a typo that was causing enchants and other simulated procs to not function properly.

v2.3.8 ~Phinix
- BETA fix for auras disappearing when "only show player debuffs on target" is checked and others cast the same ability on the target. The current API makes it impossible to track a separate aura icon/duration for the same abilityId applied by multiple sources that are not the player. HOWEVER, this update does allow proper separation of abilities that were cast by the player and ONE copy of the same ability cast by a source that is NOT the player showing simultaneously.
- Changed handling of simulated player cast abilities to pull duration from the ID instead of manually setting them, which now properly accounts for passives that incrementally increase ability duration (like Nightblade Dark Veil).
- Fixed possible issue with some ranks of Caltrops and morphs not showing.
- Fixed Sorcerer Storm Atronach ultimate to track as a short buff and not an AOE.
- Fixed Infallible Aether set proc to properly track as a debuff on the target.
- Added support for Nightblade Summon Shade (and morphs) tracking.
- Added support for Nightblade Grim Focus (and morphs) tracking.
- Future-proof updated API to support Morrowind.

v2.3.7f ~Phinix
- Fixed bug related to adding to group whitelist by ID (thanks Kyoma).
- Added Witchmother Potent Brew redundant auras to default blacklist.
- Added Keep Bonus IX to Cyrodiil filters (thanks Scootworks).
- Some language file updates and other random tweaks.

v2.3.7e ~Phinix
- Improved hud scene hiding exception for sample auras.

v2.3.7d ~Phinix
- Completely rebuilt the group buff code from scratch. Much faster and should no longer generate errors due to previous out-of-range scenarios. Also cleaner.
- Created framework for submenus in custom tab panels. Cleaned up the settings menus for a big quality of life improvement.
- Fixed a bug that could cause errors if buff with a long timer appeared on a group frame.
- Fixed a bug that could cause errors on group size and type changes.
- Fixed a bug that caused auras with no duration to not sort properly to the bottom of the list.

v2.3.7c ~Phinix
- Fixed a minor bug with group frame initialization.
- Improved the appearance of aura icons when not using the icon timer animations. Icons now fit all the way to the edge of the frame.
- Added callback to hide all auras when in menus. Normal mouse cursor mode will still show them, and the button to show example auras within Srendarr's settings will still work.
- Cleaned up some code from earlier feature testing.

v2.3.7b ~Phinix
- Changed aura window sort functions to allow proper sorting of all auras regardless of type.
- Fixed a bug that was causing group and raid frame auras to not properly apply their configuration settings on startup.
- Added new feature to individual bar config: "Aura Class Override" - Allows you to manually set whether Srendarr will treat all TIMED auras (toggles and passives ignored) in this bar as either buffs or debuffs, regardless of their actual class. Useful when adding both debuffs and AOE to a window to make both use the same bar and icon animation colors.
- Moved the "Hide Timer Bar" back to thee top of the individual frame settings when setting to Full Mode so it is more visible and obvious.
- Improved the "player only debuffs" filters. Should be working properly now in all cases.
- Fixed the broken Reset button for bar positions.
- Fixed accidentally deleted language string.
- Improved localization file layout.
- Various minor code cleanup.

v2.3.7a ~Phinix
- Enabled whitelisting of toggles and passives in the prominent groups.
- Fixed Block instantly disappearing when whitelisted (see above).
- Changed the default color for aura icon timer animations (one time color reset).
- Fixed a problem that was causing the group and raid frame options to not display correctly.
- Rebuilt localization files (need updated translations).
- Some quality of life maintenance on the settings menus (more to come).
- Code structure sanity pass.

v2.3.7 ~Phinix
- Added full color customization for the new aura icon timer animation.
- Added debuff support to bar color customization.
- Fixed display of Templar Spear Shards AOE. Timer now begins appropriately when the ability hits not when you start targeting.
- Fixed a bug that could cause other players' enchant or gear procs to trigger Srendarr as if it were your effect.
- Fixed a bug where the aura icon cooldown animation was showing in Mini bar mode.
- More random code improvements.

v2.3.6d ~Phinix
- Moved the options to use the new cooldown animation icon style or hide the timer bar in full mode to the individual display window tabs. Can now be configured separately for each frame.
- Changed behavior to allow buffs or debuffs whitelisted to a prominent display to go through to the normal display window set for that type of aura (if applicable) if the prominent group it was set to is not assigned to a frame. This allows you to quickly disable separating out listed buffs/debuffs without having to clear your whitelists.
- Added new frame choice option for gear procs not normally tracked by the game, and separated these from enchant procs.
- Changed behavior so whitelisted auras and debuffs will still display even if that type of ability has been otherwise hidden by filters.
- Fixed Defensive Rune tracking with proper duration for each rank.
- Various code improvements.

v2.3.6c ~Phinix
- Fixed bug causing auras to duplicate or otherwise not behave as expected with the new debuff whitelist.
- Updated Russian localization (thanks Kirix).

v2.3.6b ~Phinix
- Added the ability to right-click buffs in icon only mode to cancel them. So, you can cancel your current food buff, turn off a toggle,
dismiss your pets, etc. by right-clicking their Srendarr icon.
- Fixed the position of icon mode tooltips so they no longer cover the aura icons.
- Added new Debuff Whitelist option. Can now add debuffs here to separate them to a target window much like prominent whitelist auras.
Will still pass to the normal debuff window as well if assigned. Separate "only player debuffs" option for normal and prominent debuff windows.
NOTE: Non-debuffs added here do nothing.
- Added group buff support for LUI unit frames.
- Re-built the database of Major and Minor buffs including the new Lifesteal, Magickasteal, etc.
- Fixed small transparent box that could show in the middle of some highly transparent aura icons.
- Removed Vampire aura 'Fed on ally' from default blacklist; Can be filtered from player filters again.

v2.3.6a ~Phinix
- Fixed the "Do Not Display" option (and possibly the new frame 9 and 10 options) from being linked to the wrong setting after the update added new fields to the choice dropdown.

v2.3.6 ~Phinix
- New option to display auras with the countdown animation effect (similar to Foundry Tactical and ActionDurationReminder), with a black backdrop making icons much easier to see. Also included an option to hide the bar when using full mode for display frames, so you can just show the icon and the aura name if you want to (like Foundry Tactical).
- Fixed a bug that was preventing setting changes for the group and raid frames from taking effect. Settings are now applied instantly in realtime to all group/raid frames.
- Added two new customizable windows for aura assignment for a total of 10.

v2.3.5c ~Phinix
- Fixed a bug where auras were sometimes duplicating instead of refreshing on the group frames.
- Added new option to filter group frame auras by duration.
- Added auto-repopulation of group frame auras when group size changes.

v2.3.5b ~Phinix
- Fixed (hopefully) a case where other players casting the same debuff on a target would cause your debuff to disappear when Only Show Player Debuffs was enabled.
- Fixed other player's Crystal Fragments procs triggering false proc event for player.
- Added Templar Cleansing Ritual AOE (and morphs) and Templar Spear Shards AOE (and morphs) support.

v2.3.5a ~Phinix
- Fixed bug causing auras to duplicate on group frames instead of updating.
- Fixed bug of group buffs appearing in prominent whitelist windows.
- Added new feature: "Show only player debuffs on target" under target filters.
- Updated German and Russian localization (thanks Scootworks & Kirix).
- Some general code cleanup.
- Re-uploaded without version changee to fix unlock error.

v2.3.5 ~Phinix
- Added new feature: Group and Raid frame buff tracking. You can add abilities to track for all group/raid members to the new Group Whitelist. Alternately, there is an option to make the Group Whitelist a Blacklist and show all group buffs with a duration NOT added to your list (toggle).
- Restored AOE tracking ability due to API update.
- New debug option, "Show Verbose Debug" added.
- Updated LibAddonMenu, LibMediaProvider, and LibStub to the latest.
- Various code and language string changes. Non-English needs some updates.

v2.3.4g ~Phinix
- Temporarily disabled showing AOE in tracker to avoid recent API change resulting in seeing all surrounding AOE cast by anyone with no way to reliably filter out only the player's AOE abilities. NOTE: ZOS has indicated they will add a way to check if the source of an effect was the player so this functionality (and much more) will be added in a future release.
- Updated API version and added the Briarheart proc.

v2.3.4f ~Phinix
- Added the Infallible Aether proc.

v2.3.4e ~Phinix
- Added crusher enchant proc on target, and Bear Trap, Hamstring, and Ensnare on player (thanks Scootworks for some of the ID's!).

v2.3.4d ~Phinix
- Updated API to One Tamriel (Update 12)
- Updated libraries to latest.

v2.3.4c ~Phinix
- Updated LibAddonMenu to r22.

v2.3.4b ~Phinix
- Updated API to latest.
- Updated libraries to latest.

v2.3.4a ~Phinix
- Improved the debug system. Added a new option 'Allow Manual Debug Edit' to manually control the spam/flood filters when showing all combat events with the auto-flood filter disabled. Type /sdbadd XXXXXX or /sdbremove XXXXXX (where XXXXXX is the number of an ID you wish to hide/show) to add/remove ID's from the flood filter.
- Gave the Altmer Glamour from the Auridon quest a better icon.

v2.3.4 ~Phinix
- Added additional debug options.

v2.3.3 ~Phinix
- Updated Japanese localization and fixed incorrect acronym that was causing it not to work.
- Minor database maintenance.

v2.3.2b ~Phinix
- Fixed extra blank entry in options menu left in accidentally from testing.
- Added some new default blacklist entries.

(thanks Scootworks)
v2.3.2a ~Phinix
- Fixed error related to bug/oversight in last update.
- Added proper check to prevent fake debuffs on target that are not from the player.

v2.3.2 ~Phinix
- Fixed ultra-short auras (<3 sec) still showing.
- Fixed other people's Trap Beast showing on you.
- Added Flames of Oblivion to aura consolidation.

v2.3.1a ~Phinix
- Added Japanese localization provided by k0ta0uchi

v2.3.1 ~Phinix
- Added option to individual display frames to also show minutes for timers > 1 hour. Allows to show full time (1h32m) in self buff frame and shortened time (1h+) in target buff frame, for example.

v2.2.9 ~Phinix
- German translation fully updated (thanks Scootworks!).

v2.2.8c ~Phinix
- Fixed an error when addon buff to the Prominent whitelists when you had never added anything to the other prominent list.

v2.2.8b ~Phinix
- Small update to assign Defensive Rune tracking as a toggle. NOTE: in order to see your Defensive Rune status, you will need to choose a window for Toggles to display in.

v2.2.8a ~Phinix
- Added proper exclusivity to Prominent Buff windows 1 and 2. Now when you assign a buff to one that is already in the other, it will be automatically removed from the other.
- Added some entries for Harness/Dampen Magic to eliminate redundant auras.

v2.2.8 ~Phinix
- Fixed Rearming Trap IV debuff timer constantly resetting.
- Fixed custom debuffs not showing after changing targets.
- Improved debug information for Show All Combat Events.
- Improved tooltip description for Show All Combat Events option.
- Rearranged settings menus to be more clean/intuitive.
- Added a second Prominent Buff window for custom displays.

v2.2.7b ~Phinix
- Solved error seen since last updates. NOTE: This will disable the ability to see fake debuffs from Srendarr which the game doesn't normally track (like Trap Beast bleed when target is stun immune) if you move your mouse off the target and back again. If you keep the target under your reticle these will still be tracked however. This is due to API limitations. The game gives no unique reference ID for targets in the game. Without getting overly technical, suffice it to say it is a trade-off and ATM it is more important to ensure people can play without errors than limited cases like the above working reliably. I may develop a more permanent workaround in the future.

v2.2.7a ~Phinix
- Manually acquired ability ID for ALL ranks of Defensive Rune and ALL morphs of Beast Trap. Previous implementation of support for these will now work for all ranks, not just rank IV.
- Added debuff tracking for "Desecrated Ground" snare cast by exploding zombies.
- Errors (should be) resolved.

v2.2.7 ~Phinix
- Created workaround for game engine limitation where Srendarr wouldn't receive the information it needed to track the Beast Trap (and morphs) bleed debuff on a target if that target was immune to the initial stun effect.
- Some changes to the German translation (thanks Scootworks).

v2.2.6a ~Phinix
- Added support for Sorcerer ability Defensive Rune.
- Added Fighters Guild Circle of Protection and morphs to new consolidation system.

v2.2.6 ~Phinix
- Fixed duplicate Charging Maneuver aura.
- Fixed Mage Light passive in Long buffs.
- Fixed un-morphed Inferno in Long buffs.
- Added option to consolidate multi-aura passives like Restoring Light.

v2.2.5a ~Phinix
- Added the following armor set procs to the proc list: Trial By Fire, Whitestrake's Retribution, Vampire's Kiss, Tava's Favor, Clever Alchemist, Armor Master.
- Gave enchant procs more appropriate icons.

v2.2.5 ~Phinix
- Added new category option to show enchants and gear procs. BETA, requires ability ID's! See the new debug feature "Show Combat Events" below to help collect them!
- Added weapon/spell power and damage shield enchants to the above new category.
- Added new section to addon settings, "Debug Options" (at the very bottom).

Here is an option to show the AbilityID and Name of every single effect the player gains, from block to sprint fatigue to gear set procs. Enable this, and sort through the mass of information to pick out the AbilityID and Name of a proc that Srendarr should track, and post it to comments here!

UPDATE: Re-uploaded without version change. Debug mode now has spam control. Will only show ability once until /reloadui or until you type /sdbclear to reset the debug database.

v2.2.4 ~Phinix
- Fixed staged long duration auras (like vampire stages) displaying -0.0 when timer ran out at stage 4.
- Updated German translation file (thanks Scootworks).
- Added support for Assassin's Scourge ability (thanks code65536).
- Re-uploaded with slight changee to previous hour/minutes fix. Now will show seconds when minutes is zero instead of showing Xh0m for a whole minute. Will show XhYs.

v2.2.3 ~Phinix
- Added option to also show minutes remaining for timers greater than an hour.
- Fixed missing custom vampire stage icons and moved stage indicator to top left for better visibility (was hidden behind timer).

v2.2.2 ~Phinix
- Updated API to latest for Dark Brotherhood.
- Updated to latest LibAddonMenu and LibStub.

v2.2.1
- Added missing abilityID to Soul Summons filter
- Tooltips now show full description when available, or just name otherwise

v2.2.0
- Converted abilityID debug to a user setting
- Added toggle to display aura on dead targets
- Removed Repentance Minor Effects from 'always filter' list
- Added ability to blacklist and set prominent auras by abilityID

v2.1.9
- Added the option to group passive Major|Minor Buffs as either Passives or with timed Major|Minor Buffs
- Corrected missing Experience Potion aura

v2.1.8
- Added the keep bonus IDs and Experience Bonus to Cyrodiil filters
- Added the 3 Minor Effects from Repentance to 'always block'
- Added the Major Effect IDs to filter table and fixed the control ordering so Major|Minor Effects will be grouped appropriately even if they are passive.
- Corrected french translation

v2.1.7
- Added German translations, thank you to Tonyleila and silentgecko
- Added several abilityIDs to Cyrodiil Filters
- Added several abilityIDs to 'Always Block' Filter
- Added the ability to alter aura icons before display
- Given Off-Balance [45902] an icon
- Given all 4 stages of Vampirism custom icons

v2.1.6
- Added option to display name tooltips in Icon Only style (setting is per Display Window)
- Fixed issue with potion auras not being allowed to be set as prominent

v2.1.5
- Added French translations, thank you to Ayantir
- Added debug option to show AbilityIDs in all styles - can be toggeld using the DEBUG_ABILITYID constant in Defaults.lua (line 4)
- Removed Magelight and Inferno (and their morphs) from Toggled Effects list
- Fixed transparency not being reset when windows are faded (ie, opening menus)
- Made the chosen proc sound play when changing the option in settings
- Updated default location for windows 5 & 6 so as to not overlap target health (if already installed before now, either reset locations to default or manually move)
- Updated LibAddonMenu library to r19

v2.1.4
- Complete rewrite to use the new API system for accurate buff tracking
- Settings, due to extensive changes, have been reset and must be redone
- Major feature changes include:
- multiple display windows and the ability to sort and group auras between them
- the ability to blacklist unwanted auras
- a special 'prominent' category for whitelisted auras that need special attention
- more control over aura, and ability proc, display
- a fully customizable casting bar for abilities that require a cast time (does not include heavy attacks)
- an account-wide profile option

v1.51
- Added Beast Trap and its morphs to debuffs
- Added Path of Darkness and its moprhs to debuffs
- Removed missadded IDE config ;)

v1.50
- Updated for API version 100013 (Orsinium Update)
- Added Options to Hide Minor and Major Buffs, for e.g. "Minor Prophecy" or "Major Intellect"

v1.49g
FYI: This update doesn't support all changes in game Update 7 yet.
- updated for API version 100012 (Update 7)
- updated LibAddonMenu-2.0 library
- updated LibStub library

v1.49f
- changed way of checking active shields in order to avoid UI error reported by cheshyr.

v1.49e
- attempt to fix issue that shield timers were removed instead of refreshed

v1.49d
- corrected cast time for Crystal Fragments with Crystal Fragments Passive proc (reported by Gaulomatic)
- fixed proc animations after weapon pair is swapped

v1.49c
- disabled Warmth proc
- added vampirism stage icons (thanks to Dominoid)

v1.49b
- added buff timer for templar's Sun Fire abilities (it gives Major Prophecy upon activation)
- added Bit an Ally to vampire/werewolf filters

v1.49a
- fixed UI error for triggered events which haven't defined duration in AuraData
- class passive effects timers are now correctly started after you finish casting

v1.49
- added timers for class passive abilities (for example Illuminate for templar or Shadow Barrier for nightblade)
- added timer for Entropy buff
- added Battle Spirit and Blessing of War to Cyrodiil buffs
- added Vigor abilities (Alliance War -> Assault)
- re-added 8s timer for Crystal Fragments Passive
- corrected a few timers for class abilities

v1.48a
- fixed UI error for proc animations
- potion timers are no longer set when quickslot is unusable (i.e. when slot is on cooldown or when no more potions left)
- removed Hardened Armor from shields

v1.48
- added potion timers (experimental)
- added Meteor abilities

v1.47f
- fixed missing "self." in :UpdateAuras()

v1.47e
- fixed timer for Blessing of Restoration (healing staff)
- added option to show/hide less important buffs such as ESO Plus Member (General -> Aura Filters)
- fixed issue with some short term buffs (Momentum etc.)

v1.47d
- added Dark Stalker to vampire passives list
- added ESO Plus Member to ignored buffs list

v1.47c
- added Grand Healing abilities
- moved procs from long term buffs to short term buffs (example: Crystal Fragments Passive)

v1.47b
- added Lightning Splash abilities
- filtered out unwanted effects - Concentration (light armor), Medicinal Use (alchemy), Nourishing (champion points), Soul Siphoner (nghtblade) and Spell Shield (champion points).
- fixed aura padding when frame is scaled
- fixed UI error triggered in addon settings

v1.47a
- added Destructive Touch abilities (added by silentgecko)

v1.47
- updated for API version 100011 (Update 6)
- updated LibAddonMenu-2.0 library
- updated LibMediaProvider-1.0 library

v1.46b
- added short term buffs threshold slider (default value is now 90 seconds)
- updated fontblock widget

v1.46a
- fixed settings menu (fontblock widget)

v1.46
- converted settings menu from LibAddonMenu-1.0 to LibAddonMenu-2.0
- fixed typo in function Srendarr:GetAbilityIdFromPlayersBuff(buffId)

v1.45f
- fixed UI error with crystal fragments proc

v1.45e
- fixed issue with crystal fragment proc animation when you swap weapons
- fixed issue with channeled abilities (such as Drain Essence)

v1.45d
- added slot animation & sound for Crystal Fragments Passive proc (you're right, I've started play sorcerer...)

- TODO: convert settings from LibAddonMenu-1.0 to 2.0

v1.45c
- corrected & updated tracked abilities (many thanks to Lumber)

v1.45b
- support for Crystal Fragments Passive (sorcerer ability)

v1.45a
- fixed issue with debuffs applied out of combat

v1.45
- ability names are now translated automatically
- a few new tracked abilities (bow, destro staff, werewolf, ...)

v1.44
- updated LibMediaProvider-1.0 (r7)
- a lots of corrections in ability names
- attempt to make buff timers more accurate
- attempt to fix issues with show/hide buff frames

v1.43c
- updated unofficial version of LibAddonMenu-1.0 library (fixed submenu)

v1.43b
(list of changes in compare with official release 1.43)
- updated API version to 100010 (Update 5)
- unofficialy updated LibAddonMenu-1.0 because this library is no longer supported by original author (Seerah)
- modified tooltips to provide more information
- fixed typos in german names for Dark Shades ('dunkle Schatten^p') and Flames of Oblivion ('Flammen des Vergessens^p')

v1.42b
- updated API version to 100008

v1.42a
- updated LibMediaProvider-1.0 library

v1.42
- updated API version to 100007
- properly formated french and german buff names (removed control characters "^")
- corrected a few buff/debuff names (english: "To" -> "to", "Of" -> "of", german: xx8xx's corrections.)
- updated libraries
Archived Files (103)
File Name
Version
Size
Author
Date
2.3.93
170kB
Phinix
09/07/17 01:54 AM
2.3.92
169kB
Phinix
09/01/17 05:56 PM
2.3.91
168kB
Phinix
08/31/17 01:01 AM
2.3.9e
167kB
Phinix
08/22/17 08:23 PM
2.3.9d
165kB
Phinix
05/30/17 08:55 PM
2.3.9c
163kB
Phinix
05/14/17 11:34 AM
2.3.9b
163kB
Phinix
05/14/17 02:54 AM
2.3.9a
162kB
Phinix
05/13/17 01:03 PM
2.3.9
162kB
Phinix
05/13/17 06:31 AM
2.3.8c
162kB
Phinix
04/27/17 05:06 PM
2.3.8b
162kB
Phinix
04/26/17 03:36 PM
2.3.8a
162kB
Phinix
04/26/17 01:38 PM
2.3.8
162kB
Phinix
04/26/17 02:54 AM
2.3.7f
161kB
Phinix
04/10/17 12:18 PM
2.3.7e
161kB
Phinix
03/07/17 03:39 PM
2.3.7d
161kB
Phinix
03/04/17 01:41 PM
2.3.7c
160kB
Phinix
03/01/17 12:45 AM
2.3.7b
160kB
Phinix
02/28/17 12:16 PM
2.3.7a
159kB
Phinix
02/27/17 12:38 PM
2.3.7
158kB
Phinix
02/26/17 06:39 PM
2.3.6d
158kB
Phinix
02/25/17 09:36 PM
2.3.6c
157kB
Phinix
02/25/17 03:56 AM
2.3.6b
156kB
Phinix
02/24/17 11:19 PM
2.3.6a
153kB
Phinix
02/24/17 12:00 PM
2.3.5c
152kB
Phinix
02/23/17 05:50 PM
2.3.5b
152kB
Phinix
02/22/17 10:19 AM
2.3.5a
151kB
Phinix
02/21/17 02:04 PM
2.3.5
142kB
Phinix
02/20/17 02:34 PM
2.3.4g
136kB
Phinix
02/07/17 08:25 PM
2.3.4f
136kB
Phinix
12/14/16 07:02 AM
2.3.4e
136kB
Phinix
12/14/16 03:03 AM
2.3.4d
136kB
Phinix
10/05/16 08:36 PM
2.3.4c
136kB
Phinix
08/06/16 09:21 AM
2.3.4b
135kB
Phinix
08/01/16 02:08 PM
2.3.4a
136kB
Phinix
07/26/16 07:22 PM
2.3.4
135kB
Phinix
07/24/16 08:38 AM
2.3.3
135kB
Phinix
07/13/16 06:31 AM
2.3.2b
135kB
Phinix
07/11/16 01:50 PM
2.3.2a
134kB
Phinix
07/11/16 03:11 AM
2.3.2
134kB
Phinix
07/10/16 10:00 AM
2.3.1a
134kB
Phinix
07/04/16 10:32 PM
2.3.1
127kB
Phinix
06/30/16 05:10 AM
2.2.9
127kB
Phinix
06/30/16 12:05 AM
2.2.8c
127kB
Phinix
06/29/16 09:26 PM
2.2.8b
127kB
Phinix
06/29/16 05:00 PM
2.2.8a
127kB
Phinix
06/28/16 11:20 PM
2.2.8
126kB
Phinix
06/28/16 04:53 AM
2.2.7b
125kB
Phinix
06/27/16 02:14 PM
2.2.7a
125kB
Phinix
06/27/16 12:56 AM
2.2.7
125kB
Phinix
06/26/16 04:56 PM
2.2.6a
124kB
Phinix
06/26/16 03:27 AM
2.2.6
124kB
Phinix
06/25/16 10:56 PM
2.2.6
124kB
silentgecko
06/25/16 09:58 PM
2.2.5a
123kB
silentgecko
06/23/16 05:00 PM
2.2.5
123kB
silentgecko
06/23/16 12:10 PM
2.2.5
123kB
silentgecko
06/23/16 01:03 AM
2.2.4
122kB
silentgecko
06/16/16 09:00 PM
2.2.4
122kB
silentgecko
06/15/16 07:11 AM
2.2.3
122kB
silentgecko
06/13/16 04:49 AM
2.2.2
111kB
silentgecko
06/09/16 01:11 AM
2.2.1
108kB
silentgecko
04/01/16 04:57 PM
2.2.0
108kB
silentgecko
03/15/16 09:24 PM
2.1.9
107kB
silentgecko
03/14/16 02:56 PM
2.1.8
107kB
silentgecko
03/13/16 11:53 PM
2.1.7
107kB
silentgecko
03/12/16 03:45 PM
2.1.6
95kB
silentgecko
03/11/16 03:14 PM
2.1.5
95kB
silentgecko
03/09/16 07:52 PM
2.1.4
88kB
silentgecko
03/09/16 12:23 AM
1.51
107kB
silentgecko
12/23/15 10:42 AM
1.50
113kB
Garkin
11/29/15 06:41 PM
1.49g
102kB
Garkin
09/07/15 07:48 AM
1.49f
96kB
Garkin
04/20/15 11:56 AM
1.49e
96kB
Garkin
04/14/15 04:35 PM
1.49d
96kB
Garkin
04/13/15 10:22 AM
1.49c
96kB
Garkin
04/13/15 06:52 AM
1.49b
85kB
Garkin
04/09/15 03:36 PM
1.49a
85kB
Garkin
04/02/15 11:30 AM
1.49
85kB
Garkin
04/01/15 07:56 PM
1.48a
83kB
Garkin
03/30/15 10:05 AM
1.48
83kB
Garkin
03/29/15 09:01 PM
1.47f
80kB
Garkin
03/28/15 05:10 PM
1.47e
80kB
Garkin
03/28/15 04:01 PM
1.47d
80kB
Garkin
03/16/15 10:20 PM
1.47c
80kB
Garkin
03/12/15 12:21 PM
1.47b
80kB
Garkin
03/08/15 10:47 AM
1.47a
79kB
Garkin
03/07/15 09:48 AM
1.47
79kB
Garkin
03/03/15 02:43 PM
1.46b
75kB
Garkin
02/14/15 01:14 PM
1.46a
75kB
Garkin
02/13/15 11:56 PM
1.46
75kB
Garkin
02/13/15 08:58 AM
1.45f
54kB
Garkin
01/19/15 11:31 AM
1.45e
54kB
Garkin
01/17/15 12:51 PM
1.45d
54kB
Garkin
01/07/15 04:54 PM
1.45c
54kB
Garkin
01/06/15 11:10 AM
1.45b
53kB
Garkin
01/05/15 03:12 PM
1.45a
53kB
Garkin
01/03/15 11:24 AM
1.45
53kB
Garkin
12/27/14 01:53 PM
1.44
68kB
Garkin
12/24/14 11:04 AM
1.43c
71kB
Garkin
11/03/14 03:15 PM
1.43b
71kB
Garkin
11/03/14 10:47 AM
1.42b
61kB
Garkin
08/05/14 08:02 AM
1.42a
60kB
Garkin
07/21/14 11:06 AM
1.42
60kB
Garkin
07/19/14 07:47 AM


Post A Reply Comment Options
Unread Today, 11:28 AM  
Noctume

Forum posts: 5
File comments: 10
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Hello got this error today:

https://puu.sh/y3E5W/b7b5ebd014.jpg
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Unread 10/19/17, 03:04 PM  
Octopuss
 
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On my templar, I have "Restoring aura passive" in default group 1. Is this normal? I'd expect it to show under passives.
It's a passive buff from Repentance skill from Restoring Light.
Last edited by Octopuss : 10/19/17 at 03:05 PM.
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Unread 10/18/17, 12:57 PM  
Deadmano

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Is there an option to filter out food buffs to a specific display window? As right now I have to use the aura whitelist to manually add things like "Witchmother's Potent Brew" to display in window 1 instead of window 7 along with other timed buffs. The issue is simply that it'll sit there for 2 hours which clutters up the display. I don't mind doing this manually for whatever buffs do the same, but just thought I'd check to see if there was an actual way to do this that I haven't figured out yet.
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Unread 10/14/17, 09:58 AM  
frozywozy

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Originally Posted by Phinix
Originally Posted by frozywozy
Bird of Prey (Warden skill) doesn't show up in the Short Buffs.

Thank you!
As mentioned below, buffs like this which apply Major or Minor effects show up as the effect name. So, Bird of Prey shows up as Major Expedition.
The Blue Betty gives Major Sorcery and still show up as an individual short buff.
Last edited by frozywozy : 10/16/17 at 11:09 AM.
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Unread 09/25/17, 08:28 PM  
Phinix
 
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@Lokrir - This is certainly possible and actually I already have the basic framework set up with the consolidate aura option. It just requires a lot of time and research and database building and my health issues and lack of money/time have just prevented me from adding a "group all ability auras" option.

So, it is something I would like to do but, as ZOS says, 'no ETA.'
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Unread 09/25/17, 07:52 PM  
Lokrir

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Would it be remotely possible to have an option to replace buff icons with the skill icons?

I find it a lot more difficult to track a bunch of different icons that are only seen when the buffs are active. While I know my skills like the back of my hand, I could see their icons and know exactly what buff I have. Or another example is something like Mirage/Relentless focus, they both have 2/3 buffs in 1 skill, it would greatly reduce clutter to have the Icon of the skills display their buffs. I could see the icon for Mirage/Relentless, and know i have Major Evasion, Minor Resolve/Ward, and Minor Berserk/Endurance.

This would also be helpful/simpler on other skills as well. I would far rather see the Shrouded Daggers icon than the icon for Major Brutality. This is the way it works in most other mmo's, skill icon = buff given by said skill. We only have 12 skills slots vs 44(I think) buffs.

Just curious if something like that would be remotely possible. Great addon regardless, keep up the good work. This has just been a pet-peeve of mine for a long while, always looking for an addon that would give me an option to change it.
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Unread 09/25/17, 02:04 AM  
dopiate
 
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Originally Posted by Phinix
@dopiate - It is probably showing as "Major Expedition" and the quick one you see disappear is being hidden by the default blacklist to prevent duplicates. If you scroll to filterAlwaysIgnored in AuraData.lua you can comment out the entries for Rapid Maneuver, however this will cause both the actual named buff and the Major Expedition it casts to show separately, which is usually not desirable.

The Major Expedition should inherit the Rapid Maneuver icon though.
Cool, thanks for the tip - I'll give it a try in a few mins

I don't know if this helps but it's only happened since I leveled it to "Charging Maneuver IV" ... never a problem until it hit level IV.

Could be nothing but I figured I would mention it

thanks again

-d
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Unread 09/25/17, 12:27 AM  
Marazota

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thanks for answer!
also i noticed old version show some your debuffs on target new version didnt

like sorc skill Encase and morphs
Last edited by Marazota : 09/25/17 at 12:14 PM.
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Unread 09/24/17, 05:48 PM  
Phinix
 
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Originally Posted by frozywozy
Bird of Prey (Warden skill) doesn't show up in the Short Buffs.

Thank you!
As mentioned below, buffs like this which apply Major or Minor effects show up as the effect name. So, Bird of Prey shows up as Major Expedition.
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Unread 09/24/17, 05:40 PM  
frozywozy

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Bird of Prey (Warden skill) doesn't show up in the Short Buffs.

Thank you!
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Unread 09/24/17, 02:18 PM  
Phinix
 
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@Marazota - There is an option "only show player debuffs" that is set separately for the frame assigned for debuffs, and the prominent debuff frame. It sounds like this is maybe on, which would of course cause only the player's debuffs to show on the target. Mainly this is because showing all debuffs would create a MASSIVE amount. Better to add things like Taunt to prominent debuffs and disable only showing player debuffs there, that way it will show that debuff whenever ANYONE casts it.

As for all debuffs being gone when you mouse back over, I don't see that behavior. All debuffs the game tracks on the target are re-populated any time your target changes. Srendarr is getting that information directly from the game, at the moment a target is gained. That means they have either all expired, or they were all special debuffs the game doesn't actually track (enchants, etc.)

Srendarr tries to track those as well, however I can't recall if I included an option to track OTHER people's enchants and other 'invisible' procs and target debuffs. I'm pretty sure not though, as either the information was not accessible or it involved too much overhead maintaining a table of all player's invisible non-game-tracked debuffs. But that should only be fore things like enchants as I said. Things like bleeds or DoTs from abilities should be repopulated at the moment a target is aquired from the game itself. There is no separate table for that, so I don't see where Srendarr could be causing them to not show, unless they are being filtered out somewhere (custom blacklist, special frame assignment, etc).

As I said I don't see a problem with debuffs vanishing when re-acquiring targets in my testing.

@dopiate - It is probably showing as "Major Expedition" and the quick one you see disappear is being hidden by the default blacklist to prevent duplicates. If you scroll to filterAlwaysIgnored in AuraData.lua you can comment out the entries for Rapid Maneuver, however this will cause both the actual named buff and the Major Expedition it casts to show separately, which is usually not desirable.

The Major Expedition should inherit the Rapid Maneuver icon though.
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Unread 09/24/17, 07:39 AM  
Marazota

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Originally Posted by Marazota
Phinix i hope you will be well!

P.S. i noticed smthing disturbing
i updated srendarr lately from old version
didnt remember wich one

and now two things im noticed:
1)i cant see debuffs on the target applied by another player
i cant even tell if our tank using taunt etc

2) i see my debuffs on the target till i move my camera off it
and then if i focus on the target again i see 0 debuffs...
i tried different versions up to beginning of 2017
same issues everywhere

and then i decide to turn on LUI extended buffs and voila!
i see target debuffs from other players
but not by Srendarr

can you look for a fix pls
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Unread 09/24/17, 03:52 AM  
dopiate
 
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Odd issue

Love your program but recent versions have had a bug.

When I hit a skill like "Charging Maneuver IV" it shows up but the count down is so fast that the icon vanishes WAY before the buff ends.

It seems to fade FAST - here i caught it in action

In this screen grab you can see "Charging Maneuver" fading out but the time remaining bar has lots of time.



Notice it works fine with "major force" buff

It's not a huge bug, but I end up hitting the skill over and over because I don't know when it's over.

Thanks for taking a look into it.
-d
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Unread 09/24/17, 03:19 AM  
Marazota

Forum posts: 20
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Phinix i hope you will be well!

P.S. i noticed smthing disturbing
i updated srendarr lately from old version
didnt remember wich one

and now two things im noticed:
1)i cant see debuffs on the target applied by another player
i cant even tell if our tank using taunt etc

2) i see my debuffs on the target till i move my camera off it
and then if i focus on the target again i see 0 debuffs...
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Unread 09/19/17, 11:03 AM  
Phinix
 
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Originally Posted by Marazota
awesome addon!
can this addon also show set coodlowns for example, This effect can occurs every X seconds thing?

like infernal guardian
Srendarr can (as of a few versions back) track PROCS on gear sets. So like when Bloodspawn procs and when Tava procs, etc. The game itself doesn't track these types of short buffs, but Srendarr can and does.

As for cooldowns however, that is not presently supported and would take a lot of research and new code to implement. It is somewhat outside the scope of a buff tracker, but it could be implemented as an optional module that one could enable. As to how it would be integrated into the existing framework again, that would take considerable time and work.

It would be a cool option to have for the rare cases that people found need for it but it would almost be better to pursue as a separate cooldown tracking addon. As it is my health and situation don't really afford me a lot of time and energy to work on such a large addition at this time, sorry.
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