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Updated:07/03/18 10:31 AM
Created:05/01/14 12:46 AM
Monthly downloads:185
Total downloads:682,632
Favorites:874
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MultiCraft (OBSOLETE)  Popular! (More than 5000 hits)
Version: 16
by: DonutEnigma, Ayantir
OBSOLETED BY BUILT-IN MULTICRAFT

Thank you to everyone who used the addon and thank you to ZeniMax for implementing a native version in ESO!

MultiCraft

Helping crafters quickly craft items

This addon adds a spinner to all crafting professions where it makes sense and allows you to craft as many items as you can create with only one click instead of having to click each time you want to craft an item.

... for all crafts


Usage : At crafting Station, use -/+ buttons or mousewheel or simply type the quantity you want to craft.
Hold Ctrl, Alt or Shift to jump 10 by 10 to go even quicker.



Simply install and craft to your hearts desire !
v16
=======
- API Bump
- Add Jewelrycrafting support (many thanks to SilverWF)

v15
=======
- API Bump
- Little change to help compatibility with others addons

v14
=======
- API Bump

v13
=======
- Fix for using the addon while in Preview Mode

v13
=======
- Fix for deconstruction panel

v12
=======
- API Bump
- https://github.com/Ayantir/MultiCraft

v11
=======
- API Bump
- Fixed an error triggered by Item previsualization

v10.1
=======
- Fixed an UI error when switching tabs with a glyph slotted for extraction on Enchanting panel

v10
=======
- API Bump
- Multicraft enabled on Craft Housing panels

v9.1
=======
- -/+ buttons will now only increase only if you press Ctrl, Alt or Shift

v9
=======
- Using Ctrl, Alt or Shift on clicking on -/+ button or using mousewheel will now increase/decrease quantity 10 by 10

v8.2
=======
- API Bump
- Fixed Spinner wasn't shown if an already defined pattern of materials was able to create multiple items on smithings and enchanting stations

v7
=======
- API Bump & tiny fix

v6
=======
- API Bump

v5.1
=======
- Forget to comment 2 debugs

v5
=======
- Fixed UI hidden after choosing trait on smithing creation panel

v4.1
=======
- Fixed UI hidden after fast escape when leaving Provisioning
- Spinner is now correctly resetted after leaving a station

v4
=======
- API Bump
- Tiny bugfixes (thanks to Darque Flux)

v3
=======
- API Bump
- Dropped Slider for a Spinner. To set values, click on -/+ buttons, use your mouse wheel, or type them manually
- Lot of tiny bugfixes


v2
=======
- MouseWheel support for the Slider
- Fixed UI freeze when fast canceling while a massCraft
- Updated API to last update

v1.7
=======
- Slider re-enabled for creation on blacksmithing, woodworking and clothier stations. The major issues were fixed by Zenimax with incremential 1.5 updates and some rework of the addon

v1.6
=======
- Update API Version to 100010

Please note that version can make your UI bug when you craft on Creation Tab for Smithing, WoodWorking and especially Clothing Stations, Slider has being removed temporarily until a solution being released. Working at Clothing Station can also make your UI bug, if this happens, please ReloadUI, with ingame command /reloadui. Enchanting, Provisionner, Alchemy (and Also Refinement and Deconstruct of Smithing/Wood/Clothing) work well

v1.4.6
=======
- Update API Versino to 100008

v1.4.5
=======
- Update API Versino to 100007

v1.4.4
=======
- Update API Version to 100004

v1.4.3
=======
- Had MeetsUsabilityRequirement() check in entirely the wrong block. Moved to alchemy for real.

v1.4.2
=======
NB: This build is BROKEN for enchanting and should be no longer available.
- Add French localization. Special thanks to another professional colleague.
- Add sanity check while calculating up Alchemy reagents. Not sure this fixes anything, but it seems like the right way to check if you've got Laboratory Use learned.

v1.4.1
=======
- Fix German localization's file encoding to properly display umlauts. Minor fixes to localization. Special thanks to a professional colleague! I also owe her a coffee even though she doesn't want it.
- Fix issue where closing window mid-work didn't properly reset the addon.

v1.4
=======
- Figured out how to update keybind descriptor properly. Remove silly label and do that. No more having to position when new client languages are released. Yay. Also should now look and work properly if an addon is loaded that modifies the keybind descriptors while crafting. Special thanks to Wobin!
- Initial German localization thanks to DaBear78.

v1.3
=======
- Add call delay to help alleviate an issue with sending too many commands to the game server resulting in getting kicked. Settable with /mc delay N

v1.2
=======
- Add slash commands: /mc, /multicraft
- Toggle slider default (1 or max): /mc toggle
- Toggle whether selecting trait multiple items to be crafted or not: /mc trait
- Localization support for DE and FR is supported, but the strings are currently not localized. As soon as I find someone to translate them I'll add them in a future patch.

v1.1.1
=======
- Proper positioning of label in all current locales.

v1.1
=======
- Full rewrite. Now plays nice with other addons.
- Localization support for positioning added. Localization is NOT done yet though.
Archived Files (32)
File Name
Version
Size
Uploader
Date
15
6kB
Ayantir
02/19/18 02:29 PM
14
6kB
Ayantir
10/08/17 11:59 AM
13.1
6kB
Ayantir
09/16/17 09:56 AM
13
6kB
Ayantir
08/15/17 04:26 AM
12
6kB
Ayantir
06/18/17 11:07 AM
10.1
6kB
Ayantir
02/24/17 05:15 AM
10
6kB
Ayantir
02/23/17 01:34 AM
9.1
6kB
Ayantir
10/13/16 01:56 AM
9
6kB
Ayantir
10/12/16 05:09 AM
8.2
6kB
Ayantir
09/25/16 06:30 AM
8.1
6kB
Ayantir
09/25/16 05:58 AM
8
6kB
Ayantir
08/04/16 12:48 PM
6
7kB
Ayantir
06/02/16 12:49 AM
5.1
7kB
Ayantir
03/26/16 03:36 PM
5
7kB
Ayantir
03/26/16 01:01 PM
4.1
7kB
Ayantir
03/19/16 01:58 PM
4
7kB
Ayantir
03/18/16 07:36 AM
3
7kB
Ayantir
11/17/15 07:33 AM
2
10kB
Ayantir
03/03/15 06:12 AM
1.7
9kB
Ayantir
12/10/14 12:51 PM
1.6
9kB
Ayantir
11/06/14 01:54 PM
1.4.6
7kB
Barvazon
08/13/14 09:51 PM
1.4.5
7kB
Barvazon
07/04/14 09:35 PM
1.4.4
7kB
DonutEnigma
05/24/14 02:59 PM
1.4.3
7kB
DonutEnigma
05/12/14 02:06 AM
1.4.1
7kB
DonutEnigma
05/07/14 12:55 AM
1.4
7kB
DonutEnigma
05/06/14 03:48 AM
1.3
7kB
DonutEnigma
05/04/14 03:54 PM
1.2
7kB
DonutEnigma
05/04/14 02:16 AM
1.1.1
5kB
DonutEnigma
05/03/14 03:48 AM
1.1
5kB
DonutEnigma
05/03/14 12:10 AM
1.0
4kB
05/01/14 12:46 AM


Post A Reply Comment Options
Unread 02/19/18, 09:09 PM  
Vaddi

Forum posts: 14
File comments: 28
Uploads: 0
Re: Re: Very Slow Porting Since Dragon Bones

Originally Posted by Baertram
Originally Posted by Vaddi
MultiCraft seems to be a cause of very slow ports since the Dragon Bones update.
I don't think this is even possible, but do you have any proof why you are telling us this?
Didn't make sense to me either. I was seeing very slow within zone wayshrine to wayshrine ports (those are usually about instant). I turned all my addons off. I was back to normal fast ports. I started turning them back on followed by /reloadui and then doing at least three ports. When I got to this one; I was back to slow ports. So I did so more turning things off/on and seeing what happened. Turning this on off always got me back to normal ports.
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Unread 02/20/18, 06:29 AM  
Baertram
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Re: Re: Re: Very Slow Porting Since Dragon Bones

Will try it too but my ports are instant (in one zone) with the adon enbaled or disabled.
And as this addon is not active ín any way until you approach a crafting station...

Originally Posted by Vaddi
Originally Posted by Baertram
Originally Posted by Vaddi
MultiCraft seems to be a cause of very slow ports since the Dragon Bones update.
I don't think this is even possible, but do you have any proof why you are telling us this?
Didn't make sense to me either. I was seeing very slow within zone wayshrine to wayshrine ports (those are usually about instant). I turned all my addons off. I was back to normal fast ports. I started turning them back on followed by /reloadui and then doing at least three ports. When I got to this one; I was back to slow ports. So I did so more turning things off/on and seeing what happened. Turning this on off always got me back to normal ports.
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Unread 02/20/18, 08:36 AM  
Vaddi

Forum posts: 14
File comments: 28
Uploads: 0
Re: Re: Re: Re: Very Slow Porting Since Dragon Bones

Originally Posted by Baertram
Will try it too but my ports are instant (in one zone) with the adon enbaled or disabled.
And as this addon is not active ín any way until you approach a crafting station...

Originally Posted by Vaddi
Originally Posted by Baertram
Originally Posted by Vaddi
MultiCraft seems to be a cause of very slow ports since the Dragon Bones update.
I don't think this is even possible, but do you have any proof why you are telling us this?
Didn't make sense to me either. I was seeing very slow within zone wayshrine to wayshrine ports (those are usually about instant). I turned all my addons off. I was back to normal fast ports. I started turning them back on followed by /reloadui and then doing at least three ports. When I got to this one; I was back to slow ports. So I did so more turning things off/on and seeing what happened. Turning this on off always got me back to normal ports.

It was 100% consistent. With MultiCraft enabled my ports were very slow; disabled the ports were fast.

This is from Monday's patch notes:
Performance
Implemented some fixes and improvements to ensure more consistent load times, and reduce the frequency of long load screens.
Note: This was largely found when loading into Vvardenfell and Clockwork City since the last update.



I was in Vvardenfell when I was dealing with long load screens and that is where I did my testing.


By the way; a note to the author: I have used Multicraft forever. It is a wonderful addon. I can't imagine crafting without it. Thanks
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Unread 03/05/18, 10:15 AM  
WabashJake

Forum posts: 0
File comments: 3
Uploads: 0
Possible Issues with FCO Craft Filter

Hello, all!

Great addon--thank you for all the work you've put into it!

I recently ran into issues with another popular addon, FCO Craft Filter. After disabling all other addons FCO-CF works normally, so I systematically went through my addons to figure out where the issue was. Unfortunately, it's MultiCraft. If MultiCraft is running, FCO-CF does not work.

Is this something you could look into? I have been using both addons for a long time, and would rather not lose one or the other.

Again, thank you for all that you do!
-j
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Unread 03/28/18, 12:36 AM  
IcyDeadPeople

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Hello Ayantir and DonutEnigma, thank you so much for your work on this awesome and incredibly handy add-on!

I wonder if you have considered a feature to allow the use of crown mimic stones to set the max items, or if there is a way to adjust this setting manually?
.
Last edited by IcyDeadPeople : 03/28/18 at 12:47 AM.
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Unread 03/30/18, 07:23 AM  
RiverBrian

Forum posts: 1
File comments: 16
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gamepad compatible

i was wondering if would be possible to make this awesome mod work in gamepad mode as well.
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Unread 03/31/18, 04:40 AM  
Ayantir
 
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Originally Posted by IcyDeadPeople
Hello Ayantir and DonutEnigma, thank you so much for your work on this awesome and incredibly handy add-on!

I wonder if you have considered a feature to allow the use of crown mimic stones to set the max items, or if there is a way to adjust this setting manually?
.
It could be easily done, why not.
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Unread 03/31/18, 04:41 AM  
Ayantir
 
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Re: gamepad compatible

Originally Posted by RiverBrian
i was wondering if would be possible to make this awesome mod work in gamepad mode as well.
No sorry, I 'll have to triple the size of the addon for this.
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Unread 04/17/18, 11:55 AM  
wambo
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Forum posts: 38
File comments: 457
Uploads: 3
Re: Re: gamepad compatible

Are there any known incompatibilites with other addons?

Only one I installed recently is playedall / provision teamformation which should not interfere with crafting IF

But the Multicraft is gone :-/ (no +- just normal press R) Will do some testing, but maybe sth is known.

Nevermind, I'm stupid. Tested it on a stack of raw materials with the size of 13 -.-
Last edited by wambo : 04/17/18 at 11:56 AM.
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Unread 05/23/18, 07:53 PM  
Neverlands
 
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Forum posts: 7
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Summerset

Hello,
at the jeweler crafting station no +/- option is shown - is there any possibility to add this function?
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Unread 05/23/18, 09:09 PM  
yoderc

Forum posts: 1
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Re: Summerset

Originally Posted by Neverlands
Hello,
at the jeweler crafting station no +/- option is shown - is there any possibility to add this function?
I second that request.
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Unread 05/24/18, 02:06 AM  
Nev3rmore

Forum posts: 1
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Re: Summerset

Originally Posted by Neverlands
Hello,
at the jeweler crafting station no +/- option is shown - is there any possibility to add this function?
I third
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Unread 05/27/18, 04:02 PM  
JCHunsi

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edit the MultiCraft.lua at the Line 82 with:

elseif actualCraftingStation == CRAFTING_TYPE_BLACKSMITHING or actualCraftingStation == CRAFTING_TYPE_CLOTHIER or actualCraftingStation == CRAFTING_TYPE_WOODWORKING or actualCraftingStation == CRAFTING_TYPE_JEWELRYCRAFTING then
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Unread 05/27/18, 04:45 PM  
Neverlands
 
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Originally Posted by JCHunsi
edit the MultiCraft.lua at the Line 82 with:

elseif actualCraftingStation == CRAFTING_TYPE_BLACKSMITHING or actualCraftingStation == CRAFTING_TYPE_CLOTHIER or actualCraftingStation == CRAFTING_TYPE_WOODWORKING or actualCraftingStation == CRAFTING_TYPE_JEWELRYCRAFTING then
Thanks JCHunsi, I can see the +/- in the jewelry improvement tab now but it is still missing in the creation tab.
Last edited by Neverlands : 05/27/18 at 05:39 PM.
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Unread 06/01/18, 10:49 AM  
Oliviander
 
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Originally Posted by JCHunsi
edit the MultiCraft.lua at the Line 82 with:

elseif actualCraftingStation == CRAFTING_TYPE_BLACKSMITHING or actualCraftingStation == CRAFTING_TYPE_CLOTHIER or actualCraftingStation == CRAFTING_TYPE_WOODWORKING or actualCraftingStation == CRAFTING_TYPE_JEWELRYCRAFTING then
Does not work for me
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