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Updated: 09/11/18 03:57 AM
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Compatibility:
Wolfhunter (4.1)
Summerset (4.0)
Dragon Bones (3.3)
Clockwork City (3.2)
Horns of the Reach (3.1)
Morrowind (3.0)
Homestead (2.7)
One Tamriel (2.6)
Updated:09/11/18 03:57 AM
Created:04/21/16 03:35 PM
Monthly downloads:39,531
Total downloads:582,980
Favorites:213
MD5:
4.1
RaidNotifier Updated  Updated this week!  Popular! (More than 5000 hits)
Version: 2.7.3
by: Kyoma, memus
Tired of not seeing certain effects in raids? Having trouble looking at the boss to see if he's about to do a mechanic? Or are you just lazy and want something to do most of the work for you? Then this is the addon you seek! Never be caught offguard so you can put your focus on things that are more important.

Description
Originally created by Silentgecko this addon started out with a few alerts but has since grown to huge proportion. Ranging for alerts that let you know there's a certain effect on you to alerts that warn you about an incoming hit. It's almost as if you can see into the future! Now of course there are still things you will need to look out for yourself but hopefully Raid Notifier will ease some of the burden.

If you are interested on the timing of certain bosses and their abilities I highly recommened Halls of Fabrication Veteran Status Panel and Asylum Sanctorium Status Panel by code65536.


Ultimate Exchange
This feature is still considered beta and if you are experiencing problems with it you can disable it to prevent issues or conflicts with other addons with a similar feature.

Through the use of sirinsidiator's awesome LibGroupSocket (see the page for more details) it is now possible to share your ultimate with the rest of your raid. When this feature is enabled in the settings menu it will turn on sending your ultimate values during trials only.

For now it displays people's ultimate as a percentage based on their warhorn cost but I plan to add support for other (relevant) ultimates. It does however, work with any ultimate cost reduction passive and/or sets and it doesn't matter if the person actually has warhorn slotted or not!

As a user/receiver you can configure to only show it for certain roles, like tanks and healers and have the option to colorize the text once it reaches certain thresholds (80% and 100%). The window can be dragged around and can be hidden for the user while still allowing that person to share his ultimate. More customization will come in the future.

Warning: Due to how it is currently written it will cause issues with other addons that use map pings to communicate (even the ones that also use LibGroupSocket) and will make it likely that you are kicked from the game due to hitting the message spam limit. From personal experience, when only using Raid Notifier's sharing feature I have never been kicked due to spamming.


Basics

Besides the ever-growing amount of warnings and alerts the addon also provides some other benefits during the raids. Things like disabling assistants at the start of combat or disabling vanity pets for the duration of the trial. It also features a simple but effective food buff tracker


Alerts
Each alert can have its own sound and many of them can be configured to display it for everybody and not just for you. You can see a full description for each alert in the settings menu. Of course each and every alert can be disabled.
2.7.3
- Added heavy attack notification from cloudrest minibosses

2.7.2
- Possible fix for countdowns disappearing in Cloudrest. (kyoma)
- Fixed ultimate sharing not working due to changes in group roles. (memus)

2.7.1 (kyoma)
- API bump for Wolfhunter DLC
- Fixed pre-overload countdown not working due to ZOS changes.
- Fixed hoarfrost not fully working due to ZOS changes.
- Fixed roaring flare in execute not properly merging the two notification anymore.

2.6.9 (kyoma)
- Fixed hoarfrost drop notification from appearing when it is dropped for the third/last time.
- Removed debug spam about missing text with the hoarfrost synergy notification.

2.6.8 (kyoma)
- Fixed notification when hoarfrost is dropped not appearing at all.
- Removed some debug log stuff I forgot to remove in previous version.

2.6.7 (kyoma)
- Fixed countdown not appearing for overload if you got it after a player died from it.
- Disabled the Roaring Flare tracking arrow in execute.

2.6.6
- Added option to show an arrow pointing to the player with Roaring Flare. Arrow rotates around the reticle, more options will be added.
- Fixed hoarfrost countdown being wrong half the time.
- Possibly fixed a possible problem of hoarfrost not working for the 2nd person in execute.

2.6.5 (kyoma)
- Hoarfrost notifications now show if it is the last one. (Note: for people that go into the portal it may not always show "last" due to not being able to track things on the outside.)
- Added option to turn hoarfrost notification into a countdown until you can drop it.

2.6.4 (memus)
- Added Baneful Barb attack for tanks
- Merged roaring flare notifications on execute into one

2.6.3 (kyoma)
- Just a re-upload to fix packaging error.

2.6.2 (memus)
- Added Creeper spawn notification
- Added Spheres notification.

2.6.1 (kyoma)
- Fixed voltaic overload during +X execute (thanks again code65536)

2.6 (memus)
- Fixed Hoarfrost drop notification
- Fixed pre Voltaic Overload countdown on hard mode

2.5.4 (memus)
- Fixed War Horn percentange

2.5.3 (memus)
- Fixed Voltaic Overload notification not always showing up
- Added notification for Hoarfrost also after pick up

2.5.2 (memus)
- Added countdown for Voltaic Overload
- Added shards spawn notification

2.5.1 (memus)
- Fixed no start sound on countdown
- Updated library LibGPS2

2.5 (memus)
- Added support for Cloudrest trial.

2.4 (memus)
- Added percentage slider for gusts of steam notification
- Fixed double teleport notification in vAS
- Some other minor bugfixes

2.3.12 (memus)
- Stoneform alert on the Warrior (vHRC) is now working again.
- Updated libs

2.3.11 (memus)
- API Bump

2.3.10 (memus)
- Libs updated

2.3.9 (kyoma)
- Libs updated
- Temporarily removed the Stoneform alert on the Warrior and added some debug code to figure out how to fix it.
- Added a failsafe to the alerts about other players for when it fails to detect who's involved. At the very least now you'll still get the alert, just with a strange number instead of the name.

2.3.8 (kyoma)
- Fixed food buff name not being displayed in the reminder notification

2.3.7 (kyoma)
- Added a few more sound options for alerts.
- Completely changed the way foodbuffs are being detected and is now future-proof. It may also increase performance a little in heavy raid fights.
- Fixed protector spawns not being shown anymore after Olms reaches phase 3 (below 75% health)

2.3.6 (kyoma)
- Added functions to LibCSA for changing the countdown tick sound.
- Fixed bug in settings code that checks for updates to setting types.
- Added option to chose what type of CSA line to use.
- Added option to display user names in alerts.
- Protector spawn in Asylum is now when they actually spawn instead of when they start shielding the boss.
- Several changes to the "Taking Aim" countdown setting. It no longer requires DevMode and it now has the option to grab the channel duration from the game itself. A custom duration is still possible and if you have a duration that is different from the default it will change the setting to "Custom" upon startup.
- Updated russian translation.

2.3.5 (memus)
- Fixed "Defiling Blast" notification not always showing up (thanks code65536).
- Added option to show username or character name on ultimate exchange window.
- Added option to unlock status display icon and move it on the screen.

2.3.4 (kyoma)
- Quick bugfix that should fix issue with countdowns not appearing due to some settings using an old format.

2.3.3 (kyoma)
- Added "Defiling Blast" from Saint Llothis and "Teleport Strike" from Saint Felms in Asylum Sanctorium. (memus)
- Added "Gusts of Steam" from Saint Olms when he jumps back and forth and "Trial by Fire" during execute. (memus)
- Added alert when a Protector add becomes active during Saint Olms fight. (memus)
- Added keybind for toggling ultimate sharing.
- Tweaked some debugging code.
- Updated libs

2.3.2 (kyoma)
- Changed how Raid Notifier listens to the combat event, should increase performance but may not be noticable.
- Added "Storm the Heavens" and "Exhaustive Charges" from Saint Olms in Asylum Sanctorium.

2.3.1 (kyoma)
- Added support for the three new foodbuffs from Clockwork City

2.3.0 (kyoma)
- Added Defiling Dye Blast (the poison cone attack) in Asylum Sanctorium
- Changed how Raid Notifier alters its countdowns to not affect other countdowns.
- Fixed debug code using the outdated variable.

2.2.9 (memus)
- Fixed vDSA notification where *Self setting would work as *All
- Added countdown for Unstable Void notificaton on vMoL

2.2.8
- Updated LibGPS
- Reverted changes to UltimateHandler.lua while I investigate issues.

2.2.7
- Fixed UI error when something died or was interrupted
- Fixed possible chat spam due to the ultimate sharing.

2.2.6
- Removed the code that stops active countdowns after boss fights due to some issues from time to time. Hopefully fixes issues in vHoF first bosses.

2.2.5
- ....

2.2.4
- Any countdown will be stopped once a boss is killed or gets reset.
- The countdown from Taking Aim in HoF is stopped when the sphere is interrupted or dies before it finishes the attack.
- Fixed some logical issues with the Taking Aim settings which led to the countdown always appearing.
- Added basic support for the new trial on PTS, it is recognized as a trial but there aren't any notifications yet.

2.2.3
- Removed unused ResourceHandler file from LibGroupSocket folder.
- Fixed settings menu not being localized properly.
- Added empty placeholder for german translation due to it being severely out of date.
- Fixed Serpent World Shaper still depending on DevMode outside of the settings menu (memus).
- Fixed Draining Ballista notification in HoF not using the player's name when shown for others (memus).
- Add alternative countdown mode for Taking Aim in HoF. For now only applies if setting is "Self". (memus).

2.2.2
- Updated libs
- Fixed some typos
- Moved DevMode setting to the top of the menu to make it easier to find.
- Removed DevMode for Serpent World Shaper.
- Ultimate window will now be hidden when you aren't grouped.
- Ultimate sharing will now be disabled when you leave a group and enabled again when you join a group. This is the actual sharing from LibGroupSocket, the setting from Raid Notifier will remain active until you leave a trial or turn it off manually.
- Fixed UI error when just typing "/rnulti"
- Actually added the Venom Injection status in HoF to the settings menu.
- Fixed glyph cooldown in Maw of Lorkhaj being in milliseconds instead of seconds.
- Added aspects display at the False Moon Twins.
- Disabled the Lunar Bastion notifications due to changes with how the effect is reported to addons. Currently investigating if I can work around it.

2.2.1
- Fixed error when no other addon was active that loaded LAM's divider.lua.
- Changed the countdown for HoF's 4th boss to a configurable one. For now the default is 5 seconds but will be tweaked in the future.
- Implemented a "default sound", as such, all alerts that had the previous (hardcoded) sound of "CHAMPION_POINTS_COMMITTED" have been changed to the default sound.

2.2.0
- API Bump
- Updated Libs
- Removed UI namespace as it was cluttering everything up.
- Restructured the UI code and turned the scalded display into a more generic status display.
- Removed devmode from Yokuda Meteor alert in Hel Ra Citadel.
- Added status display for aspects at twin bosses in Maw of Lorkhaj (still untested in actual boss fight).
- Added status display for Venom Injection from the spheres in Halls of Fabrication Hunter bosses (untested but should work).
- Added base code for status display of the spreading poison from trolls in Sanctum Ophidia (not actually implemented yet).
- Added french translation. (thanks Floliroy)

2.1.4
- Adjusted delay for Sanctum World Shaper countdown, should now be safe to move as it reaches zero.
- Added notification for Hel Ra Citadel Yokeda boss (2nd boss, right side) meteor attack. (thanks memus)
- Added status display for the "Scalded debuff" in HoF 2nd boss. (thanks code65536)
- Updated russian translation. (thanks KiriX)
- Ultimate can now be shared outside of trials, use the "/rnulti" command in chat to toggle it on and off.
- Some underlying changes to the settings menu for future additions.

2.1.3
- Changed how the UI fragment is handled to allow the Ultimate Window to be used outside of trials. Use "/rnulti on|off".
- Fixed UI error on first countdown in HoF 4th boss. (DevMode)

2.1.2
- Added "Dev Mode", a master switch for new code or additions that might not (yet) fully work as expected. Features that depend on it will be marked by this in the changelog.
- Added code for detecting when to hide the countdown on 4th bosses in HoF. (DevMode)
- Added countdown for the World Shaper attack at Serpent HM in Sanctum. (DevMode)
- Temporary disabled non-english translations due to them being severly out-of-date.
- Expanded the "/rndebug" and "/rnulti" chat commands.

2.1.1
- Fixed a few more typos with the achievement check on 4th bosses in HoF.
- During a countdown all other messages are now displayed through our own static alert (temporary fix).
- Removed some debug code and added override cost to /rnulti.

2.1.0
- Overhauled settings menu to reduce cluttering
- Added profile management (all credits to S'rendarr authors).
- Implemented "[Planned Obsolescence]" achievement failed check.
- Tweaks to some of the strings. Probably more of this in the future.

2.0.0
- Added alot notifications for Halls of Fabrications (many thanks to memus for providing them)

1.9.5
- Added option to override ultimate cost.
- Added option to invert the glyph window in Maw of Lorkhaj
- Fixed a few alerts not working for "All".
- Alot of code for future HoF alerts (disabled for now).

1.9.4
- All settings related to Ultimate Exchange should now be applied right away.
- Updated libs.

1.9.3
- Added new feature: Ultimate Exchange
- Some internal changes for ESO:Morrowind

1.9.2
- Fixed UI error when trying to change the sound for an alert.

1.9.1
- Major refacturing of code, cleaning it up and fixing some (minor) potential issues.
- Changed how raids are detected and it will now work in normal trials as well.
- Added several things for Dragonstar Arena (was provided to me but I do not know who exactly)
- Added russian translation (thanks KiriX)
- Fixed bug with Twin Aspect boss in Maw of Lorkhaj where it wouldnt inform you when conversion ended.

1.8.6
- Fixed more errors when it tried to deactivate your vanity pet.
- Fixed a few settings not properly changing when you reset the addon to defaults.
- Re-added the "Use Center Announcements" setting as it turns out quite a few people still used it.

1.8.5
- Fixed another UI error when moving the glyph window, sorry people....

1.8.4
- Fixed (possible) UI error on startup.

1.8.3
- Fixed issues with some alerts in AA just displaying the number for a string instead of the actual content.
- Fixed some settings in Sanctum not properly stopping alerts when they were set to "Off"
- Added new food & drinks from Jester Festival

1.8.1
- Slight packaging error so I re-uploaded it while bumping the version, sorry....

1.8.0
- Each alert can now have its own seperate sound! Also opens up more customization per alert in the future.
- Added alerts for gaining and/or losing the lunar bastion buff (the golden platform) at Rakkhat.
- Fixed some alerts in AA displaying the string id instead of its content.
- Added (hopefully) all missing food & drink buffs.
- Updated libs.

1.7.0
- Default settings now have less options enabled to reduce the alert spamming a bit.
- Fixed message spam at start of combat due to trying to de-activate assistants.
- Added several alerts to AA, including the nasty Call Lightning.
- Minor tweaks and fixes.

1.6.3
- Minor fix

1.6.2 (Woeler)
- Homestead API bump

1.6.1 (Woeler)
- Added German translations

1.6.0 (Kyoma)
- Updated to API v16 and latest libs.
- Fixed bug with some events not unregistering properly when a trial ends.
- Added several new warnings in Sanctum.
- Added the Warrior's Stone Form in Hel Ra.
- Added Rakkhat's Threshing Wings in Maw of Lorkhaj.
- Began gathering info on AA, Hel Ra & DSA.
- Re-arranged the settings menu and changed most alerts to be more uniform.
- (German translation not yet updated, some text will be in english)

1.5.4
- Bumped API version to 15.
- Small but crucial fix for glyph window at Zhaj'hassa the Forgotten.

1.5.3
- Added option to disable/hide assistants when combat starts (trials only).
- Fixed glyph window showing up for all bosses instead of just for Zhaj'hassa the Forgotten.
- Tweaked Grip of Lorkhaj code a bit again to reduce its spamming.
- Fixed another tiny bug with Eclipse Field setting, should finally do what the setting says it does. (I promise this time, really....)

1.5.2
- Minor German translation fixes
- Little something funny

1.5.1
- Fixed alert for sun-eater eclipse always being displayed if the target is nearby, regardless of the setting.
- Fixed error with vanity pet code when none is active.
- Fixed Grip of Lorkhaj alert not starting slightly before you actually get affected (as originally intended).

1.5.0
- Added option for disabling vanity pets during trials.
- Added several more alerts for Maw of Lorkhaj:
-- Armor shattered debuff.
-- Marked for Death from the panthers and Colossal Mark from the big panthers.
-- Grip of Lorkhaj (curse) from Zhaj'hassa the Forgotten. Plus an optional window displaying all cleaning platforms and their respawn time.
- Switched from CSA_EVENT_COMBINED_TEXT to CSA_EVENT_SMALL_TEXT so multiple messages can be visible at the same time.

1.4.4 (Woeler)
- Added missing German translations

1.4.3 (Kyoma)
- Fixed typo for Twin Aspects causing an error each time the announcement would be shown.
- Fixed several situations where the addon would stop working or would not properly start.
- Maelstrom Arena error should truly be fixed now.
- Added the recent strings to the language file (german text not yet added but the addon will still work).
- Minor code changes and optimizations for future additions.

1.4.2
- Fixed Maelstrom Arena error upon entering

1.4.1
- Small fix in Rakkhat Void
Archived Files (72)
File Name
Version
Size
Author
Date
2.7.2
207kB
Kyoma
08/18/18 02:35 PM
2.7.1
207kB
Kyoma
08/17/18 11:33 AM
2.6.9
206kB
Kyoma
08/06/18 09:02 AM
2.6.8
206kB
Kyoma
07/31/18 03:20 PM
2.6.7
205kB
Kyoma
07/23/18 04:10 AM
2.6.6
205kB
Kyoma
07/04/18 03:10 PM
2.6.5
404kB
Kyoma
07/02/18 09:10 AM
2.6.4
203kB
Kyoma
06/26/18 05:15 AM
2.6.3
201kB
Kyoma
06/11/18 02:07 PM
2.6.2
201kB
Kyoma
06/11/18 01:58 PM
2.6.1
401kB
Kyoma
06/09/18 09:13 AM
2.6
195kB
Kyoma
06/06/18 09:41 AM
2.5.4
195kB
Kyoma
05/30/18 09:28 AM
2.5.3
195kB
Kyoma
05/29/18 02:00 PM
2.5.2
194kB
Kyoma
05/28/18 02:58 AM
2.5.1
195kB
Kyoma
05/16/18 01:02 PM
2.5
194kB
Kyoma
05/13/18 01:49 PM
2.3.12
191kB
Kyoma
03/26/18 10:04 AM
2.3.11
191kB
Kyoma
02/13/18 01:13 PM
2.3.10
399kB
Kyoma
01/30/18 10:03 AM
2.3.9
397kB
Kyoma
01/24/18 05:23 AM
2.3.8
397kB
Kyoma
11/30/17 04:33 AM
2.3.7
397kB
Kyoma
11/29/17 07:51 AM
2.3.6
397kB
Kyoma
11/24/17 09:50 AM
2.3.5
397kB
Kyoma
11/20/17 06:01 AM
2.3.4
394kB
Kyoma
11/12/17 07:27 AM
2.3.3
394kB
Kyoma
11/09/17 10:39 AM
2.3.2
390kB
Kyoma
11/02/17 10:54 AM
2.3.1
390kB
Kyoma
10/29/17 11:31 AM
2.3.0
390kB
Kyoma
10/23/17 09:52 AM
2.2.9
391kB
Kyoma
10/17/17 02:02 PM
2.2.8
389kB
Kyoma
10/14/17 05:03 AM
2.2.7
388kB
Kyoma
10/07/17 05:47 AM
2.2.6
388kB
Kyoma
10/05/17 11:34 AM
2.2.5
388kB
Kyoma
10/04/17 12:38 PM
2.2.4
187kB
Kyoma
09/19/17 07:47 AM
2.2.3
186kB
Kyoma
09/01/17 03:59 AM
2.2.2
189kB
Kyoma
08/23/17 03:06 PM
2.2.1
188kB
Kyoma
08/17/17 08:21 AM
2.2.0
187kB
Kyoma
08/15/17 11:00 AM
2.1.4
187kB
Kyoma
08/04/17 11:27 AM
2.1.3
185kB
Kyoma
07/18/17 06:11 AM
2.1.2
182kB
Kyoma
07/14/17 10:04 AM
2.1.1
181kB
Kyoma
07/09/17 09:16 AM
2.1.0
180kB
Kyoma
07/06/17 07:00 AM
2.0.0
331kB
Kyoma
07/04/17 04:59 PM
1.9.5
330kB
Kyoma
07/03/17 10:13 AM
1.9.4
325kB
Kyoma
06/12/17 11:27 AM
1.9.3
323kB
Kyoma
06/01/17 07:49 AM
1.9.2
323kB
Kyoma
05/10/17 01:54 PM
1.9.1
322kB
Kyoma
05/10/17 07:06 AM
1.8.6
276kB
Kyoma
03/31/17 11:44 AM
1.8.5
276kB
Woeler
03/30/17 11:49 AM
1.8.4
276kB
Woeler
03/30/17 09:57 AM
1.8.3
276kB
Woeler
03/30/17 04:44 AM
1.8.1
273kB
Woeler
03/20/17 12:06 PM
1.8.0
281kB
Woeler
03/20/17 11:59 AM
1.7.0
275kB
Woeler
03/08/17 07:48 AM
1.6.3
265kB
Woeler
02/06/17 01:54 PM
1.6.2
265kB
Woeler
02/05/17 02:57 PM
1.6.1
264kB
Woeler
08/09/16 05:38 PM
1.6.0
263kB
Woeler
08/09/16 06:28 AM
1.5.4
259kB
Woeler
06/17/16 11:56 AM
1.5.3
259kB
Woeler
05/29/16 11:19 AM
1.5.2
259kB
Woeler
05/22/16 04:27 AM
1.5.1
256kB
Woeler
05/21/16 08:50 AM
1.5.0
256kB
Woeler
05/19/16 07:16 AM
1.4.4
99kB
Woeler
05/01/16 04:10 PM
1.4.3
99kB
Woeler
05/01/16 11:24 AM
1.4.2
48kB
Woeler
04/21/16 04:01 PM
1.4.1
48kB
Woeler
04/21/16 03:54 PM
1.4.0
48kB
Woeler
04/21/16 03:35 PM


Post A Reply Comment Options
Unread 08/31/18, 09:49 AM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 347
Uploads: 0
Re: Re: Re: Silly question

Originally Posted by init3
Originally Posted by choekstr
Originally Posted by rosy_ariete
Hi Kyoma,
I was just wondering, since I'm not able to drag the alert windows in the middle of the screen, if I'm missing some addons that allows me to do it. When I'm choosing to see the "icon" in the menu, in fact nothing appears to me.
Thank you for your efforts, this addon is really a must have ^^
Yeah, I was just looking for this a couple of days ago and thought RN had the ability to move the alerts...
My friend said their alert is right in the middle but mine is way up top near the compass. I think it has to do with resolution since I am 1440p and they might be 1080p.

I wonder if it is possible to modify the xml files to position the alerts manually? The ideal solution would be the ability to position alerts at will.
You can use an addon called Azurah to move the box that the notifications show up in. Unfortunately this also moves the notifications for other things, such as enlightenment since they use the same function to provide the notifications. This also means you can't move individual notifications. The alerts use a built-in function ZOS provided to display announcements and wasn't done with xml in raid notifier.
ahh, efficient and nice re-use of built-in frame, but yeah, limited. I knew azurah was an option but resist using that if I don't have to.

Thanks for the clarification.
Report comment to moderator  
Reply With Quote
Unread 08/31/18, 09:07 AM  
init3
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 10
Uploads: 4
Re: Re: Silly question

Originally Posted by choekstr
Originally Posted by rosy_ariete
Hi Kyoma,
I was just wondering, since I'm not able to drag the alert windows in the middle of the screen, if I'm missing some addons that allows me to do it. When I'm choosing to see the "icon" in the menu, in fact nothing appears to me.
Thank you for your efforts, this addon is really a must have ^^
Yeah, I was just looking for this a couple of days ago and thought RN had the ability to move the alerts...
My friend said their alert is right in the middle but mine is way up top near the compass. I think it has to do with resolution since I am 1440p and they might be 1080p.

I wonder if it is possible to modify the xml files to position the alerts manually? The ideal solution would be the ability to position alerts at will.
You can use an addon called Azurah to move the box that the notifications show up in. Unfortunately this also moves the notifications for other things, such as enlightenment since they use the same function to provide the notifications. This also means you can't move individual notifications. The alerts use a built-in function ZOS provided to display announcements and wasn't done with xml in raid notifier.
Last edited by init3 : 08/31/18 at 09:09 AM.
Report comment to moderator  
Reply With Quote
Unread 08/28/18, 08:29 AM  
choekstr
 
choekstr's Avatar

Forum posts: 14
File comments: 347
Uploads: 0
Question Re: Silly question

Originally Posted by rosy_ariete
Hi Kyoma,
I was just wondering, since I'm not able to drag the alert windows in the middle of the screen, if I'm missing some addons that allows me to do it. When I'm choosing to see the "icon" in the menu, in fact nothing appears to me.
Thank you for your efforts, this addon is really a must have ^^
Yeah, I was just looking for this a couple of days ago and thought RN had the ability to move the alerts...
My friend said their alert is right in the middle but mine is way up top near the compass. I think it has to do with resolution since I am 1440p and they might be 1080p.

I wonder if it is possible to modify the xml files to position the alerts manually? The ideal solution would be the ability to position alerts at will.
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Unread 08/28/18, 01:19 AM  
rosy_ariete

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Silly question

Hi Kyoma,
I was just wondering, since I'm not able to drag the alert windows in the middle of the screen, if I'm missing some addons that allows me to do it. When I'm choosing to see the "icon" in the menu, in fact nothing appears to me.
Thank you for your efforts, this addon is really a must have ^^
Last edited by rosy_ariete : 08/28/18 at 01:20 AM.
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Unread 08/19/18, 02:03 PM  
MK32

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Re: CR

Originally Posted by bbeso
Thanks for your great add-on! Last night none of the people in the groups for CR+3 I was in were getting the warning countdown for voltaic overload. The countdown is very useful especially for the tanks and healers. Please can you take a look and see what is going on. Not sure if this also happens in CR+0
Yes. Countdown for overload is a must have. Also missing is the shard count when going below. Which shards have been exposed. And the name of the portal group that is coming up. Group 1 or Group 2. This was very helpful in knowing if you were up or not, especially if the effect is not showing up which is usual. Thank you.
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Unread 08/16/18, 03:26 PM  
memus

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Re: CR

Originally Posted by bbeso
Thanks for your great add-on! Last night none of the people in the groups for CR+3 I was in were getting the warning countdown for voltaic overload. The countdown is very useful especially for the tanks and healers. Please can you take a look and see what is going on. Not sure if this also happens in CR+0
This is because of the last game patch changes in this trial
Last edited by memus : 08/16/18 at 03:27 PM.
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Unread 08/16/18, 01:12 PM  
bbeso

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CR

Thanks for your great add-on! Last night none of the people in the groups for CR+3 I was in were getting the warning countdown for voltaic overload. The countdown is very useful especially for the tanks and healers. Please can you take a look and see what is going on. Not sure if this also happens in CR+0
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Unread 08/01/18, 02:30 AM  
rosy_ariete

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Re: Re: vAS

Originally Posted by memus
This is from asylum status panel

Ah I see, thx. I'll write to the author then
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Unread 07/31/18, 03:24 PM  
Kyoma
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Re: Re: Re: Pick up Hoarfrost notification

Originally Posted by Tabatta
Originally Posted by Kyoma
I turned the setting on for today's raid and indeed it isn't working. Seem like we forgot to add the localization so it tries to display a text that doesn't exist. Easy to fix after raid.
Thank you, it will be really helpful !
Ok turns out it wasn't what I thought it was but it was still an easy fix. Note that I didn't get a chance to test it but according to my logs from previous raids the code should be triggered now. Let me know if it still doesn't work or if there are other problems with the notification.
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Unread 07/31/18, 08:11 AM  
Tabatta

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Re: Re: Pick up Hoarfrost notification

Originally Posted by Kyoma
I turned the setting on for today's raid and indeed it isn't working. Seem like we forgot to add the localization so it tries to display a text that doesn't exist. Easy to fix after raid.
Thank you, it will be really helpful !
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Unread 07/30/18, 02:29 PM  
Kyoma
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Re: Pick up Hoarfrost notification

Originally Posted by Tabatta
Hi ! First of all, thank you for your work.
Just want to give a little feedback in CR. Even tho my guildmates and I activated the option to receive an alert once the Hoarfrost has been dropped and should be picked up, we are never getting this notification. Also, have you thought about giving a countdown for roaring flare ?
Have a nice day !
I turned the setting on for today's raid and indeed it isn't working. Seem like we forgot to add the localization so it tries to display a text that doesn't exist. Easy to fix after raid.
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Unread 07/30/18, 11:37 AM  
hairyharry134

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Originally Posted by choekstr
Then could be part of LUIe or FTC.
Hmm, tried both of those, Combat Cloud also, but none of them are the one :/
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Unread 07/30/18, 11:28 AM  
choekstr
 
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Then could be part of LUIe or FTC.
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Unread 07/30/18, 11:22 AM  
hairyharry134

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Originally Posted by choekstr
That's built-in to the game. Settings -> Gameplay -> Combat Cue's
Nah, it's not that. This was like a big green text which says Dodge now! Like the combat tips in Settings -> Interface but bigger and better
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Unread 07/30/18, 11:18 AM  
choekstr
 
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That's built-in to the game. Settings -> Gameplay -> Combat Cue's
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