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Updated: 08/14/19 07:16 AM
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File Info
Compatibility:
Scalebreaker (5.1.5)
Elsweyr (5.0.5)
Updated:08/14/19 07:16 AM
Created:06/15/17 10:46 AM
Monthly downloads:199
Total downloads:15,592
Favorites:20
MD5:
Dryzler's Setz (discontinued)  Popular! (More than 5000 hits)
Version: 1.045
by: dryzler.elder-geek.net [More]

"Easily shows how many items of a set you wear, could wear, and have (over all characters and the bank)."

v1.036: New 'Gear-Swap'-option to automatically use 2 different gear sets for each weaponpair (beta)
(can be turned on in the settings)

v1.034: Used weapon types per character can now be configured.
(can be configured in the settings)
v1.025: New 'Sort by Set'-function
(sort by set name ascending or descending)
v1.017: You can now configure the item level distance to include items in the count of available set items.
(default is 10 levels below)

Features:
  • Display set info (worn/max/available) for owned items (the char can equip) (and the maximum item level distance is met)
  • Sort items in the inventory by set names, so same set items appear next to each other (ring, helmet, ..)
  • 'Gear-Swap'-option to automatically use 2 different gear sets for each weaponpair

You may write a comment what to do next, Dryzler.

Hints:
The numbers at the end, for example 3(4) means, that you own and effectively could wear 3 items of the set, and you have 4 items of that set in total, but you can't wear 2 helmets or 2 staffs at the same time.

1.045
- 5.1.5: Scalebreaker
1.043
- 3.2: Clockwork
1.042
- set sort clockwork 3.2
1.041
- set sort unicode fix (step2)
1.039
- set sort unicode fix (step1)
1.038
- fixed a double count issue
1.037
- 3.1 : Horns of the Reach
1.036
- 'Gear-Swap'-option (beta)
1.035
- quick fix with complete cleanup of saved data
1.034
- used weapon types can be configured per character
1.031
- internal things
1.030
- set sort now has a short set tag in front of the item name
1.029
- the settings now support 'set to default values'
1.028
- hardening more flexible (set) sorting headers
1.026
- more flexible (set) sorting headers
1.025
- new 'Sort by Set'-function
1.020
- hardening
1.019
- fixed a little issue with the minimum item level distance
1.018
- You can now configure the item level distance to include items in the available set items info.(default is 10)
1.016
- support for deletion of characters
1.014
- comparison tooltip support
1.013
- more tooltip locations
1.011
- hardening, asynchronous operations
1.008
- fixed a usageRequirements/available issue
1.007
- popup support, 1 line info
1.006
- fixed a bank issue
1.002
- only owned items the char has the minimum level for are shown as available
1.001
- fixed display for same item in a row
1.000
- release
Archived Files (3)
File Name
Version
Size
Uploader
Date
1.043
63kB
dryzler.elder-geek.net
09/29/17 01:40 PM
1.042
63kB
dryzler.elder-geek.net
09/29/17 12:55 PM
1.041
68kB
dryzler.elder-geek.net
08/28/17 09:56 AM


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Unread 01/30/20, 08:37 AM  
Kenza
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Forum posts: 31
File comments: 175
Uploads: 1
Seems to work, but every time I log in or /reloadui I get chat spammed with errors:

Warning: Spoiler
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Unread 09/20/17, 09:49 PM  
cassiel12

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File comments: 4
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Re: Re: Re: Re: Gear Swap

I put that add-on as reference, I'm not using it at the moment Anyhow, I followed your instructions but the whole gear is not swapping, only bits. Keep on the good work!


Originally Posted by dryzler.elder-geek.net
And it would of course be better, if you deactivate the other gear swap addon.

Originally Posted by cassiel12
You are welcome!, I used this add-on http://www.esoui.com/downloads/info961-Gearswap.html but it is not longer supported.

I intend to use it in fight, since I play with a controller and most importantly, I can switch gear enhancing certain skills while in combat, i.e. a gear enhancing a bow, and the switch to a great sword with better equipment.

I'll use it as you instructed, thank you!

Originally Posted by dryzler.elder-geek.net
Hi, i made the gear swap beta and wanted to look, how people use it and all, so thanks for your comment!

Does it make a difference if you use it in fight or directly from the inventory? I will have a look if it works as expected on my chars..

The gear swap should work as following (i tested it initially):
  • When you activate the gear swap, and you change the weapon, you will have the same gear saved to both weapons initally.
  • If you then start to put on and off things, the things you wear are stored with your active wepon number.
  • If you then switch from one weapon to another, it is expected that it automatically puts on the saved gear of the new active weapon number.

I will have a look if it basically works here on my chars..

Originally Posted by cassiel12
Hello, I'm trying to use the gear swap feature, I know it is a beta. Is there a special condition before use it?, I mean, when I change the gear seat per weapon, it just swaps the head and 1 ring, and it doesn't do the swap back of gear. I really like this feature, it's brilliant.
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Unread 09/19/17, 12:12 PM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: Re: Re: Gear Swap

And it would of course be better, if you deactivate the other gear swap addon.

Originally Posted by cassiel12
You are welcome!, I used this add-on http://www.esoui.com/downloads/info961-Gearswap.html but it is not longer supported.

I intend to use it in fight, since I play with a controller and most importantly, I can switch gear enhancing certain skills while in combat, i.e. a gear enhancing a bow, and the switch to a great sword with better equipment.

I'll use it as you instructed, thank you!

Originally Posted by dryzler.elder-geek.net
Hi, i made the gear swap beta and wanted to look, how people use it and all, so thanks for your comment!

Does it make a difference if you use it in fight or directly from the inventory? I will have a look if it works as expected on my chars..

The gear swap should work as following (i tested it initially):
  • When you activate the gear swap, and you change the weapon, you will have the same gear saved to both weapons initally.
  • If you then start to put on and off things, the things you wear are stored with your active wepon number.
  • If you then switch from one weapon to another, it is expected that it automatically puts on the saved gear of the new active weapon number.

I will have a look if it basically works here on my chars..

Originally Posted by cassiel12
Hello, I'm trying to use the gear swap feature, I know it is a beta. Is there a special condition before use it?, I mean, when I change the gear seat per weapon, it just swaps the head and 1 ring, and it doesn't do the swap back of gear. I really like this feature, it's brilliant.
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Unread 09/19/17, 11:21 AM  
cassiel12

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Gear Swap

You are welcome!, I used this add-on http://www.esoui.com/downloads/info961-Gearswap.html but it is not longer supported.

I intend to use it in fight, since I play with a controller and most importantly, I can switch gear enhancing certain skills while in combat, i.e. a gear enhancing a bow, and the switch to a great sword with better equipment.

I'll use it as you instructed, thank you!

Originally Posted by dryzler.elder-geek.net
Hi, i made the gear swap beta and wanted to look, how people use it and all, so thanks for your comment!

Does it make a difference if you use it in fight or directly from the inventory? I will have a look if it works as expected on my chars..

The gear swap should work as following (i tested it initially):
  • When you activate the gear swap, and you change the weapon, you will have the same gear saved to both weapons initally.
  • If you then start to put on and off things, the things you wear are stored with your active wepon number.
  • If you then switch from one weapon to another, it is expected that it automatically puts on the saved gear of the new active weapon number.

I will have a look if it basically works here on my chars..

Originally Posted by cassiel12
Hello, I'm trying to use the gear swap feature, I know it is a beta. Is there a special condition before use it?, I mean, when I change the gear seat per weapon, it just swaps the head and 1 ring, and it doesn't do the swap back of gear. I really like this feature, it's brilliant.
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Unread 09/19/17, 01:16 AM  
dryzler.elder-geek.net
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 85
Uploads: 13
Re: Gear Swap

Hi, i made the gear swap beta and wanted to look, how people use it and all, so thanks for your comment!

Does it make a difference if you use it in fight or directly from the inventory? I will have a look if it works as expected on my chars..

The gear swap should work as following (i tested it initially):
  • When you activate the gear swap, and you change the weapon, you will have the same gear saved to both weapons initally.
  • If you then start to put on and off things, the things you wear are stored with your active wepon number.
  • If you then switch from one weapon to another, it is expected that it automatically puts on the saved gear of the new active weapon number.

I will have a look if it basically works here on my chars..

Originally Posted by cassiel12
Hello, I'm trying to use the gear swap feature, I know it is a beta. Is there a special condition before use it?, I mean, when I change the gear seat per weapon, it just swaps the head and 1 ring, and it doesn't do the swap back of gear. I really like this feature, it's brilliant.
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Unread 09/18/17, 11:58 PM  
cassiel12

Forum posts: 0
File comments: 4
Uploads: 0
Gear Swap

Hello, I'm trying to use the gear swap feature, I know it is a beta. Is there a special condition before use it?, I mean, when I change the gear seat per weapon, it just swaps the head and 1 ring, and it doesn't do the swap back of gear. I really like this feature, it's brilliant.
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Unread 07/11/17, 05:43 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: Latest update broke inventory/bank/guildstore/mail viewing

I uploaded a fix. If something is not ok with the (sort) headers in Your inventory, please send it, maybe with screenshot, thanks!

Originally Posted by poisty
See subject.

I'll have to disable you addon for now, but it's worked fine up until this update. Could possibly be a conflict with another addon as I run many.

The comment below has the same sort of errors as I.
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Unread 07/11/17, 02:27 AM  
poisty

Forum posts: 0
File comments: 3
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Latest update broke inventory/bank/guildstore/mail viewing

See subject.

I'll have to disable you addon for now, but it's worked fine up until this update. Could possibly be a conflict with another addon as I run many.

The comment below has the same sort of errors as I.
Last edited by poisty : 07/11/17 at 02:29 AM.
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Unread 07/10/17, 11:21 PM  
syzgod

Forum posts: 46
File comments: 239
Uploads: 0
LUA error

user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:147: function expected instead of nil
stack traceback:
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:147: in function 'updateSetSortHeader'
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:252: in function 'hookFunction'
EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetHidden'
EsoUI/Ingame/Inventory/Inventory.lua:1092: in function 'ZO_InventoryManager:UpdateList'
EsoUI/Ingame/Inventory/Inventory.lua:627: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:92: in function 'ZO_Scene:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:121: in function 'ZO_Scene:AddTemporaryFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:99: in function 'ZO_SceneManager:AddFragment'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:115: in function 'ZO_SceneManager:AddFragmentGroup'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:280: in function 'MenuBarButton:Release'
EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:576: in function 'MenuBar:SelectDescriptor'
(tail call): ?
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:293: in function 'ZO_Scene:RefreshFragmentsHelper'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:301: in function 'ZO_Scene:RefreshFragments'
EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'

Same error with the Inventory add-on also.
Last edited by syzgod : 07/10/17 at 11:23 PM.
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Unread 07/10/17, 03:18 PM  
FyreBird

Forum posts: 0
File comments: 13
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Re: Re: LUA Error

Originally Posted by dryzler.elder-geek.net
Hello, i uploaded a fix.

Thanks for sending errors and ideas.
WOW! That was fast!
Thank you!
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Unread 07/10/17, 02:53 PM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Re: LUA Error

Hello, i uploaded a fix.

Thanks for sending errors and ideas.





Originally Posted by FyreBird
I'm getting this with the current version when I try to open my inventory

Code:
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: function expected instead of nil
stack traceback:
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: in function 'updateSetSortHeader'
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:238: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetHidden'
	EsoUI/Ingame/Inventory/Inventory.lua:1092: in function 'ZO_InventoryManager:UpdateList'
	EsoUI/Ingame/Inventory/Inventory.lua:627: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:92: in function 'ZO_Scene:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:121: in function 'ZO_Scene:AddTemporaryFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:99: in function 'ZO_SceneManager:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:115: in function 'ZO_SceneManager:AddFragmentGroup'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:280: in function 'MenuBarButton:Release'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:576: in function 'MenuBar:SelectDescriptor'
	(tail call): ?
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:293: in function 'ZO_Scene:RefreshFragmentsHelper'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:301: in function 'ZO_Scene:RefreshFragments'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'
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Unread 07/10/17, 02:33 PM  
FyreBird

Forum posts: 0
File comments: 13
Uploads: 0
LUA Error

I'm getting this with the current version when I try to open my inventory

Code:
user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: function expected instead of nil
stack traceback:
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:90: in function 'updateSetSortHeader'
	user:/AddOns/DryzlerElderGeekNetSetz/lib/DEG/deglib.setsort.lua:238: in function 'hookFunction'
	EsoUI/Libraries/Utility/ZO_Hook.lua:19: in function 'SetHidden'
	EsoUI/Ingame/Inventory/Inventory.lua:1092: in function 'ZO_InventoryManager:UpdateList'
	EsoUI/Ingame/Inventory/Inventory.lua:627: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:92: in function 'ZO_Scene:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:121: in function 'ZO_Scene:AddTemporaryFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:99: in function 'ZO_SceneManager:AddFragment'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:115: in function 'ZO_SceneManager:AddFragmentGroup'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:85: in function 'callback'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:280: in function 'MenuBarButton:Release'
	EsoUI/Libraries/ZO_MenuBar/ZO_MenuBar.lua:576: in function 'MenuBar:SelectDescriptor'
	(tail call): ?
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:17: in function 'ZO_SceneFragmentBar:SelectFragment'
	EsoUI/Libraries/ZO_MenuBar/ZO_SceneFragmentBar.lua:25: in function 'ZO_SceneFragmentBar:ShowLastFragment'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:165: in function 'ZO_InventoryMenuBar:OnFragmentShowing'
	EsoUI/Ingame/Inventory/InventoryMenuBar.lua:34: in function 'callback'
	EsoUI/Libraries/Utility/ZO_CallbackObject.lua:111: in function 'ZO_CallbackObject:FireCallbacks'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:109: in function 'ZO_SceneFragment:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:127: in function 'ZO_SceneFragment:ShouldBeShown'
	EsoUI/Libraries/ZO_Scene/ZO_SceneFragment.lua:172: in function 'ZO_SceneFragment:Refresh'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:293: in function 'ZO_Scene:RefreshFragmentsHelper'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:301: in function 'ZO_Scene:RefreshFragments'
	EsoUI/Libraries/ZO_Scene/ZO_Scene.lua:258: in function 'ZO_Scene:SetState'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:182: in function 'ZO_SceneManager:ShowScene'
	EsoUI/Libraries/ZO_Scene/ZO_SceneManager.lua:474: in function 'ZO_SceneManager:OnSceneStateChange'
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Unread 06/25/17, 07:54 AM  
dryzler.elder-geek.net
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Forum posts: 1
File comments: 85
Uploads: 13
Thanks a lot!

Originally Posted by The_White_Hawk
In the settings of the english version of the addon you have a typo:
"Charakter" should be "Character".
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Unread 06/25/17, 04:15 AM  
The_White_Hawk
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File comments: 11
Uploads: 1
In the settings of the english version of the addon you have a typo:
"Charakter" should be "Character".
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Unread 06/15/17, 02:08 PM  
syzgod

Forum posts: 46
File comments: 239
Uploads: 0
Originally Posted by Baertram
If you collect them for learning the traits try out addons like ResearchAssistant whch will tell you (via a marker icon in the inventory) if you still need to research this trait, or not.
I know I'm using that add-on but it's like showing red icon if I know the trait, ding straight to decon, showing yellow icon when I have multiple items with the same trait. So there is the problem, where the other item(s) with the same trait. Even if I'm using sorting for inventory sometimes still hard to find items if I did a dungeon plus my bank is full with items also. You know what I mean?

I'm using all kind of add-on to show the traits, known, unknown, researching.
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