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Updated: 11/27/15 11:41 PM
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Orsinium (2.2.4)
Updated:11/27/15 11:41 PM
Created:11/25/15 09:12 PM
Monthly downloads:19
Total downloads:7,969
Favorites:33
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Categories:Discontinued & Outdated, Group, Guild & Friends, Discontinued & Outdated
Slightly Improved™ Unit Frames  Popular! (More than 5000 hits)
Version: 0.3.0beta
by: haggen [More]
Discontinued:

This add-on is broken and there're no plans to fix it. Here are a few suggestions you might like:
  • https://www.esoui.com/downloads/info919-AUI-AdvancedUI.html
  • https://www.esoui.com/downloads/info818-LuiExtended.html
  • https://www.esoui.com/downloads/info1611-FoundryTacticalCombatFTC-Wrathstone.html

~~~

Slightly Improved™*add-ons:

Slightly Improved™ Attribute Bars
Slightly Improved™ Experience Bar
Slightly Improved™ Dialogues
Slightly Improved™ Gameplay
Slightly Improved™ Buff Tracking

~~~

Slightly Improved™ add-ons were originally created by L8Knight who kindly allowed me to continue his legacy. None of this would be possible without the help and support of the ESOUI community, ZeniMax® who created this awesome game and provided us with tools to improve upon it and the thousands of players who inspire us to do better. Thank you.
0.3.0.beta (Nov 28 2015)

• Fixed most initialisation failures (when it wouldn't improve a unit's frame).

0.2.0.beta (Nov 26 2015)

• Beta started.
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Archived Files (1)
File Name
Version
Size
Uploader
Date
0.2.0beta
3kB
haggen
11/25/15 09:12 PM


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Unread 03/02/19, 09:57 AM  
JesJes

Forum posts: 0
File comments: 14
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Addon Update?

I've been using this addon for a while, even though its out of date. Any chance the addon could be updated for the new content? =)
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Unread 07/01/16, 04:08 PM  
Scootworks
 
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Originally Posted by haggen
Originally Posted by Scootworks
/sign

- Change v-ranks to cp's
- add classicons next to role Icon or before name (since eso Group finder tool they added role Icon at the same place where the class Icon is)
- add LibAddonMenu for give Options:

--- UI ---
-- (current) healthPool, maxHealthPool, percentage
-- healthPool, percentage
-- maxHealthPool, percentage
-- percentage
--> normally i prefer just the maxHealthPool (to check if they have buff Food), because we (humans) are not able to check this stats (current, max, percent) while combat
Great feedback, thanks a lot! One thing I'd like to add though is that I try to leverage the best I can the existing features of the game, such as the new resource values on attribute bars. So instead of trying to offer customisability and a broad variety of options I often think very hard on the best way to do something in way that just works™, out of the box, without the user even realising it's there. This may leave users wanting a more personalised experience unsatisfied with my add-ons. I do appreciate and ponder a lot on each and every feedback I receive, but keep in mind that not all feature request make the cut.
remember, it's a slightly improved unit frame... this doesn't need any stamina and magicka bar in it. and anyways, player should be able to sustain their own ressources. if you want to implement magicka/stamina, you can update healers group frame! so you don't need to invent it new.

keep this addon simple ;-)

ah, and maybe add an option to make the health bar bigger. i don't know why, but i can't see the this tiny health bar good
and please check if this is fully compatible with azurah. maybe it is, but better check it ;-)
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Unread 06/29/16, 07:52 AM  
haggen
 
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File comments: 104
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Originally Posted by Scootworks
/sign

- Change v-ranks to cp's
- add classicons next to role Icon or before name (since eso Group finder tool they added role Icon at the same place where the class Icon is)
- add LibAddonMenu for give Options:

--- UI ---
-- (current) healthPool, maxHealthPool, percentage
-- healthPool, percentage
-- maxHealthPool, percentage
-- percentage
--> normally i prefer just the maxHealthPool (to check if they have buff Food), because we (humans) are not able to check this stats (current, max, percent) while combat
Great feedback, thanks a lot! One thing I'd like to add though is that I try to leverage the best I can the existing features of the game, such as the new resource values on attribute bars. So instead of trying to offer customisability and a broad variety of options I often think very hard on the best way to do something in way that just works™, out of the box, without the user even realising it's there. This may leave users wanting a more personalised experience unsatisfied with my add-ons. I do appreciate and ponder a lot on each and every feedback I receive, but keep in mind that not all feature request make the cut.
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Unread 06/27/16, 09:38 PM  
Scootworks
 
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Originally Posted by OSean980
Thanks for responding so soon! Your addons are an absolute joy to use.

Originally Posted by haggen
You can help me by saying what do you like about it, what you'd like to change and what do you miss about it. I will update it eventually but I don't currently have an ETA.
I like SI Unit Frames over other group frame addons because it has s simplistic design that fits with the vanilla interface. The ways it displays the class icon and overlays resources and percent are good. Without SI Unit Frames or another addon, the game doesn't have an easy way for healers to see group health numbers.

What I'd love to see changed or added:
- Have group frames stay the same size as vanilla. They seem to scale to a smaller size when this addon is activated. (I use the default UI scale)
- Allow class icons to be toggled, and move them so they do not overlap with the game's role icons when using the group finder
- Option to display resources as the default game would (current health only in decimal format option / percent option)
- Raid frame integration

Extras that would be very cool to have:
- Animations on health bars for status effects, like on the vanilla health bar
- Integration with LibGroupSocket to have a similar effect as GroupResources (found http://www.esoui.com/downloads/info1...Resources.html)
* GroupResources adds a magicka and stamina bar to group frames. Users can toggle whether they want to share resource values with their group.
/sign

- Change v-ranks to cp's
- add classicons next to role Icon or before name (since eso Group finder tool they added role Icon at the same place where the class Icon is)
- add LibAddonMenu for give Options:

--- UI ---
-- (current) healthPool, maxHealthPool, percentage
-- healthPool, percentage
-- maxHealthPool, percentage
-- percentage
--> normally i prefer just the maxHealthPool (to check if they have buff Food), because we (humans) are not able to check this stats (current, max, percent) while combat
Last edited by Scootworks : 06/27/16 at 09:52 PM.
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Unread 06/21/16, 12:12 PM  
haggen
 
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File comments: 104
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Originally Posted by OSean980
Thanks for responding so soon! Your addons are an absolute joy to use.

Originally Posted by haggen
You can help me by saying what do you like about it, what you'd like to change and what do you miss about it. I will update it eventually but I don't currently have an ETA.
I like SI Unit Frames over other group frame addons because it has s simplistic design that fits with the vanilla interface. The ways it displays the class icon and overlays resources and percent are good. Without SI Unit Frames or another addon, the game doesn't have an easy way for healers to see group health numbers.

What I'd love to see changed or added:
- Have group frames stay the same size as vanilla. They seem to scale to a smaller size when this addon is activated. (I use the default UI scale)
- Allow class icons to be toggled, and move them so they do not overlap with the game's role icons when using the group finder
- Option to display resources as the default game would (current health only in decimal format option / percent option)
- Raid frame integration

Extras that would be very cool to have:
- Animations on health bars for status effects, like on the vanilla health bar
- Integration with LibGroupSocket to have a similar effect as GroupResources (found http://www.esoui.com/downloads/info1...Resources.html)
* GroupResources adds a magicka and stamina bar to group frames. Users can toggle whether they want to share resource values with their group.
Wow. I'm flattered, thank you. I'm planning on updating this one next but since it requires a group in game to test it might take sometime before anything comes out. :P Well thanks again for your feedback I'll keep that in mind while working on it.
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Unread 06/19/16, 02:48 PM  
OSean980

Forum posts: 15
File comments: 127
Uploads: 0
Thanks for responding so soon! Your addons are an absolute joy to use.

Originally Posted by haggen
You can help me by saying what do you like about it, what you'd like to change and what do you miss about it. I will update it eventually but I don't currently have an ETA.
I like SI Unit Frames over other group frame addons because it has s simplistic design that fits with the vanilla interface. The ways it displays the class icon and overlays resources and percent are good. Without SI Unit Frames or another addon, the game doesn't have an easy way for healers to see group health numbers.

What I'd love to see changed or added:
- Have group frames stay the same size as vanilla. They seem to scale to a smaller size when this addon is activated. (I use the default UI scale)
- Allow class icons to be toggled, and move them so they do not overlap with the game's role icons when using the group finder
- Option to display resources as the default game would (current health only in decimal format option / percent option)
- Raid frame integration

Extras that would be very cool to have:
- Animations on health bars for status effects, like on the vanilla health bar
- Integration with LibGroupSocket to have a similar effect as GroupResources (found http://www.esoui.com/downloads/info1...Resources.html)
* GroupResources adds a magicka and stamina bar to group frames. Users can toggle whether they want to share resource values with their group.
Last edited by OSean980 : 06/19/16 at 02:50 PM.
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Unread 06/18/16, 08:46 PM  
haggen
 
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Originally Posted by OSean980
Is this project still being developed? It was my favorite Slightly Improved.
Glad to hear you liked it. I do have plans for this add-on. I actually changed this one a lot since its inception also because many things have changed in the game that was directly related to it, but I've never got to the point where I was satisfied with its state so I never released an update.

You can help me by saying what do you like about it, what you'd like to change and what do you miss about it. I will update it eventually but I don't currently have an ETA.

Although I've not given up on the game nor these add-ons I haven't been playing much lately due to my work so that's why it's been so much time with no updates. Sorry. :/
Last edited by haggen : 06/18/16 at 08:52 PM.
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Unread 06/18/16, 03:48 PM  
OSean980

Forum posts: 15
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Is this project still being developed? It was my favorite Slightly Improved.
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Unread 11/29/15, 05:42 AM  
Mitsarugi
 
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Hey there's a typo in the description "Veterank"
And may I suggest you put spaces in between the words for the addon name for the in-game display

I might add some edits myself if that's ok
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Unread 11/28/15, 07:19 AM  
haggen
 
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Originally Posted by Mitsarugi
Ok I'll make sure to test this update
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Unread 11/28/15, 05:15 AM  
Mitsarugi
 
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Ok I'll make sure to test this update

Edit: seems to work fine
Last edited by Mitsarugi : 11/29/15 at 05:38 AM.
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Unread 11/27/15, 06:48 AM  
haggen
 
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Originally Posted by Mitsarugi
I love you Q,Q ,thanks for doing as requested ^^

EDIT: may i suggest you put the lvl. of the player at the end of their name (farthest to the right) or under their class icon?
You're most welcome! I actually prototyped with the level at the far right of the frame, but then I thought it looked kind of out of place, not aligned with the rest of the game design. Anyway, I'll try to find some compromise or maybe put it as custom setting.
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Unread 11/27/15, 04:46 AM  
Mitsarugi
 
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I love you Q,Q ,thanks for doing as requested ^^

EDIT: may i suggest you put the lvl. of the player at the end of their name (farthest to the right) or under their class icon?
Last edited by Mitsarugi : 11/27/15 at 04:50 AM.
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