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Updated: 03/20/17 12:06 PM
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Homestead (2.7)
One Tamriel (2.6)
Updated:03/20/17 12:06 PM
Created:04/21/16 03:35 PM
Monthly downloads:10,229
Total downloads:36,469
Favorites:45
MD5:
2.7
RaidNotifier Updated  Popular! (More than 5000 hits)
Version: 1.8.1
by: Woeler, Kyoma
Since Silentgecko is no longer playing ESO and he has not replied to my messages I have taken the freedom to continue this addon. Enjoy.

I also fixed the error when entering vMSA.

Todo: update the description here....


What it is
The RaidNotifier adds some on-screen Notifications on different Events in Trials.

You died again on the Magicka Detonation in Sanctum Ophidia?
Or you always miss the Poison Phase in Sanctum Ophidia?
Or do you always forget your Bufffood? ;-)

Then this AddOn is for you!

See the Screenshots of how the AddOn will warn you.

Features
All Features only work inside of Trials (vMA, vDSA, AA, Hel Ra, SO and MoL)!

Sanctum Ophidia
  • Mantikora Poison Spear (Group Alert)
  • Serpent Poison Alert
  • Serpent Magicka Detonation Alert (From Magicka Totems)

Maelstrom Arena
  • Stage 7 Poison Alert
  • Stage 9 Spectral Explosion Alert

Maw of Lorkhaj
  • False Moon Twins, Alerts you when you're switching from Shadow Aspect to Holy Aspect and vice versa
  • Rakkhats unstable void notification
  • Sun-Eater eclipse field notification
  • Armor shatter
  • Marked for Death and Colossal Mark (Panthers)
  • Grip of Lorkhaj debuff (Zhaj'hassa the Forgotten)

General
  • Bufffood Reminder, Settable Interval on your needs, starts at 10 minutes left
  • Turn off vanity pets during trials
  • Turn off assistants when combat starts.

How it works
Every Time you gain or loose an Effect on your char, the RaidNotifier will check for different Spells and then throw an alert on your screen.

This sounds pretty few checks, but in "real" it is a lot of events. Every bar swap triggers it. Every Buff or debuff will also trigger it. Every time you get a heal or a Major or Minor Buff it will trigger, too.

For e.g. the Bufffood Reminder will only trigger, if you "do" something. Otherwise it won't get the info about your buffs. But you don't need to be infight - it is enough if you swap bars or get a heal or other.

Todolist
  • Rework Sanctum spear & hole on Manti so it doesn't use the wonky map ping system.
  • Investigate Sanctum changes in the upcoming Dark Brotherhood DLC.
  • Petrify (Warrior) in Hel Ra

Suggestions
If you have further ideas of Notifications, just let me know in the Comments!
1.8.1
- Slight packaging error so I re-uploaded it while bumping the version, sorry....

1.8.0
- Each alert can now have its own seperate sound! Also opens up more customization per alert in the future.
- Added alerts for gaining and/or losing the lunar bastion buff (the golden platform) at Rakkhat.
- Fixed some alerts in AA displaying the string id instead of its content.
- Added (hopefully) all missing food & drink buffs.
- Updated libs.

1.7.0
- Default settings now have less options enabled to reduce the alert spamming a bit.
- Fixed message spam at start of combat due to trying to de-activate assistants.
- Added several alerts to AA, including the nasty Call Lightning.
- Minor tweaks and fixes.

1.6.3
- Minor fix

1.6.2 (Woeler)
- Homestead API bump

1.6.1 (Woeler)
- Added German translations

1.6.0 (Kyoma)
- Updated to API v16 and latest libs.
- Fixed bug with some events not unregistering properly when a trial ends.
- Added several new warnings in Sanctum.
- Added the Warrior's Stone Form in Hel Ra.
- Added Rakkhat's Threshing Wings in Maw of Lorkhaj.
- Began gathering info on AA, Hel Ra & DSA.
- Re-arranged the settings menu and changed most alerts to be more uniform.
- (German translation not yet updated, some text will be in english)

1.5.4
- Bumped API version to 15.
- Small but crucial fix for glyph window at Zhaj'hassa the Forgotten.

1.5.3
- Added option to disable/hide assistants when combat starts (trials only).
- Fixed glyph window showing up for all bosses instead of just for Zhaj'hassa the Forgotten.
- Tweaked Grip of Lorkhaj code a bit again to reduce its spamming.
- Fixed another tiny bug with Eclipse Field setting, should finally do what the setting says it does. (I promise this time, really....)

1.5.2
- Minor German translation fixes
- Little something funny

1.5.1
- Fixed alert for sun-eater eclipse always being displayed if the target is nearby, regardless of the setting.
- Fixed error with vanity pet code when none is active.
- Fixed Grip of Lorkhaj alert not starting slightly before you actually get affected (as originally intended).

1.5.0
- Added option for disabling vanity pets during trials.
- Added several more alerts for Maw of Lorkhaj:
-- Armor shattered debuff.
-- Marked for Death from the panthers and Colossal Mark from the big panthers.
-- Grip of Lorkhaj (curse) from Zhaj'hassa the Forgotten. Plus an optional window displaying all cleaning platforms and their respawn time.
- Switched from CSA_EVENT_COMBINED_TEXT to CSA_EVENT_SMALL_TEXT so multiple messages can be visible at the same time.

1.4.4 (Woeler)
- Added missing German translations

1.4.3 (Kyoma)
- Fixed typo for Twin Aspects causing an error each time the announcement would be shown.
- Fixed several situations where the addon would stop working or would not properly start.
- Maelstrom Arena error should truly be fixed now.
- Added the recent strings to the language file (german text not yet added but the addon will still work).
- Minor code changes and optimizations for future additions.

1.4.2
- Fixed Maelstrom Arena error upon entering

1.4.1
- Small fix in Rakkhat Void
Archived Files (16)
File Name
Version
Size
Author
Date
1.8.0
281kB
Woeler
03/20/17 11:59 AM
1.7.0
275kB
Woeler
03/08/17 07:48 AM
1.6.3
265kB
Woeler
02/06/17 01:54 PM
1.6.2
265kB
Woeler
02/05/17 02:57 PM
1.6.1
264kB
Woeler
08/09/16 05:38 PM
1.6.0
263kB
Woeler
08/09/16 06:28 AM
1.5.4
259kB
Woeler
06/17/16 11:56 AM
1.5.3
259kB
Woeler
05/29/16 11:19 AM
1.5.2
259kB
Woeler
05/22/16 04:27 AM
1.5.1
256kB
Woeler
05/21/16 08:50 AM
1.5.0
256kB
Woeler
05/19/16 07:16 AM
1.4.4
99kB
Woeler
05/01/16 04:10 PM
1.4.3
99kB
Woeler
05/01/16 11:24 AM
1.4.2
48kB
Woeler
04/21/16 04:01 PM
1.4.1
48kB
Woeler
04/21/16 03:54 PM
1.4.0
48kB
Woeler
04/21/16 03:35 PM


Post A Reply Comment Options
Unread 03/15/17, 10:01 PM  
Devolus

Forum posts: 8
File comments: 81
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I've noticed that while in AA, the notifications for the Storm and Stone Atronach only puts random 7000s number, instead of the name of the incoming mechanic.
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Unread 03/10/17, 08:25 AM  
Xego

Forum posts: 3
File comments: 19
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Would it be possible to add an alert for tank in VMOL last boss fight where the miniboss ad does two smash attacks and after that the other tank needs to take this ad. Thanks.
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Unread 10/23/16, 06:30 AM  
MagiczneTornado

Forum posts: 29
File comments: 171
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Addon does not recognise drinks that also give buff to max hp/stam/magicka as a buff food and will display "you didnt take buff food" notification all the time.


Example is Witchmother's Potent Brew, buff ID's: 84731,84732,84733
Last edited by MagiczneTornado : 10/23/16 at 09:40 AM.
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Unread 09/05/16, 04:48 PM  
Nichts

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Small Bug:

I have the switch "Troll Boulder Toss" set to off (vSO).
It still displays the notification.

No idea what I could provide you with
Last edited by Nichts : 09/05/16 at 04:48 PM.
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Unread 08/28/16, 10:18 PM  
M0RGHULIS

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Twin Moons VMOL

Hey, fantastic addon. I have a suggestion for the False Twin Moons fight in VMOL with the Aspects - have the notifier text of your addon remain persistently on the screen as opposed to fading away. I've found that the game often has a visual bug that does not permit me to see the Aspect debuff on my character's head (even though others can see it), so I have no way of visually telling in the moment what boss to attack/side to move to. Having an option for persistent Aspect notifier text on the screen would really help with that. Cheers.
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Unread 07/30/16, 11:04 PM  
Woeler
 
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File comments: 45
Uploads: 4
Originally Posted by MagiczneTornado
Does this addon have any vDSA exclusive notifications like maybe poison aoe spawn warning or Hiath Battlemaster fire AOE phase warning etc. or in there it supports basic functions only (food/drink time, pets, assistants)?
There are currently no custom notifications for DSA. Maybe after it has been upscaled to cp160.
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Author of The ESO Leaderboards Project | Guildmaster of Legends of the Benelux
Hardcode raider in Unchained Animals | Administrator of the ESO-Database
EU server: @Woeler
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Unread 07/28/16, 03:50 PM  
MagiczneTornado

Forum posts: 29
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Does this addon have any vDSA exclusive notifications like maybe poison aoe spawn warning or Hiath Battlemaster fire AOE phase warning etc. or in there it supports basic functions only (food/drink time, pets, assistants)?
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Unread 06/17/16, 09:20 AM  
Woeler
 
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Forum posts: 32
File comments: 45
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Originally Posted by Maxime
Can I ask a noob question?

I love your addon.
Unfortunately I am not able to have the raid warnings in the middle of my screen, just like you have on your posted screenshot.
I cannot find an option to change the position where it shows (for me top left corner).
Can it be that other addons suppress the position where it shows or should i use a specific setting in the Eso General Settings?

thank you for replying
notifications only work in real trials. I'm pretty sure you are running the normal modes of SO or MOL then? Those are not "real" trials but rather 12-man dungeons.

Raidnotifier will only work here:
Aetherian Archive
Hel Ra Citadel
VETERAN Sanctum Ophidia
VETERAN Maw of Lorkhaj
VETERAN Dragonstar Arena
VETERAN Maelstrom Arena
__________________
Author of The ESO Leaderboards Project | Guildmaster of Legends of the Benelux
Hardcode raider in Unchained Animals | Administrator of the ESO-Database
EU server: @Woeler
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Unread 06/15/16, 12:30 AM  
Maxime

Forum posts: 0
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Can I ask a noob question?

I love your addon.
Unfortunately I am not able to have the raid warnings in the middle of my screen, just like you have on your posted screenshot.
I cannot find an option to change the position where it shows (for me top left corner).
Can it be that other addons suppress the position where it shows or should i use a specific setting in the Eso General Settings?

thank you for replying
Last edited by Maxime : 06/16/16 at 01:58 AM.
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Unread 05/29/16, 04:15 AM  
Scootworks
 
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Forum posts: 84
File comments: 213
Uploads: 6
Originally Posted by Kyoma
Originally Posted by Scootworks
Code:
user:/AddOns/RaidNotifier/RaidNotifier.lua:897: operator < is not supported for number < nil
stack traceback:
	user:/AddOns/RaidNotifier/RaidNotifier.lua:897: in function 'RaidNotifier.vanityPets'
	user:/AddOns/RaidNotifier/RaidNotifier.lua:461: in function 'RaidNotifier.removeEventListeners'
	user:/AddOns/RaidNotifier/RaidNotifier.lua:556: in function 'RaidNotifier.mawLorkhajCombat'
what does this error means?
It means I forgot to check for nil (aka, nothing) before comparing it.
haha ok

can you add an option, to check food/drink in pledges too?
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Unread 05/21/16, 08:32 AM  
Kyoma
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 31
Uploads: 3
Originally Posted by Scootworks
Code:
user:/AddOns/RaidNotifier/RaidNotifier.lua:897: operator < is not supported for number < nil
stack traceback:
	user:/AddOns/RaidNotifier/RaidNotifier.lua:897: in function 'RaidNotifier.vanityPets'
	user:/AddOns/RaidNotifier/RaidNotifier.lua:461: in function 'RaidNotifier.removeEventListeners'
	user:/AddOns/RaidNotifier/RaidNotifier.lua:556: in function 'RaidNotifier.mawLorkhajCombat'
what does this error means?
It means I forgot to check for nil (aka, nothing) before comparing it.
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Unread 05/20/16, 03:06 PM  
Scootworks
 
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Forum posts: 84
File comments: 213
Uploads: 6
Code:
user:/AddOns/RaidNotifier/RaidNotifier.lua:897: operator < is not supported for number < nil
stack traceback:
	user:/AddOns/RaidNotifier/RaidNotifier.lua:897: in function 'RaidNotifier.vanityPets'
	user:/AddOns/RaidNotifier/RaidNotifier.lua:461: in function 'RaidNotifier.removeEventListeners'
	user:/AddOns/RaidNotifier/RaidNotifier.lua:556: in function 'RaidNotifier.mawLorkhajCombat'
what does this error means?
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Unread 04/23/16, 12:44 PM  
timidobserver

Forum posts: 37
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Originally Posted by Woeler
Originally Posted by timidobserver
Originally Posted by Woeler
Originally Posted by timidobserver
Sometimes my group members have to reloadui to get this addon to start back working. Particularly at the second boss of vMoL, it takes a reload to get the notifications to show sometimes. Is that fixed in this version?
That is being worked on. The problem is people that crash/dc/port out of the raid.
So, people that crash/dc/port need to reloadui or everyone needs to reloadui if someone crash/dc/port?
Just those that crash, and reloading needs to be done in the trial instance.
Okay thanks for the info. I will pass along to my guild.
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Unread 04/23/16, 10:52 AM  
Woeler
 
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Forum posts: 32
File comments: 45
Uploads: 4
Originally Posted by timidobserver
Originally Posted by Woeler
Originally Posted by timidobserver
Sometimes my group members have to reloadui to get this addon to start back working. Particularly at the second boss of vMoL, it takes a reload to get the notifications to show sometimes. Is that fixed in this version?
That is being worked on. The problem is people that crash/dc/port out of the raid.
So, people that crash/dc/port need to reloadui or everyone needs to reloadui if someone crash/dc/port?
Just those that crash, and reloading needs to be done in the trial instance.
__________________
Author of The ESO Leaderboards Project | Guildmaster of Legends of the Benelux
Hardcode raider in Unchained Animals | Administrator of the ESO-Database
EU server: @Woeler
Last edited by Woeler : 04/23/16 at 10:52 AM.
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Unread 04/21/16, 09:34 PM  
timidobserver

Forum posts: 37
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Originally Posted by Woeler
Originally Posted by timidobserver
Sometimes my group members have to reloadui to get this addon to start back working. Particularly at the second boss of vMoL, it takes a reload to get the notifications to show sometimes. Is that fixed in this version?
That is being worked on. The problem is people that crash/dc/port out of the raid.
So, people that crash/dc/port need to reloadui or everyone needs to reloadui if someone crash/dc/port?
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