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Morrowind (3.0)
Updated:05/22/17 08:41 PM
Created:07/21/16 08:07 PM
Monthly downloads:2,291
Total downloads:9,419
Favorites:33
MD5:
Categories:Map, Coords, Compasses, Graphic UI Mods, Group, Guild & Friends, Miscellaneous, Utility Mods
3.0
Arch's Enhanced Map  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 1.4.7
by: Architecture [More]
I wanted to increase the size of all the map pins displayed on the map by a scale factor. I created the addon to do this for me (perfect for those who play Elder Scrolls Online at 4K!) along with many other enhancements.


NEW!
Added "Show on Map" feature for Master Writ Quests (e.g. opens map to "Death's Wind" set crafting location).

This is done by simply using the show on map "M" binding from within journal on a crafted set masterful quest. This will open your map centered on the location of the crafting set station!
(NOTE: You may also type /findset Armor Master to manually open the map to any desired crafting station. The show crafting set station on map feature will be auto disabled if you do not install the Crafting Stations addon (by kottsemla, Garkin, sirinsidiator) as it contains the location data for all crafting stations)


Features:
  • Map Pin Customization
  • Show on Map for Master Writ Quests (requires Crafting Stations)
  • Key Binding for Removing WayPoint
  • Full Settings Panel
  • Automatic Teleport (via EasyTravel)
  • Teleport Availability Indicator (GamePad)
  • Compatible with AUI MiniMap
  • Various Enhancements!

Author Notes:
Additional features will be added in the future! Happy Adventuring!

Thank you!

@Architecture [NA]

Special Thanks:
  • German translation done by @Scootworks [EU]



I appreciate any feedback you may have.



DISCLAIMER:
If you use other addons which modify pin behavior, please backup files within the SavedVariables folder before enabling this addon. Since this is the initial version, I cannot be responsible for changed pin data in other addons.
- Added "Show on Map" feature for Masterful Writ Quests (e.g. opens map to "Death's Wind" set crafting location)
- Gamepad compatibility enhancements
- Enhancement for scrolling locations list (using triggers -- note: this change only applies to gamepad)
- Added option for a more convenient sorted list of locations (with non-portable items at the bottom)
Optional Files (0)


Archived Files (30)
File Name
Version
Size
Author
Date
1.4.6
73kB
Architecture
05/20/17 09:01 PM
1.4.5
73kB
Architecture
04/25/17 11:18 PM
1.4.4
73kB
Architecture
03/21/17 01:22 AM
1.4.3
72kB
Architecture
03/19/17 04:29 PM
1.4.2
72kB
Architecture
03/18/17 02:37 PM
1.4.1
73kB
Architecture
03/05/17 10:58 PM
1.4.0
71kB
Architecture
02/05/17 02:43 PM
1.3.9
71kB
Architecture
12/08/16 02:09 AM
1.3.7
70kB
Architecture
10/19/16 04:28 AM
1.3.6
69kB
Architecture
10/16/16 09:44 PM
1.3.5
69kB
Architecture
10/16/16 09:39 PM
1.3.4
67kB
Architecture
10/16/16 05:20 PM
1.3.3
67kB
Architecture
10/12/16 11:55 PM
1.3.2
60kB
Architecture
10/12/16 10:52 PM
1.3.2
60kB
Architecture
10/12/16 10:50 PM
1.3.2
60kB
Architecture
10/12/16 10:49 PM
1.3.1
60kB
Architecture
10/12/16 10:46 PM
1.2.9
60kB
Architecture
10/12/16 10:44 PM
1.2.9
60kB
Architecture
10/12/16 10:43 PM
1.1.7
59kB
Architecture
09/15/16 11:43 AM
1.0.11
58kB
Architecture
08/20/16 04:13 PM
1.0.10
68kB
Architecture
08/18/16 08:36 PM
1.0.10
71kB
Architecture
08/16/16 07:44 PM
1.0.8
71kB
Architecture
08/15/16 07:26 PM
1.0.6
68kB
Architecture
08/02/16 06:10 PM
1.0.5
68kB
Architecture
07/30/16 05:37 PM
1.0.4
68kB
Architecture
07/30/16 11:21 AM
1.0.3
40kB
Architecture
07/28/16 08:52 PM
1.0.2
38kB
Architecture
07/26/16 08:23 PM
1.0.1
38kB
Architecture
07/21/16 08:07 PM


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Unread 05/24/17, 07:46 AM  
vecny.samotar

Forum posts: 4
File comments: 18
Uploads: 0
After installing my update, the game posted a bug report

user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: table index is nil
stack traceback:
user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: in function '(main chunk)'
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Unread 05/22/17, 08:01 PM  
Architecture
 
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Forum posts: 2
File comments: 37
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Originally Posted by Greevir
Getting the following error:
Code:
user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: table index is nil
stack traceback:
	user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: in function '(main chunk)'
Thanks! Posting a fix for this now
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Unread 05/22/17, 05:00 PM  
Greevir
 
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Forum posts: 13
File comments: 68
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Getting the following error:
Code:
user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: table index is nil
stack traceback:
	user:/AddOns/ArchEnhancedMap/ArchEnhancedMap.lua:24: in function '(main chunk)'
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Unread 05/20/17, 03:29 AM  
Daeymon

Forum posts: 0
File comments: 109
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Originally Posted by Architecture
I have a clarification question -- what type of controller are you using? And is the game launched through Steam (with Steam Overlay)?
I use an Xbox Wireless controller and the game is launched through Steam.
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Unread 05/15/17, 04:04 PM  
Architecture
 
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Forum posts: 2
File comments: 37
Uploads: 6
Originally Posted by Daeymon
Originally Posted by Architecture
Originally Posted by Daeymon
In your Changes, it mentions "Enhancement for scrolling locations list (using triggers)", but I'm not seeing this working on the maps location list. Is there an option I'm not seeing?
Hey Daeymon,

Sorry for the confusion -- I updated the changelog to be more specific. That change only applies to gamepad (such that when in the "Locations" tab, pressing right or left triggers will skip ahead by a specified amount -- making it easier to jump around the list).
Yeah I was aware what you was saying. But it doesn't work. I'm in gamepad mode, on the Locations tab of the map, and using the left or right triggers does nothing. Even when this is the only addon enabled. I don't use EasyTravel though, do I need to be using that for the triggers to be functional?
Ooo, thanks for letting me know! You shouldn't need EasyTravel if you're on Gamepad (since it has a bundled version of EasyTravel).

I have a clarification question -- what type of controller are you using? And is the game launched through Steam (with Steam Overlay)?

Side Note: I'll make sure the latest code is up (since scrolling through that list of locations is sooo slow, I know your pain -- which is the reason I (sought to) put in a feature to use Left/Right triggers to jump several up/down at a time)
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Unread 05/13/17, 05:57 AM  
Daeymon

Forum posts: 0
File comments: 109
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Originally Posted by Architecture
Originally Posted by Daeymon
In your Changes, it mentions "Enhancement for scrolling locations list (using triggers)", but I'm not seeing this working on the maps location list. Is there an option I'm not seeing?
Hey Daeymon,

Sorry for the confusion -- I updated the changelog to be more specific. That change only applies to gamepad (such that when in the "Locations" tab, pressing right or left triggers will skip ahead by a specified amount -- making it easier to jump around the list).
Yeah I was aware what you was saying. But it doesn't work. I'm in gamepad mode, on the Locations tab of the map, and using the left or right triggers does nothing. Even when this is the only addon enabled. I don't use EasyTravel though, do I need to be using that for the triggers to be functional?
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Unread 05/02/17, 11:35 PM  
Architecture
 
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Forum posts: 2
File comments: 37
Uploads: 6
Originally Posted by Daeymon
In your Changes, it mentions "Enhancement for scrolling locations list (using triggers)", but I'm not seeing this working on the maps location list. Is there an option I'm not seeing?
Hey Daeymon,

Sorry for the confusion -- I updated the changelog to be more specific. That change only applies to gamepad (such that when in the "Locations" tab, pressing right or left triggers will skip ahead by a specified amount -- making it easier to jump around the list).
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Unread 04/26/17, 02:01 PM  
Daeymon

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In your Changes, it mentions "Enhancement for scrolling locations list (using triggers)", but I'm not seeing this working on the maps location list. Is there an option I'm not seeing?
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Unread 03/19/17, 04:13 PM  
Architecture
 
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Forum posts: 2
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Re: Question / Feature Request

Originally Posted by Moosetrax
Hi Arch,

Can your mod make map pins smaller also?

If not, would it be possible to add a feature so that it can?
Yeah -- it definitely should be able to. I would try to set the scaling to less than 1, but greater than 0 (such as setting it to 0.5 scaling to reduce the pins by 50%).


Side note, in other news...
NEW FEATURE ADDED!
"Show on Map" feature for Master Writ Quests (e.g. opens map to "Death's Wind" set crafting location when pressing "Show on Map" from quest journal).


Thank you! Please keep the feedback coming!
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Unread 03/18/17, 09:13 PM  
Moosetrax
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Forum posts: 8
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Question / Feature Request

Hi Arch,

Can your mod make map pins smaller also?

If not, would it be possible to add a feature so that it can?
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Unread 02/27/17, 10:18 PM  
Tonyleila
 
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Any ETA on fixing wayshrine and PvP shrine scaling? Wayshrines just don't scale and in pvp the teleporters scale but can't be used...
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Unread 02/08/17, 11:53 PM  
Runs

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Question Homestead

I find myself hitting the X button out of habit when I select a home I want to visit in the homes section of map menu. Was just wondering if there was any chance to make it so we teleport to the home selected when we press X, just like it does on the zones tab when there is a player I can teleport to.
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Unread 10/19/16, 06:33 AM  
Mitsarugi
 
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Any plans for NPC Location support?
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Unread 10/05/16, 02:39 PM  
Craal

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I have the exact same problem with the scaling, wayshrines won't work unless it's set to 1. I had to temporarily delete your mod for the shrines to work again. I hope you can get a fix, I like this mod.
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Unread 09/15/16, 11:46 PM  
Eldorhaan
 
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Originally Posted by Architecture
Originally Posted by Eldorhaan
Hi Votan I am using also you mini map But Yes when scaling to 1 it comeback to normal.
Interesting, I will see if I can replicate this issue on my end -- I will look into it further and follow up!

Kind Regards,
Arch
Thanks Arch for the feedback
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