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Clockwork City (3.2)
Horns of the Reach (3.1)
Updated:10/16/17 06:16 PM
Created:02/12/17 08:54 PM
Monthly downloads:1,769
Total downloads:15,955
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3.1
WritWorthy  Updated this week!  Popular! (More than 5000 hits)
Version: 3.1.5
by: ziggr [More]
  • Is a master writ worth doing?
  • Does this character have the skills to do so?
  • Want to craft it automatically? <-- NEW and experimental as of 2017-06-18

Is this master writ worth doing?

Most writs consume less than 1000g worth of materials for each writ voucher they return. But some consume 2000g+ materials per voucher and might not be worth doing.

Shopping guild stores for Master Writs? What is the per-voucher cost of a writ, including both materials and purchase price?

This add-on adds text to each Master Writ's tooltip, showing the total material cost, purchase price (if any), and the cost per writ voucher reward.

It also optionally dumps a complete material list to chat. Surprisingly useful when filling Alchemy writs.

Requires Master Merchant for material prices.

Does this character have the skills to do so?

Not interested in writs that you cannot craft?

This add-on shows big red warnings when writ requires a motif, trait, or recipe that the current character does not yet know.

It also shows orange warnings for missing skills that are not required, but which reduce the cost of expensive writs, such as Temper Expertise.

(No, WritWorthy does not check inventory for required materials, or space to hold the the crafted item. I assume a master crafter can handle their own inventory management.)

Want to craft it automatically?
NEW and experimental for version 3.0.3 2017-06-18

"Experimental" here means that you will lose materials, maybe even gold tempers, if you discover a bug in WritWorthy. Use automatic crafting only if you're willing to take the risk.

  1. Bind a key to "Show/Hide WritWorthy"
  2. Use that key binding to see a list of all Sealed Master Writs in the current character's inventory.
  3. Check the ones you want to craft automatically next time the character visits the appropriate crafting station. Or "Enqueue All" if you want to craft them all.
  4. "Sort by Station" to see which crafting stations you need to visit.
  5. Walk up to a station, 'E' interact, and watch Dolgubon's LibLazyCrafter make your items.
  6. Wait patiently while the automatic crafting occurs. If you cancel interaction while still auto-crafting, you might end up auto-crafting an item twice, wasting materials. There is no indication for "all done". Sorry.
  7. Once you have crafted items for your writs, you can open them, accept their quest, and the quest will automatically advance to "Turn in".

Thanks to Dolgubon's LibLazyCrafting which makes automatic crafting possible.

Automatic crafting requires that the appropriate cost-reduction skills have been maxed out: Temper Expertise, Chef, Brewer, or Chemistry.


Thank You
Huge thank you to Rhyono and Dolgubon for all the programming help.
I pulled some internal glyph and recipe list item_id values from CraftStore Fixed and Improved and ESO Master Recipe List: saved me a couple hours of work.

--Z
3.1.5 2017-10-16
  • "Show material list in chat" has a new "Alchemy only" option for folks (like me!) who only check the material list for alchemy.
  • Bug Fix: check required materials right before attempting to craft alchemy or provisioning items. If you don't have enough Bugloss or Frost Mirriam, write that to chat and skip that item.
  • LibLazyCrafting: update to version 1.3 (circa October 2017)

3.1.4 2017-08-26
  • Refresh button
  • "prosperous" -> "invigorating"
  • LibLazyCrafting: update from version 0.4 to 1.2, adapt to some API changes
  • LibLazyCrafting: fix bugs/missing features in 1.2, bump version to 1.3. This is not an official Dolgubon library release, so I expect bugs/surprises next time Dolgubon updates any of their crafting add-ons.

3.1.3 2017-08-15
  • Manavortex's fix for autocraft window's error: "attempt to perform arithmetic on a nil value" if you run without Master Merchant.

3.1.2 2017-08-14
  • "Motif X not known" fixed. I was off by +1 for all motifs.
  • HotR Motifs added: Redoran, Hlaalu, Telvanni. Not sure if they'll show up in writs, but if they do, WritWorthy will now check Master Merchant for their style material prices, just likt it does for all other motifs.

3.1.1 2017-08-14
  • ESO 3.1 Horns of the Reach/API 20
  • Squelch errors for "table index is nil" for new item style constants.
  • Autocraft: no longer add mystery +1 to motif index. No longer required or correct.
  • KNOWN BUG: "Motif Barbaric not known" even though you do know this motif. For some reason the ESO API returns "false" for IsSmithingStyleKnown(barbaric=17+1) even if you know that motif. All motifs off by one.

3.0.7 2017-07-16
  • Public API Support: new function WritWorthy.ToMatCost(itemLink) returns material cost for a single writ.
  • Bugfix: Make WritWorthy global be the actual add-on, not the LibAddOnMenu pane. Thank you sirinsidiator and silvereyes for the report+fix!

3.0.6 2017-07-10
  • Bugfix: would inconsistently fail to report "Motif XXX not known" for some motifs. Thank you Rhyono for helping me debug this.

3.0.5 2017-06-22
  • Replace hardcoded skill indices with a runtime scan for localized skill name. Turns out those indices change from player to player, are not constants. And there are no "skillId" analogs to "itemId" constants. Oh well. Fall back to string matching. Hopefully this will end the many reports of nil errors on other people's ESO clients. I included the names for EN, DE, and FR. I do not have a JP client, so I lack those names, sorry.

3.0.4 2017-06-20
  • Bugfix: operator < is not supported for nil < nil. Thanks to Tonyleila for the report.

3.0.3 2017-06-18
  • New window with list of all master writs in backpack.
  • Automatic crafting of writs.
  • integrate Dolgubon's LibLazyCrafting 0.4, which is actually Dolgubon's LibLazyCrafting 0.3 but with Zig-added support for alchemy and provisioning. If those don't work, it's Zig's fault not Dolgubons. Thank you Dolgubon for all the help!

3.0.2 2017-05-28
  • Morrowind API: replace temporary workaround numbers with actual constants for new styles. Thank you @Rhyono for the CraftStore Morrowind update which had all the quest IDs I needed for the "which pages do you know?" query.
  • BugFix: never had a quest ID for the "Order of the Hour" motif. Now I do.

3.0.1 2017-05-21
  • ESO 3.0 Morrowind/API 19
  • Temporary workaround: some item style constants changed in the new API and until I can figure out the new ones, use magic numbers. WritWorthy might report incorrect known/unknown results for these three motifs: Skinchanger, Grim Harlequin, Hollowjack.
  • Provisioning: require 2x crafting attempts, since most Provisioning writs seem to require 8 servings. (I assume any character performing master writs will have Chef/Brewer/Chemistry passive skills maxxed out.)

2.7.10 2017-04-04
  • Option to fall back to hardcoded prices for common style and trait materials.

2.7.9 2017-03-22
  • AHA Found the "Trait not known" bug for medium armor: when a writ required a trait for some medium armor piece (such as belt), WritWorthy erroneously checked the light armor piece (such as sash).

2.7.8 2017-03-22
  • Debug log: records details about the 20 most recent writs. If there's a problem with a writ, send a screenshot of the offending writ (or the UI error), and a screenshot of the writ that caused the problem. This ought to help me figure out what's going wrong.

2.7.7 2017-02-25
  • Stop crashing auf Deutsch. When building recipe ingredient lists out of ZOS-returned data, use item links, not names, as element keys. All WritWorthy text is still in US English. The only change here is that it can run correctly when the ESO client is set to German.

2.7.6 2017-02-25
  • Survive without Master Merchant. If missing, or if its database lacks some required materials, display "?g" for "unknown amount of gold" and don't count materials costs when calculating per-voucher cost.

2.7.5 2017-02-24
  • Add big red text to tooltip if current character cannot craft the required item due to missing motif, traits or recipe.

2.7.4 2017-02-20
  • Add a table of recipes to Provisioning so that the provisioning writs can show a material list even if the current character does not know the required recipe. Fixes "Recipe not found" errors for such writs.

2.7.3 2017-02-16
  • Settings UI: checkbox to enable/disable material list dump to chat. Too much clutter in the chat window.
  • Bugfix: Alchemy materials had poison/potion = Alkahest/Lorkhan's Tears swapped.

2.7.2 2017-02-14
  • Replace string matching with item_link parsing

2.7.1 2017-02-12
  • First release. Uses string matching that worked only for US English clients.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
3.1.4
114kB
ziggr
08/26/17 10:16 PM
3.1.3
113kB
ziggr
08/15/17 02:56 PM
3.1.2
113kB
ziggr
08/14/17 03:25 PM
3.1.1
113kB
ziggr
08/14/17 02:17 PM
3.0.7
113kB
ziggr
07/16/17 11:42 AM
3.0.6
113kB
ziggr
07/10/17 08:15 PM
3.0.5
113kB
ziggr
06/22/17 05:43 PM
3.0.4
111kB
ziggr
06/20/17 11:56 AM
3.0.3
111kB
ziggr
06/18/17 10:59 PM
3.0.2
71kB
ziggr
05/28/17 01:18 PM
3.0.1
71kB
ziggr
05/22/17 01:03 PM
2.7.10
71kB
ziggr
04/04/17 05:06 PM
2.7.9
69kB
ziggr
03/23/17 12:40 AM
2.7.8
69kB
ziggr
03/23/17 12:08 AM
2.7.7
67kB
ziggr
02/26/17 05:33 PM
2.7.6
67kB
ziggr
02/25/17 05:01 PM
2.7.5
66kB
ziggr
02/24/17 11:13 PM
2.7.4
68kB
ziggr
02/20/17 02:57 PM
2.7.3
55kB
ziggr
02/16/17 03:44 PM
2.7.2
19kB
ziggr
02/15/17 12:12 AM
2.7.1
17kB
ziggr
02/12/17 08:54 PM


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Unread 10/17/17, 04:26 AM  
Marazota

Forum posts: 20
File comments: 208
Uploads: 0
any news on fixing bug i reported with video?
i figured out if i learn all traits/runes before doing writs, it helps to decrease unneccessary crafts
but still per 60 ench writs 1-3 glyphs left to decon means addon crafted them twice
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Unread 10/07/17, 04:07 AM  
manavortex
 
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Feature request?

Hello ziggr,
I'm back with more feature requests!
I would like the interface to be more clearly understandable on a quick glance.
Could you add the option to color lines by crafting type? I usually have my eyes fixed on the "Detail 1"-column, and having to check which station to touch usually confuses me to no end. Something like

would help to make it better visible on first glance.

Another idea would be to make every second line more prominent by giving it a different background colour, or an accented edge.

Also, I think that it would be better to swap column 1 and 2, and make column 2 right-bound?


Again, thank you for your great work.
Last edited by manavortex : 10/07/17 at 04:20 AM.
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Unread 10/05/17, 05:57 AM  
Marazota

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Re: Re: Autocrafting

Originally Posted by ziggr
Originally Posted by Onigar
There seems no control for autocraft so for now I will disable the addon.
WritWorthy only autocrafts items that you have checked in the giant WritWorthy list-of-sealed-writs window. If you do not check anything, WritWorthy will not autocraft anything.

--Z
hey! PM-ed you the video recorded some bugs
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Unread 09/21/17, 06:49 AM  
Gamer1986PAN

Forum posts: 37
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WritWorthy Crafts Food in a 12-Item stack but you only need 8 for the quest. If you stop at the right time by close the Cooking-Window you can stop it and it does not Craft the additional 4 Items when you reenter the window. Maybe you have to put in there some delay...
Last edited by Gamer1986PAN : 09/21/17 at 06:50 AM.
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Unread 09/12/17, 05:31 PM  
Marazota

Forum posts: 20
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it works slow for enchanting because it trying to craft too fast and failed? and then trying again and success?

i always see ingame error when autocrafting ench writs

CRAFT WAS NOT COMPLETED

up right corner

but in the end all writs will be completed

yes its crafting a writ two times sometimes looks like! i just noticed i have ALOT glyphs left after i turned all quests and writs i had(near 50, and had like 10 additional glyphs left)
Last edited by Marazota : 09/13/17 at 01:59 AM.
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Unread 09/06/17, 04:11 AM  
Onigar
 
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Re: Re: Autocrafting

Originally Posted by ziggr
Originally Posted by Onigar
There seems no control for autocraft so for now I will disable the addon.
WritWorthy only autocrafts items that you have checked in the giant WritWorthy list-of-sealed-writs window. If you do not check anything, WritWorthy will not autocraft anything.

--Z
OK great, I now know I can use without potential conflict. Thx v much for the reply
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Unread 09/04/17, 04:54 PM  
Wastelcat

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Little bug on provisioners masterwrits maybe ?

Hi mate,

first a big thanks for your great work.

It works great on the masterwrits here.

I think i found one minor bug on the provisiners Writs - when it should create 2*4= 8 pieces it seems to to 3*4=12 here.

Cheers

Wastelcat
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Unread 09/02/17, 11:16 AM  
ziggr
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Forum posts: 3
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Re: Autocrafting

Originally Posted by Onigar
There seems no control for autocraft so for now I will disable the addon.
WritWorthy only autocrafts items that you have checked in the giant WritWorthy list-of-sealed-writs window. If you do not check anything, WritWorthy will not autocraft anything.

--Z
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Unread 09/02/17, 07:11 AM  
Onigar
 
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Autocrafting

I really like the idea of craft cost from this addon as well as seeing the chars knowledge to craft it.

As I already use Dolgubons Lazy Writ Crafter I want to make sure I do NOT have any Autocraft from this addon.

There seems no control for autocraft so for now I will disable the addon.

Maybe I need to revert to before 3.0.3?

Basically I do not use Autocraft. I use "right click to craft sealed writ" which means I can visit a guild house and craft at all stations there in one go before handing in a big bunch of writs at Rolis.
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Unread 09/02/17, 07:03 AM  
Onigar
 
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Originally Posted by Marazota
after 50 autocrafted enchanting writs, when i turn them all to NPC, i usually found 1-4 hlyphs left, means addon crafted few unnecessary duplicates or smthing
For info, this addon uses the Autocraft lib from Dolgubons Lazy Writ Crafter. It is well known that this lib will sometimes craft 2x a glyph or 2x a white item gear/weapon.

I believe Dolgubon has spent quite some effort to find out why and fix the issue but it is still there.

For me, if I have an expensive (Hakeijo) glyph to craft I do it manual. Otherwise I just accept the occasional 2x crafting.

btw I do 60ish writs per week using Dolgubons Lazy Writ Crafter.
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Unread 08/29/17, 03:09 PM  
Marazota

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after 50 autocrafted enchanting writs, when i turn them all to NPC, i usually found 1-4 hlyphs left, means addon crafted few unnecessary duplicates or smthing
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Unread 08/29/17, 02:58 PM  
Marazota

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for some reason it wont aurocraft this one

i crafted it by hand in the end



P.S. i havent kuta when autocraft started
i bought it, change locations for mail,
take it, return to station but as you see its still white and cannot craft

P.S.S in slots wrong glyph, i realised it later
but still i had runes to craft right one
Last edited by Marazota : 08/29/17 at 03:06 PM.
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Unread 08/29/17, 02:10 PM  
ziggr
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Originally Posted by Marazota
ive noticed its pre-autocrafting too much if you have more than one similar writ

i.e i have 6 same alchemy writs
when i autocrafted i got 192 poisons

but i need only 120
16 per attempt = 128 must be in inventory, not 192
Yes, this is an unintentional but expected side effect of how poison writs consume a fractional number of crafting attempts:

* alchemy poison writ consumes: 20x poisons
* alchemy poison crafting produces 16x poisons

So to fulfill any single poison writ, WritWorthy makes 2 crafting attempts. You end up with 12x leftover poisons per writ.

Sell the spare poisons to an NPC vendor.

I do not intend to enhance WritWorthy to avoid this problem. It is not a painful or frequent enough problem to warrant the days I would spend to solve it. Sorry.

--Z
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Unread 08/29/17, 01:08 PM  
Marazota

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ive noticed its pre-autocrafting too much if you have more than one similar writ

i.e i have 6 same alchemy writs
when i autocrafted i got 192 poisons

but i need only 120
16 per attempt = 128 must be in inventory, not 192
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Unread 08/29/17, 10:33 AM  
Dolgubon
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Re: Re: Re: UI Error Writ Worthy 3.1.3

Originally Posted by Shadowshire
Originally Posted by ziggr
Originally Posted by Shadowshire
Since "Horns of the Reach" was released to PC on August 14, the game client displays the following dialog each and every time I log-in to a character or reload the UI:
....
Are you sure that's version 3.1.3? Because I fixed a "table index is nil" error at that line for HotR in 3.1.1 on 2018-08-14, which is still fixed in 3.1.3 (at least when I run WritWorthy 3.1.3 on my machine). As of 3.1.1, line 220 is a comment and isn't even executable code that can spew the above error.
....

--Z
Yes, you are correct. Evidently I downloaded the Writ Worthy 3.13 .zip file, but did not install it before moving it to an archive. (I keep the download of the current version, and the download of the version before it, so that, if there's a problem with the current version, I can un-install it and re-install the prior version instead.)
Previous versions can be redownload from this site under other files, unless the author has deleted them.
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