Quantcast
Download
(203 Kb)
Download
Updated: 08/23/17 09:21 AM
Pictures
File Info
Compatibility:
Horns of the Reach (3.1)
Morrowind (3.0)
Updated:08/23/17 09:21 AM
Created:02/19/17 06:00 PM
Monthly downloads:9,532
Total downloads:52,930
Favorites:73
MD5:
Categories:TradeSkill Mods, Homestead
3.1
Furniture Catalogue  Updated Today!  Popular! (More than 5000 hits)
Version: 1.93
by: manavortex [More]
Furniture Crafter's best friend*.

Check the screenshots to see what this AddOn can do.

My crafter's knowledge isn't correct! Stupid Add-On!
This is a feature. Scanning a character's furniture knowledge causes a noticeable stutter and loading delay, which is why I don't run it on every login. Should you need to refresh the item knowledge, press the refresh button in the Furniture Catalogue interface.

Donations welcome!
Writing this AddOn was a lot of work. Almost all the included data files are generated by hand. I have literally spent hours just standing in front of furniture merchants, checking item conditions and putting things into files. (If you want a better impression, check data/Homestead/AchievementVendors.lua - I have visited every single one of those myself.)
By careful estimate I've spent 20 hours on FurC since Morrowind hit PTS - the initial release ate a week of vacation and pretty much nonstop coding. If you want to give back, feel free to donate to @manavortex, both on EU and US!

If anything is broken or not working after an update
  1. Reset the furniture catalogue database by shift-right-clicking the refresh button or wiping it from the menu (or deleting saved variables)
  2. Shissu's Guild Tools causes FurnitureCatalogue to throw errors. That's not something I can influence, so I suggest that you disable it while using FurC!
  3. Do a clean install of the AddOn to make sure no outdated files are left

Big thanks to my fellow developers for being so awesome and helping me out so much!


Known issues: LAAAAAAG
  • When switching filters, there's a short but noticeable lag
  • Scanning the database makes the client seem to crash - it's actually just a short freeze
Both of these issues are caused by the amount of data - before Morrowind there are more than 1400 furnishing entries. Filtering (and especially displaying) these is something that is difficult to implement in a performant way. My long-term goal is to get rid of those lags, but as they do not impair functionality, they aren't high on my list.
  • Some recipes are incorrectly displayed as Morrowind recipes. That is caused by the item not being in the database and the client scanning the current version when creating the entry. I'm working on eliminating these over time, but it'll take a while.


Features:
  • User-Interface: toggleable either via keybind or via slash command /fur
  • Supports FurnitureShoppingList
  • Compact/Full view: Check the +/- button
  • Full database: Holds a list of all available furniture blueprints (source: I datamined them myself! ^_^)
  • Filters: You can filter after crafting station, character/account knowledge, quality and item name - see first screenshot
  • Item and origin to chat: With a right-click on a furnishing item or recipe you can link both the recipe to chat if the add-on knows it. Every furnishing item/blueprint will be scanned from tooltip (Guild store yet to come) - see second screenshot

Donations
If you want to donate, feel free to send whatever the AddOn is worth to you to @manavortex. Main residence is EU server, but I have an active toon on NA to be better-equipped for the next testing cycle.


ToDo:
  • Hook up guild trader - add furnishing items and blueprints immediately when the data is returned to the client. Right now an item needs to be in the tooltip to be processed.
  • Hook up crafting station tooltip for right click
  • Fix bugs

Wishlist:
  • Add icons to recipes in bank/inventory/guildbank when a recipe is known/unknown
  • Add MasterMerchant integration to FurnitureCatalogue tooltip overlay
    There is a workaround for now. If you need to see MM on something, just post it to chat, whisper it to yourself or use /s. MM will be shown on the normal tooltip.
  • Add the option to log other furniture crafter's account names when reading a "Link recipe to chat"-message, add filters for certain channels (complicated)
  • Add the option to import other furniture crafters' exported sheets for guild wide databases (complicated)

*Actually not. The AddOn is pretty indifferent towards humans. Don't take it personal.
1.93
- Furnishing vendors in Coldharbour and Daggerfall have new items, those are in

1.92
- Another week, another luxury furnisher!
- Added a legendary furniture drop to the database! Now: Shivering cheese! :o

1.91
- Fixed the "Default source"-filter (thanks kyoma for pointing me towards the error)
- AddOn is ReachReady!

1.9
- Implemented "Favorites". Given that the dropdown box is broken for some reason, set "Source"-default to "Favorites" via /script FurC.SetDefaultDropdownChoice("Source", FurC.SourceIndices.favorites).

1.82
- Added a "start silently"-option
- More Luxury Furnisher

1.81
- Removed a forgotten debug output

1.8
- Two more weeks of luxury furnisher
- Fixed an issue where the AddOn would display as outdated due to the API version being from the future
- Now includes Cyrodiil furniture
- Dropdown: Purchaseable is now split into gold and AP
- Dropdown: added another filter for luxury items. It can be merged with the Purchaseable (gold) filter in the settings.
(The dropdown entry will be gone after another UI reload)

1.7
- Hunted down the woodworking filter button and whipped it back to work
- Added furniture from the luxury vendor

1.6a
- Fixed a forgotten dependency that caused a UI error on right-click (thanks again, votan)

1.6
- Gave the settings menu some love. You will now be able to control the AddOn's behavior and interface far better.
- You can now set multiple quality and crafting type filters. Clicking on the leftmost button will reset all filters of those type.
- Made the behavior concerning rumour recipes more clear.

1.5b
- now wit an initial scan upon login, thanks to votan, completely lag-free!

1.5a
- Fixed the scanning order

1.5
- Now with more LibAsync for less lag! \o/
- Fixed the cursor thingy, again.

1.4a
- Noticed that some of my incredibly impressing optimisation was caused by a chunk of code that was commented out... *coughs*

1.4
- Fixed the cursor issue! \o/
- Re-organised a bunch of items that were incorrectly sorted under Morrowind to where they actually belong
- Added a new filtering option for "other", which includes items that can be acquired by (you might have guessed) other means than crafting and buying. THESE ITEMS HAVE TO BE MAINTAINED BY HAND, so feel free to send me item links and tell me where you got the stuff!

1.3b
- Fixed an exception caused by the exception fixing

1.3a
- Fixed an exception when opening the buyback menu

1.3
- AddOn now adds icons to known and unknown furnishing blueprints in the inventory, bank and guild bank. Thanks to Dryzler!
- No, not in the Guild Store, get AwesomeGuildStore, you lazy s'wit!
- Added the furnishing vendor in Skywatch to the Database, whom I had for some reason forgotten
- Added that light to Listens-To-Sea's Eastmarch data.

1.2
- Added some performance tweaks. I hope the lag when switching to all the items is less noticeable now? Not gone though. Still not gone. Too much data.
- Search Box background text should clear correctly now
- Using a filter should cause the ScrollList to reset. Should.
- FurC now has a donation button! Yay!

1.1
- Fixed some items that were incorrectly classified as Morrowind when they weren't
- The UI will now remember its size and position. The feature was in all the time, I just forgot to hook it up.
- Started to add items to data/MiscItemSources.lua - to be more precise, drops from stealing, fishing, Dwemer constructs, urns and Forgotten Wastes. If you have any additional items that need to go in there, please leave a comment, drop me a PM, or send a mail with the item attached to @manavortex on EU (Yes, this is me fishing for donations!)

1.0
- Morrowind!!!

0.982
- fixed the dropdowns again!

0.981
- verified that all three dropdowns work (they do! Turn on debug output if you need to be reassured. :)) Applied some cable binders to the back-end.

0.98
- The GUI now has dropdowns instead of buttons, and the dropdowns work together. Yay!
- The total number of recipes is now shown in the header
- I have verified that learning a new recipe will cause the database to upgrade. Donations to @manavortex are welcome for that reason because I'm broke and recipes are expensive. :P

0.973
- Hopefully fixed the cursor bug

0.972
- Fixed an error upon learning a new recipe where the AddOn tried to access a boolean

0.971
- I had broken the Furniture Shopping List integration! Fixed Furniture Shopping List integration.

0.97
- your characters will not only be scanned, the scanned data will even be remembered! Yay!
- Characters without furnishing blueprints will not show up in the GUI dropdown
- Deleting characters from the database now works - they will be gone from the dropdown in the menu when you reload UI the next time
- Adjusted the dropdown knowledge: Known and unknown are now buttons on the interface, the dropdown instead filters "All", "Homestead" and "Morrowind". The Morrowind filter doesn't do anything yet, but will probably become crucial in about five weeks.
- Not entirely sure if I have broken the Furniture Shopping List integration? I think I have. Will investigate later.

0.96
- Your characters will now be scanned upon initialisation
- The furniture catalogue UI will now trigger the cursor mode when being opened and remove it when being closed in hudui mode.
- The delay upon switching the filters is now slightly less annoying

0.95
- more help from votan and AssemblerManiac, who are awesome - tooltips look good for me now. Please tell me if you still have problems. You can help me by providing the following information:
-- Where did the problem occur? FurC-Interface, inventory, bank, auction house...
-- What did you do when you noticed it, how can I reproduce it?
-- What is the problem exactly? :D
- Added an option to the menu to hide Mages' guild books from the overview
- You can now re-scan or wipe the database from the GUI. If you're going to wipe, there's even a nifty popup asking you, courtesy by sirinsidiator, who is awesome. All my fellow devs are awesome.

0.94
- Fixed a null pointer exception when hovering over Rollis's item list

0.93
- Added a lot of books to the database
- Added Jesters Festival items to the database
- Added "seen in guild store" as source to items that you... you can probably figure.
- votan gave me a hand fixing the tooltips. I think they might even be fixed now!
- Made sure that the furniture part of the menu shows up at the end of it because of CDO
- Clarified the messages you see in chat when the database is updated
- Added an option in the menu to disable FurnitureShoppingList support. Will obviously only affect the FurnitureCatalogue control (and InventoryInsight!)
- AddOn authors: I added a global function AddFurnitureShoppingListMenuEntry(itemLink, calledFromFurC) for you - just add an item link to add another "Add to shopping list"-entry to your control's right click menu. Does not contain any checks, so use at own risk.

0.92
- Fixed the tooltips. You sick of it yet?

0.91
- Fixed the error when right-clicking something that wouldn't have any entry

0.9
- Fixed the double tooltip issue. Again.
- Items without a recipe will now have "print item source"
- "Print recipe" will now print the recipe link instead of the recipe list if there is one
- Clicking on "Furniture" in the right-click menu will now insert the item link into the chatbox

0.83
Fixed the double tooltip issue

0.82
- Fixed the things I broke in 0.8
- Removed "purchasable" from dropdown menu - there are the toggles. Considering toggle for known/unknown too.
- Added tooltips to dropdown menu! \o/
- Added comments to some of the recipes (like the infamous Dunmer trestle) stating that while the recipe exists, it has not been dropping. Also added an option to exclude these items and set it to true by default.
- Displaying the achievement required to purchase furnishing items from a vendor, if I have logged it yet. I need to gather all of those by hand unfortunately, so completing that list will take a while.
- Fixed the right click menu entry for purchaseable items so that it doesn't say "post recipe" anymore


0.8
Added a counter for the currently displayed recipes on the UI
Re-named "only unknown" to "only unknown (accountwide)" for clarity
Added the stuff from the luxury vendor from April 7 - 9

0.7
Reduced the lag when opening the list or switching filters by about 1000%, please leave feedback if it's still noticeable.

0.6h
When the database has been re-initialised or the savedVariables are empty, the AddOn will correctly scan the files now

0.6g
Fixed everything, un-reverted

0.6f
Broke everything, reverted to 0.5g for now

0.6e
- Fixed lag even moar

0.6d
- Skipped 0.6c because I'm lazy
- Fixed noticeable input lag

0.6b
- Got rid of a forgotten debug output

0.6a
- Fixed purchaseable items always being hidden. Whoops

0.6
- Added the Luxury Vendor inventory
- Quality button textures ruthlessly stolen from, erm, strongly inspired by, Awesome GuildStore, which is awesome.
- Filter buttons will now be toggle-able and display their status more clearly (see attached screenshot)
- Re-scanning the database (or clicking on the refresh-button with the left mouse key) will print the number of known recipes to chat
- Furniture Catalogue now supports Furniture Shopping List! To take effect, wait for Noobanidus to push an update, or find "local function FurnitureShoppingListAdd" in line 164 in FurnitureShoppingList.lua and remove the "local".

0.5g
Put the initial scan back in. No more reason to do it manually, unless you toggle the initial scan off.

0.5f
Fixed the lua error on startup. Sorry for that.

0.5e
Font size can now be changed in the settings

0.5d
Setting the filter to "All items" now correctly resets the filter.
Line control still not broken.

0.5c
Fixed the quality sort header's offset being set inversely to the line template.
Line controls still hiding properly!

0.5b
Fixed the line controls not hiding. No, really!

0.5a
Made sure that lines outside the control are now correctly hidden even if you do not toggle the template two times *coughs*
Reduced the distance between the filter icons to bring them up to standard with the ZOS UI for AssemberManiac and everyone else who has OCD
Reduced the size of the quality filter icons to make everything look neat


0.5
Put some more effort into the printing of item sources from purchaseable items. I already have the achievements for some, those will be listed as well.
Add-On has now a second line template!

0.4a
Fixed material item links not being escaped when there are more than three ingredients upon o

0.4
Added a database for purchaseable furniture items! Hooray - the AddOn can now tell you where to buy something!
Changed a lot about the internal data structure, so please let me know if tooltips or print is acting weird
Added a filter-toggle for purchaseable/craftable items. These will be set automatically when chosing anything from the drop down menu.


0.32
Fixed items being shown as craftable when being Bound On Pickup instead of already bound

0.31
Fixed recipes being displayed as unknown when they weren't

0.3
Took another stab at the double tooltips. Is shown with a tiny delay, but works for me now.
Fixed the menu options - all but "delete character" works now.
Fixed the default filtering behavior

0.2b
Hopefully no more double tooltips!
Export button in menu

0.2a
Tooltip shows now the crafting station. After all, that's the most important thing, no?

0.2
Add-on can now automatically reset the database if it's outdated.
Outdated database - this should also get rid of duplicate entries.
Fixed the incorrect display of characters who know a recipe on the tooltip


0.1b
Fixed the non-resizeable lower edge
Fixed the filter menu being empty when opening the panel

0.1a
Initialised database with all of dopiate's datamined recipes! \o/
Added slash command /fur
Fixed mouseover error on guild store sale list
Optional Files (0)


Archived Files (66)
File Name
Version
Size
Author
Date
1.92
202kB
manavortex
08/20/17 02:38 AM
1.91
202kB
manavortex
08/13/17 07:23 AM
1.9
202kB
manavortex
08/13/17 04:51 AM
1.82
202kB
manavortex
08/12/17 04:10 AM
1.81
201kB
manavortex
08/05/17 07:08 AM
1.81
201kB
manavortex
08/05/17 06:05 AM
1.8
201kB
manavortex
08/05/17 05:26 AM
1.7
199kB
manavortex
07/30/17 04:32 AM
1.6a
215kB
manavortex
07/09/17 03:59 AM
1.6
205kB
manavortex
07/01/17 07:59 AM
1.5b
205kB
manavortex
06/29/17 11:03 AM
1.5a
205kB
manavortex
06/29/17 05:30 AM
1.5a
205kB
manavortex
06/28/17 02:40 PM
1.5
205kB
manavortex
06/28/17 02:22 PM
1.4a
217kB
manavortex
06/21/17 02:17 AM
1.3a
217kB
manavortex
06/21/17 02:13 AM
1.3
217kB
manavortex
06/17/17 01:24 PM
1.2
216kB
manavortex
06/05/17 12:05 PM
1.1
215kB
manavortex
05/27/17 02:31 AM
1.0
212kB
manavortex
05/21/17 11:20 PM
0.982
196kB
manavortex
05/15/17 10:49 AM
0.981
196kB
manavortex
05/14/17 03:08 PM
0.98
196kB
manavortex
05/13/17 11:44 AM
0.973
172kB
manavortex
05/10/17 10:13 AM
0.972
172kB
manavortex
05/02/17 10:57 AM
0.971
172kB
manavortex
05/02/17 12:11 AM
0.97
172kB
manavortex
05/01/17 10:28 PM
0.96
154kB
manavortex
04/30/17 06:27 AM
0.95
150kB
manavortex
04/23/17 09:21 AM
0.94
151kB
manavortex
04/23/17 05:07 AM
0.93
151kB
manavortex
04/22/17 08:42 AM
0.92
151kB
manavortex
04/21/17 12:21 PM
0.91
151kB
manavortex
04/20/17 01:22 PM
0.9
151kB
manavortex
04/20/17 10:39 AM
0.83
151kB
manavortex
04/12/17 10:49 AM
0.82
151kB
manavortex
04/10/17 12:06 AM
0.8
142kB
manavortex
04/08/17 06:43 AM
0.7
149kB
manavortex
03/18/17 12:23 PM
0.6h
151kB
manavortex
03/13/17 11:24 AM
0.6f
97kB
manavortex
03/13/17 03:04 AM
0.6e
151kB
manavortex
03/13/17 12:54 AM
0.6d
151kB
manavortex
03/12/17 02:58 PM
0.6b
151kB
manavortex
03/12/17 11:37 AM
0.6b
151kB
manavortex
03/12/17 11:34 AM
0.6a
151kB
manavortex
03/12/17 10:27 AM
0.6
151kB
manavortex
03/12/17 08:04 AM
0.5g
94kB
manavortex
03/01/17 01:05 AM
0.5f
94kB
manavortex
02/27/17 10:51 AM
0.5e
94kB
manavortex
02/27/17 08:33 AM
0.5d
93kB
manavortex
02/26/17 02:38 PM
0.5c
93kB
manavortex
02/25/17 05:59 PM
0.5b
93kB
manavortex
02/25/17 05:56 PM
0.5a
93kB
manavortex
02/25/17 05:47 PM
0.5
93kB
manavortex
02/25/17 12:09 PM
0.4a
91kB
manavortex
02/24/17 05:37 PM
0.4
91kB
manavortex
02/24/17 05:12 PM
0.32
82kB
manavortex
02/23/17 01:14 PM
0.31
82kB
manavortex
02/23/17 12:45 PM
0.3
82kB
manavortex
02/23/17 12:15 PM
0.2b
74kB
manavortex
02/22/17 03:47 AM
0.2a
73kB
manavortex
02/21/17 04:05 PM
0.2
73kB
manavortex
02/21/17 01:10 PM
0.2
73kB
manavortex
02/21/17 01:02 PM
0.1b
71kB
manavortex
02/20/17 06:57 AM
0.1a
73kB
manavortex
02/20/17 03:14 AM
0.1
69kB
manavortex
02/19/17 06:00 PM


Post A Reply Comment Options
Unread 08/05/17, 09:12 AM  
manavortex
 
manavortex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 75
File comments: 220
Uploads: 34
Re: enhancement request

Originally Posted by HansK
When downloading the filename has ver 0.81 in it instead of 1.81. Don't know how minion handles this but I missed the file in first instance.
Fixed

Originally Posted by tomtomhotep
Could you add a "favorites list" to this add-on?
Sure, I can include that into one of the next releases.
Report comment to moderator  
Reply With Quote
Unread 08/05/17, 07:42 AM  
tomtomhotep
 
tomtomhotep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 54
Uploads: 3
Question enhancement request

Hi manavortex!

Could you add a "favorites list" to this add-on? Like have another column at the left of the list with an open star (not favorite) or filled-in star (favorite), which we could click to toggle?

Then another choice in the Source Filter Dropdown to show only favorites?

(I can make you the .dds files for the stars if you need and want....)
Report comment to moderator  
Reply With Quote
Unread 08/05/17, 06:54 AM  
HansK

Forum posts: 0
File comments: 12
Uploads: 0
Filename

When downloading the filename has ver 0.81 in it instead of 1.81. Don't know how minion handles this but I missed the file in first instance.
Report comment to moderator  
Reply With Quote
Unread 07/28/17, 02:43 AM  
manavortex
 
manavortex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 75
File comments: 220
Uploads: 34
Re: Where's Woodworking?

Hey,
sorry for not getting back to you sooner.
Originally Posted by OpenAndShut
It's missing, both the button and the recipes.
The button is missing - but the recipes are still there. I'll bring the button back in the next release.
If you search for woodworking recipes (like "Table" or "Shelf"), you'll see them in the list.
Report comment to moderator  
Reply With Quote
Unread 07/24/17, 08:08 PM  
OpenAndShut

Forum posts: 0
File comments: 25
Uploads: 0
Where's Woodworking?

It's missing, both the button and the recipes.
Report comment to moderator  
Reply With Quote
Unread 07/16/17, 07:29 AM  
manavortex
 
manavortex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 75
File comments: 220
Uploads: 34
Originally Posted by Z'nyth
Originally Posted by manavortex
There was an UI reload after clicking on the button?
Definitely. Which is why I'm so surprised. Have you run into mod conflicts that might prevent writing of the file?

Is there another place in the actual program files where savedvariable might end up?
No and no. Might be that I accidentally overwrite that array on login.
I'll look into it asap, okay? Sorry for the bother.
Report comment to moderator  
Reply With Quote
Unread 07/16/17, 07:28 AM  
Z'nyth

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by manavortex
There was an UI reload after clicking on the button?
Definitely. Which is why I'm so surprised. Have you run into mod conflicts that might prevent writing of the file?

Is there another place in the actual program files where savedvariable might end up?

I tried a fresh install as well, left the game, deleted both the main mod and your update and restarted the computer and reinstalled them. Same result.
Last edited by Z'nyth : 07/16/17 at 07:30 AM.
Report comment to moderator  
Reply With Quote
Unread 07/16/17, 07:24 AM  
manavortex
 
manavortex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 75
File comments: 220
Uploads: 34
There was an UI reload after clicking on the button?
Report comment to moderator  
Reply With Quote
Unread 07/16/17, 07:22 AM  
Z'nyth

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by manavortex
Originally Posted by Z'nyth
Where exactly is the savedvars file where the export is supposed to appear? I cannot find it for the LIFE of me...or if I have found it, no exported file has been made...
In your ESO folder, right next to the AddOn folder, is a folder named SavedVariables. In there you'll find a FurnitureCatalogue.lua
Here's the contents of the file:

Documents>Elder Scolls Online>live>SavedVariables>FurnitureCatalogue.lua

You must be referring to different file in another location...

FurnitureCatalogue_Settings =
{
["Default"] =
{
["@Z'nyth"] =
{
["$AccountWide"] =
{
["persistentDropdownChoice"] = false,
["export"] =
{
},
["fontSize"] = 18,
["gui"] =
{
["lastX"] = 100,
["height"] = 550,
["width"] = 650,
["lastY"] = 100,
},
["version"] = 1,
["useTinyUi"] = false,
["coloredTooltips"] = true,
["databaseVersion"] = 1.6000000000,
["dropdownDefaults"] =
{
["Source"] = 1,
["Version"] = 1,
["Character"] = 1,
},
["hideBooks"] = true,
["wipeDatabase"] = false,
["dontScanTradingHouse"] = false,
["filterCraftingTypeAll"] = true,
["data"] =
{
},
["useInventoryIcons"] = true,
["filterQualityAll"] = true,
["filterCraftingType"] =
{
},
["filterQuality"] =
{
},
["hideMats"] = true,
["disableTooltips"] = false,
["hideKnowledge"] = false,
["hideDoubtfuls"] = true,
["accountCharacters"] =
{
},
["enableDebug"] = false,
["visibility"] =
{
["hud"] = true,
["hudui"] = true,
},
},
},
},
}

I wish I could post a screenshot here for you...1 minuite...
Last edited by Z'nyth : 07/16/17 at 07:26 AM.
Report comment to moderator  
Reply With Quote
Unread 07/16/17, 07:12 AM  
manavortex
 
manavortex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 75
File comments: 220
Uploads: 34
Originally Posted by Z'nyth
Where exactly is the savedvars file where the export is supposed to appear? I cannot find it for the LIFE of me...or if I have found it, no exported file has been made...
In your ESO folder, right next to the AddOn folder, is a folder named SavedVariables. In there you'll find a FurnitureCatalogue.lua
Report comment to moderator  
Reply With Quote
Unread 07/16/17, 07:10 AM  
Z'nyth

Forum posts: 0
File comments: 3
Uploads: 0
Where exactly is the savedvars file where the export is supposed to appear? I cannot find it for the LIFE of me...or if I have found it, no exported file has been made...
Report comment to moderator  
Reply With Quote
Unread 07/09/17, 03:55 PM  
BrightOblivion

Forum posts: 0
File comments: 2
Uploads: 0
Thumbs up No more error on right click in Inventory menu!

Originally Posted by manavortex
Hey,
I've fixed it - I had forgotten to include a dependency.

thanks for your patience!
Yay! Thanks for fixing that, and for doing it so quickly! That's awesome!
Report comment to moderator  
Reply With Quote
Unread 07/09/17, 01:45 AM  
manavortex
 
manavortex's Avatar
AddOn Author - Click to view AddOns

Forum posts: 75
File comments: 220
Uploads: 34
Re: Error on right click in Inventory menu

Hey,
I've fixed it - I had forgotten to include a dependency.

thanks for your patience!
Last edited by manavortex : 07/09/17 at 04:36 AM.
Report comment to moderator  
Reply With Quote
Unread 07/08/17, 11:21 PM  
BrightOblivion

Forum posts: 0
File comments: 2
Uploads: 0
Error on right click in Inventory menu

Whenever I right click any items in my inventory (at least any that I've clicked thus far, it throws up the following UI Error:

user:/AddOns/FurnitureCatalogue/FurCContextMenu.lua:24: function expected instead of nil
stack traceback:
user:/AddOns/FurnitureCatalogue/FurCContextMenu.lua:24: in function 'addMenuItems'
user:/AddOns/FurnitureCatalogue/FurCContextMenu.lua:112: in function 'func'
EsoUI/Libraries/Globals/globalapi.lua:195: in function '(anonymous)'

I've tried the steps you suggested regarding deleting the folder, opening the game to check that it's gone (it was), closing the game, installing it again, and running the game, and it didn't fix it. I also disabled (but didn't uninstall) all of my other addons to see if perhaps there was some sort of conflict, but it still tossed the error up in my face.

For reference, that function is (with an arrow pointing at line 24):

if nil == recipeArray then return end
-- ClearMenu()
local itemLink = recipeArray.itemLink
AddCustomMenuItem("- |cD3B830Furniture|r:", <-
function() FurC.ToChat(itemLink) end,
MENU_ADD_OPTION_LABEL
)

The area around line 112, with an arrow pointing to 112:

zo_callLater(function()
addMenuItems(recipeArray) <-
ShowMenu()
end, 50)

I'm not sure where to find the other referenced file, or I'd include that line, too.

This addon is one I really want to work so that I can have something to keep track of my furniture recipes across characters, like when I come across one doing a thieving run on a non-crafter and want to know if I already have the recipe at a glance. However, I'm beginning to get frustrated at having to deal with error messages every time I right click something in my inventory.
Report comment to moderator  
Reply With Quote
Unread 07/03/17, 09:38 PM  
Shadowshire

Forum posts: 1
File comments: 53
Uploads: 0
Arrow Re: Re: Re: Re: You Cannot Craft This Yet (except that I can!)

Originally Posted by manavortex
Originally Posted by Shadowshire
Apparently you don't see the problem. So let me break it down for you.

(1) Disabling the tooltip also removes the other lines that do tell me, correctly, when one of my characters can already craft the item.

....
What exactly do you want the tooltip to say, then?
Your original reply was that disabling the Furniture Catalog tooltip would remove the "you cannot craft this yet". And you were right, it does. I disabled it and have left it disabled.

That said, in my prior experience, Furniture Catalog -?- also adds to the tooltip the two lines "Known By / CharacterName ..." when a Blueprint, Plan, or Diagram, etc. is known by one or more of my characters.

After I used the option to disable the Furniture Catalog tooltip, at first it appeared to me that the lines "Known By / CharacterName ..." were no longer added to the tooltip for a furniture crafting Blueprint, Plan, Diagram, etc. However, last night the character I was playing obtained a Blueprint for a furnishing item, and the tooltip for that Blueprint showed that it was already known by one of my other characters.

Now the question is whether the "Known By / CharacterName" lines are added by Furniture Shopping List instead of Furniture Catalog. The FSL add-on information tab doesn't say anything about changing the tooltips either for furnishing items, or for Blueprints, Plans, Diagrams, etc. which a character must use to learn how to make a furnishing item. It does not matter to me whether FSL adds them or FC adds them, although I suppose it is arguably more appropriate for FSL to add them.

As to FC, I don't think that it needs to add anything to furnishing tooltips at this present time. Currently it will declare that the character which I am playing does not know how to craft a furnishing item which, in fact, the character has already crafted. In other words, the tooltip statement is WRONG. If you can get it to work right, then players who don't use FSL might find it useful.
__________________
---- Shadowshire ..... nil carborundum illegitimi
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.